No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
= Introduction = | = Introduction = | ||
{{VSAVHyperGuideCharacterBox | VSAV-Lilith-Portrait.gif }} | {{VSAVHyperGuideCharacterBox | VSAV-Lilith-Portrait.gif }} | ||
Line 26: | Line 24: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Cancelable?</font></td> | <td align="center" valign="middle" ><font>Cancelable?</font></td> | ||
Line 32: | Line 30: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="6" align="center" valign="middle" ><font>Standing (Close)</font><font> | <td rowspan="6" align="center" valign="middle" ><font>Standing (Close)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >5</td> | <td align="center" valign="middle" >5</td> | ||
Line 99: | Line 97: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="6" align="center" valign="middle" ><font>Standing (Far)</font><font> | <td rowspan="6" align="center" valign="middle" ><font>Standing (Far)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >5</td> | <td align="center" valign="middle" >5</td> | ||
Line 166: | Line 164: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="6" align="center" valign="middle" ><font>Crouching</font><font> | <td rowspan="6" align="center" valign="middle" ><font>Crouching</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >4</td> | <td align="center" valign="middle" >4</td> | ||
Line 233: | Line 231: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="10" > | <td colspan="10" > </td> | ||
</tr> | </tr> | ||
Line 254: | Line 252: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td width="84" align="center" valign="middle" ><font>After Pos</font></td> | <td width="84" align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Cancelable?</font></td> | <td align="center" valign="middle" ><font>Cancelable?</font></td> | ||
Line 260: | Line 258: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="6" align="center" valign="middle" ><font>Dashing (Close)</font><font> | <td rowspan="6" align="center" valign="middle" ><font>Dashing (Close)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >4</td> | <td align="center" valign="middle" >4</td> | ||
Line 327: | Line 325: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td rowspan="6" align="center" valign="middle" ><font>Dashing (Far)</font><font> | <td rowspan="6" align="center" valign="middle" ><font>Dashing (Far)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Jab (LP)</font></td> | <td align="center" valign="middle" ><font>Jab (LP)</font></td> | ||
<td align="center" valign="middle" >4</td> | <td align="center" valign="middle" >4</td> | ||
Line 394: | Line 392: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="10" > | <td colspan="10" > </td> | ||
</tr> | </tr> | ||
Line 416: | Line 414: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Cancelable?</font></td> | <td align="center" valign="middle" ><font>Cancelable?</font></td> | ||
Line 489: | Line 487: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="10" > | <td colspan="10" > </td> | ||
</tr> | </tr> | ||
Line 522: | Line 520: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="8" > | <td colspan="8" > </td> | ||
</tr> | </tr> | ||
Line 556: | Line 554: | ||
<td align="center" valign="middle" >9</td> | <td align="center" valign="middle" >9</td> | ||
<td align="center" valign="middle" >Left or Right</td> | <td align="center" valign="middle" >Left or Right</td> | ||
<td align="center" valign="middle" > | <td align="center" valign="middle" > </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="8" > | <td colspan="8" > </td> | ||
</tr> | </tr> | ||
Line 599: | Line 597: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="6" > | <td colspan="6" > </td> | ||
</tr> | </tr> | ||
Line 649: | Line 647: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
Line 698: | Line 696: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
Line 749: | Line 747: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
Line 802: | Line 800: | ||
<td align="center" valign="middle" ><font>Grd. Adv</font></td> | <td align="center" valign="middle" ><font>Grd. Adv</font></td> | ||
<td align="center" valign="middle" ><font>After Pos</font></td> | <td align="center" valign="middle" ><font>After Pos</font></td> | ||
<td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> | <td align="center" valign="middle" ><font>Gauge Growth (Whiff/Block/Hit)</font><font> </font></td> | ||
<td align="center" valign="middle" ><font>Guard Direction</font></td> | <td align="center" valign="middle" ><font>Guard Direction</font></td> | ||
<td align="center" valign="middle" ><font>Remark</font></td> | <td align="center" valign="middle" ><font>Remark</font></td> | ||
Line 895: | Line 893: | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td colspan="9" > | <td colspan="9" > </td> | ||
</tr> | </tr> | ||
Line 913: | Line 911: | ||
<td rowspan="2" align="center" valign="middle" ><font><b>Splendor Love</b></font><br> | <td rowspan="2" align="center" valign="middle" ><font><b>Splendor Love</b></font><br> | ||
<br> | <br> | ||
<font><img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > | <font><img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + KK</font></td> | ||
<td align="center" valign="middle" ><font>Gauge</font></td> | <td align="center" valign="middle" ><font>Gauge</font></td> | ||
<td align="center" valign="middle" ><font>Startup</font></td> | <td align="center" valign="middle" ><font>Startup</font></td> | ||
Line 950: | Line 948: | ||
<td align="center" valign="middle" >Air</td> | <td align="center" valign="middle" >Air</td> | ||
<td align="center" valign="middle" >All</td> | <td align="center" valign="middle" >All</td> | ||
<td width="157" align="center" valign="middle" > | <td width="157" align="center" valign="middle" > </td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
Line 1,100: | Line 1,098: | ||
Description Here | Description Here | ||
{{ | |||
[[Category:Vampire Savior (Darkstalkers 3)]] | {{Navbox-VSav}} | ||
[[Category:Darkstalkers games]] | |||
[[Category: Vampire Savior (Darkstalkers 3)]] |
Revision as of 13:50, 2 May 2021
Introduction
Character intro here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu.
