Street Fighter 6/Juri/Data: Difference between revisions

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Line 36: Line 36:
| driveDamage  =
| driveDamage  =
| startup      = 4
| startup      = 4
| active        =  
| active        = 4
| recovery      =  
| recovery      = 7
| invuln        =
| invuln        =
| hitAdv        = +5
| hitAdv        = +5
Line 60: Line 60:
| driveDamage  =
| driveDamage  =
| startup      = 6
| startup      = 6
| active        =  
| active        = 4
| recovery      =  
| recovery      = 12
| invuln        =
| invuln        =
| hitAdv        = +7
| hitAdv        = +7
Line 84: Line 84:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 24
| invuln        =
| invuln        =
| hitAdv        = -1
| hitAdv        = -1 [KD (+29)]
| blockAdv      = -5
| blockAdv      = -5
| guard        =  
| guard        =  
Line 94: Line 94:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version.
}}
}}


Line 108: Line 108:
| driveDamage  =
| driveDamage  =
| startup      = 5
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 9
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = +1
Line 132: Line 132:
| driveDamage  =
| driveDamage  =
| startup      = 5
| startup      = 5
| active        =  
| active        = 2(1)3
| recovery      =  
| recovery      = 17
| invuln        =
| invuln        =
| hitAdv        = +3
| hitAdv        = +3
Line 142: Line 142:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = 2nd hit only startup is 8f.
}}
}}


Line 156: Line 156:
| driveDamage  =
| driveDamage  =
| startup      = 17
| startup      = 17
| active        =  
| active        = 4
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = +3
| blockAdv      = -3
| blockAdv      = -4 [KD (+34)]
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        =
| punish        = KD (+45)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version.
}}
}}


=== Crouching Normals ===
=== Crouching Normals ===
===== 5LP =====
===== 2LP =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_2lp | moveType = ground_normal
{{FrameData-SF6 | chara = Juri | moveId = Juri_2lp | moveType = ground_normal
| input        = 2LP
| input        = 2LP
Line 181: Line 181:
| driveDamage  =
| driveDamage  =
| startup      = 4
| startup      = 4
| active        =  
| active        = 3
| recovery      =  
| recovery      = 8
| invuln        =
| invuln        =
| hitAdv        = +4
| hitAdv        = +4
Line 205: Line 205:
| driveDamage  =
| driveDamage  =
| startup      = 6
| startup      = 6
| active        =  
| active        = 4
| recovery      =  
| recovery      = 14
| invuln        =
| invuln        =
| hitAdv        = +5
| hitAdv        = +5
Line 229: Line 229:
| driveDamage  =
| driveDamage  =
| startup      = 8
| startup      = 8
| active        =  
| active        = 4
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = +3
| hitAdv        = +3 [KD (+34)]
| blockAdv      = -11
| blockAdv      = -11
| guard        =  
| guard        =  
| cancel        =  
| cancel        = Sp [J]
| punish        =
| punish        =
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version.
}}
}}


Line 253: Line 253:
| driveDamage  =
| driveDamage  =
| startup      = 5
| startup      = 5
| active        =  
| active        = 3
| recovery      =  
| recovery      = 8
| invuln        =
| invuln        =
| hitAdv        = +3
| hitAdv        = +3
Line 277: Line 277:
| driveDamage  =
| driveDamage  =
| startup      = 8
| startup      = 8
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = +1
| hitAdv        = +1
Line 301: Line 301:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 3
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = KD (+32)
| hitAdv        = HKD (+32)
| blockAdv      = -11
| blockAdv      = -11
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
| punish        =
| punish        = HKD (+47)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        =  
}}
}}


Line 325: Line 325:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 5
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 336: Line 336:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        =  
}}
}}


