Street Fighter 6/Luke/Data: Difference between revisions

From SuperCombo Wiki
m (Data from script)
Line 26: Line 26:
=== Standing Normals ===
=== Standing Normals ===
===== 5LP =====
===== 5LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp | moveType = normal
| input        = 5LP
| input        = 5lp
| name          = Standing Light Punch
| name          = Stand LP
| images        = SF6_Luke_5lp.png
| images        = SF6_Luke_5lp.png
| hitboxes      = SF6_Luke_5lp_hitbox.png
| hitboxes      = SF6_Luke_5lp_hitbox.png
Line 36: Line 36:
| driveDamage  =
| driveDamage  =
| startup      = 6
| startup      = 6
| active        =  
| active        = 2
| recovery      =  
| recovery      = 12
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = 1
| blockAdv      = -4
| blockAdv      = -4
| guard        =  
| guard        =  
Line 48: Line 48:
| notes        =
| notes        =
}}
}}
===== 5MP =====
===== 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp | moveType = normal
| input        = 5MP
| input        = 5mp
| name          = Standing Medium Punch
| name          = Stand MP
| images        = SF6_Luke_5mp.png
| images        = SF6_Luke_5mp.png
| hitboxes      = SF6_Luke_5mp_hitbox.png
| hitboxes      = SF6_Luke_5mp_hitbox.png
Line 60: Line 59:
| driveDamage  =
| driveDamage  =
| startup      = 9
| startup      = 9
| active        =  
| active        = 4
| recovery      =  
| recovery      = 16
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = 2
| blockAdv      = -3
| blockAdv      = -3
| guard        =  
| guard        =  
Line 72: Line 71:
| notes        =
| notes        =
}}
}}
===== 5HP =====
===== 5HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hp | moveType = normal
| input        = 5HP
| input        = 5hp
| name          = Standing Heavy Punch
| name          = Stand HP
| images        = SF6_Luke_5hp.png
| images        = SF6_Luke_5hp.png
| hitboxes      = SF6_Luke_5hp_hitbox.png
| hitboxes      = SF6_Luke_5hp_hitbox.png
Line 84: Line 82:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = -1
| hitAdv        = -1
Line 96: Line 94:
| notes        =
| notes        =
}}
}}
===== 5LK =====
===== 5LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lk | moveType = normal
| input        = 5LK
| input        = 5lk
| name          = Standing Light Kick
| name          = Stand LK
| images        = SF6_Luke_5lk.png
| images        = SF6_Luke_5lk.png
| hitboxes      = SF6_Luke_5lk_hitbox.png
| hitboxes      = SF6_Luke_5lk_hitbox.png
Line 108: Line 105:
| driveDamage  =
| driveDamage  =
| startup      = 5
| startup      = 5
| active        =  
| active        = 2
| recovery      =  
| recovery      = 12
| invuln        =
| invuln        =
| hitAdv        = +3
| hitAdv        = 3
| blockAdv      = -2
| blockAdv      = -2
| guard        =  
| guard        =  
Line 120: Line 117:
| notes        =
| notes        =
}}
}}
===== 5MK =====
===== 5MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mk | moveType = normal
| input        = 5MK
| input        = 5mk
| name          = Standing Medium Kick
| name          = Stand MK
| images        = SF6_Luke_5mk.png
| images        = SF6_Luke_5mk.png
| hitboxes      = SF6_Luke_5mk_hitbox.png
| hitboxes      = SF6_Luke_5mk_hitbox.png
Line 132: Line 128:
| driveDamage  =
| driveDamage  =
| startup      = 7
| startup      = 7
| active        =  
| active        = 3
| recovery      =  
| recovery      = 20
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = 1
| blockAdv      = -3
| blockAdv      = -3
| guard        =  
| guard        =  
Line 144: Line 140:
| notes        =
| notes        =
}}
}}
===== 5HK =====
===== 5HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5hk | moveType = normal
| input        = 5HK
| input        = 5hk
| name          = Standing Heavy Kick
| name          = Stand HK
| images        = SF6_Luke_5hk.png
| images        = SF6_Luke_5hk.png
| hitboxes      = SF6_Luke_5hk_hitbox.png
| hitboxes      = SF6_Luke_5hk_hitbox.png
Line 156: Line 151:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 6
| recovery      =  
| recovery      = 17
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = 2
| blockAdv      = -5
| blockAdv      = -5
| guard        =  
| guard        =  
Line 168: Line 163:
| notes        =
| notes        =
}}
}}
=== Crouching Normals ===
===== 2LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lp | moveType = normal
| input        = 2LP
| input        = 2lp
| name          = Crouching Light Punch
| name          = Crouch LP
| images        = SF6_Luke_2lp.png
| images        = SF6_Luke_2lp.png
| hitboxes      = SF6_Luke_2lp_hitbox.png
| hitboxes      = SF6_Luke_2lp_hitbox.png
Line 181: Line 174:
| driveDamage  =
| driveDamage  =
| startup      = 4
| startup      = 4
| active        =  
| active        = 2
| recovery      =  
| recovery      = 9
| invuln        =
| invuln        =
| hitAdv        = +5
| hitAdv        = 5
| blockAdv      = -2
| blockAdv      = -2
| guard        =  
| guard        =  
Line 193: Line 186:
| notes        =
| notes        =
}}
}}
===== 2MP =====
===== 2MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mp | moveType = normal
| input        = 2MP
| input        = 2mp
| name          = Crouching Medium Punch
| name          = Crouch MP
| images        = SF6_Luke_2mp.png
| images        = SF6_Luke_2mp.png
| hitboxes      = SF6_Luke_2mp_hitbox.png
| hitboxes      = SF6_Luke_2mp_hitbox.png
Line 205: Line 197:
| driveDamage  =
| driveDamage  =
| startup      = 6
| startup      = 6
| active        =  
| active        = 2
| recovery      =  
| recovery      = 13
| invuln        =
| invuln        =
| hitAdv        = +5
| hitAdv        = 5
| blockAdv      = +1
| blockAdv      = 1
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 217: Line 209:
| notes        =
| notes        =
}}
}}
===== 2HP =====
===== 2HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hp | moveType = normal
| input        = 2HP
| input        = 2hp
| name          = Crouching Heavy Punch
| name          = Crouch HP
| images        = SF6_Luke_2hp.png
| images        = SF6_Luke_2hp.png
| hitboxes      = SF6_Luke_2hp_hitbox.png
| hitboxes      = SF6_Luke_2hp_hitbox.png
Line 229: Line 220:
| driveDamage  =
| driveDamage  =
| startup      = 7
| startup      = 7
| active        =  
| active        = 5
| recovery      =  
| recovery      = 24
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = 1
| blockAdv      = -13
| blockAdv      = -13
| guard        =  
| guard        =  
Line 241: Line 232:
| notes        =
| notes        =
}}
}}
===== 2LK =====
===== 2LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2lk | moveType = normal
| input        = 2LK
| input        = 2lk
| name          = Crouching Light Kick
| name          = Crouch LK
| images        = SF6_Luke_2lk.png
| images        = SF6_Luke_2lk.png
| hitboxes      = SF6_Luke_2lk_hitbox.png
| hitboxes      = SF6_Luke_2lk_hitbox.png
Line 253: Line 243:
| driveDamage  =
| driveDamage  =
| startup      = 5
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 12
| invuln        =
| invuln        =
| hitAdv        = -1
| hitAdv        = -1
Line 265: Line 255:
| notes        =
| notes        =
}}
}}
===== 2MK =====
===== 2MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk | moveType = normal
| input        = 2MK
| input        = 2mk
| name          = Crouching Medium Kick
| name          = Crouch MK
| images        = SF6_Luke_2mk.png
| images        = SF6_Luke_2mk.png
| hitboxes      = SF6_Luke_2mk_hitbox.png
| hitboxes      = SF6_Luke_2mk_hitbox.png
Line 277: Line 266:
| driveDamage  =
| driveDamage  =
| startup      = 8
| startup      = 8
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = -2
| hitAdv        = -2
Line 289: Line 278:
| notes        =
| notes        =
}}
}}
===== 2HK =====
===== 2HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2hk | moveType = normal
| input        = 2HK
| input        = 2hk
| name          = Crouching Heavy Kick
| name          = Crouch HK
| images        = SF6_Luke_2hk.png
| images        = SF6_Luke_2hk.png
| hitboxes      = SF6_Luke_2hk_hitbox.png
| hitboxes      = SF6_Luke_2hk_hitbox.png
Line 301: Line 289:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 27
| invuln        =
| invuln        =
| hitAdv        = KD (+28)
| hitAdv        = HK +28
| blockAdv      = -9
| blockAdv      = -9
| guard        =  
| guard        =  
Line 313: Line 301:
| notes        =
| notes        =
}}
}}
 
===== JLP =====
=== Jumping Normals ===
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = normal
===== j.LP =====
| input        = jlp
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlp | moveType = air_normal
| name          = Jump LP
| input        = j.LP
| name          = Jumping Light Punch
| images        = SF6_Luke_jlp.png
| images        = SF6_Luke_jlp.png
| hitboxes      = SF6_Luke_jlp_hitbox.png
| hitboxes      = SF6_Luke_jlp_hitbox.png
Line 325: Line 311:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 5
| active        =  
| active        = 9
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 338: Line 324:
| notes        =
| notes        =
}}
}}
 
===== JMP =====
===== j.MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmp | moveType = air_normal
| input        = jmp
| input        = j.MP
| name          = Jump MP
| name          = Jumping Medium Punch
| images        = SF6_Luke_jmp.png
| images        = SF6_Luke_jmp.png
| hitboxes      = SF6_Luke_jmp_hitbox.png
| hitboxes      = SF6_Luke_jmp_hitbox.png
Line 349: Line 334:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9
| active        =  
| active        = 4
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD
| blockAdv      =  
| blockAdv      = ~
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 362: Line 347:
| notes        =
| notes        =
}}
}}
 
===== JHP =====
===== j.HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhp | moveType = air_normal
| input        = jhp
| input        = j.HP
| name          = Jump HP
| name          = Jumping Heavy Punch
| images        = SF6_Luke_jhp.png
| images        = SF6_Luke_jhp.png
| hitboxes      = SF6_Luke_jhp_hitbox.png
| hitboxes      = SF6_Luke_jhp_hitbox.png
Line 373: Line 357:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = ~
| blockAdv      =  
| blockAdv      = ~
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 386: Line 370:
| notes        =
| notes        =
}}
}}
 
===== JLK =====
===== j.LK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_jlk | moveType = air_normal
| input        = jlk
| input        = j.LK
| name          = Jump LK
| name          = Jumping Light Kick
| images        = SF6_Luke_jlk.png
| images        = SF6_Luke_jlk.png
| hitboxes      = SF6_Luke_jlk_hitbox.png
| hitboxes      = SF6_Luke_jlk_hitbox.png
Line 397: Line 380:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 410: Line 393:
| notes        =
| notes        =
}}
}}
 
===== JMK =====
===== j.MK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_jmk | moveType = air_normal
| input        = jmk
| input        = j.MK
| name          = Jump MK
| name          = Jumping Medium Kick
| images        = SF6_Luke_jmk.png
| images        = SF6_Luke_jmk.png
| hitboxes      = SF6_Luke_jmk_hitbox.png
| hitboxes      = SF6_Luke_jmk_hitbox.png
Line 421: Line 403:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 434: Line 416:
| notes        =
| notes        =
}}
}}
 
===== JHK =====
===== j.HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_jhk | moveType = air_normal
| input        = jhk
| input        = j.HK
| name          = Jump HK
| name          = Jumping Heavy Kick
| images        = SF6_Luke_jhk.png
| images        = SF6_Luke_jhk.png
| hitboxes      = SF6_Luke_jhk_hitbox.png
| hitboxes      = SF6_Luke_jhk_hitbox.png
Line 445: Line 426:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 10
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 458: Line 439:
| notes        =
| notes        =
}}
}}
== Command Normals ==
===== 6MP =====
===== 6MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_6mp | moveType = normal
| input        = 6MP
| input        = 6mp
| name          = Forward Medium Punch
| name          = Rawhide
| images        = SF6_Luke_6mp.png
| images        = SF6_Luke_6mp.png
| hitboxes      = SF6_Luke_6mp_hitbox.png
| hitboxes      = SF6_Luke_6mp_hitbox.png
Line 471: Line 450:
| driveDamage  =
| driveDamage  =
| startup      = 21
| startup      = 21
| active        =  
| active        = 2
| recovery      =  
| recovery      = 21
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = 2
| blockAdv      = -2
| blockAdv      = -2
| guard        =  
| guard        =  
Line 483: Line 462:
| notes        =
| notes        =
}}
}}
 
