Line 307: | Line 307: | ||
lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing) | lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing) | ||
<youtube>YO-09ACdmCo/youtube> | <youtube>YO-09ACdmCo</youtube> | ||
= Match-ups = | = Match-ups = |
Revision as of 08:34, 19 February 2019
Introduction
Drawing from the speed and cunning of the majestic jaguar, Adon's style has been known to mesmerize victims. A master of Muay Thai, Adon trained with Sagat, but when the latter was defeated by Ryu, Adon believed Sagat to be a disgrace. Adon now seeks Sagat to become the Muay Thai leader once and for all.
Adon is pretty good in A2, of course he has a few flaws, but he is blessed with good normals and a awesome cc. When Adon hit, he hits hard.
Pros:
- Great set of normals, c.mp is rose-lite
- Custom combos hurt no matter the level
- Great set of supers, both safe on block
- Long reach
- Jag tooth mind game
- Awesome anti-airs
Cons:
- Jag kick sucks, free hit or cc on you if you use this except in certain cases
- Jag tooth can be cc pretty easily
- Sweep is laggy, can be cc
Moves List
Standing Normals
- Quick little elbow, alot of characters cant duck it, ok normals not great
- Quick punch, duckable by most peeps, can be cancelled inot specials, decent far anti air s.mp xx hk dp juggles
- A hard punch similar to shotos, no real use
- Quick shin kick w/ slight frame advantage, good poke up close.
- A mid hit knee with good priority and limted aa abilities, good poke.
- Long poke, not duckable, very very good zoning tool
Crouching Normals
- Rose-lite. Very abusable poke that stuffs aloooot of moves, and cancelleble. Use like you would Roses, links into itself
- Very good anti-air, loooong reach, about the same as s.hp, ver very good poke as well
- Short kick to the foot, hits low, not much frame advantage
- Very good low poke with good range, cancellable
- Long ass sweep, but laggy, cc starter
Jumping Normals
- x
- Very good air-to-air and jump in
- Slow to some out, but beat almost anything when it is
- Good air-to-air
- Extremely good cross up, decent jump in
- Very good jump up or jump back move, with awesome range and priority.
Command Moves
Jaguar Crunch
Jutting Kick
Throws
Jaguar Carry
Jaguar Slam
Special Moves
Rising Jaguar
Very very good anti air, I dont think it trades with anything, version seems to have the best invincibility.
Jaguar Kick
Very unsafe move, on hit they can still do a cc or cr. xx special. Only time it is safe is by distance, example is hitting Ryu's hand with a
jag kick at max distance.
Jag kick in my experience is the best version to use to punish fireballs, leaving you far away. Using this move wrong will get you killed very fast.
Jaguar Tooth
Nice for mind games and safe on block, BUT very easy to cc and alpha counter. Use to make your opponent whiff a move and punish with a cc. Doing this on reaction to a fireball will get you dp'd or cc'd.
Super Moves
Jaguar Revolver
Very good move to punish fireballs at lvl 1. Works w/ lvl 2 and 3, but I would cc instead thru the fireball. Use this super to punish cr. or cr.
xx fireball pokes.
Jaguar Varied Assault
This move is safe on block and lvl 3, good wake up super. Combo into this after a cross up. Lvl 2 is not safe since he jumps up at the end. Mash kkk at the end of the lvl 3 to get a stronger version, mash ppp if it is blocked.
Jaguar Thousand
Jaguar Assassin
The Basics
You wanna force your opponent to mess up and punish hard. His cross up is very good, and should be done after any knock down. Adon want to zone the oppoent and be smart with jag tooths to make them jumpy. cr. is your friend, but dont under use his other normal cause they are very good, especially cr.
, cr.
,
. His overhead has good range but use it sparingly since it is slow and can be cc'ed; best used after knocking them down. Just remember: hit hard, always look for a opening to land his cc.
Advanced Strategy
Combos
cr. x2 xx Jaguar Varied Assault
Custom Combos
These ccs can be at any lvl, just watch the meter and end with dp.
2. [cr. xx
jag kick xN,
xx
dp (opponent must be standing)
3. Lvl 3- cr. xx
jag kick,
dp x2
Anti-air ccs
5. lvl 2 and up- or
xx
jag kick xN,
dp
6. lvl 3- or
xx
jag kick,
dp x2
This is where Adon shines his long limbs let him punish from far away, even blocked fireballs mid screen. To punish from far as hell, use to start cc #2. Most customs you do should be #1 or #4. Also at lvl 2/3, blow threw fireballs and cc, pretty much a round winner. After any cc, sweep, if the tech roll you will hit them and get a free jag dp juggle.
Adon: lvl 1- c.rh xx hk dp x2
lvl 1- c.rh xx lk jag kick x2, hk dp
lvl 2- c.rh xx lk jag kick xN, hk dp
lvl 3- c.rh xx [hk jag kick, hk dp]x2
lvl 3- c.rh xx lk jag kick x4, mk jag kick, hk dp
lvl 3- c.mp xx lk jag kick x5, s.mp or s.lk in hk dp (must be standing)
Match-ups
Vs. Adon (self):
Vs. Akuma:
Vs. Birdie:
Vs. Charlie:
Vs. Chun-Li:
Vs. Dan:
Vs. Dhalsim:
Vs. Gen:
Vs. Guy:
Vs. Ken:
Vs. M. Bison (dictator):
Vs. Rolento:
Vs. Rose:
Vs. Ryu:
Vs. Sagat:
Vs. Sakura:
Vs. Sodom:
Vs. Zangief:
Characters |
---|
Adon - Akuma - Birdie - Charlie - Chun-Li - Dan - Dhalsim - Evil Ryu - Gen - Guy - Ken - M.Bison - Rolento - Rose - Ryu - Sagat - Sakura - Sodom - Zangief |