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[[image:XvSFStorm.png]] | |||
Storm controls the elements of weather to create ice to stop an opponent or even enough wind to carry herself through the sky. She is the leader of the X-Men Gold Team. | |||
= Moves List = | = Moves List = | ||
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== Special Moves == | == Special Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Typoon (also in air) || | | Typoon (also in air) || {{ {{qcf}} + P}} | ||
|- | |- | ||
| Vertical Typhoon (also in air) || | | Vertical Typhoon (also in air) ||{{ {{qcb}} + P}} | ||
|- | |- | ||
| Lightning Attack (also in air) || Direction+Lk+Mp | | Lightning Attack (also in air) || Direction + {{Lk}} + {{Mp}} | ||
|- | |- | ||
| Fly || | | Fly || {{ {{qcb}} + K K}} | ||
|} | |} | ||
== Super Moves == | == Super Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Hyper Lightning (also in air) || | | Hyper Lightning (also in air) || {{ {{qcf}} + P P}} | ||
|- | |- | ||
| Hail Storm || | | Hail Storm || {{ {{qcb}} + P P}} | ||
|} | |} | ||
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== Combos/Infinites == | == Combos/Infinites == | ||
Beginner<br> | |||
1) HP-Tornado Column, Hail Storm<br> | |||
2) Tornado Column, Lightning Storm<br> | |||
3) J.HP , C.LK , C.MK , C.HK (OTG)<br> | |||
4) HP Throw the enemy into the corner. Lightning Storm. | |||
Intermediate<br> | |||
1) J.LK , J.HP , D.S.LK , S.MK , S.HK SJ SJ.LP , SJ. LK , SJ.MK , SJ.HK (FS)<br> | |||
2) Tornado Column, SJ.LP , SJ.MK , SJ.HP (FS)<br> | |||
3) F.Tornado Column, F.LP , F.LK , F.HP<br> | |||
4) HP Throw the enemy into the corner. C.LK (OTG) , S.HK SJ SJ.LP , SJ.HP (FS)<br> | |||
5) HP Throw the enemy into the corner. Jump up and Air Throw their | |||
falling body. Lightning Attack straight into the wall so their body lands | |||
on you. Oddly enough, this Combo has a VERY high potential for dizzying | |||
the opponent after just those three hits. If they don't become dizzy, any | |||
hit afterwards will almost certainly stun. This combo is easy to time and | |||
do against middle sized characters, but doesn't seem to work against light | |||
and heavy characters. | |||
6) Get enemy near corner. J.HP , J.HK , D.S.LP , C.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MK, SJ.LP , SJ.LK , SJ.MP XX Lightning Attack<br> | |||
**Note: After you Super Jump, hold Up/Towards to float. Right when you hit | |||
SJ.MP, IMMEDIATELY do a Lightning Attack. Make sure you are | |||
Holding Up/Towards during the entire Air Combo. | |||
7) Get enemy near corner. J.MK , J.HP , D.S.LP , S.LK , S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , S.LK , S.MP , S.HP , S.HK<br> | |||
**Note: Do the Air Combo without holding any of the Up positions. You | |||
DON'T want Storm floating during this Air Combo. | |||
Expert | |||
1) Have enemy near corner. J.LP , J.LK , J.HP , D.S.LP , S.LK, S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , C.LK (OTG) , S.MP , S.HK<br> | |||
**Note: The way this combo works is that after the initial SJ.HP (FS) | |||
, SJ.HK (FS) in the first Air Combo, Hold Diagonally | |||
Up/Back. This will cause Storm to start floating in the sky. But | |||
since she has a lot of MK momentum from her Super Jump, you | |||
HAVE to hold Up/Back to prevent her from floating past the enemy. | |||
As you continually hit the enemy with the four hit Air Combo chain, | |||
start switching your controller from Up/Back to just straight Up or | |||
you'll start to float away from the corner. | |||
2) Have enemy in the corner. J.HP , J.HK , D.S.LP , S.LK, S.HK SJ SJ.LP, MP-Air Throw, MP-Air Throw, Lightning Attack<br> | |||
**Note: After the first Air Throw, hold Up to start floating down. When | |||
the enemy passes you up, Throw them again. The Lightning Attack | |||
will almost ALWAYS dizzy the enemy, so you get a free combo | |||
afterwards! However, if you want, you can do a Lightning Storm | |||
instead for guaranteed damage rather than a dizzy that doesn't | |||
always happen. | |||
= Match-ups = | = Match-ups = | ||
{{Navbox-XMVSSF}} | |||
[[Category:X-Men | [[Category:X-Men vs Street Fighter]] |
Latest revision as of 02:40, 31 December 2020
Storm controls the elements of weather to create ice to stop an opponent or even enough wind to carry herself through the sky. She is the leader of the X-Men Gold Team.
