< Street Fighter 6 | Guile
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}} | }} | ||
=== Crouching Normals === | === Crouching Normals === | ||
===== 2LP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lp | moveType = ground_normal | |||
| input = 2LP | |||
| name = Crouching Light Punch | |||
| images = SF6_Guile_2LP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 4 | |||
| active = 3 | |||
| recovery = 8 | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = -2 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mp | moveType = ground_normal | |||
| input = 2MP | |||
| name = Crouching Medium Punch | |||
| images = SF6_Guile_2MP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 6 | |||
| active = 3 | |||
| recovery = 12 | |||
| invuln = | |||
| hitAdv = +5 | |||
| blockAdv = -2 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HP ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hp | moveType = ground_normal | |||
| input = 2HP | |||
| name = Crouching Heavy Punch | |||
| images = SF6_Guile_2HP.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 5 | |||
| recovery = 20 | |||
| invuln = | |||
| hitAdv = 0 | |||
| blockAdv = -9 | |||
| guard = LH | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2LK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2lk | moveType = ground_normal | |||
| input = 2LK | |||
| name = Crouching Light Kick | |||
| images = SF6_Guile_2LK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 5 | |||
| active = 2 | |||
| recovery = 13 | |||
| invuln = | |||
| hitAdv = 1 | |||
| blockAdv = -5 | |||
| guard = L | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2MK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2mk | moveType = ground_normal | |||
| input = 2MK | |||
| name = Crouching Medium Kick | |||
| images = SF6_Guile_2MK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 8 | |||
| active = 3 | |||
| recovery = 18 | |||
| invuln = | |||
| hitAdv = +4 | |||
| blockAdv = -5 | |||
| guard = L | |||
| cancel = Yes | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
===== 2HK ===== | |||
{{FrameData-SF6 | chara = Guile | moveId = guile_2hk | moveType = ground_normal | |||
| input = 2HK | |||
| name = Crouching Heavy Kick | |||
| images = SF6_Guile_2HK.png | |||
| hitboxes = Placeholder.png | |||
| cost = | |||
| damage = | |||
| chip = | |||
| driveDamage = | |||
| startup = 9 | |||
| active = 2(16)3 | |||
| recovery = 21 | |||
| invuln = | |||
| hitAdv = HKD | |||
| blockAdv = -12 | |||
| guard = L | |||
| cancel = | |||
| punish = | |||
| hitstun = | |||
| blockstun = | |||
| notes = | |||
}} | |||
=== Jumping Normals === | === Jumping Normals === | ||
Revision as of 20:57, 8 October 2022
Character Vitals
Normals
Standing Normals
5LP
Guile
guile_5lp
|
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---|---|---|---|---|---|
5LP Standing Light Punch
|
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![]() File:Placeholder.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 3 | 7 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -2 | ||||
Notes | |||||
5MP
Guile
guile_5mp
|
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---|---|---|---|---|---|
5MP Standing Medium Punch
|
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![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 15 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+6 | 0 | ||||
Notes | |||||
5HP
Guile
guile_5hp
|
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---|---|---|---|---|---|
5HP Standing Heavy Punch
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 3 | 23 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
-1 | -6 | ||||
Notes | |||||
5LK
Guile
guile_5lk
|
|||||
---|---|---|---|---|---|
5LK Standing Light Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 12 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -1 | ||||
Notes | |||||
5MK
Guile
guile_5mk
|
|||||
---|---|---|---|---|---|
5MK Standing Medium Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
7 | 5 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+1 | -4 | ||||
Notes | |||||
5HK
Guile
guile_5hk
|
|||||
---|---|---|---|---|---|
5HK Standing Heavy Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | 3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+3 | -4 | ||||
Notes | |||||
Crouching Normals
2LP
Guile
guile_2lp
|
|||||
---|---|---|---|---|---|
2LP Crouching Light Punch
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
4 | 3 | 8 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
2MP
Guile
guile_2mp
|
|||||
---|---|---|---|---|---|
2MP Crouching Medium Punch
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
6 | 3 | 12 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+5 | -2 | ||||
Notes | |||||
2HP
Guile
guile_2hp
|
|||||
---|---|---|---|---|---|
2HP Crouching Heavy Punch
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | LH | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 5 | 20 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
0 | -9 | ||||
Notes | |||||
2LK
Guile
guile_2lk
|
|||||
---|---|---|---|---|---|
2LK Crouching Light Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
5 | 2 | 13 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
1 | -5 | ||||
Notes | |||||
2MK
Guile
guile_2mk
|
|||||
---|---|---|---|---|---|
2MK Crouching Medium Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | Yes | - | ||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
8 | 3 | 18 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
+4 | -5 | ||||
Notes | |||||
2HK
Guile
guile_2hk
|
|||||
---|---|---|---|---|---|
2HK Crouching Heavy Kick
|
|||||
![]() File:Placeholder.png |
|||||
Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | L | - | |||
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | 2(16)3 | 21 | - | ||
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
- | - | - | - | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
HKD | -12 | ||||
Notes | |||||