Line 349: Line 349:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 7
| active        =  
| active        = 5
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 373: Line 373:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 397: Line 397:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 4
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 421: Line 421:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 6
| active        =  
| active        = 6
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 445: Line 445:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 10
| active        =  
| active        = 6
| recovery      =
| invuln        =
| hitAdv        =
| blockAdv      =
| guard        =
| cancel        =
| punish        =
| hitstun      =
| blockstun    =
| notes        =
}}
 
===== 8j.HK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_8jhk | moveType = air_normal
| input        = 8j.HK
| name          = Neutral Jump Heavy Kick
| images        = SF6_Juri_8jhk.png
| hitboxes      = SF6_Juri_8jhk_hitbox.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 10
| active        = 4
| recovery      =  
| recovery      =  
| invuln        =
| invuln        =
Line 471: Line 495:
| driveDamage  =
| driveDamage  =
| startup      = 8
| startup      = 8
| active        =  
| active        = 3
| recovery      =  
| recovery      = 17
| invuln        =
| invuln        =
| hitAdv        = +4
| hitAdv        = +4
Line 495: Line 519:
| driveDamage  =
| driveDamage  =
| startup      = 21
| startup      = 21
| active        =  
| active        = 2
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = +2 [KD (+23)]
| blockAdv      = -2
| blockAdv      = -2
| guard        =  
| guard        =  
Line 505: Line 529:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version.
}}
}}


===== 6HK =====
===== 6HP =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_6hk | moveType = ground_normal
{{FrameData-SF6 | chara = Juri | moveId = Juri_6hp | moveType = ground_normal
| input        = 6HK
| input        = 6HP
| name          = Forward Heavy Kick
| name          = Forward Heavy Kick
| images        = SF6_Juri_6hk.png
| images        = SF6_Juri_6hp.png
| hitboxes      = SF6_Juri_6hk_hitbox.png
| hitboxes      = SF6_Juri_6hp_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 17
| startup      = 15
| active        =  
| active        = 3(5)3
| recovery      =  
| recovery      = 20
| invuln        =
| invuln        =
| hitAdv        = +2
| hitAdv        = +2 [KD (+40)]
| blockAdv      = -3
| blockAdv      = -4
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 529: Line 553:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version. 2nd hit only startup is 23f. First hit has more hitstun and blockstun.
}}
}}


Line 543: Line 567:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 3(6)3
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = -2
| hitAdv        = -2 [KD (+20)]
| blockAdv      = -6
| blockAdv      = -6
| guard        =  
| guard        =  
Line 553: Line 577:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        = Data in [] is for Feng Shui Engine version. 2nd hit only startup is 19f.
}}
}}


== Target Combos ==
== Target Combos ==
===== 5MP > 4HP =====
===== Death Crest 1 =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp4hp | moveType = ground_normal
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp4hp | moveType = ground_normal
| input        = 5MP > 4HP
| input        = 5MP > 4HP
| name          = Standing Medium Punch > Back Heavy Punch
| name          = Death Crest 1
| images        = SF6_Juri_5mp4hp.png
| images        = SF6_Juri_5mp4hp.png
| hitboxes      = SF6_Juri_5mp4hp_hitbox.png
| hitboxes      = SF6_Juri_5mp4hp_hitbox.png
Line 567: Line 591:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        = 3
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = KD (+35)
| hitAdv        = KD (+35)
Line 582: Line 606:




