|
|
Line 440: |
Line 440: |
| | align="center" |+2 | | | align="center" |+2 |
| | align="center" |+2 | | | align="center" |+2 |
| | align="center" |- | | | align="center" |The first hit of this normal is super cancellable. |
| | | | | | | |
| |- | | |- |
Line 1,015: |
Line 1,015: |
| | | | | | | |
| |- | | |- |
| | | Kikoshou - Level 1 [[File:Jab.gif]] | | | | Super Soul Phoenix(Fist) - Level 1 [[File:Jab.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |2700 | | | align="center" |2100 |
| | align="center" |- | | | align="center" |- |
| | align="center" |- | | | align="center" |- |
| | align="center" |4+7 | | | align="center" |4+6 |
| | align="center" |2*2*2*2*3 | | | align="center" |41 |
| | align="center" |38
| |
| | align="center" |-18
| |
| | align="center" |- | | | align="center" |- |
| | align="center" |1-8F Invincible | | | align="center" |-2 |
| | | align="center" |Knockdown |
| | | align="center" |1-7F Invincible |
| | | | | | | |
| |- | | |- |
| | | Kikoshou - Level 2 [[File:Strong.gif]] | | | | Super Soul Phoenix(Fist) - Level 2 [[File:Strong.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |3700 | | | align="center" |3200 |
| | align="center" |- | | | align="center" |- |
| | align="center" |- | | | align="center" |- |
| | align="center" |4+7 | | | align="center" |4+6 |
| | align="center" |2*2*2*2*2*2*3 | | | align="center" |41 |
| | align="center" |38
| |
| | align="center" |-18
| |
| | align="center" |- | | | align="center" |- |
| | align="center" |1-14F Invincible | | | align="center" |+1 |
| | | align="center" |Knockdown |
| | | align="center" |1-12F Invincible |
| | | | | | | |
| |- | | |- |
| | | Kikoshou - Level 3 [[File:Fierce.gif]] | | | | Super Soul Phoenix(Fist) - Level 3 [[File:Fierce.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |4400 | | | align="center" |4700 |
| | align="center" |- | | | align="center" |- |
| | align="center" |- | | | align="center" |- |
| | align="center" |4+7 | | | align="center" |4+6 |
| | align="center" |2*2*2*2*2*2*3*4 | | | align="center" |41 |
| | align="center" |38
| |
| | align="center" |-18
| |
| | align="center" |- | | | align="center" |- |
| | align="center" |1-22F Invincible | | | align="center" |+4 |
| | | align="center" |Knockdown |
| | | align="center" |1-19F Invincible |
| | | | | | | |
| |- | | |- |
Revision as of 21:54, 19 April 2018
Welcome to Shoryuken Wiki!!
We hope you will contribute much and well.
You will probably want to read the help pages.
Again, welcome and have fun! MrWizard (talk) 00:06, 18 April 2018 (MSK)
Normal Moves template taken from Athena page
Button |
Position |
Buffers: |
Itself |
Specials |
Supers |
Hit |
Block |
Startup |
Active |
Recovery |
Damage |
Jab |
Close |
|
y |
y |
y |
+7 |
+7 |
3 |
4 |
5 |
200 |
Far |
|
y |
y |
y |
+3 |
+3 |
2 |
4 |
10 |
200 |
Crouching |
|
y |
y |
y |
+4 |
+4 |
3 |
4 |
9 |
200 |
Jumping |
|
- |
y |
y |
- |
- |
5 |
23 |
- |
400 |
Strong |
Close |
|
n |
y |
y |
+9 |
+9 |
3 |
5 |
8 |
700 |
Far |
|
n |
