Street Fighter (1987)/Retsu/Misc: Difference between revisions

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(Added information about how Retsu's hurtbox desaligns with his sprite when he is standing.)
 
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*'''Crouch'''
*'''Crouch'''
Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking.
Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking.
*'''Offset Hurtbox'''
When Retsu is standing, his hurtbox is offset relative to his sprite:
<div><ul>
<li style="display: inline-block;"> [[File:Retsu offset Hurtbox.png|frame|width=50|height=50|Standing]] </li>
<li style="display: inline-block;margin-left: 10px;"> [[File:Retsu left.png|frame|width=50|height=50|Moving to the left]] </li>
<li style="display: inline-block;margin-left: 10px;"> [[File:Retsu 1frame of crouch animation.png|frame|width=50|height=50|First frame of crouching]] </li>
</ul></div>
However, when Retsu performs any movement/attacks, his hurtbox aligns with his sprite.


{{Navbox-SF1}}
{{Navbox-SF1}}

Latest revision as of 22:02, 30 November 2024


  • Crouch

Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking.

  • Offset Hurtbox

When Retsu is standing, his hurtbox is offset relative to his sprite:

  • Standing
  • Moving to the left
  • First frame of crouching

However, when Retsu performs any movement/attacks, his hurtbox aligns with his sprite.

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