Rage of The Dragons/Annie: Difference between revisions

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Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.
Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.


Annie is a defensive character with good options to keep the opponent at bay. She utilizes her normals and hit-grabs to keep opponents away from her.
Annie is a heavily neutral-based character. She's best played in a "get in and get out" type of playstyle.




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| intro =
| intro =
| pros =
| pros =
* Bulleted list item
* '''Good Neutral Tools''': Annie's toolset is good in neutral. With pokes to keep the opponent at bay and an air projectile that can be linked off of.
* '''Strong Punish Options''': Annie can very easily punish whiffed moves and bad approaches with her toolset.
| cons =
| cons =
* Bulleted list item
* '''No Reliable Offensive Options''': Annie has no mix-ups and no options to play offensively safely. A lot of her overhead moves are very unsafe on block with easy punishes.
* '''Bad Guard Cancel''': Annie's guard cancel is terrible since it has a large, noticeable startup. Making it trade or lose against moves very often.
* '''Low Combo Damage''': Annie's combo damage can be low without walls or without the use of specific combo routes.
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==Command Moves==
j.6C - Air throw. Great air to air option.<br>
6B - Double knee strike, you can cancel this move from any hit.<br>


==Special Moves==
'''Zumm'''<br>
:236A - Fast move, good for meter build when the opponent is knocked down.<br>
:236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.<br>


'''Zumm Cross'''<br>
:623A - Decent DP, best used for anti-airs. <br>
:623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.<br>


'''One, Two, Three'''<br>
:63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.<br>


'''Cat Attack'''<br>
:63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.<br>
:63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.<br>


'''Comet'''<br>
:j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change. <br>
==Super Moves==
'''Cross Sword'''
:236236A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.<br>
:236236C - Same as the A version except Annie throws two projectiles.<br>
=Combos=
<youtube>https://youtu.be/gFd7DIsnEBA</youtube>
9D > 2B > 6B (2 hits) > 236A <br>
9D > 2B > 6B (2 hits) > 623C<br>
9D > 2B > 6B (1 hit) > 63214A<br>
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C<br>
9D > 2B > 6B (1 hit) > 214214A<br>
9D > 2B > 6B (1 hit) > 21214C<br>
(Corner Only) 9D > 2B > 6B ( 1 hit) > 63214B > 214214A or C <br>
9D > 2B > 6B (1 hit) > 63214B > 236BC > 236BC<br>
Wall Combos:<br>
9D > 2B > 6B (2 hits) > 63214A (WH) > CD (ground) > 63214A <br>
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 623C <br>
(Corner Only) 9D > 2B > 6B (1 hit) > 63214B > 623C (WH) > CD (ground) > 63214A <br>
9D > 2B > 6B (2 hits) > 623C (WH) > CD (air) > 236BC >> 236BC <br>
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Air) > 236BC > 236BC <br>
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > 236A (whiff) > CD (Ground) > 236236C<br>
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Revision as of 22:17, 30 March 2022

Annie Murakami
RotdAnnieFullPortrait.png
Unique Partner Radel
Life 170
Stun 100
Guard 90
Difficulty ★★★★☆

Difficult

Tier C-
Profession Psychic Guide
Annierotdprofile.gif

Annie Murakami is part of a family that has had dominion over their psychic forces since generations ago. Although being young, the patriarch of her family chooses Annie to represent her family's dynasty since they believe that Annie is ready to face the challenges in her distant future; starting her journey with Radel as a psychic guide for the Dragon Hunter. Upon meeting Radel, Annie noticed a stray black cat who follows Radel as if it was his shadow. This cat was Qui-zi, a small companion on their journey to avenge Radel's father.

Annie is a heavily neutral-based character. She's best played in a "get in and get out" type of playstyle.


Annierotd.gif



Pros Cons
  • Good Neutral Tools: Annie's toolset is good in neutral. With pokes to keep the opponent at bay and an air projectile that can be linked off of.
  • Strong Punish Options: Annie can very easily punish whiffed moves and bad approaches with her toolset.
  • No Reliable Offensive Options: Annie has no mix-ups and no options to play offensively safely. A lot of her overhead moves are very unsafe on block with easy punishes.
  • Bad Guard Cancel: Annie's guard cancel is terrible since it has a large, noticeable startup. Making it trade or lose against moves very often.
  • Low Combo Damage: Annie's combo damage can be low without walls or without the use of specific combo routes.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann