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==Notation== | ==Notation== | ||
===Joystick Notation=== | ===Joystick Notation=== | ||
* F - Forward - Tilt stick forward/towards the opponent. (X-axis) | |||
* B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis) | |||
* U - Up - Tilt stick upwards. (Y-axis) | |||
* D - Down - Tilt stick downwards. (Y-axis) | |||
* QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. | |||
* QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. | |||
* HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. | |||
* HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. | |||
* DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. | |||
* 360/FC - Full circle - Complete a full rotation of the stick. | |||
* 720 - N/A - Complete a 720 degree rotation of the stick. | |||
* Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively. | |||
===Six Button Notation=== | ===Six Button Notation=== | ||
===Descriptors=== | ===Descriptors=== |
Revision as of 19:04, 20 July 2007
Introduction
Game Versions
- Arcade
- PC
- Playstation
- Playstation 2
- Sega Saturn
- Super Nintendo
Notation
Joystick Notation
* F - Forward - Tilt stick forward/towards the opponent. (X-axis) * B - Backward/Back - Tilt stick backward/away from the opponent. (X-axis) * U - Up - Tilt stick upwards. (Y-axis) * D - Down - Tilt stick downwards. (Y-axis) * QCF - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward. * QCB - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward. * HCF - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward. * HCB - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward. * DP - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. * 360/FC - Full circle - Complete a full rotation of the stick. * 720 - N/A - Complete a 720 degree rotation of the stick. * Charge - Hold a tilt - Hold the stick in either B or D (Depending) then move to F or U respectively.
Six Button Notation
Descriptors
Connectors
State Modifiers
Miscellaneous Notation
StreetFighter Alpha2 is now playable online, www.GGPO.net
Game Mechanics
Tiers
Tier List
1996 USA:
1) Ken
2) Chun-Li
3) Rose
4) Ryu
5) Akuma
6) Adon
7) Sagat
8) Charlie
9) Rolento
10) M. Bison
11) Guy
12) Dhalsim
13) Sakura
14) Sodom
15) Zangief
16) Gen
17) Birdie
18) Dan
1996 Japan:
1) Chun-Li
2) Charlie
3) Rose
4) Adon
5) Birdie
6) Rolento
7) Guy
8) Dhalsim
9) M. Bison
10) Ryu
11) Ken
12) Sakura
13) Akuma
14) Sodom
15) Sagat
16) Zangief
17) Gen
18) Dan
Modern Tier List:
Top Tier
Chun-Li
Rose
Ryu
Ken
Evil Ryu
Second Tier
Sakura
Rolento
Zangief
Middle Tier
Sagat
Akuma
Sodom
Charlie
M.Bison
Adon
Dhalsim
Guy
Bottom Tier
Gen
Dan
Birdie
Strategy
The Characters
Miscellaneous
Characters |
---|
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief |