X-Men vs Street Fighter/Cyclops: Difference between revisions

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== Combos/Infinites ==
== Combos/Infinites ==
Beginner
Beginner<br>
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)<br>
2) J.DN.HK , S.MK XX LP-Optic Blast
2) J.DN.HK , S.MK XX LP-Optic Blast<br>
3) C.HK XX Mega Optic Blast (OTG)
3) C.HK XX Mega Optic Blast (OTG)<br>
4) Leg Tackle, Guidable Optic Beam (OTG)
4) Leg Tackle, Guidable Optic Beam (OTG)<br><br>


Intermediate
Intermediate<br>
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)<br>
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)<br>
3) Have enemy near corner.  Leg Tackle.  Before they land, S.MP SJ SJ.LP
3) Have enemy near corner.  Leg Tackle.  Before they land, S.MP SJ SJ.LP, SJ.LK , SJ.MP , SJ.MK XX Guidable Optic Beam<br>
  , SJ.LK , SJ.MP , SJ.MK XX Guidable Optic Beam
Aim the Guidable Optic Beam Diagonally Down/MK immediately or it'll miss.  Then, slowly rotate it upwards to catch the enemy as they rise.
Aim the Guidable Optic Beam Diagonally Down/MK immediately or it'll miss.  Then, slowly rotate it upwards to catch the enemy as they rise.
4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice
4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice<br>
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast<br>
6) HP Throw the enemy into the corner.  Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS)
6) HP Throw the enemy into the corner.  Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS) Let them drop as far as possible before you hit them with the first S.HK.<br>
Let them drop as far as possible before you hit them with the first S.HK.
7) J.LP , J.LK , J.MP XX Guidable Optic Beam , S.HK XX Mega Optic Blast<br>
7) J.LP , J.LK , J.MP XX Guidable Optic Beam , S.HK XX Mega Optic Blast
8) Have enemy near corner.  J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)<br>
8) Have enemy near corner.  J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
9) Against only big enemies, get them in the corner and stand RIGHT next to them.  Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX Mega Optic Blast<br><br>
9) Against only big enemies, get them in the corner and stand RIGHT next to
  them.  Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX
  Mega Optic Blast


Expert
Expert<br>
1) Works best against Shotokans (Ryu, Ken, Akuma).  Have enemy in corner.
1) Works best against Shotokans (Ryu, Ken, Akuma).  Have enemy in corner. J.LP , J.LK , J.MP XX Guidable Optic Beam , S.LK , S.MP XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw, S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX Guidable Optic Beam<br>
  J.LP , J.LK , J.MP XX Guidable Optic Beam , S.LK , S.MP
  XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw,
  S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX
  Guidable Optic Beam
   **Note: A lot of timing is needed for this combo.  The Throw must be timed
   **Note: A lot of timing is needed for this combo.  The Throw must be timed
           JUST right to work.  If not timed right, it will punch instead of
           JUST right to work.  If not timed right, it will punch instead of
Line 88: Line 80:
           wards.  Then, if you distanced and timed everything just right,
           wards.  Then, if you distanced and timed everything just right,
           the Guidable Optic Beam WILL combo.  If not, it won't combo.
           the Guidable Optic Beam WILL combo.  If not, it won't combo.
2) Have enemy near corner.  J.DN.HP , J.DN.HK , D.S.LP ,
2) Have enemy near corner.  J.DN.HP , J.DN.HK , D.S.LP , S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) , DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP , S.HK , S.HK<br>
  S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP
3) Have enemy in corner.  Jump straight up in front of him/her and before you land, do: Guidable Optic Beam , S.LP , S.HK XX Multi-Attacks [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS) , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP , S.HK , S.HK<br>
  , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP ,
  DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) ,
  DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP ,
  S.HK , S.HK
3) Have enemy in corner.  Jump straight up in front of him/her and before you
  land, do: Guidable Optic Beam , S.LP , S.HK XX Multi-Attacks
  [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS)
  , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP ,
  S.HK , S.HK


= Match-ups =
= Match-ups =

Revision as of 17:11, 6 January 2016

Introduction

XvSFCyclops.png

The Leader of the Blue Team of X-Men, Cyclops is strong willed and responsible. In the game he is often called a Shotoclone due to nature of his three main special attacks.