===== 5MP > 4HP > 5HP =====
===== Death Crest 2 =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp4hp5hp | moveType = ground_normal
{{FrameData-SF6 | chara = Juri | moveId = Juri_5mp4hp5hp | moveType = ground_normal
| input        = 5MP > 4HP > 5HP
| input        = 5MP > 4HP > 5HP
| name          = Standing Medium Punch > Back Heavy Punch > Standing Heavy Punch
| name          = Death Crest 2
| images        = SF6_Juri_5mp4hp5hp.png
| images        = SF6_Juri_5mp4hp5hp.png
| hitboxes      = SF6_Juri_5mp4hp5hp_hitbox.png
| hitboxes      = SF6_Juri_5mp4hp5hp_hitbox.png
Line 592: Line 616:
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      =  
| startup      = 12
| active        =  
| active        = 3
| recovery      =  
| recovery      = 27
| invuln        =
| invuln        =
| hitAdv        = KD (+32)
| hitAdv        = KD (+32)
Line 622: Line 646:
| recovery      = 23
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = KD (+?)
| hitAdv        = KD (+36)
| blockAdv      = KD (+?)
| blockAdv      =  
| guard        = T
| guard        = T
| cancel        = No
| cancel        = No
| punish        = HKD (+?)
| punish        = HKD (+36)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
Line 646: Line 670:
| recovery      = 23
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = KD (+?)
| hitAdv        = KD (+22)
| blockAdv      = KD (+?)
| blockAdv      =  
| guard        = T
| guard        = T
| cancel        = No
| cancel        = No
| punish        = HKD (+?)
| punish        = HKD (+22)
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =
| notes        =
}}
===== Air Throw =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_jlplk | moveType = air_normal
| input        = j.LPLK
| name          = Air Throw
| images        = SF6_Juri_jlplk.png
| hitboxes      = SF6_Juri_jlplk.png
| cost          =
| damage        =
| chip          =
| driveDamage  =
| startup      = 5
| active        = 3
| recovery      =
| invuln        =
| hitAdv        = KD (+2)
| blockAdv      =
| guard        = T
| cancel        = No
| punish        = HKD (+2)
| hitstun      =
| blockstun    =
| notes        = Frame data varies, can be up to +4.
}}
}}


Line 754: Line 802:


== Special Moves ==
== Special Moves ==
=== Fuhajin ===
===== 214LK =====
===== 214LK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_214lk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_214lk | moveType = Special
| input        = 214LK
| input        = 214LK
| name          = LK Fuha Store
| name          = LK Fuhajin
| images        = SF6_Juri_214lk.png
| images        = SF6_Juri_214lk.png
| hitboxes      = SF6_Juri_214lk_hitbox.png
| hitboxes      = SF6_Juri_214lk_hitbox.png
Line 765: Line 814:
| driveDamage  =
| driveDamage  =
| startup      = 10
| startup      = 10
| active        =  
| active        = 4
| recovery      =  
| recovery      = 21
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = KD (+37)
| blockAdv      = -4
| blockAdv      = -4
| guard        =  
| guard        =  
Line 775: Line 824:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = Gains one store on hit, block, or whiff
| notes        = Gains one store on hit, block, or whiff.
}}
}}
===== 214MK =====
===== 214MK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_214mk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_214mk | moveType = Special
| input        = 214MK
| input        = 214MK
| name          = MK Fuha Store
| name          = MK Fuhajin
| images        = SF6_Juri_214mk.png
| images        = SF6_Juri_214mk.png
| hitboxes      = SF6_Juri_214mk_hitbox.png
| hitboxes      = SF6_Juri_214mk_hitbox.png
Line 788: Line 837:
| driveDamage  =
| driveDamage  =
| startup      = 13
| startup      = 13
| active        =  
| active        = 4
| recovery      =  
| recovery      = 21
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = KD (+37)
| blockAdv      = -6
| blockAdv      = -6
| guard        =  
| guard        =  
Line 798: Line 847:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = Gains one store on hit, block, or whiff
| notes        = Gains one store on hit, block, or whiff.
}}
}}
===== 214HK =====
===== 214HK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_214hk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_214hk | moveType = Special
| input        = 214HK
| input        = 214HK
| name          = HK Fuha Store
| name          = HK Fuhajin
| images        = SF6_Juri_214hk.png
| images        = SF6_Juri_214hk.png
| hitboxes      = SF6_Juri_214hk_hitbox.png
| hitboxes      = SF6_Juri_214hk_hitbox.png
Line 811: Line 860:
| driveDamage  =
| driveDamage  =
| startup      = 25
| startup      = 25
| active        =  
| active        = 4
| recovery      =  
| recovery      = 20
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = KD (+46)
| blockAdv      = -9
| blockAdv      = -9
| guard        =  
| guard        =  
Line 821: Line 870:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = Gains one store on hit, block, or whiff
| notes        = Gains one store on hit, block, or whiff.
}}
}}
===== 214KK =====
===== 214KK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_214kk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_214kk | moveType = Special
| input        = 214KK
| input        = 214KK
| name          = Overdrive Fuha Store
| name          = OD Fuhajin
| images        = SF6_Juri_214kk.png
| images        = SF6_Juri_214kk.png
| hitboxes      = SF6_Juri_214kk_hitbox.png
| hitboxes      = SF6_Juri_214kk_hitbox.png
Line 834: Line 883:
| driveDamage  =
| driveDamage  =
| startup      = 16
| startup      = 16
| active        =  
| active        = 4
| recovery      =  
| recovery      = 23
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = KD (+45)
| blockAdv      = -12
| blockAdv      = -12
| guard        =  
| guard        =  
Line 844: Line 893:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = Gains one store on hit, block, or whiff
| notes        = Gains one store on hit, block, or whiff.
}}
}}


=== Saihasho ===
===== 236LK =====
===== 236LK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lk | moveType = Special
| input        = 236LK
| input        = 236LK
| name          = LK Fuhajin
| name          = Saihasho
| images        = SF6_Juri_236lk.png
| images        = SF6_Juri_236lk.png
| hitboxes      = SF6_Juri_236lk_hitbox.png
| hitboxes      = SF6_Juri_236lk_hitbox.png
Line 858: Line 908:
| driveDamage  =
| driveDamage  =
| startup      = 16
| startup      = 16
| active        =  
| active        = 10 [until corner]
| recovery      =  
| recovery      = 45 Total
| invuln        =
| invuln        =
| hitAdv        = -2 [+1]
| hitAdv        = -2 [+1]
Line 868: Line 918:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = [ ] is for stock version
| notes        = Data in [] is for stock version.
}}
}}
===== 236MK =====
===== 236LK+MK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkmk | moveType = Special
| input        = 236MK
| input        = 236LK+MK
| name          = MK Fuhajin
| name          = OD Saihasho
| images        = SF6_Juri_236mk.png
| images        = SF6_Juri_236lkmk.png
| hitboxes      = SF6_Juri_236mk_hitbox.png
| hitboxes      = SF6_Juri_236lkmk_hitbox.png
| cost          =
| cost          = 2 drive
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 24
| startup      = 11
| active        =  
| active        =  
| recovery      =  
| recovery      = 38 Total
| invuln        =
| invuln        =
| hitAdv        = +3 [+8]
| hitAdv        = KD (+39)
| blockAdv      = -10
| blockAdv      = -2
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 891: Line 941:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = [ ] is for stock version
| notes        =  
}}
}}
===== 236HK =====
 
{{FrameData-SF6 | chara = Juri | moveId = Juri_236hk | moveType = Special
=== Ankensatsu ===
| input        = 236HK
===== 236MK =====
| name          = HK Fuhajin
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mk | moveType = Special
| images        = SF6_Juri_236hk.png
| input        = 236MK
| hitboxes      = SF6_Juri_236hk_hitbox.png
| name          = Ankensatsu
| images        = SF6_Juri_236mk.png
| hitboxes      = SF6_Juri_236mk_hitbox.png
| cost          =
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 18
| startup      = 24
| active        =  
| active        = 4
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = +3 [+8]
| blockAdv      = -11 [-12]
| blockAdv      = -10
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 914: Line 966:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        = [ ] is for stock version
| notes        = Data in [] is for stock version.
}}
}}
===== 236LK+MK =====
===== 236LK+HK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkmk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkhk | moveType = Special
| input        = 236LK+MK
| input        = 236LK+HK
| name          = Overdrive LK Fuhajin
| name          = OD Ankensatsu
| images        = SF6_Juri_236lkmk.png
| images        = SF6_Juri_236lkhk.png
| hitboxes      = SF6_Juri_236lkmk_hitbox.png
| hitboxes      = SF6_Juri_236lkhk_hitbox.png
| cost          = 2 drive
| cost          = 2 drive
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 11
| startup      = 24
| active        =  
| active        = 4
| recovery      =  
| recovery      = 19
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = +9
| blockAdv      = -2
| blockAdv      = -10
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 939: Line 991:
| notes        =  
| notes        =  
}}
}}
===== 236LK+HK =====
 