===== 4HP =====
===== 6HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType =
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp | moveType = ground_normal
| input        = 4hp
| input        = 6HP
| name          = Suppressor
| name          = Forward Heavy Punch
| images        = SF6_Luke_4hp.png
| images        = SF6_Luke_6hp.png
| hitboxes      = SF6_Luke_4hp_hitbox.png
| hitboxes      = SF6_Luke_6hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 16
| active        = 3
| recovery      = 20
| invuln        =
| hitAdv        = 3
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 4HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = normal
| input        = 4hk
| name          = Outlaw Kick
| images        = SF6_Luke_4hk.png
| hitboxes      = SF6_Luke_4hk_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        = 4
| recovery      =  
| recovery      = 24
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 4
| blockAdv      =  
| blockAdv      = -5
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 507: Line 508:
| notes        =
| notes        =
}}
}}
 
===== 6HP =====
===== 4HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hp | moveType = ground_normal
| input        = 6hp
| input        = 4HP
| name          = Brutal Spike
| name          = Back Heavy Punch
| images        = SF6_Luke_6hp.png
| images        = SF6_Luke_4hp.png
| hitboxes      = SF6_Luke_6hp_hitbox.png
| hitboxes      = SF6_Luke_4hp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
Line 519: Line 519:
| driveDamage  =
| driveDamage  =
| startup      = 16
| startup      = 16
| active        =  
| active        = 3
| recovery      =  
| recovery      = 15
| invuln        =
| invuln        =
| hitAdv        = +3
| hitAdv        = 3
| blockAdv      = -3
| blockAdv      = 2
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 531: Line 531:
| notes        =
| notes        =
}}
}}
 
===== 6HP_6HP =====
===== 4HK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp_6hp | moveType =  
{{FrameData-SF6 | chara = Luke | moveId = Luke_4hk | moveType = ground_normal
| input        = 6hp_6hp
| input        = 4HK
| name          = Double Impact
| name          = Back Heavy Kick
| images        = SF6_Luke_6hp_6hp.png
| images        = SF6_Luke_4hk.png
| hitboxes      = SF6_Luke_6hp_6hp_hitbox.png
| hitboxes      = SF6_Luke_4hk_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 12
| startup      = 16+16
| active        =  
| active        = 3*2
| recovery      =  
| recovery      = 34
| invuln        =
| invuln        =
| hitAdv        = +4
| hitAdv        = KD +25
| blockAdv      = -5
| blockAdv      = -19
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 555: Line 554:
| notes        =
| notes        =
}}
}}
 
===== 2MK_2HP =====
== Target Combos ==
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk_2hp | moveType =  
===== 6HP > 6HP =====
| input        = 2mk_2hp
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hp6hp | moveType = ground_normal
| name          = Nose Breaker
| input        = 6HP > 6HP
| images        = SF6_Luke_2mk_2hp.png
| name          = Forward Heavy Punch > Forward Heavy Punch
| hitboxes      = SF6_Luke_2mk_2hp_hitbox.png
| images        = SF6_Luke_6hp6hp.png
| hitboxes      = SF6_Luke_6hp6hp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 8+9
| active        =  
| active        = 3*3
| recovery      =  
| recovery      = 25
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = 1
| blockAdv      = -19
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 580: Line 577:
| notes        =
| notes        =
}}
}}
 
===== 5LP_5MP =====
===== 5LP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp | moveType = ground_normal
| input        = 5lp_5mp
| input        = 5LP > 5MP
| name          = Triple Impact
| name          = Standing Light Punch > Standing Medium Punch
| images        = SF6_Luke_5lp_5mp.png
| images        = SF6_Luke_5lp5mp.png
| hitboxes      = SF6_Luke_5lp_5mp_hitbox.png
| hitboxes      = SF6_Luke_5lp5mp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6+8
| active        =  
| active        = 2*4
| recovery      =  
| recovery      = 20
| invuln        =
| invuln        =
| hitAdv        = -2
| hitAdv        = -2
Line 604: Line 600:
| notes        =
| notes        =
}}
}}
 
===== 5LP_5MP_5HP =====
===== 5LP > 5MP > 5HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp_5mp_5hp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_5lp5mp5hp | moveType = ground_normal
| input        = 5lp_5mp_5hp
| input        = 5LP > 5MP > 5HP
| name          = Triple Impact 2
| name          = Standing Light Punch > Standing Medium Punch > Standing Heavy Punch
| images        = SF6_Luke_5lp_5mp_5hp.png
| images        = SF6_Luke_5lp5mp5hp.png
| hitboxes      = SF6_Luke_5lp_5mp_5hp_hitbox.png
| hitboxes      = SF6_Luke_5lp5mp5hp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6+8+10
| active        =  
| active        = 2*4*3
| recovery      =  
| recovery      = 27
| invuln        =
| invuln        =
| hitAdv        = KD (+?)
| hitAdv        = KD +27
| blockAdv      = -14
| blockAdv      = -14
| guard        =  
| guard        =  
Line 628: Line 623:
| notes        =
| notes        =
}}
}}
 
===== 5MP_5MP =====
===== 2MK > 2HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp | moveType = normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_2mk2hp | moveType = ground_normal
| input        = 5mp_5mp
| input        = 2MK > 2HP
| name          = Snapback Combo
| name          = Crouching Medium Kick > Crouching Heavy Punch
| images        = SF6_Luke_5mp_5mp.png
| images        = SF6_Luke_2mk2hp.png
| hitboxes      = SF6_Luke_5mp_5mp_hitbox.png
| hitboxes      = SF6_Luke_2mk2hp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9+12
| active        =  
| active        = 4*2
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = 0
| blockAdv      = -8
| blockAdv      = -8
| guard        =  
| guard        =  
Line 652: Line 646:
| notes        =
| notes        =
}}
}}
 
