< Street Fighter 6 | Ryu
(→6HK) |
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(7 intermediate revisions by the same user not shown) | |||
Line 1,179: | Line 1,179: | ||
| hitboxes = SF6_Ryu_236lp_hitbox.png | | hitboxes = SF6_Ryu_236lp_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 16 | | startup = 16 | ||
| active = - | | active = - | ||
Line 1,213: | Line 1,213: | ||
| hitboxes = SF6_Ryu_236p_hitbox.png | | hitboxes = SF6_Ryu_236p_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 14 | | startup = 14 | ||
| active = - | | active = - | ||
Line 1,247: | Line 1,247: | ||
| hitboxes = SF6_Ryu_236p_hitbox.png | | hitboxes = SF6_Ryu_236p_hitbox.png | ||
| damage = 700 | | damage = 700 | ||
| chip = | | chip = 175 | ||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
Line 1,281: | Line 1,281: | ||
| hitboxes = SF6_Ryu_236pp_hitbox.png | | hitboxes = SF6_Ryu_236pp_hitbox.png | ||
| damage = 500x2 | | damage = 500x2 | ||
| chip = | | chip = 125x2 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 12 | | startup = 12 | ||
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| jugIncrease = 1,2 | | jugIncrease = 1,2 | ||
| jugLimit = 1,6 | | jugLimit = 1,6 | ||
| projSpeed = 0. | | projSpeed = 0.112 | ||
| notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | | notes = 2-hit OD projectile; puts opponent into limited juggle state on hit | ||
}} | }} | ||
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| hitboxes = SF6_Ryu_236p_charge_hitbox.png | | hitboxes = SF6_Ryu_236p_charge_hitbox.png | ||
| damage = 500x2 | | damage = 500x2 | ||
| chip = | | chip = 125x2 | ||
| dmgScaling = 20% Starter; Combo (2 hits) | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 12 | | startup = 12 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 28 | ||
| total = 40 | | total = 40 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 12 | | hitconfirm = 12 | ||
| hitAdv = KD + | | hitAdv = KD +54 | ||
| blockAdv = {{sf6-adv|M|-1}} | | blockAdv = {{sf6-adv|M|-1}} | ||
| punishAdv = KD + | | punishAdv = KD +54 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-7}} | ||
| blockstun = 28 total | | blockstun = 28 total | ||
| hitstop = 9,9 | | hitstop = 9,9 | ||
Line 1,348: | Line 1,348: | ||
| images = SF6_Ryu_236pp_charge.png | | images = SF6_Ryu_236pp_charge.png | ||
| hitboxes = SF6_Ryu_236pp_charge_hitbox.png | | hitboxes = SF6_Ryu_236pp_charge_hitbox.png | ||
| damage = | | damage = 400x3 (1200) | ||
| chip = | | chip = 100x3 (300) | ||
| dmgScaling = 20% Starter; Combo (2 hits) | | dmgScaling = 20% Starter; Combo (2 hits) | ||
| startup = 12 | | startup = 12 | ||
Line 1,460: | Line 1,460: | ||
| startup = 7 | | startup = 7 | ||
| active = 10 | | active = 10 | ||
| recovery = 34+ | | recovery = 34+12 land | ||
| total = | | total = 62 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 22 | | hitconfirm = 22 | ||
| hitAdv = KD +29 | | hitAdv = KD +37(+29) | ||
| blockAdv = {{sf6-adv|VM|-39}} | | blockAdv = {{sf6-adv|VM|-39}} | ||
| punishAdv = KD +29 | | punishAdv = KD +37(+29) | ||
| perfParryAdv = {{sf6-adv|VM|-57}} | | perfParryAdv = {{sf6-adv|VM|-57}} | ||
| blockstun = 22 | | blockstun = 22 | ||
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| jugLimit = 5(7) | | jugLimit = 5(7) | ||
| atkRange = 1.186 (1st) | | atkRange = 1.186 (1st) | ||
| notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 3-10 (weaker as a high-connect anti-air) | | notes = Has juggle potential; cannot hit cross-up; does reduced damage and higher juggle limit on active frames 3-10 (weaker as a high-connect anti-air); higher knockdown advantage on the first 2 active frames (+37 refers to 1st active frame, +29 refers to anti-air with 3rd active frame; actual advantage varies based on height/distance) | ||
}} | }} | ||
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| startup = 7 | | startup = 7 | ||
| active = - | | active = - | ||
| recovery = | | recovery = 79 | ||
| total = | | total = 86 | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
Line 2,176: | Line 2,176: | ||
| images = SF6_Ryu_236236p_denjin.png | | images = SF6_Ryu_236236p_denjin.png | ||
| hitboxes = SF6_Ryu_236236p_denjin_hitbox.png | | hitboxes = SF6_Ryu_236236p_denjin_hitbox.png | ||
| damage = | | damage = 200x7,1000 (2400) | ||
| chip = | | chip = 50x7,150 (500) | ||
| dmgScaling = 30% Minimum | | dmgScaling = 30% Minimum | ||
| startup = 7 | | startup = 7 | ||
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| blockAdv = {{sf6-adv|VM|-24}} | | blockAdv = {{sf6-adv|VM|-24}} | ||
| punishAdv = KD +27 | | punishAdv = KD +27 | ||
| perfParryAdv = {{sf6-adv| | | perfParryAdv = {{sf6-adv|VP|+5}} | ||
| blockstun = | | blockstun = 59 total | ||
| hitstop = | | hitstop = 4x7,0 (5x7,8) | ||
| driveDmgBlk = | | driveDmgBlk = 300x7,400 (2500) | ||
| driveDmgHit = | | driveDmgHit = 600x7,800 (5000) | ||
| superGainHit = -10000 | | superGainHit = -10000 | ||
| superGainBlk = -10000 | | superGainBlk = -10000 | ||
| invuln = 1-8 Strike/Throw | | invuln = 1-8 Strike/Throw | ||
| armor = Break | | armor = Break | ||
| jugStart = | | jugStart = 1x7,100 | ||
| jugIncrease = | | jugIncrease = 1x7,100 | ||
| jugLimit = | | jugLimit = 99x8 | ||
| projSpeed = 0.24 | | projSpeed = 0.24 | ||
| notes = | | notes = 8-hit Super projectile; button strength does not affect projectile speed; opponent cannot jump over projectile after Super freeze if within ~1/2 screen; consumes Denjin stock for slightly more damage and KD Advantage; can be performed even when an OD Hadoken is on screen | ||
}} | }} | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Can | | notes = Can hold the button to charge to a higher level for more damage (in exchange for less invincibility); if button is held up to 5f after Super freeze, this invuln is extended up to the 2nd active frame (up to 18f); strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin | moveType = Super | ||
