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| *Bomb replanting combos. | | *Bomb replanting combos. |
| *Not having to worry about the time on the bomb. | | *Not having to worry about the time on the bomb. |
| | }} |
| | |
| | |-| 2LK = |
| | {{TheoryBox |
| | | Title = {{clr|M|2LK}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Medium Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = corner {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}}, {{clr|L|214LP}} / {{clr|H|3HK}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|L|214LP}} or {{clr|OD|214PP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|OD|236KK}}, {{clr|H|6HP}}, {{clr|OD|[4]6PP}} > {{clr|SA|Super Art 3}} <br> {{clr|L|2LK}} > {{clr|L|2LP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} |
| | | content = Bison's most damaging combos from his {{clr|L|crouching light kick}}. With bomb attached, Bison's lows become scarier as he can combo into {{clr|OD|OD Backfist Combo}} without the need to spend his {{clr|DR|drive gauge}} on {{clr|DR|drive rush cancels}}. The first combo listed only works in the corner as Bison pushes the opponent too far away to follow up after the {{clr|OD|OD Backfist Combo}}. The only way to link after hitting {{clr|OD|OD Backfist Combo}} with a bomb planted is to {{clr|DR|drive rush}}. <br> On the ground (mostly applicable in the corner), {{clr|OD|OD Backfist Combo}} with bomb gives Bison 15 frames to combo out of. |
| }} | | }} |
| </tabber> | | </tabber> |
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| == Automatic Bomb Detonation Combos == | | == Automatic Bomb Detonation Combos == |
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| <tabber> Meaty 4HK = | | <tabber> Meaty Button = |
| {{TheoryBox | | {{TheoryBox |
| | Title = {{clr|L|Beginner}} | | | Title = {{clr|L|Beginner}} |
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| </tabber> | | </tabber> |
| | |
| | == Niche == |
| | |
| | Sometimes some combos just deal too much damage, like Devil Reverse with bomb, othertimes some combos only work when you land a certain starter or use bomb in a weird way. These may not be entirely practical, but they are very niche in their use cases, and thus useful, especially for playing the mental game. This is where the consistent but strange combos and setups go. |
| | |
| | <tabber> Oddly High Damage = |
| | {{TheoryBox |
| | | Title = {{clr|SA|DAMAGE}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|L|[2]8K}}~{{clr|OD|PP}}, {{clr|SA|Super Art 3 / SiRN Bison Super Art}} |
| | | content = With combo only works with bomb. When {{clr|OD|OD Devil Reverse}} combos into {{clr|SA|Critical Art}}, it deals 7620 damage for some reason. This is probably the best {{clr|DR|two Drive Gauge}} combo in the entire game. If you ever can punish someone with anything, and you don't want to burn yourself out, do this. If you manage to get {{clr|SA|Boss Bison}}, you can combo into that super too. Visually, Bison looks so incredibly close to hitting his regular {{clr|SA|Super Art 2}}. <br> |
| | *Hypothetically this combo can be quite useful against the opponent trying to do weird supers against you. |
| | }} |
| | |
| | |-|Weird DI Setups= |
| | {{TheoryBox |
| | | Title = {{clr|SA|Weird Wall Splats}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|DR|DI}} weird counterhit wall splat {{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|DR|PDR}}~{{clr|L|5LK}} > {{clr|H|236HK}}, {{clr|L|[2]8K}}~{{clr|L|K}}~{{clr|L|P}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|DR|DI}} wall splat {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|236HK}}, {{clr|L|[2]8K}}~{{clr|L|K}}~{{clr|L|P}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} |
| | | content = If Bison hits the opponent with a meaty {{clr|PC|non-punish counter}} {{clr|DR|drive impact}} after a bomb, he can do these niche combos. The second one can also be performed on a regular blocked wall splat rather than the weird counterhit state one, but it also deals less damage. <br> |
| | *First combo deals 4299 <br> |
| | *Second combo deals 3944 if the opponent blocks the DI |
| | |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|SA|Triple DI}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|DR|DI}}, {{clr|DR|DI}} bomb detonates {{clr|DR|DI}} <br> {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|DR|DI}} bomb detonates {{clr|DR|DI}} |
| | | content = After baiting out a {{clr|OD|DP}}, Bison can simply just {{clr|DR|DI}} the opponent, and again, and again. Hypothetically, if the combo planting the bomb didn't start with a {{clr|PC|Punish Counter}}, the opponent should be left with half a bar of {{clr|DR|Drive Gauge}} left, and it only costs you two and a half bars total. <br> |
| | *The version of this combo with a {{clr|H|2HP}} deals 2940 damage and {{clr|DR|3.5 bars of drive gauge}}. It also sets up for an easy DI wall stun in the corner. |
| | |
| | }} |
| | {{TheoryBox |
| | | Title = {{clr|SA|2HP after Wallsplat}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|DR|DI}}, {{clr|H|2HP}} > {{clr|OD|236KK}}, {{clr|H|[4]6HP}}, {{clr|L|[4]6LP}} > {{clr|SA|Super Art 3}} |
| | | content = This is just a strange combo, and it uses two {{clr|OD|non-OD Psycho Crushers}} too... This only works if you do meaty {{clr|DR|DI}} after planting a bomb in the corner. |
| | |
| | }} |
| | |
| | |-|Ultra Meaties= |
| | {{TheoryBox |
| | | Title = {{clr|SA|4HK After a Bomb}} |
| | | Oneliner = |
| | | Difficulty = {{clr|SA|Varies}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = after bomb plant {{clr|DR|PDR}}~{{clr|H|4HK}}, {{clr|H|4HK}} > {{clr|H|[4]6HP}}, {{clr|SA|Super Art 1}} <br> after bomb plant {{clr|DR|PDR}}~{{clr|H|4HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}}, {{clr|SA|Super Art 1}} <br> after {{clr|SA|Super Art 2}}, {{clr|DR|PDR}}~{{clr|H|4HK}}, {{clr|H|2HP}} > {{clr|H|[4]6HP}} or {{clr|H|214HP}} |
| | | content = Technically comboing into {{clr|H|2HP}} is more optimal, but doing another {{clr|H|4HK}} deals more mental damage. These combos can be hit in a variety of ways. |
| | *Drive rushing and counter hitting the opponent with a meaty, leaving you +10 after the first {{clr|H|4HK}} |
| | *Drive rushing at the opponent and hitting them meaty without a counterhit, leaving you at +11 after the first {{clr|H|4HK}} |
| | *Drive rushing and punish counter hitting the opponent, leaving you +12 after the first {{clr|H|4HK}} |
| | *Drive rushing at the opponent after a {{clr|SA|Super Art 2}} and hitting them with a meaty {{clr|H|4HK}} leaves you +11 on hit, although it removes the bomb |
| | |
| | }} |
| | </tabber> |
| | <br> |
| | |
| {{Character Subnav SF6 | chara=M.Bison | tag=Bison }} | | {{Character Subnav SF6 | chara=M.Bison | tag=Bison }} |
| {{Navbox-SF6}} | | {{Navbox-SF6}} |
| [[Category: Street Fighter 6]] | | [[Category: Street Fighter 6]] |