In a nutshell
Nutshell Description Here Lorem ipsum dolor sit amet, consectetur adipiscing elit. Nulla a arcu quis mi tincidunt pellentesque. Etiam sed felis nibh. Aenean tempor pretium ipsum ac sagittis. Ut interdum lorem vulputate, blandit elit non, commodo est. Fusce urna nisi, aliquet faucibus felis ut, mollis viverra augue. Phasellus augue ante, condimentum vel purus quis, porta euismod arcu. Vestibulum ullamcorper enim non nisl laoreet, nec euismod mi laoreet. Morbi sed magna eros. Nullam lobortis dolor pellentesque elit auctor placerat. Nam vitae turpis ut nunc imperdiet imperdiet. Morbi eu tincidunt magna. Nullam rutrum libero non metus iaculis, at bibendum ligula convallis. Integer mattis, lorem sed euismod tincidunt, turpis lectus dignissim nunc, nec cursus leo nisl sit amet magna. Phasellus id eros in enim rutrum rhoncus a id lacus.
Moves
Ground Normals
<a name="attack1">Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Standing (Close) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 6 | -5 | -6 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | +3 | +2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +3 | +2 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +6 G: +5 | |
Forward (MK) | 6 | +2 | +1 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 8 | -5 | -6 | Standing | 6/8+2x3/11+5x3 | Ground | no | ||
Standing (Far) | Jab (LP) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +9F G: +8F |
Strong (MP) | 8 | +4 | +3 | Standing | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -1 | -2 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 6 | +5 | +4 | Standing | 0/3/6 | Ground | yes | Consecutive links H: +8 G: +7 | |
Forward (MK) | 6 | +2 | +1 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 20 | -5 | -6 | Standing | 6/10+4/15+9 | Ground | no | ||
Crouching | Jab (LP) | 4 | +8 | +7 | Crouching | 0/3/6 | Ground | yes | Consecutive links H: +11F G: +10F |
Strong (MP) | 6 | +2 | +1 | Crouching | 3/9/15 | Ground | yes | ||
Fierce (HP) | 9 | -2 | -3 | Crouching | 6/15/24 | Ground | no | ||
Short (LK) | 4 | +6 | +5 | Crouching | 0/3/6 | Crouching | yes | Consecutive links H: +9F G: +8F | |
Forward (MK) | 4 | -2 | -3 | Crouching | 3/9/15 | Crouching | yes | ||
Roundhouse (HK) | 14 | ? | -20 | Crouching | 6/15/24 | Crouching | no | ||
Dashing Normals
<a name="attack1-dash">Dashing Normal Moves</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Dashing (Close) | Jab (LP) | 4 | +7 | +6 | Standing | 0/3/6 | Ground | no | |
Strong (MP) | 5 | -4 | -5 | Standing | 3/9/15 | Ground | no | ||
Fierce (HP) | 8 | +4 | +3 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +4 | +3 | Standing | 0/3/6 | Ground | no | ||
Forward (MK) | 5 | +3 | +2 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 7 | -4 | -5 | Standing | 6/8+2x3/11+5x3 | Ground | no | ||
Dashing (Far) | Jab (LP) | 4 | +7 | +6 | Standing | 0/3/6 | Ground | no | |
Strong (MP) | 7 | +5 | +4 | Standing | 3/9/15 | Ground | no | ||
Fierce (HP) | 8 | 0 | -1 | Standing | 6/15/24 | Ground | no | ||
Short (LK) | 5 | +6 | +5 | Standing | 0/3/6 | Ground | no | ||
Forward (MK) | 5 | +3 | +2 | Standing | 3/9/15 | Ground | no | ||
Roundhouse (HK) | 19 | -4 | -5 | Standing | 6/10+4/15+9 | Ground | no | ||
Jumping Attacks
<a name="attack-air">Jumping Normals</a> | |||||||||
Button | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Cancelable? | Remark | |
Vertical / Diagonal | Jab (LP) | 5 | Air | 0/3/6 | Standing | yes | |||
Strong (MP) | 6 | Air | 3/9/15 | Standing | yes | ||||
