EclipticEve (talk | contribs) |
EclipticEve (talk | contribs) |
||
Line 25: | Line 25: | ||
| Recipe = 2LK > 2LP > 2LP/5LP | | Recipe = 2LK > 2LP > 2LP/5LP | ||
| content = Basic pressure string that doubles as a confirm. Chun can sneak in a throw after either of the first two normals. The last 2LP will whiff if Chun was not exactly point blank when starting the string, requiring 5LP in order to combo (which also loses down charge). She can also use 5LK instead which will not combo but instead build more space if the string is blocked. | | content = Basic pressure string that doubles as a confirm. Chun can sneak in a throw after either of the first two normals. The last 2LP will whiff if Chun was not exactly point blank when starting the string, requiring 5LP in order to combo (which also loses down charge). She can also use 5LK instead which will not combo but instead build more space if the string is blocked. | ||
}} | |||
{{TheoryBox | |||
| Title = 4HP Conversions | |||
| Oneliner = | |||
| Difficulty = {{clr|2|Easy}} | |||
| Damage = | |||
| Meter = | |||
| Anchor = | |||
| Youtube = | |||
| Recipe = 4HP > 214P~LK <br> 4HP > 214P~HK | |||
| content = Shows some basic uses for 4HP in combos. Routing into 4HP will appear later on, as it requires situational awareness or Drive meter to be used effectively. | |||
}} | }} | ||
Revision as of 02:43, 30 October 2022
Links and Starters
Normal Hit
Chun’s best normal hit damage link.
Basic pressure string that doubles as a confirm. Chun can sneak in a throw after either of the first two normals. The last 2LP will whiff if Chun was not exactly point blank when starting the string, requiring 5LP in order to combo (which also loses down charge). She can also use 5LK instead which will not combo but instead build more space if the string is blocked.
4HP > 214P~HK
Shows some basic uses for 4HP in combos. Routing into 4HP will appear later on, as it requires situational awareness or Drive meter to be used effectively.
Counter Hit
2MK has more reach than 2MP which makes this combo more consistent at longer ranges. Otherwise, there’s never a reason to go for this if it can be avoided. Swift Thrust also works here but does not lead to a knockdown without spending Drive.
2MP links into itself on counterhit. Should the opponent mash after 5MP, this will connect (if 2MP is in range), otherwise 5LK will also work.
Punish Counter