Rage of The Dragons/Jones: Difference between revisions

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=Combos=
=Combos=
First Impact combos:<br>
6A > 214A<br>
Ground - A, B, C, D, C<br>
6A > 214214B<br>
Air    - A, B, B, C, C<br>
6A > 214214D<br>
9D > cl.D > 3B > 214A<br>
9D > cl.D > 3B > 214D<br>
9D > cl.D > 3B > 236A<br>
9D > cl.D > 3B > 214214B<br>
9D > cl.D > 3B > 214214D<br>


My B&B combo: Jump C, dwn C, dwnfwd B(2 hits), qcb A or press P rapidly<br>
Wall combo<br>
 
9D > cl.D > 3B > 214A (WH) > CD (ground) > 236C<br>
-qcb A is the safest move when blocked. So its best to use that.<br>
9D > cl.D > 3B > 214A (WH) > CD (air) > 214A<br>
 
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214B<br>
 
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214D<br>
Other combos:
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcf A or qcb B/D<br>
-Jump D(2 hits), close C, dwnfwd B(2 hits), qcb x 2 B/D<br>
-Cr. B, Cr. A, qcb+ A
 
 
Trick combos:
-dwn B, fwd A OR dwnfwd B, qcb A.  Mix up dwnfwd B and fwd A.<br>
-dwn B, fwd A, qcb x2 B/D.  Low, high low... talk about confusion.  ;)<br>
 
 
Wall Combos:
 
-Jump D(2hits), close C, dwnfwd B(2 hits), qcb B, hits wall, CD, air A, B, B, <br>
C, C, qcb x 2 B. 18 hits, approximately 50% damage.<br>
 
(needs at least 2 and 1/2 levels of super meter at start)
-Jump C, close C, dwnfwd B(2 hits), qcb x 2 D, hits wall, CD, air A, B, B, C,<br>
C, qcb x 2 B.  22 hits, approximately 65% damage.<br>
=Strategies=
=Strategies=


[[Category:Rage of the Dragons]]
[[Category:Rage of the Dragons]]
{{Rage Of The Dragons}}
{{Rage Of The Dragons}}

Revision as of 22:26, 18 June 2021

Introduction

Jonesrotdprofile.gif
Jonesrotd.gif

Movelist

Air throw - fwd C in air while near opponent

Command Moves

(n)fwd A - Does an overhead elbow attack.
Does not combo after his normals.
Bufferable.

(n)dwnfwd B - Does a 2 hit frog-like kick.
Must be blocked low.
Comboable after his Strong normals.
Cancelable on both hits.


Special Moves

(n)Retro Knuckle - qcb A/C.
Does a hoping punch forward that sends the opponent away.
C version does 2 hits and has more range.
Only A version is comboable.
Its like Tung Fue Rue's qcb A/C move in the RB series.

(n)Gaudy Punch - Press A/C rapidly.
Does a flurry of punches.
Too bad he doesn't have a finisher for this move.

(a)Arc Fliegen - qcb B/D.

Jumps and spins around with his feet out like a wheel.

B version jump straight up,D version moves forward.

Decent anti air. Hits twice.

(n)Funky Impacto - qcf A/C.
Does a short range palm strike that sends the

  (Funky Impact)  opponent to the edge of the screen.  

A version is fast and comboable.
C version is very slow, but can guard crush a blocking opponent. Has autoguard for Jones's Upper Body. Making it useful against for preemptive AA or Mashy opponents who throw slow high attacks or non projectile/super moves
No follow ups though, so its pretty useless(the guard crush I mean). ~_~

Super Moves

(n)Groove Master - qcb x 2 B/D.
Does a slide then a flying kick upwards. Inital hit on both versions must be blocked low.

Super Tag

Combos

6A > 214A
6A > 214214B
6A > 214214D
9D > cl.D > 3B > 214A
9D > cl.D > 3B > 214D
9D > cl.D > 3B > 236A
9D > cl.D > 3B > 214214B
9D > cl.D > 3B > 214214D

Wall combo
9D > cl.D > 3B > 214A (WH) > CD (ground) > 236C
9D > cl.D > 3B > 214A (WH) > CD (air) > 214A
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214B
9D > cl.D > 3B > 214A (WH) > CD (air) > 214214D

Strategies

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann