< Street Fighter 6 | Guile
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* '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's strong pokes can easily take control on the ground. | * '''Great Zoning:''' Sonic Boom recovers lighting fast, and Guile's strong pokes can easily take control on the ground. | ||
* '''Anti-Airs''': Flash Kick has a large hitbox, and pairs perfectly with his projectile. Jumping at Guile is suicide. | * '''Anti-Airs''': Flash Kick has a large hitbox, and pairs perfectly with his projectile. Jumping at Guile is suicide. | ||
* '''Simple Gameplan:''' Guile' | * '''Simple Gameplan:''' Guile zoning hasn't fundamentally changed since 1991. Baiting impatient players into jumps and netting a punish is a simple, but effective gameplan. | ||
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* '''Few Tools:''' Being a charge character, most of Guile's special moves require him to limit his movement. A few normals allow him to move while maintaining charge, but his ground game can take getting used to. | * '''Few Tools:''' Being a charge character, most of Guile's special moves require him to limit his movement. A few normals allow him to move while maintaining charge, but his ground game can take getting used to. | ||
* '''Defensive Bias:''' Since he loses access to his specials when walking forward, Guile inherits the most committal offense in SF6. | * '''Defensive Bias:''' Since he loses access to his specials when walking or dashing forward, Guile inherits the most committal offense in SF6. | ||
* '''Simple Gameplan:''' Guile can be very predictable. When opponents stop jumping, he needs to get creative to open people up. | * '''Simple Gameplan:''' Guile can be very predictable. When opponents stop jumping, he needs to get creative to open people up. | ||
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Revision as of 12:57, 26 October 2022
A US Air Force pilot who fights for his country, Guile succeeded in dismantling Shadaloo and avenging his friend Charlie. He enjoys living the family man life, but new battlefields await him.
Players to watch: TBW
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