{{FrameData-SF6 | chara = Juri | moveId = Juri_236lkhk | moveType = Special
=== Go Ohsatsu ===
| input        = 236LK+HK
===== 236HK =====
| name          = Overdrive MK Fuhajin
{{FrameData-SF6 | chara = Juri | moveId = Juri_236hk | moveType = Special
| images        = SF6_Juri_236lkhk.png
| input        = 236HK
| hitboxes      = SF6_Juri_236lkhk_hitbox.png
| name          = Go Ohsatsu
| cost          = 2 drive
| images        = SF6_Juri_236hk.png
| hitboxes      = SF6_Juri_236hk_hitbox.png
| cost          =
| damage        =  
| damage        =  
| chip          =
| chip          =
| driveDamage  =
| driveDamage  =
| startup      = 24
| startup      = 18
| active        =  
| active        = 4 [4(12)3]
| recovery      =  
| recovery      = 27
| invuln        =
| invuln        =
| hitAdv        = +9
| hitAdv        = KD (+27) [KD (+37)]
| blockAdv      = -10
| blockAdv      = -11 [-12]
| guard        =  
| guard        =  
| cancel        =  
| cancel        =  
Line 960: Line 1,014:
| hitstun      =  
| hitstun      =  
| blockstun    =  
| blockstun    =  
| notes        =  
| notes        = Data in [] is for stock version.
}}
}}
===== 236MK+HK =====
===== 236MK+HK =====
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mkhk | moveType = Special
{{FrameData-SF6 | chara = Juri | moveId = Juri_236mkhk | moveType = Special
| input        = 236MK+HK
| input        = 236MK+HK
| name          = HK Overdrive Fuhajin
| name          = OD Go Ohsatsu
| images        = SF6_Juri_236mkhk.png
| images        = SF6_Juri_236mkhk.png
| hitboxes      = SF6_Juri_236mkhk_hitbox.png
| hitboxes      = SF6_Juri_236mkhk_hitbox.png
Line 973: Line 1,027:
| driveDamage  =
| driveDamage  =
| startup      = 18
| startup      = 18
| active        =  
| active        = 4(12)3(28)5
| recovery      =  
| recovery      = 28
| invuln        =
| invuln        =
| hitAdv        = KD
| hitAdv        = KD (+32)
| blockAdv      = -16
| blockAdv      = -16
| guard        =  
| guard        =  

Revision as of 23:56, 21 October 2022

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Character Vitals

Juri
Portrait Icon HP Throw Range / Hurtbox Jump Speed Jump Apex Drive Rush Min. Distance (Throw)
SF6 Juri Portrait.png SF6 Juri Face.png /
Forward Walk Speed Forward Dash Speed Forward Dash Distance Forward Jump Distance Drive Rush Min. Distance (Block)
Back Walk Speed Back Dash Speed Back Dash Distance Back Jump Distance Drive Rush Max Distance

Normals

Standing Normals

5LP
Juri
Juri_5lp

5LP

Standing Light Punch
SF6 Juri 5lp.png
SF6 Juri 5lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 4 7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -2
Notes
5MP
Juri
Juri_5mp

