Rage of The Dragons/Annie: Difference between revisions

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=Introduction=
=Introduction=
=Movelist=
Air throw - fwd C in air near opponent


==Command Moves==
==Command Moves==
(n)fwd B - 2 hit lounging knee.
j.6C - Air throw. Great air to air option.<br>
 
6B - Double knee strike, you can cancel this move from any hit.<br>
Comboable after her strong normals.  


Cancelable on both hits.
==Special Moves==
==Special Moves==
(n)Zuum - qcf A/C.
'''Zumm'''<br>
 
:236A - Fast move, good for meter build when the opponent is knocked down.<br>
Dashes in and performs a horizontal chop.
:236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.<br>


Knocks away  opponent.
'''Zumm Cross'''<br>
:623A - Decent DP, best used for anti-airs. <br>
:623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.<br>


C version does 2 hits.
'''One, Two, Three'''<br>
     
:63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.<br>


(a)Zuum Cross - DP A/C.
'''Cat Attack'''<br>
:63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.<br>
:63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.<br>


She does a chop-like uppercut.
'''Comet'''<br>
:j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change. <br>


C version makes her do a rolling attack(1 hit) downward in a 45 degree angle after the uppercut.
She has good recovery after the C version, but its  still punishable.
(n)Ichi Ni San - hcb B/D.
She dahes in, if it connects, she holds the opponent, slaps them 4 times and kicks them upward. 
Opponent must be on ground when you hit them with the initial dash in hit, or else the rest won't connect. 
this move only combos after the first hit of her fwd B.
Close D, fwd B(1 hit), hcb B connects.
               
Team Duplex starter combos after this move ANYWHERE on screen.
               
Cross Sword Super connects after this move only in corners.
(a)Comet - air qcf A/C. 
She throws a purple shiruken shaped projectile that electricutes enemies. 
Button pressed determines the angle of the projectile.
(a)Cat Attack - hcb A/C. 
She jumps toward the opponent with her knees out. 
If it hits, she'll get on the opponent and scratch thier face 4 times then lets go.
Only A version is comboable. 
C version  jumps higher and has more range.
==Super Moves==
==Super Moves==
(n)(a)Cross Sword - qcb x 2 A/C.
'''Cross Sword'''
She charges a big star shaped energy on her head then throws it. 
:236236A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.<br>
 
:236236C - Same as the A version except Annie throws two projectiles.<br>
C version throws 2 big star shaped energy projectiles. 
 
Both versions can be delayed by holding the A or C button.
 
When you delay this, the big energy she's holding can't be air blocked.
 
But once you release it, it can be air blocked.


Also, her upper body is invincible to attacks when this is delayed. 


Great anti air.


=Combos=
=Combos=

Revision as of 10:59, 14 August 2021

Annie Murakami
Annierotdprofile.gif
Unique Partner Radel
Life 170
Stun 100
Guard 90
Profession Psychic Guide
Annierotd.gif

Introduction

Command Moves

j.6C - Air throw. Great air to air option.
6B - Double knee strike, you can cancel this move from any hit.

Special Moves

Zumm

236A - Fast move, good for meter build when the opponent is knocked down.
236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.

Zumm Cross

623A - Decent DP, best used for anti-airs.
623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.

One, Two, Three

63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.

Cat Attack

63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.
63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.

Comet

j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change.

Super Moves

Cross Sword

236236A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.
236236C - Same as the A version except Annie throws two projectiles.


Combos

9D > cl.D > 6B (2 hits) > 236A
9D > cl.D > 6B (2 hits) > 623C
9D > cl.D > 6B (1 hit) > 63214B > 623C
9D > cl.D > 6B (2 hits) > 63214A
9D > cl.D > 6B (1 hit) > 214214A
9D > cl.D > 6B (1 hit) > 21214C
9D > cl.D > 6B (1 hit) > 63214B > 236BC >> 236BC
(Corner Only) 9D > cl.D > 6B ( 1 hit) > 63214B > 214214A
(Corner Only) 9D > cl.D > 6B ( 1 hit) > 63214B > 214214C

wall combo:
9D > cl.D > 6B (2 hits) > 623C (WH) > CD (air) > 623C
9D > cl.D > 6B (2 hits) > 63214A (WH) > CD (ground) > 63214A
9D > cl.D > 6B (1 hit) > 63214B > 623C (WH) > CD (air) > 63214A
9D > cl.D > 6B (2 hits) > 63214A (WH) > CD (air) > 236BC >> 236BC
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > CD (ground) > 63214A
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > CD (ground) > 63214A
(Corner Only) 9D > cl.D > 6B (1 hit) > 63214B > 214214A (WH) > CD (air) > 236BC >> 236BC



Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann