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[[image:XvSFRogue.png]] | |||
Rogue is the southern bell of the X-Men Blue Team. She has the mutant power to temporarily absorb the power of another person through touch. | |||
= Moves List = | = Moves List = | ||
== Normal Moves == | == Normal Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Downforward Kick || | | Downforward Kick || {{ {{d}} + Hk}} | ||
|} | |} | ||
== Special Moves == | == Special Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Fury Punch (also in air) || | | Fury Punch (also in air) || {{ {{qcf}} + P}} | ||
|- | |- | ||
| Fury Uppercut || | | Fury Uppercut || {{ {{dp}} + P}} | ||
|- | |- | ||
| Power Drain || | | Power Drain || {{ {{qcb}} + K}} | ||
|- | |- | ||
| Copy Cat || | | Copy Cat || {{ {{qcf}} + K}} | ||
|} | |} | ||
== Super Moves == | == Super Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Hyper Fury Punch || | | Hyper Fury Punch || {{ {{qcf}} + PP}} | ||
|} | |} | ||
= The Basics = | = The Basics = | ||
==Combos== | |||
Beginner<br> | |||
1) J.DN.HK , C.LK , C.HK XX Super Rushing Punches (OTG)<br> | |||
2) Be in the corner. Power Drain, Super Rushing Punches<br> | |||
3) C.LK , C.MP XX Rushing Punches<br> | |||
4) Be in the corner. Super Rushing Punches , Super Rushing Punches (OTG) | |||
Intermediate<br> | |||
1) J.HK , D.S.LK , C.MP , S.HK SJ SJ.LP , SJ.LK, SJ.MP , SJ.MK , SJ.HP (FS)<br> | |||
2) J.LK , J.MP , D.S.LK , S.MP XX Super Rushing Punches<br> | |||
3) Be in the corner. Power Drain, C.HP SJ SJ.LP , SJ.MP XX Rushing Punches (FS)<br> | |||
** | 4) AD.J.LK , J.MP , J.HK , D.S.LP , S.MP , S.MK, S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)<br> | ||
5) AD.J.LK , J.MP , J.HK , D.S.LP , S.LK , S.MP , S.HK SJ SJ.LP , SJ.LK , SJ.MP XX Power Drain<br> | |||
**Note: The Power Drain can be comboed, but the timing is difficult. Most | |||
of the time, however, you'll catch them with the Power Drain but it | |||
won't register on the Combometer. | |||
6) Have enemy in corner. J.LK , J.HP , D.S.LP , S.LK , S.HK SJ SJ.LP , SJ.DN.HK (FS) , C.LK (OTG) , C.MP , S.MK , C.HP<br> | |||
Expert | |||
1) Get enemy so that they are near the corner, maybe about a full screen away from the wall. AD.J.LK , J.MP , J.HK , D.S.LK ,S.HK SJ [Cross Enemy Up With Jump] SJ.LK , SJ.MK XX Power Drain , Super Rushing Punches (OTG)<br> | |||
**Note: The way to get this one to work is to make sure that by the time | |||
you Launch the enemy, you want them to be slightly OUT of the | |||
corner. Also, make sure that when you do the D.S.LK, you are | |||
as close to the enemy AS POSSIBLE, or the jump can't reach the | |||
other side of the enemy. Then, when you Super Jump, Super Jump | |||
DIAGONALLY FORWARD and end up on the other side of them. Then do | |||
the Air Combo and the Power Drain will throw them into the corner, | |||
where you can Super Rushing Punches them Off The Ground. It IS | |||
possible to combo the entire combo, so that the Combometer doesn't | |||
stop counting. | |||
2) Have enemy in corner. AD.J.LK , J.MP , J.HK , D.S.LP, S.LK , S.MP , S.MK , S.HK SJ SJ.LP , SJ.MP, SJ.HK (FS), SJ.LK (OTG) , S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, [repeat until death or until Flying Screen deteriorates. If Flying Screen | |||
deteriorates, follow up with], S.LP XX Super Rushing Punches<br> | |||
**Note: After you Super Jump, time the three hits in the air very slowly. | |||
It is very difficult to notice the Flying Screen Deterioration | |||
and react quickly enough. But if you can catch it, IMMEDIATELY | |||
do the Super Rushing Punches. From my experience, it tends to | |||
happen pretty fast (but not always!!!!!), so after you land, you do | |||
S.LP , S.LK, S.LP , S.LK, S.LP XX Super Rushing Punches. | |||
Put a delay between S.LP and S.LK in order to have them | |||
continually bounce the enemy. | |||
= Advanced Strategy = | |||
== Infinites == | |||
Sonic Boom Infinite | {| border="1em" cellpadding="5" cellspacing="0" width="900" style="border: 1px solid #999; background: #F2F2F2;" | ||
|- | |||
| Dive Kick Infinite || {{ air Lk , air {{d}} + Hk}} || Easiest on taller characters. | |||
|- | |||
Earthquake Infinite | | Dashing Infinite || {{ dash Lk , Mp}} || | ||
|- | |||
| Yoga Flame Infinite || {{ dash Lp , {{qcf}} + Lk (Yoga Flame)}}|| | |||
|- | |||
| Sonic Boom Infinite || {{ dash Lk , Mp , {{qcf}} + Hk (Sonic Boom)}}|| Done in the corner | |||
|- | |||
| Earthquake Infinite || {{ dash Lk , Mp , {{qcf}} + Lk (Eathquake)}}|| Done in the corner | |||
|} | |||
= Match-ups = | = Match-ups = | ||
{{Navbox-XMVSSF}} | |||
[[Category:X-Men | [[Category:X-Men vs Street Fighter]] |
Latest revision as of 02:40, 31 December 2020
Rogue is the southern bell of the X-Men Blue Team. She has the mutant power to temporarily absorb the power of another person through touch.
