|
|
Line 524: |
Line 524: |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |300 | | | align="center" |300 |
| | | align="center" |3? |
| | | align="center" |ch/sp/su |
| | | align="center" |4 |
| | align="center" |3 | | | align="center" |3 |
| | align="center" |sp/su | | | align="center" |7 |
| | align="center" |6 | | | align="center" |+5 |
| | align="center" |4 | | | align="center" |+5 |
| | align="center" |13
| |
| | align="center" |-2
| |
| | align="center" |-2
| |
| | align="center" |- | | | align="center" |- |
| | | | | | | |
Line 536: |
Line 536: |
| | |Far [[File:Forward.gif]] | | | |Far [[File:Forward.gif]] |
| | align="center" |HL | | | align="center" |HL |
| | align="center" |800 | | | align="center" |700 |
| | | align="center" |8? |
| | | align="center" |su |
| | | align="center" |6 |
| | | align="center" |11 |
| | align="center" |8 | | | align="center" |8 |
| | align="center" |- | | | align="center" |+4 |
| | align="center" |7 | | | align="center" |+4 |
| | align="center" |6
| |
| | align="center" |19
| |
| | align="center" |-3
| |
| | align="center" |-3
| |
| | align="center" |- | | | align="center" |- |
| | | | | | | |
Revision as of 19:19, 17 April 2018
Welcome to Shoryuken Wiki!!
We hope you will contribute much and well.
You will probably want to read the help pages.
Again, welcome and have fun! MrWizard (talk) 00:06, 18 April 2018 (MSK)
Normal Moves template taken from Athena page
Button |
Position |
Buffers: |
Itself |
Specials |
Supers |
Hit |
Block |
Startup |
Active |
Recovery |
Damage |
Jab |
Close |
|
y |
y |
y |
+7 |
+7 |
3 |
4 |
5 |
200 |
Far |
|
y |
y |
y |
+3 |
+3 |
2 |
4 |
10 |
200 |
Crouching |
|
y |
y |
y |
+4 |
+4 |
3 |
4 |
9 |
200 |
Jumping |
|
- |
y |
y |
- |
- |
5 |
23 |
- |
400 |
Strong |
Close |
|
n |
y |
y |
+9 |
+9 |
3 |
5 |
8 |
700 |
Far |
|
n |
n |
y |
+0 |
+0 |
6 |
8 |
14 |
700 |
Crouching |
|
n |
y |
y |
+1 |
+1 |
5 |
2 |
17 |
700 |
Jumping |
|
- |
y |
y |
- |
- |
7 |
6? |
- |
700 |
Fierce |
Close |
|
n |
y |
y |
+1 |
+1 |
8 |
4 |
21 |
1100 |
Far |
|
n |
n |
n |
+3 |
+3 |
8 |
4 |
19 |
1200 |
Crouching |
|
n |
n |
y |
+1 |
+1 |
5 |
8 |
17 |
1200 |
Jumping |
|
- |
y |
y |
- |
- |
6 |
6 |
- |
1000 |
Short |
Close |
|
n |
y |
y |
+4 |
+4 |
4 |
6 |
7 |
500 |
Far |
|
n |
n |
y |
-3 |
-3 |
6 |
6 |
14 |
400 |
Crouching |
|
y |
y |
y |
+6 |
+6 |
3 |
5 |
6 |
200 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
20 |
- |
500 |
Forward |
Close |
|
n |
y |
y |
+5 |
+5 |
5 |
8 |
9 |
800 |
Far |
|
n |
n |
y |
-2 |
-2 |
6 |
4 |
20 |
700 |
Crouching |
|
n |
n |
n |
+3 |
+3 |
8 |
8 |
11 |
800 |
Jumping |
|
- |
n |
y |
- |
- |
6 |
8 |
- |
700 |
Roundhouse |
Close |
|
n |
y |
y |
+3 |
+3 |
5 |
8 |
15 |
1100 |
Far |
|
n |
n |
n |
-2 |
-2 |
9 |
4 |
22 |
1100 |
Crouching |
|
n |
n |
y |
down |
-14 |
8 |
4 |
34 |
1000 |
Jumping |
|
- |
n |
n |
- |
- |
8 |
6 |
- |
1100 |
Command Normals |
f+Forward |
|
|
n/n |
n/n |
y/n |
down |
-7 |
6 |
3(9)3 |
24 |
400+500 |
(air) d+Forward |
|
|
n |
n |
n |
Down |
- |
8 |
20 |
- |
800 |
Frame Data template for normals specials supers frame data table taken from Chun Li Page
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
300
|
2?
