< Street Fighter 6 | Ryu
m (color coding test) |
|||
Line 40: | Line 40: | ||
| recovery = 7 | | recovery = 7 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 64: | Line 64: | ||
| recovery = 11 | | recovery = 11 | ||
| invuln = | | invuln = | ||
| hitAdv = +7 | | hitAdv = {{sf6-adv|VP|+7}} | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 88: | Line 88: | ||
| recovery = 18 | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -2 | | blockAdv = {{sf6-adv|M|-2}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 112: | Line 112: | ||
| recovery = 11 | | recovery = 11 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 136: | Line 136: | ||
| recovery = 18 | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 160: | Line 160: | ||
| recovery = 20 | | recovery = 20 | ||
| invuln = | | invuln = | ||
| hitAdv = +9 | | hitAdv = {{sf6-adv|VP|+9}} | ||
| blockAdv = +1 | | blockAdv = {{sf6-adv|P|+1}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 185: | Line 185: | ||
| recovery = 9 | | recovery = 9 | ||
| invuln = | | invuln = | ||
| hitAdv = +4 | | hitAdv = {{sf6-adv|VP|+4}} | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 208: | Line 208: | ||
| recovery = 14 | | recovery = 14 | ||
| invuln = | | invuln = | ||
| hitAdv = +5 | | hitAdv = {{sf6-adv|VP|+5}} | ||
| blockAdv = 0 | | blockAdv = {{sf6-adv|E|0}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 231: | Line 231: | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = | | invuln = | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -7 | | blockAdv = {{sf6-adv|VM|-7}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 254: | Line 254: | ||
| recovery = 10 | | recovery = 10 | ||
| invuln = | | invuln = | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 277: | Line 277: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = | | invuln = | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -6 | | blockAdv = {{sf6-adv|VM|-6}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 301: | Line 301: | ||
| invuln = | | invuln = | ||
| hitAdv = HKD (+32) | | hitAdv = HKD (+32) | ||
| blockAdv = -11 | | blockAdv = {{sf6-adv|VM|-11}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 465: | Line 465: | ||
| recovery = 19 | | recovery = 19 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 488: | Line 488: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = +6 | | hitAdv = {{sf6-adv|VP|+6}} | ||
| blockAdv = +1 | | blockAdv = {{sf6-adv|P|+1}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 511: | Line 511: | ||
| recovery = 25 | | recovery = 25 | ||
| invuln = | | invuln = | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -13 | | blockAdv = {{sf6-adv|VM|-13}} | ||
| guard = | | guard = | ||
| cancel = yes | | cancel = yes | ||
Line 534: | Line 534: | ||
| recovery = 21 | | recovery = 21 | ||
| invuln = | | invuln = | ||
| hitAdv = 0 | | hitAdv = {{sf6-adv|E|0}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = | | guard = | ||
| cancel = Yes(1), no(2) | | cancel = Yes(1), no(2) | ||
Line 557: | Line 557: | ||
| recovery = 20 | | recovery = 20 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 584: | Line 584: | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+36) | | hitAdv = KD (+36) | ||
| blockAdv = -8 | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 606: | Line 606: | ||
| recovery = 16 | | recovery = 16 | ||
| invuln = | | invuln = | ||
| hitAdv = +1 | | hitAdv = {{sf6-adv|P|+1}} | ||
| blockAdv = -7 | | blockAdv = {{sf6-adv|VM|-7}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 630: | Line 630: | ||
| invuln = | | invuln = | ||
| hitAdv = KD (+36) | | hitAdv = KD (+36) | ||
| blockAdv = -8 | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 728: | Line 728: | ||
| invuln = 1-22 | | invuln = 1-22 | ||
| hitAdv = KD (+23) | | hitAdv = KD (+23) | ||
| blockAdv = -8 | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 799: | Line 799: | ||
| recovery = 32 | | recovery = 32 | ||
| invuln = | | invuln = | ||
| hitAdv = -1 | | hitAdv = {{sf6-adv|M|-1}} | ||
| blockAdv = -5 | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 822: | Line 822: | ||
| recovery = 34 | | recovery = 34 | ||
| invuln = | | invuln = | ||
| hitAdv = -3 | | hitAdv = {{sf6-adv|M|-3}} | ||
| blockAdv = -7 | | blockAdv = {{sf6-adv|VM|-7}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 845: | Line 845: | ||
| recovery = 36 | | recovery = 36 | ||
| invuln = | | invuln = | ||
| hitAdv = -5 | | hitAdv = {{sf6-adv|VM|-5}} | ||