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| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Can | | notes = Can hold the button to charge to a higher level for more damage (in exchange for less invincibility); if button is held up to 5f after Super freeze, this invuln is extended up to the 2nd active frame (up to 18f); strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage | ||
}} | }} | ||
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| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = ''' | | startup = '''18~''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| total = | | total = 62~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
| hitAdv = '''KD + | | hitAdv = '''KD +20''' | ||
| blockAdv = {{sf6-adv|VM|-20}} | | blockAdv = {{sf6-adv|VM|-20}} | ||
| punishAdv = '''KD + | | punishAdv = '''KD +20''' | ||
| perfParryAdv = {{sf6-adv|VM|-43}} | | perfParryAdv = {{sf6-adv|VM|-43}} | ||
| blockstun = 25 | | blockstun = 25 | ||
Line 2,293: | Line 2,293: | ||
| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1- | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Loses | | notes = Loses 4 invincibility frames if held; invincibility can be reduced to 1-7f if the button is held the minimum length of time for Lv.2 charge (6f after Super freeze); strike hitbox; Burnout chip damage does not changed based on charge level | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv2 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv2 | moveType = Super | ||
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| damage = '''3300''' | | damage = '''3300''' | ||
| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum; Combo (2 hits) | ||
| startup = ''' | | startup = '''18~''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| total = | | total = 62~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
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| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1- | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Loses | | notes = Loses 4 invincibility frames if held; invincibility can be reduced to 1-7f if the button is held the minimum length of time for Lv.2 charge (6f after Super freeze); strike hitbox; Burnout chip damage does not changed based on charge level; consumes Denjin stock for slightly more damage; Denjin version gives the tumbling OTG state that can lead to follow-up juggles (this is the only version that incurs damage scaling in combos) | ||
}} | }} | ||
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| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = '''50''' | | startup = '''50~''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| total = | | total = 94~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
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| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1- | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Loses | | notes = Loses 4 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush) | ||
}} | }} | ||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv3 | moveType = Super | {{FrameData-SF6 | chara = Ryu | moveId = ryu_214214p_denjin_lv3 | moveType = Super | ||
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| chip = 750 | | chip = 750 | ||
| dmgScaling = 40% Minimum | | dmgScaling = 40% Minimum | ||
| startup = '''50''' | | startup = '''50~''' | ||
| active = 6 | | active = 6 | ||
| recovery = 39 | | recovery = 39 | ||
| total = | | total = 94~ | ||
| guard = LH | | guard = LH | ||
| cancel = - | | cancel = - | ||
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| superGainHit = -20000 | | superGainHit = -20000 | ||
| superGainBlk = -20000 | | superGainBlk = -20000 | ||
| invuln = 1- | | invuln = 1-9 Full | ||
| armor = Break | | armor = Break | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = 99 | | jugLimit = 99 | ||
| notes = Loses | | notes = Loses 4 invincibility frames if held; full charge causes tumble OTG state; strike hitbox; Burnout chip damage does not changed based on charge level; extremely high pushback on block (can be difficult to punish without holding Parry into immediate Drive Rush); consumes Denjin stock for slightly more damage | ||
}} | }} | ||
Latest revision as of 22:32, 22 June 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.541 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
ryu_6hphk
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6HPHK Chest Strike (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
ryu_6hphk_recovery
|
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6HPHK Chest Strike (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
ryu_mpmk
|
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MPMK Drive Parry
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
|
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
ryu_236mp
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236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 34 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+4 | -23 | ||||
Hit Advantage | Block Advantage | ||||
0 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
ryu_236hp
|
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236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
700 | 175 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 34 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+2 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-2 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
6HK~214K
j.214KK
6HK~214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK