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'''Consumes Drive Stocks while held.''' Hold [[File:SF6_MP.png|20px]]+[[File:SF6_MK.png|20px]] (MP+MK) to perform. | '''Consumes Drive Stocks while held.''' Hold [[File:SF6_MP.png|20px]]+[[File:SF6_MK.png|20px]] (MP+MK) to perform. | ||
<br> | <br> | ||
* Can parry on frame 1 | |||
* Can perfect parry | |||
"Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you." | "Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you." | ||
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<br><br><br><br><br> | <br><br><br><br><br> | ||
=== Overdrive === | === Overdrive === | ||
[[File:SF6_drive_overdrive.jpg|thumb|250px|Luke performs an Overdrive Sand Blaster]] | [[File:SF6_drive_overdrive.jpg|thumb|250px|Luke performs an Overdrive Sand Blaster]] |
Revision as of 20:01, 5 October 2022
Drive System
The Drive System is a meter in Street Fighter 6 that serves as the gateway to universal movement, offense and defense mechanics.
Drive Gauge
"The engine that powers the Drive System is available as soon as the round begins, allowing you to fight to your liking. If you spend your entire Drive Gauge, you'll enter a burnout state with big disadvantages, but it also replenishes automatically, making meter management a key to the fight. Understanding the system in-depth, including when to be conservative and when to gamble, allows for deep, high-level battles."
- Capcom.
Burnout
"When the Drive gauge is empty, the fighter will enter Burnout and will not be able to use Drive-related techniques until the gauge is replenished."
As of October 2022, Burnout state increases blockstun by a few additional frames making certain frame traps jail instead.
- Capcom.
Drive Impact
Costs 1 Drive Stock. Input +
(HP+HK) to perform.
"A powerful strike that can absorb an opponent’s incoming attack. Perform this on an opponent backed into the corner to induce a wall splat, even if they block the attack."
- Capcom.
Drive Parry
Consumes Drive Stocks while held. Hold +
(MP+MK) to perform.
- Can parry on frame 1
- Can perfect parry
"Automatically repel an opponent’s attack and replenish Drive when performed successfully. Perform a Perfect Parry by parrying just before an opponent’s attack hits you."
- Capcom.
Overdrive
Costs 2 Drive Stocks. Press two Punches or Kicks while inputting a special move to perform the Overdrive Art (OD) version.
In previous titles this move was known as EX special moves. Just like before it requires two of the same button type (two kicks or two punches) and will perform an enhanced version of the special. In previous titles it consumed meter to perform these skills but in Street Fighter 6 it requires 2 drive stocks instead.
- Overdive moves will generally deal more damage, have faster startup, lower recovery, and could even have invincibility
- Performing an overdrive move may incur a drive penalty
- If an overdrive moves is performed while the player has less than 2 drive stocks (?)
Drive Rush
Costs 1 Drive Stock after a Parry or 3 stocks to cancel from a normal attack. Tap (66) to perform.
"Perform a quick rush forward from a Drive Parry or a cancelable normal attack. Drive Rush from a parry costs 1 Drive Stock, while Drive Rush from a normal attack costs 3 Drive Stocks."
- Capcom.
Drive Reversal
Costs 2 Drive Stocks while in blockstun. Press +
+
(6HPHK) to perform. Also known as Alpha Counter or V-Reversal.
"Perform a counterattack while blocking an opponent’s attack. The damage is low but can help you out of tight situations when you’re being pressured."
- Capcom.