The King of Fighters XIII: Difference between revisions

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{{Ambox | border=red | icon=Icon_warning.png | type=Legacy wiki | info=This is a legacy wiki for KOF XIII. It should not be edited here as the [https://dreamcancel.com/wiki/The_King_of_Fighters_XIII Dream Cancel wiki] equivalent has more accurate and expanded information.}}
==The King of Fighters XIII==
KOF XIII marks the conclusion of the "Ash Saga", the third story arc of KOF centered around the characteristically ambiguous Ash Crimson. Mechanically, XIII returns to an established system that resembles KOF 2002 Unlimited Match more-so than the questionable KOF XII. The Critical Counter, Deadlock (clash), and Guard Attack mechanics of XII were abandoned for the new Hyper Drive System, plus the addition of EX specials and Desperation Moves, including "level 3" Neo Max DMs. Character Teams have been brought back into the game's story, while XIII features a larger character roster of high resolution sprites. Unlike most other KOF games, the console release of XIII features not only more characters and stages, but a complete character and system rebalance.


= The King of Fighters XIII =
 
The King of Fighters XIII is the latest game in the KOF franchise... The acclaimed follow-up to the less-than-stellar KOFXII. While retaining the gorgeous graphics style from it's predecessor, many of the gameplay mechanics were overhauled and/or abandoned, making it a lot more similar to previous games in the series as opposed to the last title's departure in terms of gameplay. With the addition of new options including EX move Drive Cancels and the ridiculously exaggerated Neomax supers, time will tell if this game has what it takes to appeal to the west.
 
<br><br>
== Understanding Fundamentals ==
== '''Characters''' ==
To get you off to a running start, we're preparing a video series overview of the mechanics in The King of Fighters XIII. These videos will quickly show you how KOF XIII is different from previous iterations in the series.<br>
'''MOVE LISTS:'''
*'''[[The_King_of_Fighters_XIII/System_Guide| Video Introduction to The King of Fighters XIII]]'''<br><br>
{|  
A quick textual overview of XIII can be read below:<br>
*'''[[The King of Fighters XIII/System Guide/Brief | System 101]]'''<br><br>
For those new to the KOF series and wanting to better understand how the game varies from Street Fighter, check out the Beginner's Incomplete Guide to KOF below and brush up on the fundamentals of the game. In spite of its name, you'll see some advanced tactics.<br>
*'''[[The_King_of_Fighters_XIII/Series_Guide| Video Introduction to The King of Fighters Series]]'''<br><br>
Some common button configurations used in this game.
*'''[[The_King_of_Fighters_XIII/Button_Configurations| Button Configurations]]'''<br><br>
 
== Characters ==
{|align="center" style="border-collapse: separate; border-spacing: 0; border-width: 1px; border-style: solid; border-color: #000; padding: 0; width: 828px"
|+{{KOFXIIIHyperGuideCharacterSelect}}
|-
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>Japan Team
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>Fatal Fury Team
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>Single Entry
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>DLC
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>Art of Fighting Team
!style="border-style: solid; border-width: 0 1px 1px 0; width: 126px"|<small>Yagami Team
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Boss
|-
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Kyo|Kyo Kusanagi]]
*[[The_King_of_Fighters_XIII/Benimaru|Benimaru Nikaido]]
*[[The_King_of_Fighters_XIII/Daimon|Goro Daimon]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Terry|Terry Bogard]]
*[[The_King_of_Fighters_XIII/Andy|Andy Bogard]]
*[[The_King_of_Fighters_XIII/Joe|Joe Higashi]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Billy|Billy Kane]]
*[[The_King_of_Fighters_XIII/Ash|Ash Crimson]]
*[[The_King_of_Fighters_XIII/Saiki|Saiki]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/EX_Iori|EX Iori]]
*[[The_King_of_Fighters_XIII/EX_Kyo|EX Kyo]]
*[[The_King_of_Fighters_XIII/Mr._Karate|Mr. Karate]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Ryo|Ryo Sakazaki]]
*[[The_King_of_Fighters_XIII/Robert|Robert Garcia]]
*[[The_King_of_Fighters_XIII/Takuma|Takuma Sakazaki]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Iori|Iori Yagami]]
*[[The_King_of_Fighters_XIII/Mature|Mature]]
*[[The_King_of_Fighters_XIII/Vice|Vice]]
!style="border-style: solid; border-width: 0 1px 1px 0" rowspan="3"|<small>
*[[The_King_of_Fighters_XIII/Saiki_(Boss)|Saiki (Boss)]]
*[[The_King_of_Fighters_XIII/Dark_Ash|Dark Ash]]
|-
|-
!  
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Elisabeth Team
!  
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Kim Team
!  
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Women Fighters Team
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>K' Team
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Psycho Soldier Team
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>Ikari Warriors Team
|-
|-
|  
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Elisabeth|Elisabeth]]
*[[The_King_of_Fighters_XIII/Duo_Lon|Duo Lon]]
*[[The_King_of_Fighters_XIII/Shen|Shen Woo]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Kim|Kim Kaphwan]]
*[[The_King_of_Fighters_XIII/Hwa_Jai|Hwa Jai]]
*[[The_King_of_Fighters_XIII/Raiden|Raiden]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Mai|Mai Shiranui]]
*[[The_King_of_Fighters_XIII/King|King]]
*[[The_King_of_Fighters_XIII/Yuri|Yuri Sakazaki]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/K'|K']]
*[[The_King_of_Fighters_XIII/Kula|Kula Diamond]]
*[[The_King_of_Fighters_XIII/Maxima|Maxima]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Athena|Athena Asamiya]]
*[[The_King_of_Fighters_XIII/Kensou|Sie Kensou]]
*[[The_King_of_Fighters_XIII/Chin|Chin Gentsai]]
!style="border-style: solid; border-width: 0 1px 1px 0"|<small>
*[[The_King_of_Fighters_XIII/Ralf|Ralf Jones]]
*[[The_King_of_Fighters_XIII/Clark|Clark Still]]
*[[The_King_of_Fighters_XIII/Leona|Leona Heidern]]
|}
 
== Frame Data ==
[https://docs.google.com/spreadsheet/ccc?key=0AopUijMIKag-dFZZMWZ4ekE4ekJ3RVI2U3U2YzgxclE#gid=2 Incomplete list of character frame data].
*While this is only partially completed, it covers the startup speed and recovery on block. [http://keykakko.wordpress.com/2011/12/19/%E3%83%95%E3%83%AC%E3%83%BC%E3%83%A0%E8%AA%BF%E6%9F%BB%E7%B5%90%E6%9E%9C%E4%B8%80%E8%A6%A7/ Original source].
 
== Terminology ==
Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is an Anywhere Juggle? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.
 
* [[The_King_of_Fighters_XIII/Glossary | Glossary and Jargon]]
 
== Game Elements ==
In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these standard rules that affect the outcome of the battle.
 
* [[The_King_of_Fighters_XIII/Game Elements/Character Select Screen|Character Select Screen]]
* [[The_King_of_Fighters_XIII/Game Elements/Team_Order|Team Order]]
* [[The_King_of_Fighters_XIII/Game Elements/Rounds|Rounds and Match Conditions]]
* [[The_King_of_Fighters_XIII/Game Elements/Life_Meter|Life Meter]]
* [[The_King_of_Fighters_XIII/Game Elements/Guard_Meter|Guard Meter]]
* [[The_King_of_Fighters_XIII/Game Elements/Stun|Stun]]
* [[The_King_of_Fighters_XIII/Game Elements/Super_Meter|Super Meter]]
* [[The_King_of_Fighters_XIII/Game Elements/Hyperdrive_Meter|Hyper Drive Meter]]
* [[The_King_of_Fighters_XIII/Game Elements/Timer|The Timer]]
* [[The_King_of_Fighters_XIII/Game Elements/Button Notation | Button Notation]]
 
== Game Systems Details ==
This section of the Hyper Guide goes in-depth into the system mechanics of The King of Fighters XIII. Visit the Table of Contents below to read about the game's System Info to get a better grasp of the technical side of The King Of Fighters XIII. All the intricacies of the game are digested into basic explanations while the more intimate "Strategy Corners" go in full coverage of advanced specifics.
 
* [[The_King_of_Fighters_XIII/Systems|Game System Details - Table of Contents ]]
 
== Strategy & Tactics ==
 
*[[The King of Fighters XIII/Strategy | A Visual Guide to KOF]]
**Demonstrates KOF's most commonly used spacial tactics and areas to control.
*[[The King of Fighters XIII/Training | Console Ver. System Tricks]]
**This short guide answers mechanical questions such as how to unlock Billy and Saiki, or program in training mode.


* [[The King of Fighters XIII/Kyo|Kyo]]
== Combo Guide ==
This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.


|
* [[The_King_of_Fighters_XIII/Combo_System|Basic Combo Flow]]
* [[The_King_of_Fighters_XIII/Comboing|Combo System Explanation]]
* [[The_King_of_Fighters_XIII/Damage_Scaling|Damage Scaling]]
* [[The_King_of_Fighters_XIII/Meter_Management|Meter Management]]
* [[The_King_of_Fighters_XIII/Punishing|Punishing the Opponent]]


{{KOFXIIICharacterSelect}}
==KOF XIII Advice Articles==
*[http://docs.google.com/document/d/1We9bv3AwuBG3bn5apUA0GsGOE-_fN8U9QNhKyiF2utk/edit Kyo Comparison]
**Compares strengths and weaknesses of Kyo and NESTS Kyo.
*[http://docs.google.com/document/d/1Jel6PYpy_Yofog80pr7VfmF6nKBm0ImmbJHxXIyZm0g/edit Applying Close Range Pressure]
**Explains how close range offense works in KOF and includes a video tutorial.
*[http://docs.google.com/document/d/1TrBQzIsSdUhE1ZzhmoOgcL-kmiROGdIab2fmYdObsW4/edit On Team Selection and Order]
**Explains how newer players should pick their initial team, stop worrying, and keep playing.
*[http://docs.google.com/document/d/1ZHk9LfYo4KAVsPbSdkF6ArhoaiYFmsysDFJeFyp_A_Q/edit On Learning Characters]
**Lists out the criteria a player should look into while learning a new character.
*[http://iplaywinner.com/kofxiii-characters/benimaru-nikaido.html Benimaru Matchup Strategies]
**Helps players fight against Benimaru, while also providing Benimaru players with info on what not to do.
*[http://iplaywinner.com/kofxiii-characters/king.html King Matchup Strategies]
**A guide for dealing with King's zoning and special game.
*[http://iplaywinner.com/kofxiii-characters/andy-bogard.html Andy Matchup Strategies]
**Another guide for fighting Andy and punishing his attacks and abusing his weaknesses.
*[http://dreamcancel.com/2011/09/16/fuzzy-guarding-tutorial-by-phoenix/ The King of Details #1: Fuzzy Guarding]
**Part of Phoenix's detail-heavy articles, the first discusses how to properly apply a defensive fuzzy guard technique to help against high/low/throw mixups from hops.
*[http://dreamcancel.com/2011/09/25/the-king-of-details-2-throws-by-phoenix/ The King of Details #2: Throws]
**Part two of Phoenix guide walks through throw invuln, alternate guarding, and teching.
*[http://dreamcancel.com/2011/10/09/the-king-of-details-3-buffering-tricks-and-motion-shortcuts/ The King of Details #3: Buffering Tricks]
**The third installment covers techniques for making execution easier, such as holding down a button to make performing specials and DMs much easier.
*[http://dreamcancel.com/2011/10/31/hitstun-and-blockstun-miniguide/ Hitstun and Blockstun Miniguide]
**This guide covers basic strategies and guidelines, such as canceling into specials or command normal to lessen a player's negative advantage during blockstrings.
*[http://dreamcancel.com/2011/11/12/whiff-cancel-tutorial/ The King of Details #4: Whiff Canceling]
**Though many of the applications of whiff canceling aren't as useful in KOFXIII, the basic premise of whiffing normals into specials can have huge implications for characters that can stick out a buff poke such as a sweep, and then follow up with a generally safe special that may even control a different portion of the screen.
*[http://dreamcancel.com/2012/03/27/the-king-of-details-5-counterhits/ The King of Details #5: Counterhits]
**Counterhits can only occur under special conditions in KOF, and they can lead into combos or heavier damage at minimum.


