Lichmassacre (talk | contribs) (Controls page created) |
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| 7 || 8 || 9 | |||
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| 4 || 5 || 6 | |||
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| up-back || up || up-forward | |||
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| back || neutral || forward | |||
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| down-back || down || down-forward | |||
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Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player is on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.' | Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player is on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.' | ||
Revision as of 19:06, 18 October 2021
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Regarding notation, pages in the Hokuto no Ken section of this Wiki use the numpad format, where the direction of the joystick corresponds to the keys on a numpad. It is always assumed that the player is on the 1P(left) side. For example '4' would be 'back,' '5' is 'neutral', '9' is 'up-forward,' and so on. 'Quarter-circle forward' would be written '236.'
The basic controls are as follows:
A = Light Punch
B = Light Kick
C = Heavy Punch
D = Heavy Kick
E = Boost
AB = Heavy Strike
AC = Grave Shoot
CD = Banishing Strike
236CD = Fatal KO
4C or 6C = Throw
BD = 'Tsukami Nage,' or BD Throw
6CD during guard = Guard Cancel
E during guard = Aura Guard
Guard directly before being hit = Agility Defence
Upward direction during knockdown = Quick Standing
Downward direction during knockdown = Delayed Standing
The standard arcade button layout is:
A C E
B D