5MP

Standing Medium Punch
SF6 Juri 5mp.png
SF6 Juri 5mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+7 +2
Notes
5HP
Juri
Juri_5hp

5HP

Standing Heavy Punch
SF6 Juri 5hp.png
SF6 Juri 5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 24 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 [KD (+29)] -5
Notes
Data in [] is for Feng Shui Engine version.
5LK
Juri
Juri_5lk

5LK

Standing Light Kick
SF6 Juri 5lk.png
SF6 Juri 5lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 9 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -5
Notes
5MK
Juri
Juri_5mk

5MK

Standing Medium Kick
File:SF6 Juri 5mk.png
File:SF6 Juri 5mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 2(1)3 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -4
Notes
2nd hit only startup is 8f.
5HK
Juri
Juri_5hk

5HK

Standing Heavy Kick
SF6 Juri 5hk.png
SF6 Juri 5hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
17 4 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -4 [KD (+34)]
Notes
Data in [] is for Feng Shui Engine version.

Crouching Normals

2LP
Juri
Juri_2lp

2LP

Crouching Light Punch
SF6 Juri 2lp.png
SF6 Juri 2lp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 3 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -1
Notes
2MP
Juri
Juri_2mp

2MP

Crouching Medium Punch
SF6 Juri 2mp.png
SF6 Juri 2mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 4 14 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+5 -2
Notes
2HP
Juri
Juri_2hp

2HP

Crouching Heavy Punch
SF6 Juri 2hp.png
SF6 Juri 2hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- Sp [J] -
Startup Active Recovery Hitstun Blockstun Hitstop
8 4 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 [KD (+34)] -11
Notes
Data in [] is for Feng Shui Engine version.
2LK
Juri
Juri_2lk

2LK

Crouching Light Kick
SF6 Juri 2lk.png
SF6 Juri 2lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 8 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 -1
Notes
2MK
Juri
Juri_2mk

2MK

Crouching Medium Kick
SF6 Juri 2mk.png
SF6 Juri 2mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+1 -6
Notes
2HK
Juri
Juri_2hk

2HK

Crouching Heavy Kick
SF6 Juri 2hk.png
SF6 Juri 2hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
HKD (+32) -11
Notes

Jumping Normals

j.LP
Juri
Juri_jlp

j.LP

Jumping Light Punch
File:SF6 Juri-Li jlp.png
File:SF6 Juri-Li jlp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.MP
Juri
Juri_jmp

j.MP

Jumping Medium Punch
SF6 Juri jmp.png
SF6 Juri jmp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.HP
Juri
Juri_jhp

j.HP

Jumping Heavy Punch
SF6 Juri jhp.png
SF6 Juri jhp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.LK
Juri
Juri_jlk

j.LK

Jumping Light Kick
SF6 Juri jlk.png
SF6 Juri jlk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
4 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.MK
Juri
Juri_jmk

j.MK

Jumping Medium Kick
SF6 Juri jmk.png
SF6 Juri jmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
6 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
j.HK
Juri
Juri_jhk

j.HK

Jumping Heavy Kick
SF6 Juri jhk.png
SF6 Juri jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 6 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
8j.HK
Juri
Juri_8jhk

8j.HK

Neutral Jump Heavy Kick
SF6 Juri 8jhk.png
SF6 Juri 8jhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 4 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes

Command Normals

6MP
Juri
Juri_6mp

6MP

Forward Medium Punch
SF6 Juri 6mp.png
SF6 Juri 6mp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
8 3 17 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+4 -3
Notes
6MK
Juri
Juri_6mk

6MK

Forward Medium Kick
SF6 Juri 6mk.png
SF6 Juri 6mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
21 2 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 [KD (+23)] -2
Notes
Data in [] is for Feng Shui Engine version.
6HP
Juri
Juri_6hp

6HP

Forward Heavy Kick
SF6 Juri 6hp.png
SF6 Juri 6hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
15 3(5)3 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+2 [KD (+40)] -4
Notes
Data in [] is for Feng Shui Engine version. 2nd hit only startup is 23f. First hit has more hitstun and blockstun.
4HK
Juri
Juri_4hk

4HK

Standing Heavy Kick
SF6 Juri 4hk.png
SF6 Juri 4hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 3(6)3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 [KD (+20)] -6
Notes
Data in [] is for Feng Shui Engine version. 2nd hit only startup is 19f.

