Darkstalkers 3/Bishamon: Difference between revisions

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{{Infobox Character VSav
|name=Bishamon
|image=VSAV-Bishamon-Portrait.gif
|hp=Tier 3 (Average)
|sh=11(Shortest)
|ch=6 (Average)
|movef=3.75
|moveb=3.125
|dasht=Hop
|jumpb=59 (3+37+19)
|jumpn=58 (3+36+19)
|jumpf=58 (3+36+19)
|type=Helper
}}
= Introduction =
= Introduction =
{{VSAVHyperGuideCharacterBox | VSAV-Bishamon-Portrait.gif }}
{{VSAVHyperGuideCharacterBox | VSAV-Bishamon-Portrait.gif }}

Revision as of 15:48, 2 May 2021

In Progress / Completed To-do
  • Format the following pages: Attack Data, Combos, Matchups, Strategy, Resources
  • Format pages and move existing data to proper sections
  • Write proper introductions
  • Write combos, strategy, and match up pages
  • Add pictures for all moves.

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.

Bishamon
VSAV-Bishamon-Portrait.gif
Stats
Defense Tier 3 (Average)
Standing Height 11(Shortest)
Crouching Height 6 (Average)
Ground Movement
Forward Walk Speed 3.75
Backward Walk Speed 3.125
Dash Type Hop
Jumping
Forward Jump Speed 58 (3+36+19)
Neutral Jump Speed 58 (3+36+19)
Back Jump Speed 59 (3+37+19)
Dark Force
Type Helper

Introduction

VSAV-Bishamon-Portrait.gif

Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.

In a nutshell

Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.


Moves

Normal Attacks

<a name="attack1">Normal Moves</a>
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing
Jab (LP) 5 +6 +5 ~8 Standing 0/ 3/ 6 Ground yes Consecutive links H:+9F G:+8F
Strong (MP) 10 +2 +1 ~13 Standing 3/ 5+2+2/ 7+4+4 Ground no
Fierce (HP) 8 -7 -8 ~18 Standing 6/ 9+3+3/12+6+6 Ground no
Short (LK) 5 +7 +6 ~8 Standing 0/ 3/ 6 Ground yes
Forward (MK) 6 +6 +5 ~13 Standing 3/ 9/15 Ground yes
Roundhouse (HK) 7 +6 +5 ~17 Standing 6/15/24 Ground no
Standing Forward f + Jab (LP) 6 -2 -3 ~7 Standing 0/ 1/ 3 Ground no Consecutive links H:+1F G:0F
Jab (LP)-2nd hit - +7 +6 ? Standing 0/ 1/ 3 Ground no
f + Strong (MP) 7 0 -1 ~13 Standing 3/ 6/ 9 Ground no
Strong (MP)-2nd hit - +12 +11 ? Standing 3/ 6/ 9 Ground no
f + Fierce (HP) 8 -3 -4 ~18 Standing 6/10/15 Ground no
Fierce (HP)-2nd hit - +8 +7 ? Standing 6/10/15 Ground no
f + Short (LK) 5 +4 +3 ~7 Standing 0/ 3/ 6 Ground no
f + Forward (MK) 6 +3 +2 ~14 Standing 3/ 9/15 Ground no
f + Roundhouse (HK) 7 -7 -8 ~18 Standing 6/15/24 Ground no
Crouching Jab (LP) 5 +8 +7 ~6 Crouching 0/ 3/ 6 Ground yes Consecutive links H:+11F G:+10F
Strong (MP) 6 +4 +3 ~13 Crouching 3/ 9/15 Ground yes
Fierce (HP) 9 -4 -5 ~17 Crouching 6/15/24 Ground no
Short (LK) 5 +8 +7 ~7 Crouching 0/ 3/ 6 Crouching yes
Forward (MK) 6 +6 +5 ~14 Crouching 3/ 6+3/ 9+6 Crouching yes
Roundhouse (HK) 11 ? +5 ~18 Crouching 6/15+9/24(24) Crouching no
 

Jumping Attacks

<a name="attack-air"></a>Jumping Normals
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical Jab (LP) 6 ~8 Air 0/ 3x5/ 6x5 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 7 ~20 Air 6/15+9/24+18 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no
Diagonal Jab (LP) 7 ~8 Air 0/ 3/ 6 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 11 ~20 Air 6/15/24 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no
 



Throws and Other Stuff

<a name="throw"></a>Normal Throw

Kesa Nage

<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 ~22 Standing 9 Left or Right
 




<a name="throw-air"></a>Air Throw

Mitamanuki (Air Only)

<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > or f + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown ~20 Air 9 Left or Right
 




<a name="pursuit"></a>Pursuit

Pursuit

(Knockdown Only)
<img src="./Vampire Savior Data - Bishamon_files/8.gif" border="0" >+ P or K

Strenght Startup Damage After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 31 ~3 Standing 6/30
ES 31 ~10 Standing 0/ 0
 

Special Moves

<a name="sp-move"></a>Special Moves
Karame Dama
     
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 12 Variable -9 ~11 Standing 12/15/18 All Knocks down on air hit.

middle 12 Variable -4 ~11 Standing 12/15/18 All
high 12 Variable 0 ~11 Standing 12/15/18 All
ES 12 Variable 0 ~13 Standing 0/ 0/ 0 All
Air Karame Dama
       (Air Only)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 28 Variable ~11 Standing 12/15/18 All

