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{{Nutshell| | {{Nutshell| | ||
Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and sweep kick him until death. | Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and {{sweep}} kick him until death. | ||
}} | }} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Standing Light Punch | kof.lp | 15 | chaincancel cancel}} | {{MoveListRow | Standing Light Punch | {{kof.lp}} | 15 | {{chaincancel}} cancel}} | ||
{{MoveListRow | Standing Light Kick | kof.lk | 18 | low cancel}} | {{MoveListRow | Standing Light Kick | {{kof.lk}} | 18 | {{low}} cancel}} | ||
{{MoveListRow | Standing Heavy Punch | kof.sp | 42 | cancel}} | {{MoveListRow | Standing Heavy Punch | {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Close Heavy Punch | kof.sp | 42 | cancel}} | {{MoveListRow | Close Heavy Punch | {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Standing Heavy Kick | kof.sk | 48 |}} | {{MoveListRow | Standing Heavy Kick | {{kof.sk}} | 48 |}} | ||
{{MoveListRow | Close Heavy Kick | kof.sk | 42 | low cancel}} | {{MoveListRow | Close Heavy Kick | {{kof.sk}} | 42 | {{low}} cancel}} | ||
{{MoveListRow | Crouching Light Punch | d + kof.lp | 15 | chaincancel cancel}} | {{MoveListRow | Crouching Light Punch | {{d}} + {{kof.lp}} | 15 | {{chaincancel}} cancel}} | ||
{{MoveListRow | Crouching Light Kick | d + kof.lk | 18 | low chaincancel cancel}} | {{MoveListRow | Crouching Light Kick | {{d}} + {{kof.lk}} | 18 | {{low}} {{chaincancel}} cancel}} | ||
{{MoveListRow | Crouching Heavy Punch | d + kof.sp | 42 | cancel}} | {{MoveListRow | Crouching Heavy Punch | {{d}} + {{kof.sp}} | 42 | cancel}} | ||
{{MoveListRow | Crouching Heavy Kick | d + kof.sk | 48 | low softknockdown cancel}} | {{MoveListRow | Crouching Heavy Kick | {{d}} + {{kof.sk}} | 48 | {{low}} {{softknockdown}} cancel}} | ||
{{MoveListRow | Blowback Attack | kof.sp + kof.sk | 45 | softknockdown specialcancel}} | {{MoveListRow | Blowback Attack | {{kof.sp}} + {{kof.sk}} | 45 | {{softknockdown}} specialcancel}} | ||
{{MoveListRow | Jumping Light Punch | air kof.lp | Jump: 27<br>Hop: 24 | high}} | {{MoveListRow | Jumping Light Punch | air {{kof.lp}} | Jump: 27<br>Hop: 24 | high}} | ||
{{MoveListRow | Jumping Light Kick | air kof.lk | Jump: 27<br>Hop: 24 | high}} | {{MoveListRow | Jumping Light Kick | air {{kof.lk}} | Jump: 27<br>Hop: 24 | high}} | ||
{{MoveListRow | Jumping Heavy Punch | air kof.sp | Jump: 43<br>Hop: 42 | high}} | {{MoveListRow | Jumping Heavy Punch | air {{kof.sp}} | Jump: 43<br>Hop: 42 | high}} | ||
{{MoveListRow | Jumping Heavy Kick | air kof.sk | Jump: 42<br>Hop: 42 | high}} | {{MoveListRow | Jumping Heavy Kick | air {{kof.sk}} | Jump: 42<br>Hop: 42 | high}} | ||
{{MoveListRow | Jumping Blowback Attack | air kof.sp + kof.sk | Jump: 54<br>Hop: 48 | softknockdown}} | {{MoveListRow | Jumping Blowback Attack | air {{kof.sp}} + {{kof.sk}} | Jump: 54<br>Hop: 48 | softknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
=== Unique Attacks === | === Unique Attacks === | ||
{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Floréal | b + kof.lk | 30 | specialcancel}} | {{MoveListRow | Floréal | {{b}} + {{kof.lk}} | 30 | specialcancel}} | ||
{{MoveListRow | Floréal (backward) | b + kof.sk | 30 | specialcancel}} | {{MoveListRow | Floréal (backward) | {{b}} + {{kof.sk}} | 30 | specialcancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Récompenses | f or b + kof.sp or kof.sk (while close) | 100 | throw hardknockdown}} | {{MoveListRow | Récompenses | {{f}} or {{b}} + {{kof.sp}} or {{kof.sk}} (while close) | 100 | {{throw}} hardknockdown}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Ventôse | b f + p | kof.lp : 36<br> kof.sp : 13+34+24+35<br> ex : 48+45+43+40 | supercancel <br> ex : softknockdown}} | {{MoveListRow | Ventôse | {{b}} {{f}} + {{p}} | {{kof.lp}} : 36<br> {{kof.sp}} : 13+34+24+35<br> {{ex}} : 48+45+43+40 | {{supercancel}} <br> {{ex}} : softknockdown}} | ||
{{MoveListRow | Nivôse | d u + k | kof.lk : 30+18<br> kof.sk : 39+18x2<br> ex : 48+24x3 | startupinv softknockdown drivecancel}} | {{MoveListRow | Nivôse | {{d}} {{u}} + {{k}} | {{kof.lk}} : 30+18<br> {{kof.sk}} : 39+18x2<br> {{ex}} : 48+24x3 | {{startupinv}} {{softknockdown}} drivecancel}} | ||
{{MoveListRow | Germinal Caprice | b f + k | kof.lk : 36<br> kof.sk : 45<br> ex : 12x3+48 | softknockdown drivecancel}} | {{MoveListRow | Germinal Caprice | {{b}} {{f}} + {{k}} | {{kof.lk}} : 36<br> {{kof.sk}} : 45<br> {{ex}} : 12x3+48 | {{softknockdown}} drivecancel}} | ||
{{MoveListRow | Génie | qcb + p or k | p / k : 18<br> ex : 24x2+30 | supercancel}} | {{MoveListRow | Génie | {{qcb}} + {{p}} or {{k}} | {{p}} / {{k}} : 18<br> {{ex}} : 24x2+30 | supercancel}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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{{KOFXIIIMoveListHeader}} | {{KOFXIIIMoveListHeader}} | ||
{{MoveListRow | Thermidor | qcf qcf + p | 12x7+24 | softknockdown}} | {{MoveListRow | Thermidor | {{qcf}} qcf + {{p}} | 12x7+24 | softknockdown}} | ||
{{MoveListRow | Pluviôse | qcf qcf + k | k : 12x6+18x3<br> ex : 12x9+24x3 | softknockdown maxcancel}} | {{MoveListRow | Pluviôse | {{qcf}} qcf + {{k}} | {{k}} : 12x6+18x3<br> {{ex}} : 12x9+24x3 | {{softknockdown}} maxcancel}} | ||
{{MoveListRow | Germinal | qcb hcf + kof.lp + kof.sp | 15x8 | softknockdown}} | {{MoveListRow | Germinal | {{qcb}} {{hcf}} + {{kof.lp}} + {{kof.sp}} | 15x8 | softknockdown}} | ||
{{MoveListRow | Fructidor | hcb hcb + kof.lk + kof.sk | 288 | throw hardknockdown | level3}} | {{MoveListRow | Fructidor | {{hcb}} hcb + {{kof.lk}} + {{kof.sk}} | 288 | {{throw}} {{hardknockdown}} | level3}} | ||
{{MoveListFooter}} | {{MoveListFooter}} | ||
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=== Frame Data === | === Frame Data === | ||
--> | --> | ||
{{Navbox-KOF13}} | |||
[[Category:The King of Fighters XIII]] |
Latest revision as of 02:18, 6 January 2021