Moves List
Normal Moves
Downforward Kick | {{ ![]() |
Special Moves
Fury Punch (also in air) | {{ ![]() |
Fury Uppercut | {{ ![]() |
Power Drain | {{ ![]() |
Copy Cat | {{ ![]() |
Super Moves
Hyper Fury Punch | {{ ![]() |
The Basics
Combos
Beginner
1) J.DN.HK , C.LK , C.HK XX Super Rushing Punches (OTG)
2) Be in the corner. Power Drain, Super Rushing Punches
3) C.LK , C.MP XX Rushing Punches
4) Be in the corner. Super Rushing Punches , Super Rushing Punches (OTG)
Intermediate
1) J.HK , D.S.LK , C.MP , S.HK SJ SJ.LP , SJ.LK, SJ.MP , SJ.MK , SJ.HP (FS)
2) J.LK , J.MP , D.S.LK , S.MP XX Super Rushing Punches
3) Be in the corner. Power Drain, C.HP SJ SJ.LP , SJ.MP XX Rushing Punches (FS)
4) AD.J.LK , J.MP , J.HK , D.S.LP , S.MP , S.MK, S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
5) AD.J.LK , J.MP , J.HK , D.S.LP , S.LK , S.MP , S.HK SJ SJ.LP , SJ.LK , SJ.MP XX Power Drain
**Note: The Power Drain can be comboed, but the timing is difficult. Most of the time, however, you'll catch them with the Power Drain but it won't register on the Combometer.
6) Have enemy in corner. J.LK , J.HP , D.S.LP , S.LK , S.HK SJ SJ.LP , SJ.DN.HK (FS) , C.LK (OTG) , C.MP , S.MK , C.HP
Expert
1) Get enemy so that they are near the corner, maybe about a full screen away from the wall. AD.J.LK , J.MP , J.HK , D.S.LK ,S.HK SJ [Cross Enemy Up With Jump] SJ.LK , SJ.MK XX Power Drain , Super Rushing Punches (OTG)
**Note: The way to get this one to work is to make sure that by the time you Launch the enemy, you want them to be slightly OUT of the corner. Also, make sure that when you do the D.S.LK, you are as close to the enemy AS POSSIBLE, or the jump can't reach the other side of the enemy. Then, when you Super Jump, Super Jump DIAGONALLY FORWARD and end up on the other side of them. Then do the Air Combo and the Power Drain will throw them into the corner, where you can Super Rushing Punches them Off The Ground. It IS possible to combo the entire combo, so that the Combometer doesn't stop counting.
2) Have enemy in corner. AD.J.LK , J.MP , J.HK , D.S.LP, S.LK , S.MP , S.MK , S.HK SJ SJ.LP , SJ.MP, SJ.HK (FS), SJ.LK (OTG) , S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, [repeat until death or until Flying Screen deteriorates. If Flying Screen
deteriorates, follow up with], S.LP XX Super Rushing Punches
**Note: After you Super Jump, time the three hits in the air very slowly. It is very difficult to notice the Flying Screen Deterioration and react quickly enough. But if you can catch it, IMMEDIATELY do the Super Rushing Punches. From my experience, it tends to happen pretty fast (but not always!!!!!), so after you land, you do S.LP , S.LK, S.LP , S.LK, S.LP XX Super Rushing Punches. Put a delay between S.LP and S.LK in order to have them continually bounce the enemy.
Advanced Strategy
Infinites
Dive Kick Infinite | {{ air Lk , air ![]() |
Easiest on taller characters. |
Dashing Infinite | Template:Dash Lk , Mp | |
Yoga Flame Infinite | {{ dash Lp , ![]() |
|
Sonic Boom Infinite | {{ dash Lk , Mp , ![]() |
Done in the corner |
Earthquake Infinite | {{ dash Lk , Mp , ![]() |
Done in the corner |