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< Street Fighter 6 | Kimberly
AkashicAYS (talk | contribs) (Added Patch History) |
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(6 intermediate revisions by the same user not shown) | |||
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* {{clr|L|2LK}} | * {{clr|L|2LK}} | ||
* {{clr|M|2MP}} whiff recovery | ** Pushback on block reduced (allows for more consistent light chains) | ||
* {{clr|M|2MP}} | |||
** Slower whiff recovery, 13f to 15f; total whiff animation goes from 21f to 23f | |||
** Expanded the feet hurtbox on whiff from frame 6 until the end of recovery | ** Expanded the feet hurtbox on whiff from frame 6 until the end of recovery | ||
** Expanded the extended arm hurtbox on whiff; no longer partially retracts on frames 13-15; no longer fully retracts on frame 19 until end of recovery | ** Expanded the extended arm hurtbox on whiff; no longer partially retracts on frames 13-15; no longer fully retracts on frame 19 until end of recovery | ||
** Pushback on block reduced (gives better meaty/{{clr|DR|DR}} pressure, but otherwise it is easier for the opponent to take back their turn on block) | ** Pushback on block reduced (gives better meaty/{{clr|DR|DR}} pressure, but otherwise it is easier for the opponent to take back their turn on block) | ||
* {{clr|M|2MK}} | * {{clr|M|2MK}} | ||
* {{clr|H|2HK}} KD Advantage +31 -> +38 (now gives point blank oki after 2 dashes with no {{clr|PC|PC}} required) | ** Starter scaling increased, 15% -> {{sf6-adv|M|20%}} | ||
* {{clr|H|j.HP}} Juggle Start value reduced 1 -> 0; Juggle Increase value reduced 5 -> 0 (gives more lenient juggles with 2 spraycans) | * {{clr|H|2HK}} | ||
** Increased KD Advantage, {{sf6-adv|VP|+31}} -> {{sf6-adv|VP|+38}} (now gives point blank oki after 2 dashes with no {{clr|PC|PC}} required) <br><br> | |||
* {{clr|H|j.HP}} | |||
** {{sf6-jug|Juggle Start}} value is now reduced, 1 -> 0; Juggle Increase value reduced, 5 -> 0 (gives more lenient juggles with 2 spraycans) <br><br> | |||
* Bushin Prism Strikes ({{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}}~{{clr|H|HK}}) recovery | * Bushin Prism Strikes ({{clr|L|5LP}}~{{clr|M|MP}}~{{clr|H|HP}}~{{clr|H|HK}}) | ||
** KD Advantage +26 -> +49 and knockdown type changed to a ground bound; allows enough advantage for spraycan setup | ** Given quicker recovery, 24f to 19f (on hit only) | ||
** Increased KD Advantage, {{sf6-adv|VP|+26}} -> {{sf6-adv|VP|+49}} and knockdown type changed to a ground bound; allows enough advantage for spraycan setup <br><br> | |||
* {{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) | * {{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) | ||
* Aerial Bushin Senpukyaku (j.214K/{{clr|OD|j.214KK}}) | ** Hurtbox expanded on whiff until end of recovery | ||
* Shuriken Bomb Spread (22PP) | * Aerial Bushin Senpukyaku (j.214K/{{clr|OD|j.214KK}}) | ||
** Hitbox on final hit extended upward | |||
* Shuriken Bomb Spread (22PP) | |||
** Properties changed on the {{clr|L|LP}}+{{clr|M|MP}} and {{clr|M|MP}}+{{clr|H|HP}} versions | |||
** The 2nd spraycan explosion is now delayed, allowing for staggered pressure and extended bomb juggles | ** The 2nd spraycan explosion is now delayed, allowing for staggered pressure and extended bomb juggles | ||
** No change to the {{clr|L|LP}}+{{clr|H|HP}} version with simultaneous explosions | ** No change to the {{clr|L|LP}}+{{clr|H|HP}} version with simultaneous explosions | ||
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* {{clr|DR|Drive Reversal}} | * {{clr|DR|Drive Reversal}} | ||
