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[[image:XvSFSabretooth.png]] | |||
Sabretooth is mortal enemies with Wolverine, with whom he shares a shady past. | |||
= Moves List = | = Moves List = | ||
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== Special Moves == | == Special Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Berserker Claw || | | Berserker Claw || {{ {{qcf}} + P}} | ||
|- | |- | ||
| Wild Fang || | | Wild Fang || {{ {{hcb}} + P}} | ||
|- | |- | ||
| Birdie! || | | Birdie! || {{ {{hcb}} + K}} | ||
|} | |} | ||
== Super Moves == | == Super Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Berserker Claw X || | | Berserker Claw X || {{ {{qcf}} + P P}} | ||
|- | |- | ||
| Wild Fang X || | | Wild Fang X || {{ {{dp}} + P P}} | ||
|- | |- | ||
| Mega Birdie || | | Mega Birdie || {{ {{qcb}} + K K}} | ||
|} | |} | ||
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== Combos/Infinites == | == Combos/Infinites == | ||
Beginner<br> | |||
1) J.HK , C.LK , S.HK XX HP-Berserker Claw<br> | |||
2) J.HK , C.LK , S.HP [only one hit] XX Berserker Claw X<br> | |||
3) Have enemy in corner. Wild Fang, C.LK (OTG) , S.HK XX Berserker Claw X<br> | |||
4) Corner yourself. HP Throw, C.LK (OTG) , S.HK XX HP-Berserker Claw. | |||
' | Intermediate<br> | ||
1) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | |||
**Note: You have to hit the enemy with the J.HP early in your jump. | |||
If you hit it while coming down (like normal characters), you won't | |||
have any time to land the J.HK before you land. | |||
2) Corner yourself. HP Throw, C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | |||
3) Bullet Spray, Berserker Claw X<br> | |||
**Note: This is only for show. The last super combo does exactly four | |||
pixels of damage. | |||
4) Use Sabretooth as an Team Counter Attack, C.LK , S.HP XX Berserker Claw X<br> | |||
**Note: This combo is just WRONG. You should not get to do this much | |||
damage with a Team Counter attack!!! | |||
5) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, Berserker Claw X<br> | |||
**Note: Again, the Berserker Claw doesn't do any damage, but getting all | |||
three supers in one combo is just fun. | |||
6) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | |||
**Note: Same as the last combo, but the Air Combo actually does damage. | |||
7) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Berserker Claw X<br> | |||
**Note: This combo HURTS. The MP Air Throw won't always count as part | |||
of the combo, but even if you do throw the enemy and it doesn't | |||
count as part of the combo, the rest of the combo will still all | |||
connect. Also, for different characters, you have to time the | |||
Berserker Claw X at different times. Lighter characters, you have | |||
to wait a second before starting it. Heavier characters, you have | |||
to do it upon landing. | |||
8) Stand right next to the enemy. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HK XX Berserker Claw X<br> | |||
9) Start in the corner and get the enemy right next to you. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HP [2 hits] SJ SJ.LK, MP-Air Throw, D.C.LK (OTG) , S.HK XX Berserker Claw X<br> | |||
**Note: I just had to put this combo in because the way the Standing | |||
HP Juggles the opponent is just very cool looking. | |||
Expert | |||
1) Have enemy near corner. J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Weapon X, Weapon X, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)<br> | |||
**Note: Okay, I've never actually landed this whole combo. In fact, it is | |||
VERY doubtful ANYONE has since three Weapon X's comboed together | |||
does 100% damage. The enemy usually does not live long enough for | |||
me to find out if this whole combo actually connects. BUT I have | |||
done the Weapon X followed by another Weapon X before, and I've | |||
also done Weapon X followed by the Launcher into the Air Combo | |||
before. Thus, I'm assuming that you can connect three Weapon X's | |||
and then the Air Combo at the end. | |||
2) Have your partner in the corner. Use Sabretooth as a Team Counter Attack, C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw, Weapon X, Weapon X<br> | |||
**Note: A 100% damage combo for ONE Team Counter Attack?!?!? How wrong can | |||
this possibly BE?!? Sabretooth simply never ceases to amaze me on | |||
how skill-less he is. | |||
3) Against taller characters: J.HP , J.HK , J.HP , J.HK , [repeat until the enemy is in the corner] , S.HP [only | |||
one hit] XX Weapon X, Weapon X, Weapon X<br> | |||
**Note: Against ANY character, you can start the combo by simply getting | |||
the enemy in the corner, walking right up next to him/her, and do | |||
S.HP XX Weapon X. The Three above combos are not very | |||
deserving of being called "Expert Combos". The only thing that | |||
makes them different is the multiple Weapon X action, but that | |||
hardly takes skill. Check out Insane Combo to see a more skillful | |||
combo | |||
= Match-ups = | = Match-ups = | ||
{{Navbox-XMVSSF}} | |||
[[Category:X-Men | [[Category:X-Men vs Street Fighter]] |
Latest revision as of 02:40, 31 December 2020
Sabretooth is mortal enemies with Wolverine, with whom he shares a shady past.
Moves List
Normal Moves
Special Moves
Berserker Claw | {{ ![]() |
Wild Fang | {{ ![]() |
Birdie! | {{ ![]() |
Super Moves
Berserker Claw X | {{ ![]() |
Wild Fang X | {{ ![]() |
Mega Birdie | {{ ![]() |
The Basics
Advanced Strategy
Combos/Infinites
Beginner
1) J.HK , C.LK , S.HK XX HP-Berserker Claw
2) J.HK , C.LK , S.HP [only one hit] XX Berserker Claw X
3) Have enemy in corner. Wild Fang, C.LK (OTG) , S.HK XX Berserker Claw X
4) Corner yourself. HP Throw, C.LK (OTG) , S.HK XX HP-Berserker Claw.
Intermediate
1) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: You have to hit the enemy with the J.HP early in your jump. If you hit it while coming down (like normal characters), you won't have any time to land the J.HK before you land.
2) Corner yourself. HP Throw, C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
3) Bullet Spray, Berserker Claw X
**Note: This is only for show. The last super combo does exactly four pixels of damage.
4) Use Sabretooth as an Team Counter Attack, C.LK , S.HP XX Berserker Claw X
**Note: This combo is just WRONG. You should not get to do this much damage with a Team Counter attack!!!
5) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, Berserker Claw X
**Note: Again, the Berserker Claw doesn't do any damage, but getting all three supers in one combo is just fun.
6) Get enemy in corner. Stand very close to them. Bullet Spray, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: Same as the last combo, but the Air Combo actually does damage.
7) J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Berserker Claw X
**Note: This combo HURTS. The MP Air Throw won't always count as part of the combo, but even if you do throw the enemy and it doesn't count as part of the combo, the rest of the combo will still all connect. Also, for different characters, you have to time the Berserker Claw X at different times. Lighter characters, you have to wait a second before starting it. Heavier characters, you have to do it upon landing.
8) Stand right next to the enemy. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HK XX Berserker Claw X
9) Start in the corner and get the enemy right next to you. S.HK XX LP-Berserker Claw, C.LK (OTG) , S.HP [2 hits] SJ SJ.LK, MP-Air Throw, D.C.LK (OTG) , S.HK XX Berserker Claw X
**Note: I just had to put this combo in because the way the Standing HP Juggles the opponent is just very cool looking.
Expert
1) Have enemy near corner. J.HP , J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw , Weapon X, Weapon X, Weapon X, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP , SJ.HK (FS)
**Note: Okay, I've never actually landed this whole combo. In fact, it is VERY doubtful ANYONE has since three Weapon X's comboed together does 100% damage. The enemy usually does not live long enough for me to find out if this whole combo actually connects. BUT I have done the Weapon X followed by another Weapon X before, and I've also done Weapon X followed by the Launcher into the Air Combo before. Thus, I'm assuming that you can connect three Weapon X's and then the Air Combo at the end.
2) Have your partner in the corner. Use Sabretooth as a Team Counter Attack, C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP Air Throw, Weapon X, Weapon X
**Note: A 100% damage combo for ONE Team Counter Attack?!?!? How wrong can this possibly BE?!? Sabretooth simply never ceases to amaze me on how skill-less he is.
3) Against taller characters: J.HP , J.HK , J.HP , J.HK , [repeat until the enemy is in the corner] , S.HP [only
one hit] XX Weapon X, Weapon X, Weapon X
**Note: Against ANY character, you can start the combo by simply getting the enemy in the corner, walking right up next to him/her, and do S.HP XX Weapon X. The Three above combos are not very deserving of being called "Expert Combos". The only thing that makes them different is the multiple Weapon X action, but that hardly takes skill. Check out Insane Combo to see a more skillful combo