Taha632RMF (talk | contribs) No edit summary |
(Added information about how Retsu's hurtbox desaligns with his sprite when he is standing.) |
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*'''Crouch''' | *'''Crouch''' | ||
Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking. | Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking. | ||
*'''Offset Hurtbox''' | |||
When Retsu is standing, his hurtbox is offset relative to his sprite: | |||
<div><ul> | |||
<li style="display: inline-block;"> [[File:Retsu offset Hurtbox.png|frame|width=50|height=50|Standing]] </li> | |||
<li style="display: inline-block;margin-left: 10px;"> [[File:Retsu left.png|frame|width=50|height=50|Moving to the left]] </li> | |||
<li style="display: inline-block;margin-left: 10px;"> [[File:Retsu 1frame of crouch animation.png|frame|width=50|height=50|First frame of crouching]] </li> | |||
</ul></div> | |||
However, when Retsu performs any movement/attacks, his hurtbox aligns with his sprite. | |||
{{Navbox-SF1}} | {{Navbox-SF1}} |
Latest revision as of 22:02, 30 November 2024
- Crouch
Retsu can crouch by pressing 2, but it's only temporary. It does lower his hurtbox, but MK is generally preferred for ducking.
- Offset Hurtbox
When Retsu is standing, his hurtbox is offset relative to his sprite:
However, when Retsu performs any movement/attacks, his hurtbox aligns with his sprite.