Knocks down on air hit.
Landing time:8F

middle 28 Variable ~11 Standing 12/15/18 All
high 28 Variable ~11 Standing 12/15/18 All
ES 28 Variable ~13 Standing 0/ 0/ 0 All
Tama Yose
       (During Stun)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low Knockdown - - Standing 0/ 0/ 0 -
     
Can be followed by Kienzan.
middle Knockdown - - Standing 0/ 0/ 0 -
high Knockdown - - Standing 0/ 0/ 0 -
ES - - - - Standing - -
Tsuji Hayate
       (During Stun)
<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > f + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 7 Knockdown ~17 Standing 12/14+2/16+4 All Prevents rolling.
middle 7 Knockdown ~17 Standing 12/14+2/16+4 All
high 7 Knockdown ~17 Standing 12/14+2/16+4 All
ES 1 Knockdown ~31 Standing 0/ 0/ 0 All
Kienzan
       (GC/Reversal Only)
f <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 6 Knockdown -21 ~21 Standing 22/26/31 All MP version does more damage than HP.
Landing time:8F
middle 6 Knockdown -28 ~24 Standing 22/26/31 All
high 6 Knockdown -33 ~23 Standing 22/26/31 All
ES 4 Knockdown -29 ~38 Standing 0/ 0/ 0 All
Iai Giri (High)
       (Increases with time)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > (Charge), f + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 12 +8 +7 ~20 Standing 18/19/21 Ground Knocks down on air hit.
level 2 12 +10 +9 ~26 Standing 18/19+1/21+3 Ground
level 3 12 +12 +11 ~34 Standing 18/19+1+1/21+3+3 Ground
ES 12 +12 +11 ? Standing 0/ 0/ 0 Ground

Iai Giri (Low)

         (Increases with time)
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > (Charge), f + K

Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 10 +10 +9 ~18 Crouching 18/19/21 Ground Knocks down on air hit.
level 2 10 +12 +11 ~24 Crouching 18/19+1/21+3 Ground
level 3 10 +14 +13 ~30 Crouching 18/19+1+1/21+3+3 Ground
ES 10 +14 +13 ? Crouching 0/ 0/ 0 Ground
Kirisute Gomen
     
360 Motion + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low 8 Knockdown - - Standing 12/14+2 Throw Comes out as middle strenght when not pushed simultaneously.
     
Invincible frames:13F
middle 8 Knockdown - ~24 Standing 12/14+2+2 Throw
high 8 Knockdown - ~26 Standing 12/14+2x3 Throw
ES 8 Knockdown - ~34 Standing 0/ 0 Throw
 

EX Moves

<a name="ex"></a>EX Super Moves
Oni Kubi Hineri
     
f <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 17 Knockdown - Variable Standing -
Enma Seki
     
<img src="./Vampire Savior Data - Bishamon_files/4.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/1.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/3.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/6a.gif" border="0" > + KK
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 18 Knockdown -5 ~36 Standing Crouching
Togakubi Sarashi
       (Knockdown Only)
<img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > <img src="./Vampire Savior Data - Bishamon_files/2.gif" border="0" > + PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 34 Pursuit - ~30 Standing -
 


Dark Force

<a name="df"></a>Dark Force
Kogane Katabira
     
Same Strenght P+K
Startup Invincibility Ending After Pos Remark
41 43 41 Standing Gives super armor.
No white damage taken while on this mode.


Combos & Patterns

- c.lk, +c.lp c.lk, +c.mp xx charge slash or ES spirit: note that the hp spirit will not combo, needs to be ES. this is the easiest way of linking sword normals into a special, while still getting good damage.

- c.mk xx hp spirit: your good low meaty combo. it combos and you can hayate after without them mashing out of spirit in time. if far then pull them back and dp. thanks to ihira for this tip -> on the number pad on player 1 side, 412 mk 36 hp will give you the c.mk xx spirit shortcut. me personally, i go to neutral then hcf hp since i was used to it that way.

- jump in mk hk, c.mk xx ES or hp spirit: to be on the safe side use ES spirit. sometimes the jump in combo pushes the opponent too far for a hp spirit. but if you're close go for it.

- dash lp, +f+lp f+mp, +c.mp xx ES spirit: note that you don't have to do f+lp then f+mp. you can just hold the forward from f+lp.

-d.lk, .lp, c.lk, c.lk, c.lk, low charge slash(B->F+k)

-c.lp, c.lk, +c.mpXX(charge)b->f+ HK.

-d.lk, +c.lp, +c.lk, +c.mpXX ES Fireball, into QCF+P move,into D,D,+2P ES move

-[+d.lk, +s.lp, +s.mp]xN

-d.lkXX lk chargeslash, +c.lpXX ES fireball


Bishamon also has an unblockable ES Fireball which revolves around hitting an opponent at a certain distance with a Dashing RH (doesn?t matter if it's blocked) and doing an ES Fireball immediately after.

Strategy

Description Here

Rushdown

Description Here


VSav Navigation

General
FAQ
Controls
HUD
Movement
Offense
Defense
Combos
Advanced
Glossary
Game Data
Characters
Anakaris
B.B. Hood
Bishamon
Demitri
Felicia
Hsien Ko
Jedah
Lilith
Morrigan
Q-Bee
Raptor
Rikuo
Sasquatch
Talbain
Victor