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| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}}, <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}} or {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} or {{clr|OD|[4]6PP}} |
| | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). | | | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. This combo can be further extended by cancelling into {{clr|OD|OD scissors}}, allowing Bison to deal a lot of damage (potentially his highest damaging combo without bomb). |
| | }} |
| | |
| | |-| Heavy Scissors = |
| | {{TheoryBox |
| | | Title = {{clr|H|Heavy Scissors}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|236HK}}, {{clr|M|2MP}}~{{clr|DR|DRC}}~{{clr|M|5MP}}, {{clr|H|2HP}}~{{clr|DR|DRC}}~{{clr|H|5HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} |
| | | content = One of Bison's only good {{clr|DR|Drive Rush Cancel}} combos, and also Bison's best meter dumping punish against DP if the opponent has no bomb attached. Routing into a bomb planting combo with {{clr|H|Heavy Scissor Kicks}} isn't the best idea since {{clr|H|standing heavy kick}} combos have higher damage routes into any {{clr|H|Backfist Combo}} strength. |
| }} | | }} |
| </tabber> | | </tabber> |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> | | | Recipe = {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, micro walk, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}}<br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, must be cornered here, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|K}}, {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|OD|[4]6PP}}, {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} <br> |
| {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} | | {{clr|PC|PC}}~{{clr|H|5HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|L|214LP}} / {{clr|SA|Super Art 1/3}} <br> {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6PP}}, {{clr|H|6HP}}, {{clr|L|214LP}} <br> {{clr|PC|PC}}~{{clr|H|5HK}} dash up {{clr|H|2HP}} > {{clr|H|214HP}}, {{clr|L|214LP}} / {{clr|H|3HK}} |
| | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> | | | content = The first combo is THE meter dump combo you want to land as a Bison player. It does not rely on the timer as {{clr|OD|OD Pyscho Crusher}} automatically detonates it, but it does need a decent amount of time on the bomb so that it doesn't automatically detonate. It does require Bison to be at max drive and uses a micro walk. <br> |
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| | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} | | | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} |
| | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. | | | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. |
| | }} |
| | |
| | |-| Heavy Scissors = |
| | {{TheoryBox |
| | | Title = {{clr|H|Heavy Scissors}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Easy Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}~{{clr|H|236HK}}, {{clr|M|2MP}} > {{clr|OD|[4]6]PP}}, {{clr|H|[2]8HK}}~{{clr|OD|KK}}, {{clr|H|6HP}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2/3}} |
| | | content = Bison's highest damage on {{clr|PC|punish counter}} when not at max {{clr|DR|Drive Gauge}} and the opponent has bomb attached to them. |
| }} | | }} |
| </tabber> | | </tabber> |
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| </tabber> | | </tabber> |
| <br> | | <br> |
| | |
| | == A Visual Demonstration of Every Combo Here == |
| | This video contains every combo on this Supercombo page as of the 31st of May 2025. As of the Elena patch, every combo in this video still works, although some of the OKI situations midscreen may have changed. A video showing relevant changes is in the works and is recommended to be watched after the original combo video. |
| | <youtube>https://youtu.be/fCiJBQzdD5k</youtube> |
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| {{Character Subnav SF6 | chara=M.Bison | tag=Bison }} | | {{Character Subnav SF6 | chara=M.Bison | tag=Bison }} |
| {{Navbox-SF6}} | | {{Navbox-SF6}} |
| [[Category: Street Fighter 6]] | | [[Category: Street Fighter 6]] |