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{{Character Subnav SF6 | chara=Mai }} | {{Character Subnav SF6 | chara=Mai }} | ||
{{#vardefine:player|Mai}} | {{#vardefine:player|Mai}} | ||
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/ | {{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/catcammy6/status/1915957808844988551 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 25 April 2025}} | ||
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | <!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55 ---> | ||
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| character = A.K.I. | | character = A.K.I. | ||
| icon = A.K.I. | | icon = A.K.I. | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.7%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If A.K.I. has meter for {{clr|SA|SA3}} and is not burned out, do not use this Target Combo on block unless {{clr|SA|SA2}} is available. | |||
{{SF6-MU-3Top | | A.K.I.'s Punish | | {{SF6-MU-3Top | | A.K.I.'s Punish | Range | Mai's Options }} | ||
{{SF6-MU-3Row | {{clr|H|2HP}} | | {{SF6-MU-3Row | {{clr|H|2HP}} | Point-blank | 🟦 Spacing trap | ||
* Safe on block after anything '''except''' {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}. | |||
🟧 j.214P (no reactable visual cue) | |||
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward) | * Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward) | ||
* | * High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.}} | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | | {{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟨 {{clr|SA|Air SA2}} after Super freeze | ||
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}. | |||
* A.K.I. has time to punish if her back was to the corner. | |||
🟧 j.214P before Super freeze | |||
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward) | * Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward) | ||
* | * High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed. | ||
}} | }} | ||
}} | }} | ||
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| character = Akuma | | character = Akuma | ||
| icon = Akuma | | icon = Akuma | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.1%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Akuma can only punish if Mai's back is to the corner. | ||
}} | }} | ||
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| character = Blanka | | character = Blanka | ||
| icon = Blanka | | icon = Blanka | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.6%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Blanka has meter for {{clr|SA|SA3}} and is not burned out, do not use this Target Combo on block. | |||
{{SF6-MU-3Top | | Blanka's Punish | | {{SF6-MU-3Top | | Blanka's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3Row | {{clr|SA|SA1}} | | {{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟩 j.214P after Super freeze | ||
* Hits Blanka (can use {{clr|OD|OD}} version for higher reward) }} | * Hits Blanka (can use {{clr|OD|OD}} version for higher reward) | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | | 🟦 Spacing trap (Except during Lightning Beast) | ||
* Safe on block at the very tip of its range. | |||
* {{clr|DR|DR}}~{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|L|5LK}}, {{clr|L|2LP}}, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} | |||
}} | |||
{{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟥 Guaranteed punish for Blanka }} | |||
}} | }} | ||
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| character = Cammy | | character = Cammy | ||
| icon = Cammy | | icon = Cammy | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.0%}} | ||
| data = | | data = | ||
'''Beating Cammy's {{clr|SA|SA3}} Startup''': whiff {{clr|L|LK Upkicks (623LK)}}, no punish | '''Beating Cammy's {{clr|SA|SA3}} Startup''': whiff {{clr|L|LK Upkicks (623LK)}}, no punish | ||
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<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Cammy can only punish if Mai's back is to the corner. Her {{clr|SA|SA3}} must be evaded with dive. | |||
{{SF6-MU-3Top | | Cammy's Punish | | {{SF6-MU-3Top | | Cammy's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | | {{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟩 j.214P after Super freeze | ||
* Whiffs | * Whiffs; free escape, no punish. }} | ||
}} | }} | ||
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| character = Chun-Li | | character = Chun-Li | ||
| icon = Chun-Li | | icon = Chun-Li | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.4%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Chun-Li can only punish if Mai's back is to the corner. At close range her {{clr|SA|SA3}} must be evaded with dive. | |||
{{SF6-MU-3Top | | Chun-Li's Punish | | {{SF6-MU-3Top | | Chun-Li's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | | {{SF6-MU-3End | {{clr|SA|SA3}} | Point-blank | 🟦 Spacing trap | ||
* Hits Chun-Li (can use {{clr|OD|OD}} version for higher reward) }} | * Safe on block after anything '''except''' {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}. | ||
🟩 j.214P after Super freeze | |||
* Hits Chun-Li (can use {{clr|OD|OD}} version for higher reward) | |||
}} | |||
'''Serenity Stream''' stance will low-profile the following moves: | '''Serenity Stream''' stance will low-profile the following moves: | ||
