Pocket Fighter: Difference between revisions

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{{Infobox Game
| gamename    = Pocket Fighter
| abbreviation = PF
| image        = Super_Gem_Fighter_Mini_Mix_-_Flyer.png
| version      =
| developer    = Capcom
| publisher    = Capcom
| system      = Arcade<br>JP: September 4, 1997<br>NA: 1997
| system2      = Playstation<br>JP: June 11, 1998<br>NA: July 1, 1998<br>EU: November 1998
| system3      = Sega Saturn<br>JP: July 9, 1998
| system4      = WonderSwan<br>JP: April 6, 2000
| system5      = Playstation 2 (Street Fighter Alpha Anthology)<br>JP:May 25, 2006<br>NA: June 13, 2006<br>EU: July 7, 2006
| netcode      = FightCade2 (PC)
| resources    = [https://tinyurl.com/geminiV102 Training Lua]
| community    = [https://discord.gg/t6TkqqpVtA Discord Server]
}}
[[Image:Pfghtj-logo.png |350px|middle|]]
==Introduction==
==Introduction==
[[Image:Super_Gem_Fighter_Mini_Mix_-_Flyer.png|right|Promotional U.S. flyer]]


Pocket Fighter (Super Gem Fighter Mini Mix outside Japan), its a 2D arcade fighting game develop by Capcom for the CPS II system in 1997. The most notable aspect its the chibi looking graphics, this is because the original idea of the game was to be ''"a Street Fighter for Kids"'', which it would lead to the use of the SD (Super Deformed) artstyle. The game its a spin-off of the puzzle game: Super Puzzle Fighter II Turbo (a spin-off of the original Super Street FIghter II Turbo and Street Fighter Alpha), from which it would inherit some of the characters cast, the art style and one of the key mechanics of the game: The Gems.
Pocket Fighter (Super Gem Fighter Mini Mix outside Japan), its a 2D arcade fighting game develop by Capcom for the CPS II system in 1997. The most notable aspect its the chibi looking graphics, this is because the original idea of the game was to be ''"a Street Fighter for Kids"'', which it would lead to the use of the SD (Super Deformed) artstyle. The game its a spin-off of the puzzle game: Super Puzzle Fighter II Turbo (a spin-off of the original Super Street FIghter II Turbo and Street Fighter Alpha), from which it would inherit some of the characters cast, the art style and one of the key mechanics of the game: The Gems.

Revision as of 01:18, 12 November 2021

Pocket Fighter
(PF)
Super Gem Fighter Mini Mix - Flyer.png
Developers

Capcom

Publishers

Capcom

Systems

Arcade
JP: September 4, 1997
NA: 1997

Playstation
JP: June 11, 1998
NA: July 1, 1998
EU: November 1998
Sega Saturn
JP: July 9, 1998
WonderSwan
JP: April 6, 2000
Playstation 2 (Street Fighter Alpha Anthology)
JP:May 25, 2006
NA: June 13, 2006
EU: July 7, 2006
Online Play

FightCade2 (PC)

Player Resources

Training Lua

Community Channels

Discord Server

Pfghtj-logo.png

Introduction

Pocket Fighter (Super Gem Fighter Mini Mix outside Japan), its a 2D arcade fighting game develop by Capcom for the CPS II system in 1997. The most notable aspect its the chibi looking graphics, this is because the original idea of the game was to be "a Street Fighter for Kids", which it would lead to the use of the SD (Super Deformed) artstyle. The game its a spin-off of the puzzle game: Super Puzzle Fighter II Turbo (a spin-off of the original Super Street FIghter II Turbo and Street Fighter Alpha), from which it would inherit some of the characters cast, the art style and one of the key mechanics of the game: The Gems.

The roster its conformed for some of capcom's most famous franchise: Street Fighter II, Darkstalkers, Street Fighter Alpha, and the inclusion of some cps3 system titles: Street Fighter III and Read Earth, other characters are included as cameos in the backgrounds.

Links

Game Navigation

General
Controls
Notation
HUD
Glossary
Mechanics
FAQ
Characters
Akuma
Chun Li
Dan
Felicia
Ibuki
Ken
Hsien-Ko
Morrigan
Ryu
Sakura
Tessa
Zangief