===== 5MP_5MP_5MP =====
===== 5MP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp | moveType =  
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp | moveType = ground_normal
| input        = 5mp_5mp_5mp
| input        = 5MP > 5MP
| name          = Snapback Combo 2
| name          = Standing Medium Punch > Standing Medium Punch
| images        = SF6_Luke_5mp_5mp_5mp.png
| images        = SF6_Luke_5mp5mp.png
| hitboxes      = SF6_Luke_5mp_5mp_5mp_hitbox.png
| hitboxes      = SF6_Luke_5mp5mp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9+12+11
| active        =  
| active        = 4*2*2
| recovery      =  
| recovery      = 29
| invuln        =
| invuln        =
| hitAdv        = +0
| hitAdv        = -6
| blockAdv      = -8
| blockAdv      = -14
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 676: Line 669:
| notes        =
| notes        =
}}
}}
 
===== 5MP_5MP_5MP_MP =====
===== 5MP > 5MP > 5MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp_5mp_5mp_mp | moveType =  
{{FrameData-SF6 | chara = Luke | moveId = Luke_5mp5mp5mp | moveType = ground_normal
| input        = 5mp_5mp_5mp_mp
| input        = 5MP > 5MP > 5MP
| name          = Snapback Combo 3
| name          = Standing Medium Punch > Standing Medium Punch > Standing Medium Punch
| images        = SF6_Luke_5mp_5mp_5mp_mp.png
| images        = SF6_Luke_5mp5mp5mp.png
| hitboxes      = SF6_Luke_5mp_5mp_5mp_mp_hitbox.png
| hitboxes      = SF6_Luke_5mp5mp5mp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 9+12+11+11
| active        =  
| active        = 4*2*2*2
| recovery      =  
| recovery      = 27
| invuln        =
| invuln        =
| hitAdv        =  
| hitAdv        = KD +33
| blockAdv      =  
| blockAdv      = -12
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 700: Line 692:
| notes        =
| notes        =
}}
}}
 
===== LPLK =====
== Universal Mechanics ==
{{FrameData-SF6 | chara = Luke | moveId = Luke_lplk | moveType = throw
=== Throws ===
| input        = lplk
===== Forward Throw =====
| name          = Sweeper
{{FrameData-SF6 | chara = Luke | moveId = Luke_lplk | moveType = ground_normal
| input        = LPLK
| name          = Forward Throw
| images        = SF6_Luke_lplk.png
| images        = SF6_Luke_lplk.png
| hitboxes      = SF6_Luke_lplk.png
| hitboxes      = SF6_Luke_lplk_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
Line 715: Line 704:
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 24
| invuln        =
| invuln        =
| hitAdv        = KD (+?)
| hitAdv        = KD +19
| blockAdv      = KD (+?)
| blockAdv      = ~
| guard        = T
| guard        =  
| cancel        = No
| cancel        =  
| punish        = HKD (+?)
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        =
}}
}}
 
===== 4LPLK =====
===== Back Throw =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_4lplk | moveType = throw
{{FrameData-SF6 | chara = Luke | moveId = Luke_4lplk | moveType = ground_normal
| input        = 4lplk
| input        = 4LPLK
| name          = Scrapper
| name          = Back Throw
| images        = SF6_Luke_4lplk.png
| images        = SF6_Luke_4lplk.png
| hitboxes      = SF6_Luke_4lplk.png
| hitboxes      = SF6_Luke_4lplk_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
Line 739: Line 727:
| startup      = 5
| startup      = 5
| active        = 3
| active        = 3
| recovery      = 23
| recovery      = 24
| invuln        =
| hitAdv        = KD +19
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_hphk | moveType =
| input        = hphk
| name          = Drive Impact
| images        = SF6_Luke_hphk.png
| hitboxes      = SF6_Luke_hphk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 26
| active        = 2
| recovery      = 35
| invuln        =
| hitAdv        = KD
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 6HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType =
| input        = 6hphk
| name          = Drive Reversal
| images        = SF6_Luke_6hphk.png
| hitboxes      = SF6_Luke_6hphk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 20
| active        = 3
| recovery      = 26
| invuln        =
| invuln        =
| hitAdv        = KD (+?)
| hitAdv        = KD
| blockAdv      = KD (+?)
| blockAdv      = -8
| guard        = T
| guard        =  
| cancel        = No
| cancel        =  
| punish        = HKD (+?)
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        =
}}
}}
=== Drive Moves ===
===== MPMK =====
===== MPMK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_mpmk | moveType =  
| input        = MPMK
| input        = mpmk
| name          = Drive Parry
| name          = Drive Parry
| images        = SF6_Luke_mpmk.png
| images        = SF6_Luke_mpmk.png
| hitboxes      = SF6_Luke_mpmk.png
| hitboxes      = SF6_Luke_mpmk_hitbox.png
| cost          =  
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 1
| startup      = 1
| active        = 8 or until released
| active        = 8(2)
| recovery      = 29(1)(11)
| recovery      = 29(1)notes
| invuln        = 6f (after Perfect Parry)
| invuln        =
| hitAdv        =  
| hitAdv        = ~
| blockAdv      =  
| blockAdv      = ~
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        =  
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = See [[Street_Fighter_6/Gauges#Drive_Parry|Drive Parry]]. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
| notes        =
}}
}}
===== 66 =====
===== 66 =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_66 | moveType = ground_normal
{{FrameData-SF6 | chara = Luke | moveId = Luke_66 | moveType =  
| input        = 66
| input        = 66
| name          = Drive Rush
| name          = Drive Rush
| images        = SF6_Luke-Li_66.png
| images        = SF6_Luke_66.png
| hitboxes      = SF6_Luke-Li_66.png
| hitboxes      = SF6_Luke_66_hitbox.png
| cost          = 3 drive (from normal) / 0.5 drive (from parry)
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 9(11)
| active        = 45(46)
| recovery      = 24(23)
| invuln        =
| hitAdv        = ~
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 5PPPKKK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_5pppkkk | moveType = taunt
| input        = 5pppkkk
| name          = Taunt
| images        = SF6_Luke_5pppkkk.png
| hitboxes      = SF6_Luke_5pppkkk_hitbox.png
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
Line 789: Line 843:
| active        =  
| active        =  
| recovery      =  
| recovery      =  
| invuln        =  
| invuln        =
| hitAdv        =  
| hitAdv        =  
| blockAdv      =  
| blockAdv      =  
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        =  
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236lp | moveType = special
| input        = 236lp
| name          = LP Sand Blast
| images        = SF6_Luke_236lp.png
| hitboxes      = SF6_Luke_236lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        = 5
| recovery      = 29
| invuln        =
| hitAdv        = -3
| blockAdv      = -8
| guard        =
| cancel        =
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = See [[Street_Fighter_6/Gauges#Drive_Rush|Drive Rush]]. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
| notes        =
}}
}}
 
