Lichmassacre (talk | contribs) m (Navbox added; TOClimit added) |
Lichmassacre (talk | contribs) m (Navbox added. Strategy tab added.) |
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* Nice zoning specials | * Nice zoning specials | ||
* Damaging Hyper Combos | * Damaging Hyper Combos | ||
* | * Last Resort Super Armor | ||
* Drives a mecha | * Drives a mecha | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
* | * Low health | ||
* | * Normals have slow recovery | ||
* Unsafe Specials | * Unsafe Specials | ||
* | * Very short Magic Combo series | ||
* | * Relies too heavily on meter for his offensive game | ||
|- | |- | ||
|} | |} | ||
= Move List = | = Move List = | ||
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does an extended version of his Saotome Typhoon but | does an extended version of his Saotome Typhoon but | ||
has short range. | has short range. | ||
= Strategy = | |||
==Basic Tips== | |||
Launchers: MP | |||
Magic Series: | |||
* Ground Magic Series: Weakest to Any | |||
* Jump Magic Series: Weakest to Any | |||
* Super Jump Magic Series: Hunter Series | |||
AC Finisher: MP, MK, HP, HK | |||
==Advanced== | |||
==Team Setups== | |||
= Combos = | = Combos = | ||
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|} | |} | ||
{{Navbox-MVC1}} | |||
[[Category:Marvel_vs_Capcom]] | [[Category:Marvel_vs_Capcom]] |
Revision as of 17:51, 14 January 2021
Introducion
Pros | Cons |
---|---|
|
|
Move List
Ground Normals
s.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
s.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground, Launcher |
c.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
c.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Air Normals
j.LP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HP
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.LK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.MK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
j.HK
Damage | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Meter Gain | Property |
---|---|---|---|---|---|---|---|---|---|
- | - | - | - | - | - | - | - | - | Ground |
Command Normals
Tornado Kick: D + HK (only in air)
Jin will spin downwards from the air as he does a drilling attack that's similar to Dhalsim's command Drill's.
Saotome Fire: Taunt then P rapidly
Jin does his taunt as he rapidly turns red and shoots out fire from his body.
Special Moves
Saotome Typhoon: Charge B, F + P
Jin spins around going across the screen in a Typhoon motion.
Saotome Dynamite: Charge D, U + P
Jin's armor explodes out on where he stands for a quick amount of time.
Saotome Crush: HCB + K
Jin dashes forward in a command grab as he grabs the opponent and if it connects, drags the opponent to all four corners of the screen.
Hyper Combos
Blodia Punch: QCF + Px2
Jin commands his Blodia as he does a standing HP with his Blodia doing a punch that engulfs the opponent in flames.
Blodia Vulcan: QCB + Px2
Jin goes into his Blodia as he shoots the opponent that covers full-screen with its machine guns for a very short amount of time.
Great Cyclone: QCF + Kx2
Known in the Japanese version as Saotome Cyclone, Jin does an extended version of his Saotome Typhoon but has short range.
Strategy
Basic Tips
Launchers: MP
Magic Series:
- Ground Magic Series: Weakest to Any
- Jump Magic Series: Weakest to Any
- Super Jump Magic Series: Hunter Series
AC Finisher: MP, MK, HP, HK
Advanced
Team Setups
Combos
Combo | Damage | Notes |
s.MP, Saotome Cyclone | ||
c.HK, Saotome Dynamite | ||
s.LK, Blodia Fist/Blodia | ||
j.HP, c.LP, c.HP, Blodia Fist/Blodia Vulcan | ||
j.LK, j.HK, c.LP, c.MP, Blodia Fist, c.HK | ||
Launcher, sj.LP, sj.LK, sj.MP, sj.HK |