|
ch/sp/su
|
2
|
3
|
7
|
+5
|
+5
|
-
|
|
Close
|
HL
|
600
|
5*5?
|
sp/su
|
4
|
12
|
14
|
-6
|
-6
|
-
|
|
Close
|
HL
|
800,800
|
10?
|
su, none
|
5
|
6
|
22
|
+2
|
+2
|
-
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far short.
|
|
Close
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
same as far forward.
|
|
Close
|
HL
|
1300
|
12?
|
-
|
7
|
3/3/3/3
|
27
|
-6
|
-6
|
each hit does 400, 400, 300, and 200 damage
|
|
Far
|
HL
|
200
|
2?
|
ch/sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
600
|
8?
|
sp/su
|
4
|
10
|
10
|
+3
|
+3
|
-
|
|
Far
|
HL
|
900
|
11?
|
-
|
8
|
4
|
26
|
-6
|
-6
|
-
|
|
Far
|
HL
|
300
|
3?
|
ch/sp/su
|
4
|
3
|
7
|
+5
|
+5
|
-
|
|
Far
|
HL
|
700
|
8?
|
su
|
6
|
11
|
8
|
+4
|
+4
|
-
|
|
Far
|
HL
|
1100,700
|
11?
|
-
|
10
|
9
|
22
|
+2
|
+2
|
-
|
|
crouch
|
HL
|
200+100
|
4?
|
su
|
3
|
3/3
|
6
|
+6
|
+6
|
-
|
|
crouch
|
L?
|
600
|
8?
|
sp/su
|
4
|
15
|
6
|
+2
|
+2
|
-
|
|
crouch
|
HL?
|
800
|
12?
|
-
|
8
|
3
|
24
|
-3
|
-3
|
-
|
|
crouch
|
L
|
200
|
3?
|
sp/su
|
3
|
3
|
7
|
+5
|
+5
|
-
|
|
crouch
|
L
|
500
|
7?
|
sp/su
|
4
|
11
|
8
|
+4
|
+4
|
-
|
|
crouch
|
L
|
900
|
10?
|
su
|
7
|
4
|
25
|
-5
|
-
|
Knockdown
|
|
Jump up
|
H
|
500
|
5
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
800
|
8
|
-
|
5
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1200
|
12
|
-
|
6
|
8
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
600
|
6
|
-
|
6
|
22
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1100
|
11
|
-
|
6
|
10
|
-
|
-
|
-
|
-
|
|
Jump up
|
H
|
1100
|
11
|
-
|
10
|
8
|
-
|
-
|
-
|
-
|
|
Jump forward
|
H
|
500
|
5
|
sp
|
4
|
22
|
-
|
-
|
-
|
-
|
|
Jump forward
|
H
|
800
|
80
|
sp
|
5
|
10
|
-
|
-
|
-
|
-
|
|
Jump forward
|
H
|
700
|
7
|
-
|
6
|
8
|
-
|
-
|
-
|
Can juggle into target combo
|
|
Jump forward
|
H
|
400
|
4
|
-
|
4
|
26
|
-
|
-
|
-
|
-
|
|
Jump forward
|
H
|
700
|
7
|
-
|
5
|
12
|
-
|
-
|
-
|
-
|
|
Jump forward
|
H
|
700*600
|
7*6
|
-
|
6
|
6(9)10
|
-
|
-
|
-
|
Can juggle both hits on airborne
|
|
+
|
H
|
800
|
8
|
-
|
15
|
4
|
15
|
+5
|
+5
|
-
|
|
+
|
HL
|
1100
|
11
|
-
|
12
|
4
|
25
|
-4
|
-4
|
-
|
|
+
|
H
|
1000
|
10
|
-
|
37
|
6
|
8
|
+6
|
-
|
Airborne 1-?F (Translation Needed)
|
|
Far >
|
HL
|
300
|
3
|
sp/su
|
3
|
4
|
13
|
-2
|
-2
|
-
|
|
Air +
|
H
|
900
|
9
|
-
|
5
|
10
|
-
|
-
|
-
|
Can be canceled into itself on hit or block
|
|
Air >
|
H
|
500
|
5
|
-
|
6
|
10
|
-
|
-
|
-
|
-
|
|