===== 236MP =====
===== HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236mp | moveType = special
{{FrameData-SF6 | chara = Luke | moveId = Luke_hphk | moveType = ground_normal
| input        = 236mp
| input        = HPHK
| name          = MP Sand Blast
| name          = Drive Impact
| images        = SF6_Luke_236mp.png
| images        = SF6_Luke_hphk.png
| hitboxes      = SF6_Luke_236mp_hitbox.png
| hitboxes      = SF6_Luke_hphk.png
| cost          =
| cost          = 1 drive
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 26
| startup      = 17
| active        = 2
| active        = 7
| recovery      = 35
| recovery      = 24
| invuln        =
| invuln        =
| hitAdv        = KD (+35/65)
| hitAdv        = 0
| blockAdv      = -3 / HKD (+72)
| blockAdv      = -5
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        = crumple
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = See [[Street_Fighter_6/Gauges#Drive_Impact|Drive Impact]].
| notes        =
}}
}}
 
===== 236HP =====
===== 6HPHK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236hp | moveType = special
{{FrameData-SF6 | chara = Luke | moveId = Luke_6hphk | moveType = ground_normal
| input        = 236hp
| input        = 6HPHK
| name          = HP Sand Blast
| name          = Drive Reversal
| images        = SF6_Luke_236hp.png
| images        = SF6_Luke_6hphk.png
| hitboxes      = SF6_Luke_236hp_hitbox.png
| hitboxes      = SF6_Luke_6hphk.png
| cost          =
| cost          = 2 drive
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 20
| startup      = 20
| active        = 10
| recovery      = 18
| invuln        =
| hitAdv        = 3
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236pp | moveType = special
| input        = 236pp
| name          = OD Sand Blast
| images        = SF6_Luke_236pp.png
| hitboxes      = SF6_Luke_236pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 16
| active        =
| recovery      = 24
| invuln        =
| hitAdv        = KD +41
| blockAdv      = -2
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236PP_PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236pp_pp | moveType =
| input        = 236pp_pp
| name          = Fatal Shot
| images        = SF6_Luke_236pp_pp.png
| hitboxes      = SF6_Luke_236pp_pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12
| active        =
| recovery      = 42
| invuln        =
| hitAdv        = KD +48
| blockAdv      = -21
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 623LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_623lp | moveType = special
| input        = 623lp
| name          = LP Rising Rocket
| images        = SF6_Luke_623lp.png
| hitboxes      = SF6_Luke_623lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 10
| recovery      = 34
| invuln        =
| hitAdv        = KD +28
| blockAdv      = -27
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 623MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_623mp | moveType = special
| input        = 623mp
| name          = MP Rising Rocket
| images        = SF6_Luke_623mp.png
| hitboxes      = SF6_Luke_623mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        = 10
| recovery      = 36
| invuln        =
| hitAdv        = KD +28
| blockAdv      = -29
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 623HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_623hp | moveType = special
| input        = 623hp
| name          = HP Rising Rocket
| images        = SF6_Luke_623hp.png
| hitboxes      = SF6_Luke_623hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 9
| active        = 10
| recovery      = 40
| invuln        =
| hitAdv        = KD +29
| blockAdv      = -33
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 623PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_623pp | moveType = special
| input        = 623pp
| name          = OD Rising Rocket
| images        = SF6_Luke_623pp.png
| hitboxes      = SF6_Luke_623pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        = 10
| recovery      = 50
| invuln        =
| hitAdv        = KD +25
| blockAdv      = -40
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 623PP_PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_623pp_pp | moveType =
| input        = 623pp_pp
| name          = Slam Dunk
| images        = SF6_Luke_623pp_pp.png
| hitboxes      = SF6_Luke_623pp_pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 16
| active        = 3
| recovery      = 30
| invuln        =
| hitAdv        = KD +14
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214LP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp | moveType =
| input        = 214lp
| name          = LP Flash Knuckle
| images        = SF6_Luke_214lp.png
| hitboxes      = SF6_Luke_214lp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 13
| active        = 3
| active        = 3
| recovery      = 26
| recovery      = 31
| invuln        = 1-22
| invuln        =
| hitAdv        = KD (+23)
| hitAdv        = KD +32
| blockAdv      = -18
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214LP_HOLD =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_hold | moveType =
| input        = 214lp_hold
| name          = LP Flash Knuckle (hold)
| images        = SF6_Luke_214lp_hold.png
| hitboxes      = SF6_Luke_214lp_hold_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 26
| active        = 2*2
| recovery      = 25(22)
| invuln        =
| hitAdv        = KD +54(56)
| blockAdv      = -8
| blockAdv      = -8
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        =  
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214MP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214mp | moveType =
| input        = 214mp
| name          = MP Flash Knuckle
| images        = SF6_Luke_214mp.png
| hitboxes      = SF6_Luke_214mp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 19
| active        = 3
| recovery      = 27
| invuln        =
| hitAdv        = 3
| blockAdv      = -10
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214MP_HOLD =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214mp_hold | moveType =
| input        = 214mp_hold
| name          = MP Flash Knuckle (hold)
| images        = SF6_Luke_214mp_hold.png
| hitboxes      = SF6_Luke_214mp_hold_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 30(29)
| active        = 2*2
| recovery      = 27
| invuln        =
| hitAdv        = KD +54(+67)
| blockAdv      = -3
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214HP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214hp | moveType =
| input        = 214hp
| name          = HP Flash Knuckle
| images        = SF6_Luke_214hp.png
| hitboxes      = SF6_Luke_214hp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 22
| active        = 3
| recovery      = 21
| invuln        =
| hitAdv        = KD +42
| blockAdv      = -4
| guard        =
| cancel        =
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = See [[Street_Fighter_6/Gauges#Drive_Reversal|Drive Reversal]].
| notes        =
}}
===== 214HP_HOLD =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214hp_hold | moveType =