* {{clr|SA|SA1/SA2}} | ** No longer moves backward on the first frame | ||
* {{clr|SA|SA1/SA2}} ({{clr|SA|236236K/214214P}}) | |||
** Fixed issue where move would not KO the opponent when trading hits | |||
|-| 1.08 = | |-| 1.08 = | ||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
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* {{clr|H|5HP}} | * {{clr|H|5HP}} | ||
** Increased forward movement during startup (Range: 1.26 -> 1.41) | |||
** The edge of the hitbox was raised to make low-profile attacks effective against it | ** The edge of the hitbox was raised to make low-profile attacks effective against it | ||
* {{clr|H|5HK}} | * {{clr|H|5HK}} | ||
* {{clr|L|2LP}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; {{clr|DR|DR Cancel}} Block Advantage {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; blockstun | ** Proximity guard box now matches the attack hitbox (bug fix) | ||
* {{clr|L|2LP}} | |||
** Increased Block Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; {{clr|DR|DR Cancel}} Block Advantage, {{sf6-adv|M|-2}} -> {{sf6-adv|M|-1}}; blockstun increased, 8f -> 9f | |||
** Gains much better pressure after {{clr|DR|Drive Rush}} or vs. Burnout | ** Gains much better pressure after {{clr|DR|Drive Rush}} or vs. Burnout | ||
* {{clr|L|2LK}} Hit Advantage {{sf6-adv|P|+2}} -> {{sf6-adv|VP|+4}}; hitstun | * {{clr|L|2LK}} | ||
** Increased Hit Advantage, {{sf6-adv|P|+2}} -> {{sf6-adv|VP|+4}}; increased hitstun, 12f -> 14f | |||
** Can now link to {{clr|H|2HP}}/{{clr|M|5MK}} from {{clr|DR|Drive Rush}} or into {{clr|M|2MP}}/{{clr|M|5MP}} on {{clr|PC|Counter-hit}} | ** Can now link to {{clr|H|2HP}}/{{clr|M|5MK}} from {{clr|DR|Drive Rush}} or into {{clr|M|2MP}}/{{clr|M|5MP}} on {{clr|PC|Counter-hit}} | ||
** When spaced out, {{clr|DR|DR~}}{{clr|L|2LK}} can be up to {{sf6-adv|VP|+10}}, linking to {{clr|H|5HP}} | ** When spaced out, {{clr|DR|DR~}}{{clr|L|2LK}} can be up to {{sf6-adv|VP|+10}}, linking to {{clr|H|5HP}} <br><br> | ||
* {{clr|M|Water Slicer Slide}} ({{clr|M|3MK}}) | * {{clr|M|Water Slicer Slide}} ({{clr|M|3MK}}) | ||
** First 4 active frames have set recovery; always {{sf6-adv|P|+1 oH}} / {{sf6-adv|VM|-5 oB}} at worse | |||
** These 4 frames also cause a knockdown on {{clr|PC|Punish Counter}} (KD +37), greatly enhancing its use as a whiff punish | ** These 4 frames also cause a knockdown on {{clr|PC|Punish Counter}} (KD +37), greatly enhancing its use as a whiff punish | ||
* {{clr|H|Hisen Kick}} ({{clr|H|6HK}}) | * {{clr|H|Hisen Kick}} ({{clr|H|6HK}}) | ||
** Foot hitbox extended forward and hurtbox reduced; Drive Gain increased, 1200 -> 3000 | |||
** On hit, 1f longer hitconfirm window for {{clr|PC|CH/PC}} combo extensions | ** On hit, 1f longer hitconfirm window for {{clr|PC|CH/PC}} combo extensions | ||
* {{clr|M|Elbow Drop}} ({{clr|M|j.2MP}}) | * {{clr|M|Elbow Drop}} ({{clr|M|j.2MP}}) | ||
** Will now be buffered when input early in jump arc <br><br> | |||
*{{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) Block Advantage {{sf6-adv|VM|-5}}{{sf6-adv|M|(-3)}} -> {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}}; blockstun | *{{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) | ||