|
==Additional Fighting Game Resources==
* [http://www.youtube.com/watch?v=d0cFs5mHQC4&feature=results_main&playnext=1&list=PL5E8E2A6415422B77 David Sirlin's SSFII:T Tutorial]
**Sirlin focuses on ''Super Turbo'' to cover elementary basics of fighting games, but he also demonstrates the geometric warfare of hitboxes and advanced concepts such as [http://www.youtube.com/watch?v=67AxITnluCY#t=1m 「pressing the advantage」.]
* [http://sonichurricane.com/?page_id=1702 Maj's Footsies Handbook]
**The essential reference for understanding how fighting games are played when both players stop haphazardously jumping in and focus on the intense grounded battle. This, too, is Street Fighter-centric although most of the concepts are applicable to KOF and 2D fighters.
* [http://shoryuken.com/forum/index.php?forums/domination-101.98/ Domination 101]
**Ponder and Seth Killian's quintessential articles for separating the scrub from the grandmaster:
***''There are two ways to walk away from a match as the loser. You can just lose, or you can be beaten.''
* [http://www.sirlin.net/ptw/ David Sirlin's ''Playing to Win'']
**The notorious book that shattered many beginners' incorrect beliefs:
***''The game knows no rules of “honor” or of “cheapness.” The game only knows winning and losing.''
*[http://iplaywinner.com/forum/post/1301769 iPlaywinner's Ultimate List of Youtube Fighting Game Channels]
**Used to find match videos for nearly any fighting game.
* [http://en.wiktionary.org/wiki/Appendix:Glossary_of_fighting_games Fighting Game Terminology Glossary] ([http://insomnia.ac/archive/glossaries/fighting/ Secondary Link])
**A dictonary for learning fighting game vernacular.


* [[The King of Fighters XIII/Iori|Iori]]
== Fun Stuff ==
* [[The_King_of_Fighters_XIII/Palettes|Character Palettes]]


== Game Revisions ==


|}
* [[The_King_of_Fighters_XIII/Game Revisions|Game Revisions]]
<br>


== '''Controls and Terminology''' ==
==External Links==
Throughout the guide, there will be a lot of jargon thrown around, and unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used.  So before we being, please take some time to look over these next few sections to familiarize yourself with some of these terms, so the rest of the guide will make more sense.


* [[Mortal Kombat 9/Controls and Terminology/Controls | Controls]]
* [http://game.snkplaymore.co.jp/official/kof-xiii/ Official Japanese King of Fighters XIII Website]
* [[Mortal Kombat 9/Controls and Terminology/Frames | Frames]]
** No longer updated.
* [[Mortal Kombat 9/Controls and Terminology/Startup Active and Recovery Frames | Startup, Active, and Recovery Frames]]
* [http://shoryuken.com/forum/threads/kof-xiii-general-discussion-part-ii.138416/ Shoryuken.com's King of Fighters XIII Thread]
<br>
* [http://shoryuken.com/forum/index.php?threads/the-king-of-fighters-xiii-hyper-guide-wiki.148766/ Shoryuken.com's KOFXIII Hyper Guide Thread]
== '''Systems FAQ''' ==
* [http://www.nicovideo.jp/user/15658879/mylist Dune's KCE Match Videos]
This half of the FAQ will tell you just about how everything in Mortal Kombat 9 works.  From Dashing to Kombo Attacks to Blocking to Delayed Wakeups to X-Ray Attacks... Just about every technical aspect of just about everything will be described in this half of the Guide. So take an X-Ray look into the inner workings of Mortal Kombat and learn how the game ticks.
**Contains a huge number of Japanese KOFXIII matches, though most are from the arcade version.
<br><br>
* [http://www.youtube.com/watch?v=JbFvhrBl7Z0 MADKoF13's Cafe Id Match Videos]
=== Basic Elements ===
**All matches are from the console version, featuring some of South Korea's best players.
In every Fighting Game, there are the basic, common factors that exist.  Life Meters exist in just about every Fighting Game, as do Timers, for example.  This section discusses these things, the factors that can affect the outcome of the battle that are not controllable by the player.


* [[Mortal Kombat 9/Basic Elements/Life Meter|Life Meter]]
==Contact==
* [[Mortal Kombat 9/Basic Elements/X-Ray Meter|X-Ray Meter]]
* #SNKPlaymore @ irc.efnet.net - The place to discuss KOF and SNK games.
* [[Mortal Kombat 9/Basic Elements/Timer|Timer]]
* Any questions can be directed toward the SRK forum, and you can contact @UraSparkster for questions
<br>
=== Universal Abilities ===
Universal Abilities are the abilities that are shared by all characters in Mortal Kombat 9. These include your most basic of abilities -- such as Walking, Blocking, Crouching, and Jumping -- and the more advanced techniques -- such as Enhanced Special Moves, Breakers, and X-Ray Attacks.


