No edit summary |
No edit summary |
||
Line 7: | Line 7: | ||
==Moves List== | ==Moves List== | ||
==Throws== | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|6AC | |||
|subtitle=P Throw (6AC) | |||
|caption= | |||
|name=Rishi Keisei | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= Mid | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= P throw, must be be broken with a C input. | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
<font style="visibility:hidden" size="0"></font> | |||
{{MoveData | |||
|6BD | |||
|subtitle=K Throw (6BD) | |||
|caption= | |||
|name=Ryokushu Tsuirou | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= Mid | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description=K throw, must be broken with a D input. | |||
}} | |||
}} | |||
===Normal Moves=== | ===Normal Moves=== | ||
====Guki Kenpai==== | |||
====Chousen Honshin==== | |||
====Seishi Saisou==== | |||
===Special Moves=== | |||
====Guki Kenpai==== | ====Guki Kenpai==== | ||
====Chousen Honshin==== | ====Chousen Honshin==== | ||
====Seishi Saisou==== | ====Seishi Saisou==== | ||
===Stylish Arts=== | ===Stylish Arts=== | ||
== | {{MoveData | ||
| | |||
|subtitle=GUK 5AAABCD | |||
|caption= | |||
|name=Stylish Art 01 | |name=Stylish Art 01 | ||
| | |data= | ||
| | {{AttackData-Marvel vs Capcom | ||
| | |Damage= | ||
| | |Guard= | ||
| | |Startup= | ||
| | |Active= | ||
| | |Recovery= | ||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | }} | ||
{{ | {{MoveData | ||
|GUK 5AAABD | |||
|subtitle= | |||
|caption=GUK 5AAABD | |||
|name=Stylish Art 02 | |name=Stylish Art 02 | ||
| | |data= | ||
| | {{AttackData-Marvel vs Capcom | ||
| | |Damage= | ||
| | |Guard= | ||
| | |Startup= | ||
| | |Active= | ||
| | |Recovery= | ||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}}{{MoveData | |||
| | |||
|subtitle= | |||
|caption= | |||
|name= | |||
|data= | |||
{{AttackData-Marvel vs Capcom | |||
|Damage= | |||
|Guard= | |||
|Startup= | |||
|Active= | |||
|Recovery= | |||
|Total= | |||
|Hit Adv= | |||
|Block Adv= | |||
|Property= | |||
|description= | |||
}} | |||
}} | }} | ||
===Super Moves=== | ===Super Moves=== | ||
===== <span class="invisible-header"></span> ===== | ===== <span class="invisible-header"></span> ===== |
Revision as of 05:49, 17 December 2021
Introduction
Xiao Lon is a tricky, technical stance-based character who can play at any distance, but excels at rushdown. Sporting three different stances which alter her normal and special moves, Xiao Lon is capable of adapting her gameplan on the fly, changing between the mobile, aggressive Guki Kenpai (GUK) stance, her more balanced, mid-range focused Chousen Honshin (CHO) stance, and the slow, space control heavy Seishi Saisou (SEI) stance to switch between rushdown and keepout on a dime, making her wildly unpredictable. Sporting easy to use supers with relatively high damage, Xiao Lon is an excellent choice for the second or third slot on a team. However, all of this offensive power comes at a cost -- her defense is quite weak, thanks to poor abare options and a small guard bar, which means things can very quickly go south if she's caught on the back foot.
While she does sport some meaningful weaknesses and a fairly high learning curve, Xiao Lon is a nonetheless powerful character who will be very rewarding for players who enjoy varied offensive options and the ability to change their gameplan and tempo on the fly.
Moves List
Throws
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | - | - | - | - | - | - | |
P throw, must be be broken with a C input. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
- | Mid | - | - | - | - | - | - | - | - | |
K throw, must be broken with a D input. |
Normal Moves
Guki Kenpai
Chousen Honshin
Seishi Saisou
Special Moves
Guki Kenpai
Chousen Honshin
Seishi Saisou
Stylish Arts
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | - |
Super Moves
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
49 | Mid | - | - | - | - | - | - | - | - | |
Level 1. Standard-issue ranbu super. Very easy to work into combos, especially out of GUK's rekka series. Staple combo ender when you have meter to burn. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
74 | Mid | - | - | - | - | - | - | - | - | |
Level 2. Xiao Lon stands in place, striking with a flurry of weapons hiding in her sleeve. Deals a grip of damage and is fairly easy to work into combos, as it will restand airborne opponents on hit, guaranteeing the full super will connect. |
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|
0+80(?) | - | - | - | - | - | - | - | - | - | |
Level 3. Command grab super. Deals no damage, but on hit, applies a poison status to the opponent that ticks for approximately 80 points of damage over about 10 seconds. Can be pretty reliably worked into combos, and the lack of damage on the initial grab means that no damage is lost compared to landing it on its own. Great tool for putting the pressure on the opponent to act. |