Moves List
Normal Moves
Special Moves
Typoon (also in air) | {{ ![]() |
Vertical Typhoon (also in air) | {{ ![]() |
Lightning Attack (also in air) | Direction + ![]() ![]() |
Fly | {{ ![]() |
Super Moves
Hyper Lightning (also in air) | {{ ![]() |
Hail Storm | {{ ![]() |
The Basics
Advanced Strategy
Combos/Infinites
Beginner
1) HP-Tornado Column, Hail Storm
2) Tornado Column, Lightning Storm
3) J.HP , C.LK , C.MK , C.HK (OTG)
4) HP Throw the enemy into the corner. Lightning Storm.
Intermediate
1) J.LK , J.HP , D.S.LK , S.MK , S.HK SJ SJ.LP , SJ. LK , SJ.MK , SJ.HK (FS)
2) Tornado Column, SJ.LP , SJ.MK , SJ.HP (FS)
3) F.Tornado Column, F.LP , F.LK , F.HP
4) HP Throw the enemy into the corner. C.LK (OTG) , S.HK SJ SJ.LP , SJ.HP (FS)
5) HP Throw the enemy into the corner. Jump up and Air Throw their
falling body. Lightning Attack straight into the wall so their body lands on you. Oddly enough, this Combo has a VERY high potential for dizzying the opponent after just those three hits. If they don't become dizzy, any hit afterwards will almost certainly stun. This combo is easy to time and do against middle sized characters, but doesn't seem to work against light and heavy characters.
6) Get enemy near corner. J.HP , J.HK , D.S.LP , C.LK , S.HK SJ SJ.LP , SJ.LK , SJ.MK, SJ.LP , SJ.LK , SJ.MP XX Lightning Attack
**Note: After you Super Jump, hold Up/Towards to float. Right when you hit SJ.MP, IMMEDIATELY do a Lightning Attack. Make sure you are Holding Up/Towards during the entire Air Combo.
7) Get enemy near corner. J.MK , J.HP , D.S.LP , S.LK , S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , S.LK , S.MP , S.HP , S.HK
**Note: Do the Air Combo without holding any of the Up positions. You DON'T want Storm floating during this Air Combo.
Expert
1) Have enemy near corner. J.LP , J.LK , J.HP , D.S.LP , S.LK, S.MK , S.HK SJ SJ.LP , SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS), SJ.LK , SJ.MK , SJ.HP (FS) , SJ.HK (FS) , C.LK (OTG) , S.MP , S.HK
**Note: The way this combo works is that after the initial SJ.HP (FS) , SJ.HK (FS) in the first Air Combo, Hold Diagonally Up/Back. This will cause Storm to start floating in the sky. But since she has a lot of MK momentum from her Super Jump, you HAVE to hold Up/Back to prevent her from floating past the enemy. As you continually hit the enemy with the four hit Air Combo chain, start switching your controller from Up/Back to just straight Up or you'll start to float away from the corner.
2) Have enemy in the corner. J.HP , J.HK , D.S.LP , S.LK, S.HK SJ SJ.LP, MP-Air Throw, MP-Air Throw, Lightning Attack
**Note: After the first Air Throw, hold Up to start floating down. When the enemy passes you up, Throw them again. The Lightning Attack will almost ALWAYS dizzy the enemy, so you get a free combo afterwards! However, if you want, you can do a Lightning Storm instead for guaranteed damage rather than a dizzy that doesn't always happen.