Dark Ash
In a nutshell
Dark Ash is the final boss of the game. It is well-known across the fighting game community that SNK's bosses are known for their undisputed cheapness, and Dark Ash is no exception. He has no delay on his fireballs whatsoever, and he will endlessly spam them in an attempt to keep you out. In addition, his Germinal, which used to require the Sans-Culotte to be used and disables your specials, can now be used freely. His AI also command reads and is able to almost perfectly react to everything you do. The secret to beating Dark Ash? Sweeps. Pressure him in the corner and kick him until death.
Move List
Normal Moves
Standing Light Punch

15

Standing Light Kick

18

Standing Heavy Punch

42
cancel
Close Heavy Punch

42
cancel
Standing Heavy Kick

48
Close Heavy Kick

42

Crouching Light Punch


15

Crouching Light Kick


18


Crouching Heavy Punch


42
cancel
Crouching Heavy Kick


48


Blowback Attack


45

Jumping Light Punch
air

Jump: 27
Hop: 24
Hop: 24
high
Jumping Light Kick
air

Jump: 27
Hop: 24
Hop: 24
high
Jumping Heavy Punch
air

Jump: 43
Hop: 42
Hop: 42
high
Jumping Heavy Kick
air

Jump: 42
Hop: 42
Hop: 42
high
Jumping Blowback Attack
air
+


Jump: 54
Hop: 48
Hop: 48
softknockdown
Unique Attacks
Floréal


30
specialcancel
Floréal (backward)


30
specialcancel
Throw
Récompenses




100

Special Moves
Ventôse








Nivôse








Germinal Caprice







Génie






supercancel
Desperation Moves
Thermidor


12x7+24
softknockdown
Pluviôse





Germinal




15x8
softknockdown
Fructidor



288

