Street Fighter Alpha 3/Sagat/Introduction: Difference between revisions

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(Created page with "==Introduction== Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu has purposely thrown out the match so his grudge can be satisfied. Sagat als...")
 
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| intro =  
| pros =
| pros =
* '''placeholder'''
* c. FP is one of the best normals in the entire game.  Great range with an insane amount of priority.
* Some decent long range normals in s. LK, s. RH and s. MP
* Tiger knee is fast and reasonably safe on block in many situations
* Some of the best custom combos in the game with huge activation range, amazing anti-air setups and potential infinite setups that are difficult to escape
* Larger than normal grab range
* One of the fastest backward walk speeds
* A decent jump-in with j. RH
* Jab tiger uppercut can be difficult to punish effectively for some characters without meter
| cons =
| cons =
*'''placeholder'''
* Tallest character in the game with a very fat hurtbox
* Forward walk speed is very slow
* Lacks reliable BnBs without meter
* Tiger uppercut is airborne very early and can be airblocked even somewhat deep
* Tiger uppercut has terrible i-frames compared to other DP moves
* Tiger shots have absolutely terrible recovery/damage with giant extended hurtboxes
* Very meter dependent due to his weak neutral
}}
}}

Revision as of 19:57, 10 August 2022

Introduction

Feeling somewhat empty since his last match with Ryu, Sagat now realizes that Ryu has purposely thrown out the match so his grudge can be satisfied. Sagat also realized the source of his scar comes from the Satsui no Hado, a dark power that possessed Ryu when he was first defeated by him. Realizing that anger and hatred have corrupted his actions, Sagat now actively seeks out Ryu to not fight him cleanly again for revenge, but out of honor.

Pros Cons
  • c. FP is one of the best normals in the entire game. Great range with an insane amount of priority.
  • Some decent long range normals in s. LK, s. RH and s. MP
  • Tiger knee is fast and reasonably safe on block in many situations
  • Some of the best custom combos in the game with huge activation range, amazing anti-air setups and potential infinite setups that are difficult to escape
  • Larger than normal grab range
  • One of the fastest backward walk speeds
  • A decent jump-in with j. RH
  • Jab tiger uppercut can be difficult to punish effectively for some characters without meter
  • Tallest character in the game with a very fat hurtbox
  • Forward walk speed is very slow
  • Lacks reliable BnBs without meter
  • Tiger uppercut is airborne very early and can be airblocked even somewhat deep
  • Tiger uppercut has terrible i-frames compared to other DP moves
  • Tiger shots have absolutely terrible recovery/damage with giant extended hurtboxes
  • Very meter dependent due to his weak neutral