| input        = 214hp_hold
| name          = HP Flash Knuckle (hold)
| images        = SF6_Luke_214hp_hold.png
| hitboxes      = SF6_Luke_214hp_hold_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 33
| active        = 2*2
| recovery      = 24
| invuln        =
| hitAdv        = KD +63
| blockAdv      = 4
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214pp | moveType =
| input        = 214pp
| name          = OD Flash Knuckle
| images        = SF6_Luke_214pp.png
| hitboxes      = SF6_Luke_214pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 15
| active        = 3
| recovery      = 39
| invuln        =
| hitAdv        = KD +52
| blockAdv      = -22
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214PP_PP =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214pp_pp | moveType =
| input        = 214pp_pp
| name          = DDT
| images        = SF6_Luke_214pp_pp.png
| hitboxes      = SF6_Luke_214pp_pp_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 1
| active        =
| recovery      =
| invuln        =
| hitAdv        = HKD +12
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214LP_AIR =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_air | moveType =
| input        = 214lp_air
| name          = Aerial Flash Knuckle
| images        = SF6_Luke_214lp_air.png
| hitboxes      = SF6_Luke_214lp_air_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        = 5
| recovery      =
| invuln        =
| hitAdv        = KD ~
| blockAdv      = -9(-1)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214LP_AIR_HOLD =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214lp_air_hold | moveType =
| input        = 214lp_air_hold
| name          = Aerial Flash Knuckle (hold)
| images        = SF6_Luke_214lp_air_hold.png
| hitboxes      = SF6_Luke_214lp_air_hold_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 23
| active        = 6
| recovery      =
| invuln        =
| hitAdv        = KD ~
| blockAdv      = -30(-23)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214PP_AIR =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214pp_air | moveType =
| input        = 214pp_air
| name          = OD Aerial Flash Knuckle (hold)
| images        = SF6_Luke_214pp_air.png
| hitboxes      = SF6_Luke_214pp_air_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 14
| active        = 6
| recovery      =
| invuln        =
| hitAdv        = KD ~
| blockAdv      = -33(-23)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236K =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236k | moveType =
| input        = 236k
| name          = Avenger
| images        = SF6_Luke_236k.png
| hitboxes      = SF6_Luke_236k_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12
| active        =
| recovery      = 33
| invuln        =
| hitAdv        = ~
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236K_P =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236k_p | moveType =
| input        = 236k_p
| name          = Avenger > No Chaser
| images        = SF6_Luke_236k_p.png
| hitboxes      = SF6_Luke_236k_p_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12+12
| active        = 7
| recovery      = 19
| invuln        =
| hitAdv        = KD +32
| blockAdv      = -6(0)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236K_K =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236k_k | moveType =
| input        = 236k_k
| name          = Avenger > Impaler
| images        = SF6_Luke_236k_k.png
| hitboxes      = SF6_Luke_236k_k_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 12+13
| active        = 8
| recovery      = 27
| invuln        =
| hitAdv        = KD +30
| blockAdv      = -8(-1)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236KK =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236kk | moveType =
| input        = 236kk
| name          = OD Avenger
| images        = SF6_Luke_236kk.png
| hitboxes      = SF6_Luke_236kk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11(3)
| active        = 31
| recovery      = 10
| invuln        =
| hitAdv        = ~
| blockAdv      = ~
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236KK_P =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_p | moveType =
| input        = 236kk_p
| name          = OD Avenger > No Chaser
| images        = SF6_Luke_236kk_p.png
| hitboxes      = SF6_Luke_236kk_p_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11+12
| active        = 7
| recovery      = 19
| invuln        =
| hitAdv        = KD +32
| blockAdv      = -6(0)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236KK_K =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236kk_k | moveType =
| input        = 236kk_k
| name          = OD Avenger > Impaler
| images        = SF6_Luke_236kk_k.png
| hitboxes      = SF6_Luke_236kk_k_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 11+13
| active        = 8
| recovery      = 19
| invuln        =
| hitAdv        = KD +38
| blockAdv      = -5(2)
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236236P =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236236p | moveType = super
| input        = 236236p
| name          = Vulcan Blast
| images        = SF6_Luke_236236p.png
| hitboxes      = SF6_Luke_236236p_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 6
| active        = 13(1)7(2)7(23)5
| recovery      = 45
| invuln        =
| hitAdv        = KD +17(30)
| blockAdv      = -29
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 214214P =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_214214p | moveType = super
| input        = 214214p
| name          = Eraser
| images        = SF6_Luke_214214p.png
| hitboxes      = SF6_Luke_214214p_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      = 51
| invuln        =
| hitAdv        = KD +2
| blockAdv      = -29
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236236K =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236236k | moveType = super
| input        = 236236k
| name          = Pale Rider
| images        = SF6_Luke_236236k.png
| hitboxes      = SF6_Luke_236236k_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10(27)
| active        = 4
| recovery      = 92
| invuln        =
| hitAdv        = HKD +18
| blockAdv      = -42
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
===== 236236K_CA =====
{{FrameData-SF6 | chara = Luke | moveId = Luke_236236k_ca | moveType =
| input        = 236236k_ca
| name          = Pale Rider (Cinematic Art)
| images        = SF6_Luke_236236k_ca.png
| hitboxes      = SF6_Luke_236236k_ca_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10(27)
| active        = 4
| recovery      = 92
| invuln        =
| hitAdv        = HKD +18
| blockAdv      = -42
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
}}


== Special Moves ==
== Super Arts ==


{{Navbox-SF6}}
{{Navbox-SF6}}
[[Category:Street Fighter 6]]
[[Category:Street Fighter 6]]
[[Category:Luke]]
[[Category:Luke]]

Revision as of 19:55, 15 October 2022


Character Vitals

Luke
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Luke Portrait.png SF6 Luke Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Luke
Luke_5lp

