Tekken 3/System: Difference between revisions

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{{T3Header}}
==HUD==
 
[[File:Tekken 3 HUD.png|center|400px]]
= Game Mechanics =
*'''1- Health Bar''': Shows how much health the player has left.
 
*'''2- Round Count''': Shows how many rounds each player has won. In standard competitive rules, you need to win 3 rounds to win a match.
Tekken 3 maintains the same basic fighting system as its predecessors, but brings improvements, such as significantly more detailed graphics and animation, 15 new characters added to the game's roster, and faster and more fluid gameplay. Perhaps the most noticeable change in Tekken 3 is sidestepping, allowing fighters to step "into" or "out of" the background. Jumping was toned down in Tekken 3, no longer allowing fighters to jump to extreme heights (as was present in previous games) but keeping leaps to reasonable, realistic heights which made air combat more controllable. The improved engine allowed for quick recoveries from knock-downs, more escapes from tackles and stuns, and newly-created combo throws.
*'''3- Timer''': Shows how much time is left in the round. If it hits zero, the player with more health wins the round. Standard competitive rules set this at 40 seconds.
 
==Scaling==
==Guard Break==
[[File:T3 GuardBreak.mp4|center|500px]]
Some moves when blocked have a Guard Break property (Notated as GB). The visual indicator for this is when the defender throws their hands up in the air. While in the Guard Break state, players cannot block until the duration is finished. This leaves the attacker free to get a hit in, depending on the distance and frame advantage given. Examples of moves with the Guard Break property include generic WR3's and Gon's f,f+1+2.
==Knockdown and Wake-Up==
===Quickstand===
===Side Roll===
===Back Roll===
===Front Roll===
===Getup Kicks===
==Parries==
===Chickens===
{{Navbox-T3}}
[[Category: Tekken 3]]
[[Category: Tekken 3]]

Latest revision as of 11:03, 7 April 2024

HUD

Tekken 3 HUD.png
  • 1- Health Bar: Shows how much health the player has left.
  • 2- Round Count: Shows how many rounds each player has won. In standard competitive rules, you need to win 3 rounds to win a match.
  • 3- Timer: Shows how much time is left in the round. If it hits zero, the player with more health wins the round. Standard competitive rules set this at 40 seconds.

Scaling

Guard Break

Some moves when blocked have a Guard Break property (Notated as GB). The visual indicator for this is when the defender throws their hands up in the air. While in the Guard Break state, players cannot block until the duration is finished. This leaves the attacker free to get a hit in, depending on the distance and frame advantage given. Examples of moves with the Guard Break property include generic WR3's and Gon's f,f+1+2.

Knockdown and Wake-Up

Quickstand

Side Roll

Back Roll

Front Roll

Getup Kicks

Parries

Chickens

T3 Navigation

General
FAQ
Controls
Glossary & Notation
System
Characters
Anna Williams
Bryan Fury
Dr. Bosconovitch
Eddy Gordo
Forest Law
Gon
Gun Jack
Heihachi Mishima
Hwoarang
Jin Kazama
Julia Chang
King
Kuma
Lei Wulong
Ling Xiaoyu
Nina Williams
Ogre
Paul Phoenix
True Ogre
Yoshimitsu
Mokujin