Fierce (HP) | 7 | Air | 6/15/24 | Standing | no | ||||
Short (LK) | 6 | Air | 0/3/6 | Standing | yes | ||||
Forward (MK) | 6 | Air | 3/9/15 | Standing | yes | ||||
Roundhouse (HK) | 9 | Air | 6/15/24 | Standing | no | ||||
Throws and Other Stuff
<a name="throw">Normal Throw</a> | |||||||
Innocent Hug <img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | -2 | Standing | 9 | Left or Right | ||
<a name="throw-air">Air Throw</a> | |||||||
Childish Drop (Air Only) <img src="./Vampire Savior Data - Lilith_files/4(1).gif" border="0" > or <img src="./Vampire Savior Data - Lilith_files/6(1).gif" border="0" > + Strong (MP) or Fierce (HP) |
Startup | Hit Adv | Throw Adv | After Pos | Gauge Growth | Throw Direction | Remark |
1 | Knockdown | Air | 9 | Left or Right | |||
<a name="pursuit">Pursuit</a> | |||||
Pursuit (Knockdown Only) |
Strength | Startup | After Pos | Gauge Growth (Whiff/Hit) |
Remark |
Normal | 34 | Air | 6/24 | ||
ES | 34 | Air | 0/0 | ||
<a name="other">Special Skills</a> | ||
High jump<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/8(1).gif" border="0" > |
After Pos | Remark |
Air | Super Jump. |
Special Moves
<a name="sp-move">Special Moves</a> | ||||||||
Soul Flash<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 13 | +2 | -8 | Standing | 12/16/21 | All | Knocks down on air hit. | |
middle | 13 | +2 | -8 | Standing | 12/16/21 | All | ||
high | 13 | +2 | -8 | Standing | 12/16/21 | All | ||
ES | 20 | +9 | -1 | Standing | 0/0/0 | All | ||
Air Soul Flash (Air) <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 12 | Standing | 12/16/21 | All | Knocks down on air hit. Landing time: 1F |
|||
middle | 12 | Standing | 12/16/21 | All | ||||
high | 12 | Standing | 12/16/21 | All | ||||
ES | 19 | Standing | 0/0/0 | All | ||||
Shining Blade(GC)<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 7 | Knockdown | -19 | Standing | 22/26/31 | All | Invincible frames: Normal: 7F, ES: 10FLanding time: 4F |
|
middle | 7 | Knockdown | -21 | Standing | 22/26/31 | All | ||
high | 7 | Knockdown | -25 | Standing | 22/26/31 | All | ||
ES | 5 | Knockdown | -36 | Standing | 0/0/0 | All | ||
Merry Turn<img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + K |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge Growth (Whiff/Block/Hit) | Guard Direction | Remark |
low | 4 | Knockdown | -19 | Crouching | 18/21/24 | All | Landing time: 10F | |
middle | 5 | Knockdown | -25 | Crouching | 18/21/24 | All | ||
high | 6 | Knockdown | -30 | Crouching | 18/21/24 | All | ||
ES | 6 | Knockdown | -20 | Crouching | 0/0/0 | All | ||
Mystic Arrow<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > + P |
Strength | Startup | Hit Adv | Grd. Adv | After Pos | Gauge growth (Air/this) |
Guard Direction | Remark |
low | 38 | Knockdown | - | Standing | 12/18 | Throw | Can Juggle After ES version | |
middle | 38 | Knockdown | - | Standing | 12/18 | Throw | ||
high | 38 | Knockdown | - | Standing | 12/18 | Throw | ||
ES | 38 | Knockdown | - | Standing | 0/0 | Throw | ||
EX Moves
<a name="ex">EX Super Moves</a> | |||||||
Splendor Love<img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 16 | Knockdown | -61 | Crouching | All | Landing time: 10F | |
Luminous Illusion(Air)Jab (LP), Jab (LP), <img src="./Vampire Savior Data - Lilith_files/6.gif" border="0" >, Short (LK), Fierce (HP) |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
1 | 4 | Knockdown | -23 | Air | All | ||