* [[Mortal Kombat 9/Universal Abilities/Walking and Crouching|Walking and Crouching]]
{{Navbox-KOF13}}
* [[Mortal Kombat 9/Universal Abilities/Normal Moves|Normal Moves]]
[[Category:The King of Fighters XIII]]
* [[Mortal Kombat 9/Universal Abilities/Kombo Attacks|Kombo Attacks]]
* [[Mortal Kombat 9/Universal Abilities/Special Attacks|Special Attacks]]
* [[Mortal Kombat 9/Universal Abilities/Jumping|Jumping]]
* [[Mortal Kombat 9/Universal Abilities/Dashing|Dashing]]
* [[Mortal Kombat 9/Universal Abilities/Blocking|Blocking]]
* [[Mortal Kombat 9/Universal Abilities/Throws Throw Escapes|Throws / Throw Escapes]]
* [[Mortal Kombat 9/Universal Abilities/Roll Recovery|Roll Recovery]]
* [[Mortal Kombat 9/Universal Abilities/Delayed Wakeups|Delayed Wakeups]]
* [[Mortal Kombat 9/Universal Abilities/Wakeup Attacks|Wakeup Attacks]]
* [[Mortal Kombat 9/Universal Abilities/Stance Changing|Stance Changing]]
* [[Mortal Kombat 9/Universal Abilities/Enhanced Special Attacks|Enhanced Special Attacks]]
* [[Mortal Kombat 9/Universal Abilities/Breakers|Breakers]]
* [[Mortal Kombat 9/Universal Abilities/X-Ray Attacks|X-Ray Attacks]]
<br>
=== Tag Mode Specific Abilities ===
The new 2-on-2 Tag Mode for Mortal Kombat 9 features more rules and more abilities that are specific only to the Tag Mode.  Check out all the details for Tag Mode here.
<br><br>
'''KOMING SOON!!!'''
<br>
<br>
== '''Combo FAQ''' ==
'''ENTIRE SECTION KOMING SOON!!!'''

Latest revision as of 12:04, 20 November 2023

The King of Fighters XIIIKOFXIIILogo.png
The King of Fighters XIII/System GuideThe King of Fighters XIII#Game ElementsThe King of Fighters XIII#CharactersThe King of Fighters XIII/SystemsThe King of Fighters XIII#Fun StuffThe King of Fighters XIII/StrategyMvC3HeaderButtons.png


The King of Fighters XIII

KOF XIII marks the conclusion of the "Ash Saga", the third story arc of KOF centered around the characteristically ambiguous Ash Crimson. Mechanically, XIII returns to an established system that resembles KOF 2002 Unlimited Match more-so than the questionable KOF XII. The Critical Counter, Deadlock (clash), and Guard Attack mechanics of XII were abandoned for the new Hyper Drive System, plus the addition of EX specials and Desperation Moves, including "level 3" Neo Max DMs. Character Teams have been brought back into the game's story, while XIII features a larger character roster of high resolution sprites. Unlike most other KOF games, the console release of XIII features not only more characters and stages, but a complete character and system rebalance.


Understanding Fundamentals

To get you off to a running start, we're preparing a video series overview of the mechanics in The King of Fighters XIII. These videos will quickly show you how KOF XIII is different from previous iterations in the series.

A quick textual overview of XIII can be read below:

For those new to the KOF series and wanting to better understand how the game varies from Street Fighter, check out the Beginner's Incomplete Guide to KOF below and brush up on the fundamentals of the game. In spite of its name, you'll see some advanced tactics.

Some common button configurations used in this game.

Characters

KOFXIII-Kyo select face.pngKOFXIII-Benimaru select face.pngKOFXIII-Daimon select face.png KOFXIII-Terry select face.pngKOFXIII-Andy select face.pngKOFXIII-Joe select face.png KOFXIII-Billy select face.pngKOFXIII-Ash select face.pngKOFXIII-Saiki select face.png KOFXIII-EX Iori select face.pngKOFXIII-EX Kyo select face.pngKOFXIII-Mr. Karate select face.png KOFXIII-Ryo select face.pngKOFXIII-Robert select face.pngKOFXIII-Takuma select face.png KOFXIII-Iori select face.pngKOFXIII-Mature select face.pngKOFXIII-Vice select face.png KOFXIII-Boss Saiki select face.png
KOFXIII-Elisabeth select face.pngKOFXIII-Duo Lon select face.pngKOFXIII-Shen select face.png KOFXIII-Kim select face.pngKOFXIII-Hwa Jai select face.pngKOFXIII-Raiden select face.png KOFXIII-Mai select face.pngKOFXIII-King select face.pngKOFXIII-Yuri select face.png KOFXIII-K' select face.pngKOFXIII-Kula select face.pngKOFXIII-Maxima select face.png KOFXIII-Athena select face.pngKOFXIII-Kensou select face.pngKOFXIII-Chin select face.png KOFXIII-Ralf select face.pngKOFXIII-Clark select face.pngKOFXIII-Leona select face.png KOFXIII-Dark Ash select face.png
Japan Team Fatal Fury Team Single Entry DLC Art of Fighting Team Yagami Team Boss
Elisabeth Team Kim Team Women Fighters Team K' Team Psycho Soldier Team Ikari Warriors Team

Frame Data

Incomplete list of character frame data.

