< Street Fighter 6 | Ryu
m (→Specials) |
m (→Jumping Normals: remove period) |
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Line 315: | Line 315: | ||
| input = j.LP | | input = j.LP | ||
| name = jumping Light Punch | | name = jumping Light Punch | ||
| images = | | images = SF6_Ryu_jlp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jlp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 338: | Line 338: | ||
| input = j.MP | | input = j.MP | ||
| name = jumping Medium Punch | | name = jumping Medium Punch | ||
| images = | | images = SF6_Ryu_jmp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jmp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 361: | Line 361: | ||
| input = j.HP | | input = j.HP | ||
| name = jumping Heavy Punch | | name = jumping Heavy Punch | ||
| images = | | images = SF6_Ryu_jhp.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jhp_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 384: | Line 384: | ||
| input = j.LK | | input = j.LK | ||
| name = jumping Light Punch | | name = jumping Light Punch | ||
| images = | | images = SF6_Ryu_jlk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jlk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 407: | Line 407: | ||
| input = j.MK | | input = j.MK | ||
| name = jumping Medium Punch | | name = jumping Medium Punch | ||
| images = | | images = SF6_Ryu_jmk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jmk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = | ||
Line 430: | Line 430: | ||
| input = j.HK | | input = j.HK | ||
| name = jumping Heavy Punch | | name = jumping Heavy Punch | ||
| images = | | images = SF6_Ryu_jhk.png | ||
| hitboxes = | | hitboxes = SF6_Ryu_jhk_hitbox.png | ||
| cost = | | cost = | ||
| damage = | | damage = |
Revision as of 12:16, 19 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
jLP
jMP
jHP
jLK
jMK
jHK
Command Normals
6MP
6HP
4HP
4HK
Ryu
Ryu_4hk
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4HK Axe Kick
|
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File:SF6 Ryu 4hk.png File:SF6 Ryu 4hk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Yes(1), no(2) | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5,(5),3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -4 | ||||
Notes | |||||
6HK
Target Combos
HP>HK
MP>LK
MP>LK>HK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
HPHK
Ryu
Ryu_hphk
|
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HPHK Drive Impact
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
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6HPHK Drive Reversal
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
See Drive Reversal. |
66
Ryu
Ryu_66
|
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66 Drive Rush
|
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
MPMK
Ryu
Ryu_mpmk
|
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MPMK Drive Parry
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![]() ![]() |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
Specials
236LP
236MP
Ryu
Ryu_236mp
|
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236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 34 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
236HP
Ryu
Ryu_236hp
|
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---|---|---|---|---|---|
236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 36 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
236PP
236P(charged)
236PP(charged)
623LP
623MP
623HP
623PP
214LK
214MK
214HK
214KK
j214LK
Ryu
Ryu_j.214lk
|
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j.214LK Aerial Tatsumaki Senpu-kyaku
|
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File:SF6 Ryu j.214k.png File:SF6 Ryu j.214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214MK
Ryu
Ryu_j.214mk
|
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---|---|---|---|---|---|
j.214MK Aerial Tatsumaki Senpu-kyaku
|
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File:SF6 Ryu j.214k.png File:SF6 Ryu j.214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214HK
Ryu
Ryu_j.214hk
|
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---|---|---|---|---|---|
j.214HK Aerial Tatsumaki Senpu-kyaku
|
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File:SF6 Ryu j.214k.png File:SF6 Ryu j.214k hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214KK
Ryu
Ryu_j.214kk
|
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---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
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File:SF6 Ryu j.214kk.png File:SF6 Ryu j.214kk hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(1),3,(1),3,(1),3,(2),2 | ? | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236LK
236MK
236HK
236KK
214LP
214MP
214HP
214PP
214P(charged)
214PP(charged)
22P
Supers
236236P
236236P(charged)
Ryu
Ryu_236236p(charged)
|
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---|---|---|---|---|---|
236236P Denjin Hadoken
|
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![]() File:SF6 Ryu 236236p(charged) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 47 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+27 | -24 | ||||
Notes | |||||
214214P
214214P(charged)
Ryu
Ryu_214214p(charged)
|
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---|---|---|---|---|---|
214214P Denjin Hashogeki
|
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![]() File:SF6 Ryu 214214p(charged) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12(21/50) | 6 | 39 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+20/KD+78(tumble) | -20 | ||||
Notes | |||||
Can be held to increase knockdown advantage. |