** Increased Block Advantage, {{sf6-adv|VM|-5}}{{sf6-adv|M|(-3)}} -> {{sf6-adv|VM|-4}}{{sf6-adv|M|(-2)}}; blockstun increased, 19f -> 20f | |||
** Less pushback on hit, and a different knockback animation occurs when connecting with final active frame | ** Less pushback on hit, and a different knockback animation occurs when connecting with final active frame | ||
* {{clr|OD|OD Torso Cleaver}} ({{clr|OD|236KK}}~{{clr|L|LK}}) | * {{clr|OD|OD Torso Cleaver}} ({{clr|OD|236KK}}~{{clr|L|LK}}) | ||
* Arc Step (cl.236K/{{clr|OD|cl.236KK}}) startup 8f | ** Combo-only hitbox expanded upward (more consistent 2-hit juggles) | ||
* Arc Step (cl.236K/{{clr|OD|cl.236KK}}) | |||
** Given quicker startup of 8f from 6f after Sprint; all medium attacks can now combo into both versions naturally | |||
** {{clr|H|5HP}}/{{clr|M|5MP}} now frame trap into Arc step, and {{clr|M|5MK}}/{{clr|M|5MP}}~{{clr|H|HP}} frame trap into {{clr|OD|OD Arc Step}} | ** {{clr|H|5HP}}/{{clr|M|5MP}} now frame trap into Arc step, and {{clr|M|5MK}}/{{clr|M|5MP}}~{{clr|H|HP}} frame trap into {{clr|OD|OD Arc Step}} | ||
* Bushin Hojin Kick (cl.236K~K) | * Bushin Hojin Kick (cl.236K~K) | ||
* {{clr|OD|OD Bushin Hojin Kick}} ({{clr|OD|cl.236KK~K}}) | ** Juggles 1f longer on hit; can juggle into {{clr|SA|SA1}} midscreen after {{clr|M|5MP}}~{{clr|H|HP}} | ||
* {{clr|OD|OD Bushin Hojin Kick}} ({{clr|OD|cl.236KK~K}}) | |||
** Can juggle into {{clr|L|236LP}}, {{clr|SA|SA1}}, or {{clr|SA|SA3}} midscreen after {{clr|M|5MP}}~{{clr|H|HP}} | |||
** Cannot cancel {{clr|L|236LP}} into {{clr|SA|SA3}} due to distance | ** Cannot cancel {{clr|L|236LP}} into {{clr|SA|SA3}} due to distance | ||
** Corner wallsplat is slightly higher, removing some auto-timed KD +42 safe jump setups after {{clr|M|5MP}}~{{clr|H|HP}} | ** Corner wallsplat is slightly higher, removing some auto-timed KD +42 safe jump setups after {{clr|M|5MP}}~{{clr|H|HP}} <br><br> | ||
* {{clr|SA|Air SA2}} startup 13f | * {{clr|SA|Air SA2}} ({{clr|SA|j.214214P}}) | ||
** Faster startup, 13f to 2f, when canceled from {{clr|OD|OD}} specials | |||
** More consistent and allows cancel from midscreen {{clr|OD|OD Bushin Hojin Kick}} | ** More consistent and allows cancel from midscreen {{clr|OD|OD Bushin Hojin Kick}} | ||
|-| 1.07 = | |-| 1.07 = | ||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
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* Shuriken Bomb | * Shuriken Bomb (22P) | ||
** Damage scaling reduced from 20% Starter/Combo scaling to {{sf6-adv|P|10%}} Starter scaling only | |||
|-| 1.06 = | |-| 1.06 = | ||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
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* {{clr|10|236KK}} | * {{clr|10|OD Sprint}} ({{clr|10|236KK}}) | ||
* {{clr|L|214LK}} throw invuln on frames 7-11 | ** Fixed bug that would cause sound effect not to play <br><br> | ||
* Bushin Senpukyaku (214K) | |||
** Given throw invincibility to avoid losing to midair throws | |||
* {{clr|10|214KK}} throw invuln on frames 7-11 | ** {{clr|L|214LK}} throw invuln on frames 7-11, {{clr|M|214MK}} throw invuln on frames 8-12, {{clr|H|214HK}} throw invuln on frames 9-13 | ||
** {{clr|10|214KK}} throw invuln on frames 7-11 | |||
|-| 1.05 = | |-| 1.05 = | ||
{| class="wikitable" style="margin:auto;width:100%" | {| class="wikitable" style="margin:auto;width:100%" | ||
| | | | ||
* {{clr|M|2MP}} | * {{clr|L|5LK}} | ||
* {{clr|L|236LP}} | ** Reduced pushback | ||
* 214K | * {{clr|M|5MK}} | ||
* {{clr|OD|214KK}} | ** Super Art gauge gain has been increased, 500 -> 700 | ||
* Can hold forward during Sprint | * {{clr|M|2MP}} | ||
* {{clr|OD|j.236PP}} | ** Damage increased from 450 to 500 and pushback is reduced; can now link {{clr|M|2MP}}, {{clr|M|2MP}}, {{clr|M|5MP}}<br><br> | ||
* {{clr|L|LP Vagabond Edge}} ({{clr|L|236LP}}) | |||
** Slightly increased Block Advantage, {{sf6-adv|VM|-6}} -> {{sf6-adv|VM|-5}}, and can be spaced safely at range | |||
* Bushin Senpukyaku (214K) | |||
** Anti-air invuln now starts 1f before active on all meterless versions and has a reduced head hurtbox | |||
* {{clr|OD|OD Bushin Senpukyaku}} ({{clr|OD|214KK}}) | |||
** Now cancelable into {{clr|SA|Air SA2}} on 4th hit; slight improvement to damage and juggle potential | |||
* Sprint (236K) | |||
** Can hold forward during Sprint to prevent automatic transition into Arc Step at close range | |||
* {{clr|OD|OD Nue Twister}} ({{clr|OD|j.236PP}}) | |||
** {{sf6-jug|Juggle limit}} increased; now combos after {{clr|H|236HP}} or Wallsplat > {{clr|H|2HP}} > {{clr|L|236K~LK}} | |||
** Now counts as 2 hits for damage scaling when comboed into<br><br> | ** Now counts as 2 hits for damage scaling when comboed into<br><br> | ||
* {{clr|SA|SA1}} | * {{clr|SA|SA1}} ({{clr|SA|236236K}}) | ||
** Startup decreased from 12f to 10f | |||
** Can now choose whether or not to spend Spraycan (by holding K) | ** Can now choose whether or not to spend Spraycan (by holding K) | ||
* {{clr|SA|SA2}} | * {{clr|SA|SA2}} ({{clr|SA|214214P}}) | ||
** Damage increased, 2600 -> 2800, hitbox expanded for juggle consistency | |||
|-| 1.02 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
| | |||
* Various moves give more Drive Gauge on block when opponent is in burnout | |||
** {{clr|H|Neck Hunter}} (236K~{{clr|H|HK}}), {{clr|OD|OD Neck Hunter}} ({{clr|OD|236KK}}~{{clr|H|HK}}), {{clr|M|Shadow Slide}} (236K~{{clr|M|MK}}), {{clr|OD|OD Shadow Slide}} ({{clr|OD|236KK}}~{{clr|M|MK}}) | |||
* Adjusted Drive Gauge gain on Perfect Parry | |||
** Normal/{{clr|OD|OD}} Arc Step (236K/{{clr|OD|236KK}}), {{clr|OD|OD Torso Cleaver}}({{clr|OD|236KK}}~{{clr|L|LK}}), {{clr|OD|OD Neck Hunter}} ({{clr|OD|236KK}}~{{clr|H|HK}}), {{clr|OD|OD Shadow Slide}} ({{clr|OD|236KK}}~{{clr|M|MK}}), Normal/{{clr|OD|OD}} Aerial Bushin Senpukyaku (j.214K/{{clr|OD|214KK}}) <br><br> | |||
* Bushin Prism Strikes 1 ({{clr|L|5LP}}~{{clr|M|MP}}) | |||
** Super Art Gauge gained on block increased, 150 -> 200 | |||
* {{clr|M|MP}}/{{clr|H|HP}}/{{clr|OD|OD}} Vagabond Punch ({{clr|M|236MP}}/{{clr|H|236HP}}/{{clr|OD|236PP}}) | |||
** Opponent loses more Drive Gauge on block, 2000 -> 4000 <br><br> | |||
* {{clr|SA|All Super Arts}} | |||
** Fixed an issue where if her supers hit a stunned opponent with a full Drive Gauge, they would recover from burnout during the combo | |||
|-| 1.01 = | |||
{| class="wikitable" style="margin:auto;width:100%" | |||
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* {{clr|SA|SA3}} ({{clr|SA|236236P}}) | |||
** Fixed an issue where it would hit opponents behind her | |||
</tabber> | </tabber> | ||
Latest revision as of 17:20, 17 June 2025
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