  • While this is only partially completed, it covers the startup speed and recovery on block. Original source.

Terminology

Throughout the guide there will be a lot of jargon thrown around and, unless you know what these terms are referring to, it might be difficult to understand some of the more complex lingo and slang used. For example, what is an Anywhere Juggle? What do we mean when we use the word "frames?" So before we begin, please take some time to look over the glossary to familiarize yourself with some of these terms so the rest of the guide will make more sense.

Game Elements

In every Fighting Game, there are the basic, common factors that exist. Life Meters exist in just about every Fighting Game, as do Timers, for example. This section discusses these standard rules that affect the outcome of the battle.

Game Systems Details

This section of the Hyper Guide goes in-depth into the system mechanics of The King of Fighters XIII. Visit the Table of Contents below to read about the game's System Info to get a better grasp of the technical side of The King Of Fighters XIII. All the intricacies of the game are digested into basic explanations while the more intimate "Strategy Corners" go in full coverage of advanced specifics.

Strategy & Tactics

Combo Guide

This section of the guide will discuss the whys and whens and whats and hows of combos. If you are looking for some combos for your characters, check the individual character pages for good combos for your character. However, if you are looking for how to create combos, build combos, and techniques into how to perform combos, this is the section for you. You'll learn why things work sometimes and then don't work other times. You'll learn some interesting techniques and shortcuts to performing combos. So click on the links below to learn all you can about combos.

KOF XIII Advice Articles

  • Kyo Comparison
    • Compares strengths and weaknesses of Kyo and NESTS Kyo.
  • Applying Close Range Pressure
    • Explains how close range offense works in KOF and includes a video tutorial.
  • On Team Selection and Order
    • Explains how newer players should pick their initial team, stop worrying, and keep playing.
  • On Learning Characters
    • Lists out the criteria a player should look into while learning a new character.
  • Benimaru Matchup Strategies
    • Helps players fight against Benimaru, while also providing Benimaru players with info on what not to do.
  • King Matchup Strategies
    • A guide for dealing with King's zoning and special game.
  • Andy Matchup Strategies
    • Another guide for fighting Andy and punishing his attacks and abusing his weaknesses.
  • The King of Details #1: Fuzzy Guarding
    • Part of Phoenix's detail-heavy articles, the first discusses how to properly apply a defensive fuzzy guard technique to help against high/low/throw mixups from hops.
  • The King of Details #2: Throws
    • Part two of Phoenix guide walks through throw invuln, alternate guarding, and teching.
  • The King of Details #3: Buffering Tricks
    • The third installment covers techniques for making execution easier, such as holding down a button to make performing specials and DMs much easier.
  • Hitstun and Blockstun Miniguide
    • This guide covers basic strategies and guidelines, such as canceling into specials or command normal to lessen a player's negative advantage during blockstrings.
  • The King of Details #4: Whiff Canceling
    • Though many of the applications of whiff canceling aren't as useful in KOFXIII, the basic premise of whiffing normals into specials can have huge implications for characters that can stick out a buff poke such as a sweep, and then follow up with a generally safe special that may even control a different portion of the screen.
  • The King of Details #5: Counterhits
    • Counterhits can only occur under special conditions in KOF, and they can lead into combos or heavier damage at minimum.

Additional Fighting Game Resources

Fun Stuff

Game Revisions

External Links

Contact

  • #SNKPlaymore @ irc.efnet.net - The place to discuss KOF and SNK games.
  • Any questions can be directed toward the SRK forum, and you can contact @UraSparkster for questions

Game Navigation

General
Controls
Notation
HUD
Glossary
System
FAQ
Characters
Kyo
Benimaru
Daimon
Terry
Andy
Joe
Billy
Ash
Saiki
EX Iori
EX Kyo
Mr. Karate
Ryo
Robert
Takuma
Iori
Mature
Vice
Elisabeth
Duo Lon
Shen
Kim
Hwa Jai
Raiden
Mai
King
Yuri
K'
Kula
Maxima
Athena
Kensou
Chin
Ralf
Clark
Leona
Saiki (Boss)
Dark Ash