Gloomy Puppet Show<img src="./Vampire Savior Data - Lilith_files/4.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/1.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/2.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/3.gif" border="0" > <img src="./Vampire Savior Data - Lilith_files/6a.gif" border="0" > + KK |
Gauge | Startup | Hit Adv | Grd. Adv | After Pos | Guard Direction | Remark |
2 | 25 | Knockdown | -32 | Standing | All | ||
Dark Force
<a name="df">Dark Force</a> | |||||
Mindless Doll(Mimicry Doll)Jab (LP) + Short (LK) or Strong (MP) + Forward (MK) |
Startup | Invincibility | Ending | After Pos | Contents |
58 | 60 | 28 | Standing | Creates an image which executes all her movements a short moment after. | |
Mindless Doll(Mirror Doll)Fierce (HP) + Roundhouse (HK) |
Startup | Invincibility | Ending | After Pos | Contents |
58 | 60 | 28 | Standing | Creates a mirror image. | |
No pushback from moves while in this mode. |
Combos & Patterns
- c.lp c.lk illusion: her easiest illusion combo is this. c.lp x 2 fast enough so that only 1 comes out on contact (2 fast ones will whiff if it doesn't contact, use this to see if you're doing it right) then go from down to downforward, lk~hp. after a few tries it's easy to get down.
- c.lk c.mp c.mk c.hp illusion: this is her most damaging corner illusion combo. the execution may be hard at first but it's easy once you get it down and are used to it. the only tips i have are just press lp lp as quick as you can like a chain from the hp and then f lk hp right after you did TWO lp's. i think this is where most people mess it up is press- ing forward after just one lp.
- c.lk s.mk: there's no confirming this one, so just go for it. same thing as the c.hp ending chain combo, except the timing for the combo is a little tighter, dont' go for this until you mastered the 2nd combo. this is her best mid screen illusion combo though. c.lk c.hp is an alternative but it isn't reliable since the illusion whiffs sometimes at a far distance.
- c.lk c.mp c.mk c.hk: her combo without meter. if you're too far for a sweep use her c.hp instead.
- dash hp xx illusion: it can meaty good and combo into illusion for big damage. close or far version both work well.
- jump in hp xx illusion: it can tick for mixups or it can actually combo if the opponent was standing and got hit.
- dash close lp, c.lp c.lk illusion: use the first combo listed but with a dash lp before of it. make sure you get the close version of dash lp so you can get the frame advantage to link the combo. note on jedah, anakaris, and their type of crouching, that close s.lp hits them on crouch, but the far version won't.
- dash close lp, c.lk c.mp c.mk c.hp illusion: this is for if you hit with the dash lp with the opponent's back near the corner.
- jump in strings: empty; lp mk; hp hk (on tall characters); hp; mk hp. they all vary in timing for the opponent to block so mix it up.
~basic groundchain->DI variations~ -s/cr.lk, s/cr.mk, DI a.-s/cr.lk, s/cr.mk, cr.sp, DI b.- s/cr.lk, s/cr.mp, s/cr.mk, DI c.- s/cr.lk, s/cr.mp, s/cr.mk, cr.sp, DI d.- s.mp, cr.sp, DI
- Note-refer to morrigan for DI junk
-d.lp, c.lp?groundchain->DI.
-d.lk, +c.lk, +c.mkXXsoulflash/merryturn/DI
-d.mp, +c.mkXXmerry turn(spinny wings)/soulflash
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat.
-DF-ES soulflash, /\, j.hp, [groundcombo->DI]/[ES uppercut, nakedsuper]
- ES command throw, showtime/DI
- They bounce off the wall, then get hit by the hat/lilith.
Strategy
Description Here
Rushdown
Description Here