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==Special Moves== | ==Special Moves== | ||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Ground Smash | |||
| input = QCF + P | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = QCF | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = QCF + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Gamma Tornado | |||
| input = HCB + P | |||
| subtitle = | |||
| image = | |||
Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen. | | caption = | ||
| linkname = HCB | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + LP | |||
| subtitle = LP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + MP | |||
| subtitle = MP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = HCB + HP | |||
| subtitle = HP Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground | |||
| description = | |||
}} | |||
}} | |||
===== <span class="invisible-header"></span> ===== | |||
{{MoveData | |||
| name = Gamma Charge | |||
| input = [4]~6 / [2]~8 + K | |||
| subtitle = | |||
| image = | |||
| caption = | |||
| linkname = | |||
| data = | |||
{{AttackData-Marvel vs Capcom | |||
| version = [4]~6 / [2]~8 + LK | |||
| subtitle = LK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it. | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = [4]~6 / [2]~8 + MK | |||
| subtitle = MK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
{{AttackData-Marvel vs Capcom | |||
| version = [4]~6 / [2]~8 + HK | |||
| subtitle = HK Version | |||
| Damage = | |||
| Guard = | |||
| Startup = | |||
| Active = | |||
| Recovery = | |||
| Total = | |||
| Hit Adv = | |||
| Block Adv = | |||
| Property = Ground/air | |||
| description = | |||
}} | |||
}} | |||
==Hyper Combos== | ==Hyper Combos== |
Revision as of 16:13, 31 December 2020
Introduction
Pros | Cons |
---|---|
|
|
Basic Tips
Launchers
D+FP
Magic Series:
Ground Magic Series Weak Start
Jump Magic Series Stronger
Super Magic Series Hunter Series
Air Combo Finishers
FP
RK
Move List
Normals
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Special Moves
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
QCF + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
First Introduced in MSHvSF, Hulk does a crouching HP which rises the ground in front of him a bit. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
QCF + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
QCF + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
HCB + LP LP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Hulk's command grab as he grabs the opponents head and swings the around with them thrown to the other side of the screen. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
HCB + MP MP Version |
- | - | - | - | - | - | - | - | - | Ground | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
HCB + HP HP Version |
- | - | - | - | - | - | - | - | - | Ground |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
[4]~6 / [2]~8 + LK LK Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Hulk does a charging attack which can be followed up by another one but only using the horizontal version of it. | |||||||||||
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
[4]~6 / [2]~8 + MK MK Version |
- | - | - | - | - | - | - | - | - | Ground/air | |
Version | Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property | |
[4]~6 / [2]~8 + HK HK Version |
- | - | - | - | - | - | - | - | - | Ground/air |
Hyper Combos
Gamma Wave: QCF + Px2
Hulk does an extended version of Ground Smash which can land the opponent to the other side of the screen.
Gamma Crush: QCB + Px2
Hulk does a vertical Gamma Charge at the start and comes down from above with a giant rock which engulfs the opponent in flames.
Gamma Quake: QCF + Kx2
Introduced in MvC, Hulk punches the ground as a barrage of rocks come from the top of the screen.
Combos
Combo | Damage | Notes |
s.LK, s.MK, Gamma Charge~7K | ||
c.LK, c.MK, Gamma Charge~7K | ||
c.LP, c.MP, Gamma Charge~7K | ||
s.LP, s.MP, Gamma Tornado | ||
c.LK, c.HP, s.j.LP, s.j.MP, s.j.LK, s.j.MK, s.j.HK | ||
c.LK, c.HP, Gamma Crush or Tornado or Quake or Wave | ||
s.LP, c.MP, Gamma Quake | ||
s.LK, c.MK, Gamma Quake |