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| character = DeeJay | | character = DeeJay | ||
| icon = DeeJay | | icon = DeeJay | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.6%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Dee Jay can only punish if Mai's back is to the corner. | ||
}} | }} | ||
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| character = Dhalsim | | character = Dhalsim | ||
| icon = Dhalsim | | icon = Dhalsim | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|VM|44.8%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Dhalsim can only punish if Mai's back is to the corner. His {{clr|SA|SA1}} must be evaded with dive. | |||
{{SF6-MU-3Top | | Dhalsim's Punish | | {{SF6-MU-3Top | | Dhalsim's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA1}}<br>({{clr|L|LP version}}) | | {{SF6-MU-3End | {{clr|SA|SA1}}<br>({{clr|L|LP version}}) | Any | 🟩 j.214P after Super freeze | ||
* Hits Dhalsim (can use {{clr|OD|OD}} version for higher reward) }} | * Hits Dhalsim (can use {{clr|OD|OD}} version for higher reward) }} | ||
}} | }} | ||
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| character = Ed | | character = Ed | ||
| icon = Ed | | icon = Ed | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.3%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Ed has meter for {{clr|SA|SA3}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available. | |||
{{ | {{SF6-MU-3Top | | Ed's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟦 Spacing trap | |||
* Whiffs | * Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | ||
🟨 {{clr|SA|Air SA2}} after Super freeze | |||
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}. | |||
* Ed has time to punish if his back was to the corner. | |||
🟧 j.214P just before Super freeze | 🟧 j.214P just before Super freeze | ||
* Trades in Mai's favor (1200 vs. 500 damage) | * Trades in Mai's favor (1200 vs. 500 damage) | ||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed. | |||
}} | }} | ||
}} | }} | ||
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| character = E.Honda | | character = E.Honda | ||
| icon = Ehonda | | icon = Ehonda | ||
| favorability = {{sf6-adv|P|52.0%}} | |||
| data = | |||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | |||
If E. Honda has meter for {{clr|SA|SA3}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available. | |||
{{SF6-MU-3Top | | E. Honda's Punish | Range | Mai's Options }} | |||
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟦 Spacing trap | |||
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
🟨 {{clr|SA|Air SA2}} after Super freeze | |||
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}. | |||
* E. Honda has time to punish if his back was to the corner. | |||
🟧 j.214P just before Super freeze | |||
* Whiffs; can punish E. Honda with {{clr|DR|DR~}}{{clr|H|5HP}}. | |||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed. | |||
}} | |||
}} | |||
=====<font style="visibility:hidden; float:right">Elena</font>===== | |||
{{MatchupData-SF6 | player ={{#var:player}} | |||
| character = Elena | |||
| icon = Elena | |||
| favorability = {{sf6-adv|E|?%}} | | favorability = {{sf6-adv|E|?%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{SF6-MU-3Top | | | {{SF6-MU-3Top | | Elena's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA| | {{SF6-MU-3End | {{clr|SA|?}} | ? | ? | ||
}} | }} | ||
}} | }} | ||
Line 149: | Line 174: | ||
| character = Guile | | character = Guile | ||
| icon = Guile | | icon = Guile | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.2%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Guile is not burned out he can punish at point-blank with {{clr|H|HK Somersault}}, but this is easy to space out. If he has meter for {{clr|SA|SA1}} then increase the spacing slightly so it doesn't work properly. | |||
{{SF6-MU-3Top | | Guile's Punish | | {{SF6-MU-3Top | | Guile's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3Row | {{clr|H|HK Somersault}}<br>({{clr|H|[2]8HK}}) | Close | | {{SF6-MU-3Row | {{clr|H|HK Somersault}}<br>({{clr|H|[2]8HK}}) | Close | 🟦 Spacing trap | ||
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|L|2LK}}/{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
}} | |||
{{SF6-MU- | {{SF6-MU-3Row | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Close | 🟩 {{clr|SA|Air SA2}} after Super freeze | ||
* Hits Guile for solid damage and corner carry | * Hits Guile for solid damage and corner carry | ||
* Works at the spacing after {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}/{{clr|L|5LK}} but no further. | |||
}} | |||
{{SF6-MU-3Row | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Any | 🟩 {{clr|SA|Flame Enhanced Air SA2}} after Super freeze | |||
* Hits Guile for solid damage and corner carry | * Hits Guile for solid damage and corner carry | ||
}} | }} | ||
{{SF6-MU-3End | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Far | 🟨 Spacing trap | |||
* Relatively safe after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
* Mai will fall out after 1 hit of {{clr|SA|SA1}} (200 damage) | |||
}} | |||
}} | }} | ||
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| character = Jamie | | character = Jamie | ||
| icon = Jamie | | icon = Jamie | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.7%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Jamie can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} and {{clr|SA|SA3}} must be evaded with dive. | |||