Target Combos

Death Crest 1
Juri
Juri_5mp4hp

5MP > 4HP

Death Crest 1
SF6 Juri 5mp4hp.png
File:SF6 Juri 5mp4hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+35) -3
Notes


Death Crest 2
Juri
Juri_5mp4hp5hp

5MP > 4HP > 5HP

Death Crest 2
SF6 Juri 5mp4hp5hp.png
File:SF6 Juri 5mp4hp5hp hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 3 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+32) -16
Notes

Universal Mechanics

Throws

Forward Throw
Juri
Juri_lplk

LPLK

Forward Throw
SF6 Juri lplk.png
SF6 Juri lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+36)
Notes
Back Throw
Juri
Juri_4lplk

4LPLK

Back Throw
SF6 Juri 4lplk.png
SF6 Juri 4lplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+22)
Notes
Air Throw
Juri
Juri_jlplk

j.LPLK

Air Throw
SF6 Juri jlplk.png
SF6 Juri jlplk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- T No -
Startup Active Recovery Hitstun Blockstun Hitstop
5 3 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+2)
Notes
Frame data varies, can be up to +4.

Drive Moves

MPMK
Juri
Juri_mpmk

MPMK

Drive Parry
SF6 Juri mpmk.png
SF6 Juri mpmk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
1 8 or until released 29(1)(11) -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
6f (after Perfect Parry) - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery.
66
Juri
Juri_66

66

Drive Rush
SF6 Juri 66.png
SF6 Juri 66.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry.
HPHK
Juri
Juri_hphk

HPHK

Drive Impact
SF6 Juri hphk.png
SF6 Juri hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
26 2 35 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+35/65) -3 / HKD (+72)
Notes
See Drive Impact.
6HPHK
Juri
Juri_6hphk

6HPHK

Drive Reversal
SF6 Juri 6hphk.png
SF6 Juri 6hphk.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
20 3 26 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
1-22 - - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+23) -8
Notes
See Drive Reversal.

Special Moves

Fuhajin

214LK
Juri
Juri_214lk

214LK

LK Fuhajin
SF6 Juri 214lk.png
SF6 Juri 214lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 4 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+37) -4
Notes
Gains one store on hit, block, or whiff.
214MK
Juri
Juri_214mk

214MK

MK Fuhajin
File:SF6 Juri 214mk.png
File:SF6 Juri 214mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
13 4 21 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+37) -6
Notes
Gains one store on hit, block, or whiff.
214HK
Juri
Juri_214hk

214HK

HK Fuhajin
File:SF6 Juri 214hk.png
File:SF6 Juri 214hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
25 4 20 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+46) -9
Notes
Gains one store on hit, block, or whiff.
214KK
Juri
Juri_214kk

214KK

OD Fuhajin
SF6 Juri 214kk.png
SF6 Juri 214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 4 23 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+45) -12
Notes
Gains one store on hit, block, or whiff.