5lp

Stand LP
SF6 Luke 5lp.png
SF6 Luke 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 2 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
1 -4
Notes
5MP
Luke
Luke_5mp

5mp

Stand MP
SF6 Luke 5mp.png
SF6 Luke 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
2 -3
Notes
5HP
Luke
Luke_5hp

5hp

Stand HP
SF6 Luke 5hp.png
SF6 Luke 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -6
Notes
5LK
Luke
Luke_5lk

5lk

Stand LK
SF6 Luke 5lk.png
SF6 Luke 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
3 -2
Notes
5MK
Luke
Luke_5mk

5mk

Stand MK
SF6 Luke 5mk.png
SF6 Luke 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 3 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
1 -3
Notes
5HK
Luke
Luke_5hk

5hk

Stand HK
SF6 Luke 5hk.png
SF6 Luke 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 6 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
2 -5
Notes
2LP
Luke
Luke_2lp

2lp

Crouch LP
SF6 Luke 2lp.png
SF6 Luke 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 2 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
5 -2
Notes
2MP
Luke
Luke_2mp

2mp

Crouch MP
SF6 Luke 2mp.png
SF6 Luke 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 2 13 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
5 1
Notes
2HP
Luke
Luke_2hp

2hp

Crouch HP
SF6 Luke 2hp.png
SF6 Luke 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 5 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
1 -13
Notes
2LK
Luke
Luke_2lk

2lk

Crouch LK
SF6 Luke 2lk.png
SF6 Luke 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -5
Notes
2MK
Luke
Luke_2mk

2mk

Crouch MK
SF6 Luke 2mk.png
SF6 Luke 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -6
Notes
2HK
Luke
Luke_2hk

2hk

Crouch HK
SF6 Luke 2hk.png
SF6 Luke 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HK +28 -9
Notes
JLP
Luke
Luke_jlp

jlp

Jump LP
SF6 Luke jlp.png
SF6 Luke jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
JMP
Luke
Luke_jmp

jmp

Jump MP
SF6 Luke jmp.png
SF6 Luke jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 4 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~
Notes
JHP
Luke
Luke_jhp

jhp

Jump HP
SF6 Luke jhp.png
SF6 Luke jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
~ ~
Notes
JLK
Luke
Luke_jlk

jlk

Jump LK
SF6 Luke jlk.png
SF6 Luke jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
JMK
Luke
Luke_jmk

jmk

Jump MK
SF6 Luke jmk.png
SF6 Luke jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
JHK
Luke
Luke_jhk

jhk

Jump HK
SF6 Luke jhk.png
SF6 Luke jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
6MP
Luke
Luke_6mp

6mp

Rawhide
SF6 Luke 6mp.png
SF6 Luke 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 2 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
2 -2
Notes
4HP
Luke
Luke_4hp

4hp

Suppressor
SF6 Luke 4hp.png
SF6 Luke 4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 3 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
3 -3
Notes
4HK
Luke
Luke_4hk

4hk

Outlaw Kick
SF6 Luke 4hk.png
SF6 Luke 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 4 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
4 -5
Notes
6HP
Luke
Luke_6hp

6hp

Brutal Spike
SF6 Luke 6hp.png
SF6 Luke 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 3 15 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
3 2
Notes
6HP_6HP
Luke
Luke_6hp_6hp

6hp_6hp

Double Impact
SF6 Luke 6hp 6hp.png
SF6 Luke 6hp 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16+16 3*2 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +25 -19
Notes
2MK_2HP
Luke
Luke_2mk_2hp

2mk_2hp

Nose Breaker
SF6 Luke 2mk 2hp.png
SF6 Luke 2mk 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8+9 3*3 25 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
1 -8
Notes
5LP_5MP
Luke
Luke_5lp_5mp

5lp_5mp

Triple Impact
File:SF6 Luke 5lp 5mp.png
File:SF6 Luke 5lp 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6+8 2*4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 -9
Notes
5LP_5MP_5HP
Luke
Luke_5lp_5mp_5hp

5lp_5mp_5hp

Triple Impact 2
File:SF6 Luke 5lp 5mp 5hp.png
File:SF6 Luke 5lp 5mp 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6+8+10 2*4*3 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +27 -14
Notes
5MP_5MP
Luke
Luke_5mp_5mp

5mp_5mp

Snapback Combo
SF6 Luke 5mp 5mp.png
File:SF6 Luke 5mp 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9+12 4*2 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -8
Notes
5MP_5MP_5MP
Luke
Luke_5mp_5mp_5mp

5mp_5mp_5mp

Snapback Combo 2
SF6 Luke 5mp 5mp 5mp.png
File:SF6 Luke 5mp 5mp 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9+12+11 4*2*2 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-6 -14
Notes
5MP_5MP_5MP_MP
Luke
Luke_5mp_5mp_5mp_mp

5mp_5mp_5mp_mp

Snapback Combo 3
SF6 Luke 5mp 5mp 5mp mp.png
File:SF6 Luke 5mp 5mp 5mp mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9+12+11+11 4*2*2*2 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +33 -12
Notes
LPLK
Luke
Luke_lplk

lplk

Sweeper
SF6 Luke lplk.png
SF6 Luke lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +19 ~
Notes
4LPLK
Luke
Luke_4lplk

4lplk

Scrapper
SF6 Luke 4lplk.png
SF6 Luke 4lplk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +19 ~
Notes
HPHK
Luke
Luke_hphk

hphk

Drive Impact
SF6 Luke hphk.png
SF6 Luke hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -3
Notes
6HPHK
Luke
Luke_6hphk

6hphk

Drive Reversal
SF6 Luke 6hphk.png
SF6 Luke 6hphk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -8
Notes
MPMK
Luke
Luke_mpmk

mpmk

Drive Parry
SF6 Luke mpmk.png
SF6 Luke mpmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8(2) 29(1)notes -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
~ ~
Notes
66
Luke
Luke_66

66

Drive Rush
SF6 Luke 66.png
SF6 Luke 66 hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9(11) 45(46) 24(23) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
~ ~
Notes
5PPPKKK
Luke
Luke_5pppkkk

5pppkkk

Taunt
SF6 Luke 5pppkkk.png
File:SF6 Luke 5pppkkk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
236LP
Luke
Luke_236lp

