(Created page with "==Introduction== '''Gen''' has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is...") |
KyokujiFGC (talk | contribs) |
||
Line 5: | Line 5: | ||
| intro = | | intro = | ||
| pros = | | pros = | ||
* | * Has great options for every possible situation | ||
* Massive amount of variety with two stances | |||
* Can do big meterless damage with target combos | |||
* Supers have incredible range/speed | |||
* Having at least 2 bars of super gives him access to massive damage off a variety of confirms on the ground or in the air | |||
* Can actually deal with anti-air activates decently on A-ISM thanks to air super and whiffed air grab allowing him to land faster | |||
* One of the most dangerous grabs in the game, since it combos into level 3 kick super near the corner | |||
* Upkicks are great for everything: anti-airing, counter-poking, combos, strings, etc. They can even be safe on block when in the corner. | |||
* Hands have incredibly fast startup and great damage/safety | |||
* Roll special goes under fireballs | |||
* Counter hit c. FP in Crane stance does an insane amount of damage for some reason. Up to 20% on some characters. | |||
| cons = | | cons = | ||
* | * Lacks reliable custom combos | ||
* Grounded hurtbox is fatter than it appears | |||
* High execution/knowledge requirement to reach his full potential | |||
* Would be a top 3 character without V-ISM making neutral more dangerous | |||
}} | }} |
Revision as of 18:02, 10 August 2022
Introduction
Gen has continued seeking other fighters in the hopes that the worthiest ones may participate in a "Death Match". Among those he deemed worthy, Akuma is one of them and Gen now wishes to encounter him again.
Pros | Cons |
|
|