Street Fighter 6/Ken/Combos: Difference between revisions

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== Links and Starters ==
== Links and Starters ==
=== Normal Hit ===
=== Normal Hit Meterless ===
{{TheoryBox
{{TheoryBox
| Title      = Light Confirm
| Title      = Light Confirm
Line 39: Line 39:
| Recipe    = 2LK > 2LP > 5LP xx 623 HP <br> 5LP > 5LP > 5LP xx 623 HP <br> 2LP > 2LK > 5LP xx 623 HP
| Recipe    = 2LK > 2LP > 5LP xx 623 HP <br> 5LP > 5LP > 5LP xx 623 HP <br> 2LP > 2LK > 5LP xx 623 HP
| content    = Pressure String, and a Confirm String in one.  
| content    = Pressure String, and a Confirm String in one.  
}}
}}
}}
{{TheoryBox
{{TheoryBox
| Title      = Close Up Stand MP Link
| Title      = Far Light Confirm
| Oneliner  =
| Difficulty = {{clr|1|Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 2LP , 2LP, 5LK xx 623 HP
| content    = Use 1 less 2LP if farther away.
}}
 
}}
{{TheoryBox
| Title      = Close Up Midscreen Stand MP Link
| Oneliner  =
| Difficulty = {{clr|1|Easy}}
| Damage    =
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage, 2440) <br> 2LP , 5MP > HP xx KK xx 214 K (Corner Carry, 1640) <br> 2LP , 5MP > HP xx KK xx 623 P (Compromise of Damage and Corner Carry with no side swap, 2180) <br> 2LP , 5MP xx 214 LK xx 623 MP (Max Damage, no side swap, 2310)
| content    =
}}
}}
{{TheoryBox
| Title      = Close Up Corner Stand MP Link
| Oneliner  =  
| Oneliner  =  
| Difficulty = {{clr|2|Med}}
| Difficulty = {{clr|2|Med}}
| Damage    =  
| Damage    = 2480
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP
| content    = Does more damage than a Jinrai Loop but less stylish
}}
 
}}
{{TheoryBox
| Title      = Stand HP easier confirm
| Oneliner  =
| Difficulty = {{clr|1|Easy}}
| Damage    = 2200
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 5HP xx 623 HP
| content    = Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety.
}}
 
}}
{{TheoryBox
| Title      = Stand HP harder confirm
| Oneliner  =
| Difficulty = {{clr|1|Med}}
| Damage    = 2500
| Meter      =
| Anchor    =
| Youtube    =
| Recipe    = 5HP xx KK xx 236 P
| content    = Higher damage, better corner carry harder to confirm.
 
}}
}}
{{TheoryBox
| Title      = Max damage Jump in midscreen
| Oneliner  =
| Difficulty = {{clr|1|Easy}}
| Damage    = 3070
| Meter      =  
| Meter      =  
| Anchor    =  
| Anchor    =  
| Youtube    =  
| Youtube    =  
| Recipe    = 2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage for not in Corner) <br> 2LP , 5MP > HP xx KK xx 214 K (Corner Carry) <br> 2LP , 5MP > HP xx KK xx 623 P (No Sideswitch Max damage for Not in corner) <br> 2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP (Corner only Max Damage)
| Recipe    = J.HP , 2HP xx 214LK , 236 MP
| content    = Your Stand MP BnBs.
| content    =  
}}
}}


== Jinrai Loops==
}}
{{TheoryBox
| Title      =
| Oneliner  = Welcome to the slippery slope
| Difficulty = {{clr|3|Hard}}
| Damage    = 2200
| Meter      =
| Anchor    = Corner Only
| Youtube    =
| Recipe    = Stand MP Jinrai Loop = 5MP > HP xx 236 LK > dl.F-LK , 236 LK > F-LK , 623 HP (2330) <br> HK Jinrai, Jinrai Loop = 236 HK > dl.F-LK , 236 LK > F-LK , 632 HP (2600)
| content    = Jinrai Loops are only optimal after a long combo if done from a Stand MP Target Combo or after a Crouch HP.
}}
{{Navbox-SF6}}
{{Navbox-SF6}}
[[Category:Street Fighter 6]]
[[Category:Street Fighter 6]]
[[Category:Ken]]
[[Category:Ken]]

Revision as of 10:58, 23 December 2022

Combo Notation Guide

Notation Meaning
> Cancel the previous move to the following move.
, Link the previous move to the following move.
~ Cancel the previous special to the following special.
(X) A move in brackets must whiff (not hit).
If an attack is accompanied by a number in brackets, only allow that many hits to connect.
jX Jumping action.
dl.X Briefly delay the action.
AA Anti-air. Hit the opponent while they're mid-air.
[X] Hold input briefly.
P & K P and K each denote "Any Punch (LP, MP, or HP)" and "Any Kick (LK, MK, or HK)" respectively.
X/Y Do either X move or Y move in a combo.
X * N
{X} * N
Repeat 'X' input 'N' amount of times.
Multiple inputs will be bundled into "{}".

Links and Starters

Normal Hit Meterless

Light Confirm
Very Easy


2LK > 2LP > 5LP xx 623 HP
5LP > 5LP > 5LP xx 623 HP
2LP > 2LK > 5LP xx 623 HP

Pressure String, and a Confirm String in one.

}}

Far Light Confirm
Easy


2LP , 2LP, 5LK xx 623 HP

Use 1 less 2LP if farther away.

}}

Close Up Midscreen Stand MP Link
Easy


2LP , 5MP > HP xx KK xx 623 K , 623 HP (Side Switch Max Damage, 2440)
2LP , 5MP > HP xx KK xx 214 K (Corner Carry, 1640)
2LP , 5MP > HP xx KK xx 623 P (Compromise of Damage and Corner Carry with no side swap, 2180)
2LP , 5MP xx 214 LK xx 623 MP (Max Damage, no side swap, 2310)

}}

Close Up Corner Stand MP Link
Med


2LP , 5MP > HP xx 236 MK > dl.F-HK , 623 HP

Does more damage than a Jinrai Loop but less stylish

}}

Stand HP easier confirm
Easy


5HP xx 623 HP

Combo should be relatively easy, confirming it is harder. If unsure, cancel into MK Jinrai Kicks for safety.

}}

Stand HP harder confirm
Med


5HP xx KK xx 236 P

Higher damage, better corner carry harder to confirm.

}}

Max damage Jump in midscreen
Easy


J.HP , 2HP xx 214LK , 236 MP

Jinrai Loops

}}

Welcome to the slippery slope
Hard


Stand MP Jinrai Loop = 5MP > HP xx 236 LK > dl.F-LK , 236 LK > F-LK , 623 HP (2330)
HK Jinrai, Jinrai Loop = 236 HK > dl.F-LK , 236 LK > F-LK , 632 HP (2600)

Jinrai Loops are only optimal after a long combo if done from a Stand MP Target Combo or after a Crouch HP.

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