236lp

LP Sand Blast
SF6 Luke 236lp.png
File:SF6 Luke 236lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
14 5 29 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-3 -8
Notes
236MP
Luke
Luke_236mp

236mp

MP Sand Blast
File:SF6 Luke 236mp.png
File:SF6 Luke 236mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
17 7 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
0 -5
Notes
236HP
Luke
Luke_236hp

236hp

HP Sand Blast
File:SF6 Luke 236hp.png
File:SF6 Luke 236hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
20 10 18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
3 -2
Notes
236PP
Luke
Luke_236pp

236pp

OD Sand Blast
SF6 Luke 236pp.png
SF6 Luke 236pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +41 -2
Notes
236PP_PP
Luke
Luke_236pp_pp

236pp_pp

Fatal Shot
SF6 Luke 236pp pp.png
SF6 Luke 236pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 42 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +48 -21
Notes
623LP
Luke
Luke_623lp

623lp

LP Rising Rocket
SF6 Luke 623lp.png
File:SF6 Luke 623lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 10 34 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +28 -27
Notes
623MP
Luke
Luke_623mp

623mp

MP Rising Rocket
File:SF6 Luke 623mp.png
File:SF6 Luke 623mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 36 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +28 -29
Notes
623HP
Luke
Luke_623hp

623hp

HP Rising Rocket
File:SF6 Luke 623hp.png
File:SF6 Luke 623hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
9 10 40 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +29 -33
Notes
623PP
Luke
Luke_623pp

623pp

OD Rising Rocket
SF6 Luke 623pp.png
SF6 Luke 623pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 10 50 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +25 -40
Notes
623PP_PP
Luke
Luke_623pp_pp

623pp_pp

Slam Dunk
SF6 Luke 623pp pp.png
SF6 Luke 623pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 3 30 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +14 ~
Notes
214LP
Luke
Luke_214lp

214lp

LP Flash Knuckle
SF6 Luke 214lp.png
SF6 Luke 214lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
13 3 31 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +32 -18
Notes
214LP_HOLD
Luke
Luke_214lp_hold

214lp_hold

LP Flash Knuckle (hold)
SF6 Luke 214lp hold.png
SF6 Luke 214lp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2*2 25(22) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +54(56) -8
Notes
214MP
Luke
Luke_214mp

214mp

MP Flash Knuckle
SF6 Luke 214mp.png
SF6 Luke 214mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
19 3 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
3 -10
Notes
214MP_HOLD
Luke
Luke_214mp_hold

214mp_hold

MP Flash Knuckle (hold)
SF6 Luke 214mp hold.png
SF6 Luke 214mp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
30(29) 2*2 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +54(+67) -3
Notes
214HP
Luke
Luke_214hp

214hp

HP Flash Knuckle
SF6 Luke 214hp.png
SF6 Luke 214hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
22 3 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +42 -4
Notes
214HP_HOLD
Luke
Luke_214hp_hold

214hp_hold

HP Flash Knuckle (hold)
SF6 Luke 214hp hold.png
SF6 Luke 214hp hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
33 2*2 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +63 4
Notes
214PP
Luke
Luke_214pp

214pp

OD Flash Knuckle
SF6 Luke 214pp.png
SF6 Luke 214pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3 39 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +52 -22
Notes
214PP_PP
Luke
Luke_214pp_pp

214pp_pp

DDT
SF6 Luke 214pp pp.png
SF6 Luke 214pp pp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
1 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +12 ~
Notes
214LP_AIR
Luke
Luke_214lp_air

214lp_air

Aerial Flash Knuckle
File:SF6 Luke 214lp air.png
File:SF6 Luke 214lp air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
14 5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~ -9(-1)
Notes
214LP_AIR_HOLD
Luke
Luke_214lp_air_hold

214lp_air_hold

Aerial Flash Knuckle (hold)
File:SF6 Luke 214lp air hold.png
File:SF6 Luke 214lp air hold hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
23 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~ -30(-23)
Notes
214PP_AIR
Luke
Luke_214pp_air

214pp_air

OD Aerial Flash Knuckle (hold)
File:SF6 Luke 214pp air.png
File:SF6 Luke 214pp air hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
14 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD ~ -33(-23)
Notes
236K
Luke
Luke_236k

236k

Avenger
SF6 Luke 236k.png
SF6 Luke 236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 33 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
~ ~
Notes
236K_P
Luke
Luke_236k_p

236k_p

Avenger > No Chaser
SF6 Luke 236k p.png
SF6 Luke 236k p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12+12 7 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +32 -6(0)
Notes
236K_K
Luke
Luke_236k_k

236k_k

Avenger > Impaler
SF6 Luke 236k k.png
SF6 Luke 236k k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12+13 8 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +30 -8(-1)
Notes
236KK
Luke
Luke_236kk

236kk

OD Avenger
SF6 Luke 236kk.png
SF6 Luke 236kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11(3) 31 10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
~ ~
Notes
236KK_P
Luke
Luke_236kk_p

236kk_p

OD Avenger > No Chaser
SF6 Luke 236kk p.png
File:SF6 Luke 236kk p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11+12 7 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +32 -6(0)
Notes
236KK_K
Luke
Luke_236kk_k

236kk_k

OD Avenger > Impaler
SF6 Luke 236kk k.png
SF6 Luke 236kk k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11+13 8 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +38 -5(2)
Notes
236236P
Luke
Luke_236236p

236236p

Vulcan Blast
SF6 Luke 236236p.png
SF6 Luke 236236p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 13(1)7(2)7(23)5 45 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +17(30) -29
Notes
214214P
Luke
Luke_214214p

214214p

Eraser
SF6 Luke 214214p.png
SF6 Luke 214214p hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 51 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD +2 -29
Notes
236236K
Luke
Luke_236236k

236236k

Pale Rider
SF6 Luke 236236k.png
SF6 Luke 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10(27) 4 92 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +18 -42
Notes
236236K_CA
Luke
Luke_236236k_ca

236236k_ca

Pale Rider (Cinematic Art)
SF6 Luke 236236k ca.png
File:SF6 Luke 236236k ca hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10(27) 4 92 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD +18 -42
Notes


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