n |
y |
+0 |
+0 |
6 |
8 |
14 |
700 |
Crouching |
|
n |
y |
y |
+1 |
+1 |
5 |
2 |
17 |
700 |
Jumping |
|
- |
y |
y |
- |
- |
7 |
6? |
- |
700 |
Fierce |
Close |
|
n |
y |
y |
+1 |
+1 |
8 |
4 |
21 |
1100 |
Far |
|
n |
n |
n |
+3 |
+3 |
8 |
4 |
19 |
1200 |
Crouching |
|
n |
n |
y |
+1 |
+1 |
5 |
8 |
17 |
1200 |
Jumping |
|
- |
y |
y |
- |
- |
6 |
6 |
- |
1000 |
Short |
Close |
|
n |
y |
y |
+4 |
+4 |
4 |
6 |
7 |
500 |
Far |
|
n |
n |
y |
-3 |
-3 |
6 |
6 |
14 |
400 |
Crouching |
|
y |
y |
y |
+6 |
+6 |
3 |
5 |
6 |
200 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
20 |
- |
500 |
Forward |
Close |
|
n |
y |
y |
+5 |
+5 |
5 |
8 |
9 |
800 |
Far |
|
n |
n |
y |
-2 |
-2 |
6 |
4 |
20 |
700 |
Crouching |
|
n |
n |
n |
+3 |
+3 |
8 |
8 |
11 |
800 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
8 |
- |
700 |
Roundhouse |
Close |
|
n |
y |
y |
+3 |
+3 |
5 |
8 |
15 |
1100 |
Far |
|
n |
n |
n |
-2 |
-2 |
9 |
4 |
22 |
1100 |
Crouching |
|
n |
n |
y |
down |
-14 |
8 |
4 |
34 |
1000 |
Jumping |
|
- |
n |
n |
- |
- |
8 |
6 |
- |
1100 |
Command Normals |
f+Forward |
|
|
n/n |
n/n |
y/n |
down |
-7 |
6 |
3(9)3 |
24 |
400+500 |
(air) d+Forward |
|
|
n |
n |
n |
Down |
- |
8 |
20 |
- |
800 |
Frame Data template for normals specials supers frame data table taken from Chun Li Page
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
300
|
2?
|
ch/sp/su
|
2
|
3
|
7
|
+5
|
+5
|
-
|
|
Close
|
HL
|
600
|
5*5?
|
sp/su
|
4
|
12
|
14
|
-6
|
-6
|
-
|
|
Close
|
HL
|
800,800
|
10?
|
su, none
|
5
|
6
|
22
|
+2
|
+2
|
The first hit of this normal is super cancellable.
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far short.
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far forward.
|
|
Close
|
HL
|
1300
|
12?
|
-
|
7
|
3/3/3/3
|
27
|
-6
|
-6
|
each hit does 400, 400, 300, and 200 damage
|
|
Far
|
HL
|
200
|
2?
|
ch/sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
600
|
8?
|
sp/su
|
4
|
10
|
10
|
+3
|
+3
|
-
|
|
Far
|
HL
|
900
|
11?
|
-
|
8
|
4
|
26
|
-6
|
-6
|
-
|
|
Far
|
HL
|
300
|
3?
|
ch/sp/su
|
4
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
700
|
8?
|
su
|
6
|
11
|
8
|
+4
|
+4
|
-
|
|
Far
|
HL
|
1100,700
|
11?
|
-
|
10
|
9
|
22
|
+2
|
+2
|
-
|
|
crouch
|
HL
|
200+100
|
4?
|
su
|
3
|
3/3
|
6
|
+6
|
+6
|
-
|
|
crouch
|
HL
|
600
|
8?
|
sp/su
|
4
|
15
|
6
|
+2
|
+2
|
-
|
|
crouch
|
HL
|
800
|
12?
|
-
|
8
|
3
|
24
|
-3
|
-3
|
-
|
|
crouch
|
L
|
200
|
3?
|
sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
crouch
|
L
|
500
|
7?
|
sp/su
|
4
|
11
|
8
|
+4
|
+4
|
-
|
|
crouch
|
L
|
900
|
10?
|
su
|
7
|
4
|
25
|
-5
|
-
|
Knockdown
|
|
Jump up
|
H
|
500
|
5?
|
sp/su
|
4
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
700
|
8?
|
su
|
5
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1200
|
12?
|
-
|
10
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
500
|
6?
|
sp/su
|
2
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
700
|
11?
|
su
|
5
|
9
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1100
|
11?