| blockAdv = -9 | | blockAdv = {{sf6-adv|VM|-9}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 869: | Line 869: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -1 | | blockAdv = {{sf6-adv|M|-1}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 892: | Line 892: | ||
| invuln = | | invuln = | ||
| hitAdv = KD+52 | | hitAdv = KD+52 | ||
| blockAdv = -3 | | blockAdv = {{sf6-adv|M|-3}} | ||
| guard = | | guard = | ||
| cancel = no | | cancel = no | ||
Line 938: | Line 938: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -21 | | blockAdv = {{sf6-adv|VM|-21}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 961: | Line 961: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -30 | | blockAdv = {{sf6-adv|VM|-30}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 984: | Line 984: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -37 | | blockAdv = {{sf6-adv|VM|-37}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,007: | Line 1,007: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -40 | | blockAdv = {{sf6-adv|VM|-40}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,030: | Line 1,030: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -14 | | blockAdv = {{sf6-adv|VM|-14}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,053: | Line 1,053: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -12 | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,076: | Line 1,076: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -12 | | blockAdv = {{sf6-adv|VM|-12}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,099: | Line 1,099: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -14 | | blockAdv = {{sf6-adv|VM|-14}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,214: | Line 1,214: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -11 | | blockAdv = {{sf6-adv|VM|-11}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,237: | Line 1,237: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -8 | | blockAdv = {{sf6-adv|VM|-8}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,260: | Line 1,260: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -5 | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,283: | Line 1,283: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = -18 | | blockAdv = {{sf6-adv|VM|-18}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,305: | Line 1,305: | ||
| recovery = 18 | | recovery = 18 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -4 | | blockAdv = {{sf6-adv|VM|-4}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,328: | Line 1,328: | ||
| recovery = 17 | | recovery = 17 | ||
| invuln = | | invuln = | ||
| hitAdv = +2 | | hitAdv = {{sf6-adv|P|+2}} | ||
| blockAdv = -5 | | blockAdv = {{sf6-adv|VM|-5}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,352: | Line 1,352: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = +2 | | blockAdv = {{sf6-adv|P|+2}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,374: | Line 1,374: | ||
| recovery = 20 | | recovery = 20 | ||
| invuln = | | invuln = | ||
| hitAdv = +3 | | hitAdv = {{sf6-adv|P|+3}} | ||
| blockAdv = +3 | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,398: | Line 1,398: | ||
| invuln = | | invuln = | ||
| hitAdv = | | hitAdv = | ||
| blockAdv = +3 | | blockAdv = {{sf6-adv|P|+3}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,421: | Line 1,421: | ||
| invuln = | | invuln = | ||
| hitAdv = crumple | | hitAdv = crumple | ||
| blockAdv = +4 | | blockAdv = {{sf6-adv|VP|+4}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,470: | Line 1,470: | ||
| invuln = 1-? | | invuln = 1-? | ||
| hitAdv = KD+26 | | hitAdv = KD+26 | ||
| blockAdv = -24 | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,493: | Line 1,493: | ||
| invuln = 1-? | | invuln = 1-? | ||
| hitAdv = KD+27 | | hitAdv = KD+27 | ||
| blockAdv = -24 | | blockAdv = {{sf6-adv|VM|-24}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,516: | Line 1,516: | ||
| invuln = 1-? | | invuln = 1-? | ||
| hitAdv = KD+20/KD+78(tumble) | | hitAdv = KD+20/KD+78(tumble) | ||
| blockAdv = -20 | | blockAdv = {{sf6-adv|VM|-20}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,539: | Line 1,539: | ||
| invuln = 1-? | | invuln = 1-? | ||
| hitAdv = KD+20/KD+78(tumble) | | hitAdv = KD+20/KD+78(tumble) | ||
| blockAdv = -20 | | blockAdv = {{sf6-adv|VM|-20}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = | ||
Line 1,563: | Line 1,563: | ||
| invuln = | | invuln = | ||
| hitAdv = HKD+8 | | hitAdv = HKD+8 | ||
| blockAdv = -52 | | blockAdv = {{sf6-adv|VM|-52}} | ||
| guard = | | guard = | ||
| cancel = | | cancel = |
Revision as of 14:56, 11 October 2022
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
jLP
Ryu
Ryu_j.lp
|
|||||
---|---|---|---|---|---|
j.LP jumping Light Punch
