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{{Character Subnav ROTD|name=Billy}} | |||
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Revision as of 13:27, 16 February 2022
Billy Lewis | |
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Unique Partner | Lynn |
Life | 180 |
Stun | 100 |
Guard | 90 |
Profession | The Blue Dragon, Street Racer |
Difficulty | ★★☆☆☆ Easy |
Tier | C+ |
Billy is the younger brother of Jimmy who accompanied him on many adventures in the city. Billy had feelings for Marian and wanted to confess them to her one night. Unfortunately, before they could meet, one of the rival gangs murdered Marian. Once Jimmy heard of Marian's demise, he cut all ties to his younger brother; blaming Billy for Marian's death. Billy eventually came to terms with the loss of Marian and became a famous street driver and continued his Ryu Zui Ken training. Shortly after, Lynn's grandfather was murdered by the Black Dragon. Sensing an evil dragon, Billy and Lynn set out to find her grandfather's killer.
Billy is a neutral based character that focuses on using his long buttons to keep opponents in check, longer rekka combos and good stun damage. Billy is a good pick if you want a solid character with additional headroom for growth.
Pros | Cons |
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Movelist
Impact
Both impacts are done by pressing CD, to get an air impact tap up after you hit the opponent!
CD (ground) - A,A,B,C,D
CD (air) - B,A,C,D,D
Command Moves
- Axe Kick - 6B
- Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.
- Just a simple overhead axe kick. It's special and super cancelable but has a high start-up so it can be poked out of or even punished on reaction.
Special Moves
- Light Slash Cross - 236A > 236A
- Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.
- Billy's Rekka projectile. The timing of the rekka is tight but isn't 1 frame.
- Heavy Slash Cross - 236C > 236C
- Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.
- Just like the light version but the first part of the rekka fills the cross out completely. The follow-up launches a short burning projectile that launches the opponent on hit.
- Light Ko Ryu-Kyaku - 623B
- Fast dp that slides forward a bit.
- Fast dp that slides forward a bit.
- Heavy Ko Ryu-Kyaku - 623D
- This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.
- This move starts with a low sliding kick into a two-hitting dp. If the low sliding kick whiffs it moves faster into the DP. Hitbox shrinks on the sliding kick as well, can low profile guard cancels and taller moves.
- Lightning Tail - 236B/D
- This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.
- This is a hitgrab that launches on hit. Has a tendency to catch stray hurtboxes if the opponent sticks out any buttons that come in contact with the kicks. Completely vulnerable to sweeps and low-hitting moves.
- Light Blue Rage - 214B
- Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.
- Single flying kick. Just safe enough on block to use as a frame trap. Can also be done in the air with added recovery.
- Heavy Blue Rage - 214D > 214D > 214D
- Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.
- Billy's other rekka that's probably his most used combo tool. If you end the rekka early on the 2nd hit, you can link afterwards. The 3rd hit launches. This move can be done in the air with added recovery.
Super Moves
- Back Slash - 2141236B/D
- Backward flip into giant blue power geyser. Great anti-air. D version hits twice.
- Backward flip into giant blue power geyser. Great anti-air. D version hits twice.
Combos
Here's a video of Billy's Basic Combos:
Basic Combos
9D > 2B > 623D
9D > cl.D (2 hits) > 623D
9D > cl.C (1 hit) > 236A > 236A
9D > cl.C (1 hit) > 236C > 236C
9D > cl.C (1 hit) > 236D
6B > 214D > 214D > cl.C (2 hits) > 623D
(Crouching Only) 6B >> 214D > 214D > cl.C (1 hit) > 236A >> 236A > 623D
9D > cl.C (2 hits) > 2141236B or D
(Crouching Only) 6D > 214D >> 214D > 236A >> 236A > 236A >> 236A > 236BC >> 236BC
Wall Combos
9D > cl.D (2 hits) > 623D (WH) > CD (ground) > 6B > 623D
9D > cl.C (2 hits) > 623D (WH) > CD (ground) > 6B > 214-236B or D
6B > 214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC
Character Specific Combos
These combos can only be done on Pepe, Jimmy, Kang, Jones, Alice and Sonia. Anyone with 90 stun or more, these combos cannot be done on.
(Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B > 214D >> 214D > cl.C (2 hits) > 2141236D
(Crouching Only) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (WH) > CD (ground) > 6B > 623D (Stun) > 6B >214D >> 214D > cl.C (2 hits) > 2141236B (WH) > CD (air) > 236BC >> 236BC
Advanced Combos
Rapid (CPS1) Chain Combos
Here's a video of showing this tech:
cl.A > cl.A > 2A+B (Rapid Cancel) > 236B
9D > cl.A > 2A+B (Rapid Cancel) > 236B
9D > cl.A > 2A+B (Rapid Cancel) > 236C > 236C
9C > cl.A > cl.A > 2A+B (Rapid Cancel) > 214236B/D (Super)
cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Heavy DP)
This combo only works on Jones, Kang and Alice. ( 80 Stun characters )
6B > 214D >> 214D > cl.A > cl.A > 2A+B (Rapid Cancel) > 623D (Wall Hit) > CD (Ground) > 6B > 623D (Stun) 6B > 214D >> 214D > cl.C (1 hit) > 236A >> 236A > 623D (Wall Hit) > CD (Ground > 6B > 214236B/D