Moves List

Normal Moves

Extended Mp (in air) {{#motion: D + Mp }}
Extended Hp (in air) {{#motion: D + Hp }}
Extended Lk (in air) {{#motion: D + Lk }}
Extended Mk (in air) {{#motion: D + Mk }}
Extended Hk (in air) {{#motion: D + Hk }}

Special Moves

Optic Blast (also in air) {{#motion: qcf + P }}
Ground Blast {{#motion: qcb + P }}
Gene Splice {{#motion: dp + P }}
Cyclone Kick {{#motion: qcb + K }}
Rushing Punches {{#motion: f , f + Lp + Lk (mash) }}
Running Tackle {{#motion: f , f + Hp + Hk }}

Super Moves

Mega Optic Blast {{#motion: qcf + P P }}
Super Optic Blast (also in air) {{#motion: f , df , d + P P }}

The Basics

Advanced Strategy

Combos/Infinites

Beginner
1) J.DN.HK , C.LK , C.HK XX Hook Kick (OTG)
2) J.DN.HK , S.MK XX LP-Optic Blast
3) C.HK XX Mega Optic Blast (OTG)
4) Leg Tackle, Guidable Optic Beam (OTG)

Intermediate
1) J.DN.HK , D.S.LK , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.MK , SJ.HP (FS)
2) J.DN.LK , J.DN.HK , D.S.LK , S.MK , C.HK XX Optic Sweep (OTG)
3) Have enemy near corner. Leg Tackle. Before they land, S.MP SJ SJ.LP, SJ.LK , SJ.MP , SJ.MK XX Guidable Optic Beam
Aim the Guidable Optic Beam Diagonally Down/MK immediately or it'll miss. Then, slowly rotate it upwards to catch the enemy as they rise. 4) J.DN.LK , J.DN.HK , D.S.LK , C.MK XX MP-Gene Splice
5) J.DN.HP , J.DN.HK , D.S.LP , S.LP , S.LK , S.LK , S.HK XX Mega Optic Blast
6) HP Throw the enemy into the corner. Before they land, S.HK , S.HK XX Mega Optic Blast, J.HP (FS) , J.HK (FS) Let them drop as far as possible before you hit them with the first S.HK.
7) J.LP , J.LK , J.MP XX Guidable Optic Beam , S.HK XX Mega Optic Blast
8) Have enemy near corner. J.DN.LK , J.DN.HK , D.S.LK , S.HK XX Multi-Attacks [5 hits only], S.MP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
9) Against only big enemies, get them in the corner and stand RIGHT next to them. Mega Optic Blast, S.HK XX Mega Optic Blast, S.HK XX Mega Optic Blast

Expert
1) Works best against Shotokans (Ryu, Ken, Akuma). Have enemy in corner. J.LP , J.LK , J.MP XX Guidable Optic Beam , S.LK , S.MP XX MP-Gene Splice [do not hit buttons for more hits], HP-Throw, S.HK , S.HK XX Mega Optic Blast, J.LP , J.HK XX Guidable Optic Beam

  **Note: A lot of timing is needed for this combo.  The Throw must be timed
          JUST right to work.  If not timed right, it will punch instead of
          throw or it'll throw but just not count on the Combometer.  Also,
          the height of the enemy when you hit with the first S.HK
          and the height of the enemy when you hit them with the Mega Optic
          Blast will determine whether or not you can combo the J.LP after-
          wards.  Then, if you distanced and timed everything just right,
          the Guidable Optic Beam WILL combo.  If not, it won't combo.

2) Have enemy near corner. J.DN.HP , J.DN.HK , D.S.LP , S.LK , S.MK XX Multi-Attacks [5 hits], S.LP , S.MP SJ SJ.LP , SJ.LK , SJ.MP, SJ.LP , SJ.LK , SJ.MP SJ DJ.LP , DJ.LK , DJ.MP, DJ.LP , DJ.LK , DJ.HP (FS) , DJ.HK (FS), DJ.HK (FS) , C.LK (OTG) , C.MP , S.HK , S.HK
3) Have enemy in corner. Jump straight up in front of him/her and before you land, do: Guidable Optic Beam , S.LP , S.HK XX Multi-Attacks [5 hits only], J.LP , J.LK , J.MP , J.MK , J.HP (FS) , J.HK (FS) , C.LK (OTG) , C.MP, S.LP , C.MP , S.HK , S.HK

Match-ups