Saihasho

236LK
Juri
Juri_236lk

236LK

Saihasho
SF6 Juri 236lk.png
SF6 Juri 236lk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 10 [until corner] 45 Total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-2 [+1] -8 [-3]
Notes
Data in [] is for stock version.
236LK+MK
Juri
Juri_236lkmk

236LK+MK

OD Saihasho
SF6 Juri 236lkmk.png
SF6 Juri 236lkmk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 38 Total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+39) -2
Notes

Ankensatsu

236MK
Juri
Juri_236mk

236MK

Ankensatsu
SF6 Juri 236mk.png
SF6 Juri 236mk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
24 4 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+3 [+8] -10
Notes
Data in [] is for stock version.
236LK+HK
Juri
Juri_236lkhk

236LK+HK

OD Ankensatsu
SF6 Juri 236lkhk.png
File:SF6 Juri 236lkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
24 4 19 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
+9 -10
Notes

Go Ohsatsu

236HK
Juri
Juri_236hk

236HK

Go Ohsatsu
SF6 Juri 236hk.png
SF6 Juri 236hk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 4 [4(12)3] 27 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+27) [KD (+37)] -11 [-12]
Notes
Data in [] is for stock version.
236MK+HK
Juri
Juri_236mkhk

236MK+HK

OD Go Ohsatsu
SF6 Juri 236mkhk.png
SF6 Juri 236mkhk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 4(12)3(28)5 28 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD (+32) -16
Notes
623LP
Juri
Juri_623LP

623LP

LP Tensenrin
SF6 Juri 623LP.png
SF6 Juri 623LP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
11 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-8
Notes
623MP
Juri
Juri_623MP

623MP

MP Tensenrin
File:SF6 Juri 623MP.png
File:SF6 Juri 623MP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -37
Notes
623HP
Juri
Juri_623HP

623HP

HP Tensenrin
File:SF6 Juri 623HP.png
SF6 Juri 623HP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -37
Notes
623PP
Juri
Juri_623PP

623PP

Overdrive Tensenrin
SF6 Juri 623PP.png
File:SF6 Juri 623PP hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
5 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -48
Notes
j.214K
Juri
Juri_j214K

j.214K

Shikusen
SF6 Juri j214K.png
SF6 Juri j214K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
18 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -7 ~ -3
Notes
Button strength determines angle.
j.214K~K
Juri
Juri_j214K~K

j.214K~K

Shikusen
SF6 Juri j214K~K.png
SF6 Juri j214K~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD
Notes
j.214KK
Juri
Juri_j214kk

j.214KK

Overdrive Shikusen
SF6 Juri j214kk.png
File:SF6 Juri j214kk hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
16 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -7 ~ -3
Notes
Button combo determines angle.
j.214KK~K
Juri
Juri_j214KK~K

j.214KK~K

Shikusen
SF6 Juri j214KK~K.png
File:SF6 Juri j214KK~K hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
-
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD
Notes

Super Arts

236236K
Juri
Juri_236236k

236236K

Fuharenjin
SF6 Juri 236236k.png
SF6 Juri 236236k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -32
Notes
214214P
Juri
Juri_214214P

214214P

Feng Shui Engine
SF6 Juri 214214P.png
File:SF6 Juri 214214P hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
7 Total -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
Notes
Allows Juri to chain normals in ascending strength and changes certain move properties.
214214[P]
Juri
Juri_214214Ph

214214[P]

Feng Shui Engine
SF6 Juri 214214Ph.png
File:SF6 Juri 214214Ph hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
12 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
-1 -14
Notes
Cancels into any button on hit.
214214K
Juri
Juri_214214k

214214K

SF6 Juri 214214k.png
SF6 Juri 214214k hitbox.png
Damage Chip Dmg Dmg Scaling Guard Cancel Hitconfirm Window
- -
Startup Active Recovery Hitstun Blockstun Hitstop
10 -
Total DriveDmg Blk DriveDmg Hit [PC] Drive Gain Super Gain Hit Super Gain Blk
- - - - - -
Invuln Armor Airborne Juggle Start Juggle Increase Juggle Limit
- - - - -
After DR Hit After DR Blk Projectile Speed Attack Range DR Cancel Hit DR Cancel Blk
- - - - - -
Punish Advantage Perfect Parry Advantage
- -
Hit Advantage Block Advantage
KD -31
Notes

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