X-Men vs Street Fighter/Rogue: Difference between revisions

From SuperCombo Wiki
(category added)
m (Navbox added.)
 
(8 intermediate revisions by 4 users not shown)
Line 1: Line 1:
= Introduction =
[[image:XvSFRogue.png]]


Rogue is the southern bell of the X-Men Blue Team. She has the mutant power to temporarily absorb the power of another person through touch.
= Moves List =
= Moves List =


== Normal Moves ==
== Normal Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Downforward Kick || D+Hk
| Downforward Kick || {{ {{d}} + Hk}}
|}
|}


== Special Moves ==
== Special Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Fury Punch (also in air) || Qcf+P
| Fury Punch (also in air) || {{ {{qcf}} + P}}
|-
|-
| Fury Uppercut || Dp+P
| Fury Uppercut || {{ {{dp}} + P}}
|-
|-
| Power Drain || Qcb+K
| Power Drain || {{ {{qcb}} + K}}
|-
|-
| Copy Cat || Qcf+K
| Copy Cat || {{ {{qcf}} + K}}
|}
|}


== Super Moves ==
== Super Moves ==


{| border="1em" cellpadding="5" cellspacing="0" width="400" style="border: 1px solid #999; background: #F2F2F2;"
{| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1"
|-
|-
| Hyper Fury Punch || Qcf+PP
| Hyper Fury Punch || {{ {{qcf}} + PP}}
|}
|}


= The Basics =
= The Basics =
==Combos==
Beginner<br>
1) J.DN.HK , C.LK , C.HK XX Super Rushing Punches (OTG)<br>
2) Be in the corner.  Power Drain, Super Rushing Punches<br>
3) C.LK , C.MP XX Rushing Punches<br>
4) Be in the corner.  Super Rushing Punches , Super Rushing Punches (OTG)


= Advanced Strategy =


== Combos/Infinites ==


'''Infinites'''<br>
Intermediate<br>
'''''Anywhere:'''''<br>
1) J.HK , D.S.LK , C.MP , S.HK SJ SJ.LP , SJ.LK, SJ.MP , SJ.MK , SJ.HP (FS)<br>
Dive Kick Infinite
2) J.LK , J.MP , D.S.LK , S.MP XX Super Rushing Punches<br>
* [J.Lk, J.D.Hk]
3) Be in the corner.  Power Drain, C.HP SJ SJ.LP , SJ.MP XX Rushing Punches (FS)<br>
** Easiest on taller characters.<br><br>
4) AD.J.LK , J.MP , J.HK , D.S.LP , S.MP , S.MK, S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)<br>
5) AD.J.LK , J.MP , J.HK , D.S.LP , S.LK , S.MP , S.HK SJ SJ.LP , SJ.LK , SJ.MP XX Power Drain<br>
  **Note: The Power Drain can be comboed, but the timing is difficult.  Most
          of the time, however, you'll catch them with the Power Drain but it
          won't register on the Combometer.
6) Have enemy in corner.  J.LK , J.HP , D.S.LP , S.LK , S.HK SJ SJ.LP , SJ.DN.HK (FS) , C.LK (OTG) , C.MP , S.MK , C.HP<br>


Dashing Infinite
Expert
* [D.S.Lk, S.Mp]<br><br>
1) Get enemy so that they are near the corner, maybe about a full screen away from the wall.  AD.J.LK , J.MP , J.HK , D.S.LK ,S.HK SJ [Cross Enemy Up With Jump] SJ.LK , SJ.MK XX Power Drain , Super Rushing Punches (OTG)<br>
  **Note: The way to get this one to work is to make sure that by the time
          you Launch the enemy, you want them to be slightly OUT of the
          corner.  Also, make sure that when you do the D.S.LK, you are
          as close to the enemy AS POSSIBLE, or the jump can't reach the
          other side of the enemy.  Then, when you Super Jump, Super Jump
          DIAGONALLY FORWARD and end up on the other side of them. Then do
          the Air Combo and the Power Drain will throw them into the corner,
          where you can Super Rushing Punches them Off The Ground.  It IS
          possible to combo the entire combo, so that the Combometer doesn't
          stop counting.
2) Have enemy in corner.  AD.J.LK , J.MP , J.HK , D.S.LP, S.LK , S.MP , S.MK , S.HK SJ SJ.LP , SJ.MP, SJ.HK (FS), SJ.LK (OTG) , S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, [repeat until death or until Flying Screen deteriorates.  If Flying Screen
  deteriorates, follow up with], S.LP XX Super Rushing Punches<br>
  **Note: After you Super Jump, time the three hits in the air very slowly.
          It is very difficult to notice the Flying Screen Deterioration
          and react quickly enough.  But if you can catch it, IMMEDIATELY
          do the Super Rushing Punches.  From my experience, it tends to
          happen pretty fast (but not always!!!!!), so after you land, you do
          S.LP , S.LK, S.LP , S.LK, S.LP XX Super Rushing Punches.
          Put a delay between S.LP and S.LK in order to have them
          continually bounce the enemy.