Throw or +
|
52px
|
1600
|
-
|
-
|
4
|
1
|
13
|
-
|
-
|
-
|
|
Throw or +
|
52px
|
1800
|
-
|
-
|
6
|
1
|
13
|
-
|
-
|
-
|
|
Air Throw Any Direction EXCEPT +
|
24px
|
1800
|
-
|
-
|
1
|
1
|
0
|
-
|
-
|
Vertical Low Requirement: 70px, Vertical High Requirement: 78px
|
|
Kikoken
|
HL
|
700
|
7
|
-
|
20
|
?
|
40 (Total 59)
|
-11
|
-11
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 3/4ths of screen
|
|
Kikoken
|
HL
|
800
|
8
|
-
|
16
|
?
|
38 (Total 54)
|
-9
|
-9
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 1/2 of screen
|
|
Kikoken
|
HL
|
1000
|
10
|
-
|
12
|
?
|
36 (Total 47)
|
-7
|
-7
|
Knockdown on air hit, Forces Stand, Fizzles after aprox 1/4th of the screen
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
4(5)4(5)4(5)4(3)
|
17
|
0
|
0
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(5)3(5)3(5)3(3)
|
17
|
+3
|
-6
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Kyakuretsukyaku
|
HL
|
300xN
|
3xN
|
-
|
6
|
3(4)3(4)3(4)3(2)
|
17
|
+6
|
-3
|
Can be extended with any version of Kyakuretsukyaku, the extention will start on 5F, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
500x2
|
5x2
|
-
|
21
|
2(6)2
|
24
|
-2
|
-
|
21-35F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x4
|
3x4
|
-
|
21
|
2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-53F Airborne, Forces Stand
|
|
Spinning Bird Kick
|
HL
|
300x3*200x3
|
3x3*200x3
|
-
|
21
|
2(6)2(6)2(6)2(6)2(6)2
|
24
|
-2
|
-
|
21-67F Airborne, Forces Stand
|
|
Kikoshou - Level 1
|
HL
|
2700
|
-
|
-
|
4+7
|
2*2*2*2*3
|
38
|
-18
|
-
|
1-8F Invincible
|
|
Kikoshou - Level 2
|
HL
|
3700
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3
|
38
|
-18
|
-
|
1-14F Invincible
|
|
Kikoshou - Level 3
|
HL
|
4400
|
-
|
-
|
4+7
|
2*2*2*2*2*2*3*4
|
38
|
-18
|
-
|
1-22F Invincible
|
|
Houyoku-Sen - Level 1
|
HL
|
3000
|
-
|
-
|
4+14
|
2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-8F Invincible, Final hit can be super jump canceled
|
|
Houyoku-Sen - Level 2
|
HL
|
4200
|
-
|
-
|
4+15
|
2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-14F Invincible, Final hit can be super jump canceled
|
|
Shoryu Reppa - Level 3
|
HL
|
5400
|
-
|
-
|
4+16
|
2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)2(4)2(4)2(4)2(4)2(4)2(4)2(4)2(10)14
|
27
|
-17
|
-
|
1-22F invincible, Final hit can be super jump canceled
|
|
|
Block
|
|
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|