|
|||||
File:SF6 Ryu j.lp.png File:SF6 Ryu j.lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 10 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jMP
Ryu
Ryu_j.mp
|
|||||
---|---|---|---|---|---|
j.MP jumping Medium Punch
|
|||||
File:SF6 Ryu j.mp.png File:SF6 Ryu j.mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 2*3 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jHP
Ryu
Ryu_j.hp
|
|||||
---|---|---|---|---|---|
j.HP jumping Heavy Punch
|
|||||
File:SF6 Ryu j.hp.png File:SF6 Ryu j.hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jLK
Ryu
Ryu_j.lk
|
|||||
---|---|---|---|---|---|
j.LK jumping Light Punch
|
|||||
File:SF6 Ryu j.lk.png File:SF6 Ryu j.lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jMK
Ryu
Ryu_j.mk
|
|||||
---|---|---|---|---|---|
j.MK jumping Medium Punch
|
|||||
File:SF6 Ryu j.mk.png File:SF6 Ryu j.mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
jHK
Ryu
Ryu_j.hk
|
|||||
---|---|---|---|---|---|
j.HK jumping Heavy Punch
|
|||||
File:SF6 Ryu j.hk.png File:SF6 Ryu j.hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | ||||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
Command Normals
6MP
6HP
4HP
4HK
Ryu
Ryu_4hk
|
|||||
---|---|---|---|---|---|
4HK Axe Kick
|
|||||
File:SF6 Ryu 4hk.png File:SF6 Ryu 4hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | Yes(1), no(2) | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
10 | 5,(5),3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -4 | ||||
Notes | |||||
6HK
Target Combos
HP>HK
MP>LK
MP>LK>HK
Universal Mechanics
Throws
LPLK
Back Throw
Drive Moves
HPHK
Ryu
Ryu_hphk
|
|||||
---|---|---|---|---|---|
HPHK Drive Impact
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+35/65) | -3 / HKD (+72) | ||||
Notes | |||||
See Drive Impact. |
6HPHK
Ryu
Ryu_6hphk
|
|||||
---|---|---|---|---|---|
6HPHK Drive Reversal
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD (+23) | -8 | ||||
Notes | |||||
See Drive Reversal. |
66
Ryu
Ryu_66
|
|||||
---|---|---|---|---|---|
66 Drive Rush
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9(11) | 45(46) | 24(23) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Rush. Framedata shown in parentheses refers to the Drive Rush version used from a Parry. |
MPMK
Ryu
Ryu_mpmk
|
|||||
---|---|---|---|---|---|
MPMK Drive Parry
|
|||||
![]() ![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 8 or until released | 29(1)(11) | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6f (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. |
Specials
236LP
236MP
Ryu
Ryu_236mp
|
|||||
---|---|---|---|---|---|
236MP Hadoken
|
|||||
File:SF6 Ryu 236mp.png File:SF6 Ryu 236mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
13 | 34 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-3 | -7 | ||||
Notes | |||||
236HP
Ryu
Ryu_236hp
|
|||||
---|---|---|---|---|---|
236HP Hadoken
|
|||||
File:SF6 Ryu 236hp.png File:SF6 Ryu 236hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 36 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | -9 | ||||
Notes | |||||
236PP
236P(charged)
Ryu
Ryu_236p(charged)
|
|||||
---|---|---|---|---|---|
236P Denjin Charge Hadoken
|
|||||
File:SF6 Ryu 236p(charged).png File:SF6 Ryu 236p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 30 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+52 | -3 | ||||
Notes | |||||
236PP(charged)
Ryu
Ryu_236pp(charged)
|
|||||
---|---|---|---|---|---|
236PP Denjin Charge Hadoken
|
|||||
File:SF6 Ryu 236pp(charged).png File:SF6 Ryu 236pp(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | no | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 36 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+57 | 2 | ||||
Notes | |||||
623LP
Ryu
Ryu_623lp
|
|||||
---|---|---|---|---|---|
623LP Shoryuken
|
|||||
File:SF6 Ryu 623lp.png File:SF6 Ryu 623lp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 10 | 33 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-21 | |||||
Notes | |||||
623MP
Ryu
Ryu_623mp
|
|||||
---|---|---|---|---|---|
623MP Shoryuken
|
|||||
File:SF6 Ryu 623mp.png File:SF6 Ryu 623mp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 10 | 42 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-30 | |||||
Notes | |||||
623HP
Ryu
Ryu_623hp
|
|||||
---|---|---|---|---|---|
623HP Shoryuken
|
|||||
File:SF6 Ryu 623hp.png File:SF6 Ryu 623hp hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 10 | 49 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-37 | |||||
Notes | |||||
623PP
214LK
Ryu
Ryu_214lk
|
|||||
---|---|---|---|---|---|