Yoga Flame Infinite
= Advanced Strategy =
* [D.S.Lp XX Lk Copy Cat(Yoga Flame)]<br><br>


'''''Corner'''''<br>
== Infinites ==
Sonic Boom Infinite
{| border="1em" cellpadding="5" cellspacing="0" width="900" style="border: 1px solid #999; background: #F2F2F2;"
* D.S.Lk, S.Mp, [Hk Copy Cat(Sonic Boom)]
|-
** It is also possible to repeat the entire combo for the infinite.<br><br>
| Dive Kick Infinite || {{ air Lk , air {{d}} + Hk}} || Easiest on taller characters.
 
|-
Earthquake Infinite
| Dashing Infinite || {{ dash Lk , Mp}} ||
* D.S.Lk, S.Mp, [Lk Copy Cat(Earthquake)]
|-
| Yoga Flame Infinite || {{ dash Lp , {{qcf}} + Lk (Yoga Flame)}}||
|-
| Sonic Boom Infinite || {{ dash Lk , Mp , {{qcf}} + Hk (Sonic Boom)}}|| Done in the corner
|-
| Earthquake Infinite || {{ dash Lk , Mp , {{qcf}} + Lk (Eathquake)}}|| Done in the corner
|}


= Match-ups =
= Match-ups =




 
{{Navbox-XMVSSF}}
[[Category:X-Men Vs. Street Fighter]]
[[Category:X-Men vs Street Fighter]]

Latest revision as of 02:40, 31 December 2020

XvSFRogue.png

Rogue is the southern bell of the X-Men Blue Team. She has the mutant power to temporarily absorb the power of another person through touch.

Moves List

Normal Moves

Downforward Kick {{ D.png + Hk}}

Special Moves

Fury Punch (also in air) {{ Qcf.png + P}}
Fury Uppercut {{ Dp.png + P}}
Power Drain {{ Qcb.png + K}}
Copy Cat {{ Qcf.png + K}}

Super Moves

Hyper Fury Punch {{ Qcf.png + PP}}

The Basics

Combos

Beginner
1) J.DN.HK , C.LK , C.HK XX Super Rushing Punches (OTG)
2) Be in the corner. Power Drain, Super Rushing Punches
3) C.LK , C.MP XX Rushing Punches
4) Be in the corner. Super Rushing Punches , Super Rushing Punches (OTG)


Intermediate
1) J.HK , D.S.LK , C.MP , S.HK SJ SJ.LP , SJ.LK, SJ.MP , SJ.MK , SJ.HP (FS)
2) J.LK , J.MP , D.S.LK , S.MP XX Super Rushing Punches
3) Be in the corner. Power Drain, C.HP SJ SJ.LP , SJ.MP XX Rushing Punches (FS)
4) AD.J.LK , J.MP , J.HK , D.S.LP , S.MP , S.MK, S.HK SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS)
5) AD.J.LK , J.MP , J.HK , D.S.LP , S.LK , S.MP , S.HK SJ SJ.LP , SJ.LK , SJ.MP XX Power Drain

  **Note: The Power Drain can be comboed, but the timing is difficult.  Most
          of the time, however, you'll catch them with the Power Drain but it
          won't register on the Combometer.

6) Have enemy in corner. J.LK , J.HP , D.S.LP , S.LK , S.HK SJ SJ.LP , SJ.DN.HK (FS) , C.LK (OTG) , C.MP , S.MK , C.HP

Expert 1) Get enemy so that they are near the corner, maybe about a full screen away from the wall. AD.J.LK , J.MP , J.HK , D.S.LK ,S.HK SJ [Cross Enemy Up With Jump] SJ.LK , SJ.MK XX Power Drain , Super Rushing Punches (OTG)

  **Note: The way to get this one to work is to make sure that by the time
          you Launch the enemy, you want them to be slightly OUT of the
          corner.  Also, make sure that when you do the D.S.LK, you are
          as close to the enemy AS POSSIBLE, or the jump can't reach the
          other side of the enemy.  Then, when you Super Jump, Super Jump
          DIAGONALLY FORWARD and end up on the other side of them. Then do
          the Air Combo and the Power Drain will throw them into the corner,
          where you can Super Rushing Punches them Off The Ground.  It IS
          possible to combo the entire combo, so that the Combometer doesn't
          stop counting.

2) Have enemy in corner. AD.J.LK , J.MP , J.HK , D.S.LP, S.LK , S.MP , S.MK , S.HK SJ SJ.LP , SJ.MP, SJ.HK (FS), SJ.LK (OTG) , S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, S.LP , S.LK, [repeat until death or until Flying Screen deteriorates. If Flying Screen

  deteriorates, follow up with], S.LP XX Super Rushing Punches
**Note: After you Super Jump, time the three hits in the air very slowly. It is very difficult to notice the Flying Screen Deterioration and react quickly enough. But if you can catch it, IMMEDIATELY do the Super Rushing Punches. From my experience, it tends to happen pretty fast (but not always!!!!!), so after you land, you do S.LP , S.LK, S.LP , S.LK, S.LP XX Super Rushing Punches. Put a delay between S.LP and S.LK in order to have them continually bounce the enemy.

Advanced Strategy

Infinites

Dive Kick Infinite {{ air Lk , air D.png + Hk}} Easiest on taller characters.
Dashing Infinite Template:Dash Lk , Mp
Yoga Flame Infinite {{ dash Lp , Qcf.png + Lk (Yoga Flame)}}
Sonic Boom Infinite {{ dash Lk , Mp , Qcf.png + Hk (Sonic Boom)}} Done in the corner
Earthquake Infinite {{ dash Lk , Mp , Qcf.png + Lk (Eathquake)}} Done in the corner

Match-ups

Game Navigation

General
Controls
HUD
System
Versions
FAQ
X-Men Characters
Cyclops
Gambit
Juggernaut
Magneto
Rogue
Sabretooth
Storm
Wolverine
Street Fighter Characters
Akuma
Cammy
Charlie
Chun-Li
Dhalsim
Ken
M.Bison
Ryu
Zangief