|
su
|
6
|
7
|
-
|
-
|
-
|
does not cross up even though it looks like it might
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Jump forward
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Shell Kick (Air) +
|
H
|
300x3
|
9?
|
-
|
7
|
GROUND
|
7
|
+7
|
+16
|
Oddly for a jumping attack, it can be blocked low.
|
|
Moon Tracer Throw or +
|
52px
|
1700
|
-
|
-
|
3
|
1
|
13
|
-
|
-
|
-
|
|
Breast Anguish Throw or +
|
52px
|
1900
|
-
|
-
|
5
|
1
|
13
|
-
|
-
|
-
|
|
Sexual Embrace (Air Throw) Any Direction EXCEPT + ?
|
24px
|
2000
|
-
|
-
|
0
|
1
|
0
|
-
|
-
|
Range - 24 pixels vertical, 24~32 horizontal
|
|
Vector Drain (Command Throw) HCB + any punch ?
|
42px
|
2000
|
-
|
-
|
6
|
1
|
23
|
-
|
-
|
Cannot be teched.
|
|
Soul Fist
|
HL
|
700
|
7?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
Fizzles after aprox 80% of screen
|
|
Soul Fist
|
HL
|
800
|
8?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
-
|
|
Soul Fist
|
HL
|
900
|
10?
|
-
|
18
|
?
|
38
|
-4
|
-5
|
-
|
|
Soul Fist (Mid Air)
|
HL
|
700
|
7?
|
-
|
18
|
GROUND
|
4
|
-10
|
-10
|
-
|
|
Soul Fist (Mid Air)
|
HL
|
800
|
8?
|
-
|
18
|
GROUND
|
4
|
-10
|
-10
|
-
|
|
Soul Fist (Mid Air)
|
HL
|
900
|
10?
|
-
|
18
|
GROUND
|
4
|
-10
|
-10
|
-
|
|
Shadow Blade
|
HL
|
1500,800
|
?
|
-
|
4
|
16
|
28
|
-29
|
Knockdown
|
Full Invincible on startup on frames 1-4, Lower body invincible on frames 5-7
|
|
Shadow Blade
|
HL
|
1600,800
|
?
|
-
|
4
|
21
|
32
|
-38
|
Knockdown
|
Full Invincible on startup on frames 1-7, Lower body invincible on frames 8-10
|
|
Shadow Blade
|
HL
|
1700,800
|
?
|
-
|
4
|
24
|
36
|
-45
|
Knockdown
|
Full Invincible on startup on frames 1-7, Lower body invincible on frames 8-10
|
|
Spinning Bird Kick
|
HL
|
500x2
|
5x2
|
-
|
21
|
2(6)2
|
24
|
-2
|
-
|
21-35F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x4
|
3x4
|
-
|
21
|
2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-53F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x3*200x3
|
3x3*200x3
|
-
|
21
|
2(6)2(6)2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-67F Airborne, Forces Stand
|
|
Super Soul Phoenix(Fist) - Level 1
|
HL
|
2100
|
-
|
-
|
4+6
|
41
|
-
|
-2
|
Knockdown
|
1-7F Invincible
|
|
Super Soul Phoenix(Fist) - Level 2
|
HL
|
3200
|
-
|
-
|
4+6
|
41
|
-
|
+1
|
Knockdown
|
1-12F Invincible
|
|
Super Soul Phoenix(Fist) - Level 3
|
HL
|
4700
|
-
|
-
|
4+6
|
41
|
-
|
+4
|
Knockdown
|
1-19F Invincible
|
|
Houyoku-Sen - Level 1
|
HL
|
3000
|
-
|
-
|
4+14
|
2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-8F Invincible, Final hit can be super jump canceled
|
|
Houyoku-Sen - Level 2
|
HL
|
4200
|
-
|
-
|
4+15
|
2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-14F Invincible, Final hit can be super jump canceled
|
|
Shoryu Reppa - Level 3
|
HL
|
5400
|
-
|
-
|
4+16
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-22F invincible, Final hit can be super jump canceled
|
|
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|