214LK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214lk.png File:SF6 Ryu 214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 32 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-14 | |||||
Notes | |||||
214MK
Ryu
Ryu_214mk
|
|||||
---|---|---|---|---|---|
214MK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214mk.png File:SF6 Ryu 214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | 2,(13),2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-12 | |||||
Notes | |||||
214HK
Ryu
Ryu_214hk
|
|||||
---|---|---|---|---|---|
214HK Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu 214hk.png File:SF6 Ryu 214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
16 | 2,(13),2,(13),2 | 31 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-12 | |||||
Notes | |||||
214KK
j214LK
Ryu
Ryu_j.214lk
|
|||||
---|---|---|---|---|---|
j.214LK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214lk.png File:SF6 Ryu j.214lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214MK
Ryu
Ryu_j.214mk
|
|||||
---|---|---|---|---|---|
j.214MK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214mk.png File:SF6 Ryu j.214mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214HK
Ryu
Ryu_j.214hk
|
|||||
---|---|---|---|---|---|
j.214HK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214hk.png File:SF6 Ryu j.214hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(5),2,(6),2 | 14 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
j214KK
Ryu
Ryu_j.214kk
|
|||||
---|---|---|---|---|---|
j.214KK Aerial Tatsumaki Senpu-kyaku
|
|||||
File:SF6 Ryu j.214kk.png File:SF6 Ryu j.214kk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
11 | 2,(1),3,(1),3,(1),3,(2),2 | ? | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
Notes | |||||
236LK
Ryu
Ryu_236lk
|
|||||
---|---|---|---|---|---|
236LK High Blade Kick
|
|||||
File:SF6 Ryu 236lk.png File:SF6 Ryu 236lk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
15 | 9 | 22 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-11 | |||||
Notes | |||||
236MK
Ryu
Ryu_236mk
|
|||||
---|---|---|---|---|---|
236MK High Blade Kick
|
|||||
File:SF6 Ryu 236mk.png File:SF6 Ryu 236mk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 9 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-8 | |||||
Notes | |||||
236HK
Ryu
Ryu_236hk
|
|||||
---|---|---|---|---|---|
236HK High Blade Kick
|
|||||
File:SF6 Ryu 236hk.png File:SF6 Ryu 236hk hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
29 | 9 | 16 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-5 | |||||
Notes | |||||
236KK
214LP
Ryu
Ryu_214lp
|
|||||
---|---|---|---|---|---|
214LP Hashogeki
|
|||||
File:SF6 Ryu 214lp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -4 | ||||
Notes | |||||
214MP
Ryu
Ryu_214mp
|
|||||
---|---|---|---|---|---|
214MP Hashogeki
|
|||||
File:SF6 Ryu 214mp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
19 | 6 | 17 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | -5 | ||||
Notes | |||||
214HP
Ryu
Ryu_214hp
|
|||||
---|---|---|---|---|---|
214HP Hashogeki
|
|||||
File:SF6 Ryu 214hp.png![]() |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
30 | 6 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+2 | |||||
Notes | |||||
214PP
214P(charged)
Ryu
Ryu_214p(charged)
|
|||||
---|---|---|---|---|---|
214P Denjin Charge Hashogeki
|
|||||
File:SF6 Ryu 214p(charged).png File:SF6 Ryu 214p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
21 | 6 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | |||||
Notes | |||||
214PP(charged)
Ryu
Ryu_214pp(charged)
|
|||||
---|---|---|---|---|---|
214PP Denjin Charge Hashogeki
|
|||||
File:SF6 Ryu 214pp(charged).png File:SF6 Ryu 214pp(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 6 | 19 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
crumple | +4 | ||||
Notes | |||||
22P
Supers
236236P
236236P(charged)
Ryu
Ryu_236236p(charged)
|
|||||
---|---|---|---|---|---|
236236P Denjin Hadoken
|
|||||
![]() File:SF6 Ryu 236236p(charged) hitbox.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 47 | - | |||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+27 | -24 | ||||
Notes | |||||
214214P
214214P(charged)
Ryu
Ryu_214214p(charged)
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214214P Denjin Hashogeki
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![]() File:SF6 Ryu 214214p(charged) hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | ||||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12(21/50) | 6 | 39 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-? | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
KD+20/KD+78(tumble) | -20 | ||||
Notes | |||||
Can be held to increase knockdown advantage. |