{{SF6-MU-3Top | | Jamie's Punish | | {{SF6-MU-3Top | | Jamie's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3Row | {{clr|SA|SA1}} | | {{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟩 j.214P after Super freeze | ||
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }} | * Hits Jamie (can use {{clr|OD|OD}} version for higher reward) | ||
🟦 Spacing trap | |||
* Safe on block at the very tip of its range. | |||
* {{clr|DR|DR}}~({{clr|L|Any Light}})x2, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} | |||
}} | |||
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟩 j.214P after Super freeze | {{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟩 j.214P after Super freeze | ||
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }} | * Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }} | ||
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| character = JP | | character = JP | ||
| icon = JP | | icon = JP | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.6%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; JP can only punish if Mai's back is to the corner. | ||
<big>'''OD Amnesia Bombs:'''</big><br> | <big>'''OD Amnesia Bombs:'''</big><br> | ||
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| character = Juri | | character = Juri | ||
| icon = Juri | | icon = Juri | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.8%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Juri has meter for {{clr|SA|SA1}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available.<br> | |||
{{ | {{SF6-MU-3Top | | Juri's Punish | Range | Mai's Options }} | ||
{{ | {{SF6-MU-3Row | {{clr|SA|SA1}} | Mid | 🟦 Spacing trap | ||
* Safe on block after {{clr|M|6MP}}/{{clr|H|5HP}}, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|5HP}}/{{clr|H|4HK}}. | |||
🟩 {{clr|SA|Air SA2}} after Super freeze | |||
* Whiffs, but Mai can easily walk/dash up for a full punish combo | * Whiffs, but Mai can easily walk/dash up for a full punish combo | ||
* Juri has time to punish if her back was to the corner. | |||
* Hits Juri (can use {{clr|OD|OD}} version for higher reward | 🟧 Immediate j.214P before Super freeze | ||
* Hits Juri (can use {{clr|OD|OD}} version for higher reward) | |||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block. | |||
}} | |||
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze | {{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze | ||
* Whiffs | * Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}. | ||
🟧 j.214P slightly before Super freeze (precise timing) | 🟧 j.214P slightly before Super freeze (precise timing) | ||
* Hits Juri (can use {{clr|OD|OD}} version for higher reward | * Hits Juri (can use {{clr|OD|OD}} version for higher reward) | ||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block. | |||
}} | }} | ||
}} | }} | ||
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| character = Ken | | character = Ken | ||
| icon = Ken | | icon = Ken | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|54.5%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Ken has meter for {{clr|SA|SA2}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available. | |||
{{ | {{SF6-MU-3Top | | Ken's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟦 Spacing trap | |||
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
🟩 {{clr|SA|Air SA2}} after Super freeze | |||
* Hits Ken for solid damage and corner carry | * Hits Ken for solid damage and corner carry | ||
🟧 j.214P just before Super freeze (precise timing) | 🟧 j.214P just before Super freeze (precise timing) | ||
* Hits Ken (can use {{clr|OD|OD}} version for higher reward | * Hits Ken (can use {{clr|OD|OD}} version for higher reward) | ||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block. | |||
🟥 j.214P after Super freeze | |||
* Gets hit at a height where the juggle deals only 2200 damage instead of 2800 damage. | |||
}} | }} | ||
}} | }} | ||
Line 240: | Line 279: | ||
| character = Kimberly | | character = Kimberly | ||
| icon = Kimberly | | icon = Kimberly | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|48.8%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Kimberly can only punish if Mai's back is to the corner. | ||
}} | }} | ||
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| character = Lily | | character = Lily | ||
| icon = Lily | | icon = Lily | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.2%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Lily can only punish if Mai's back is to the corner. | ||
}} | }} | ||
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| character = Luke | | character = Luke | ||
| icon = Luke | | icon = Luke | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.5%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Luke has meter for {{clr|SA|SA1}} and is not burned out, only use very specific safe spacing setups unless {{clr|SA|SA2}} is available. | |||
{{ | {{SF6-MU-3Top | | Luke's Punish | Range | Mai's Options }} | ||
{{ | {{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟦 Spacing trap | ||
* Safe on block at the very tip of its range. | |||
* {{clr|DR|DR}}~{{clr|L|5LK}}, {{clr|L|5LP}}/{{clr|L|2LP}}, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}} | |||
🟩 {{clr|SA|Air SA2}} after Super freeze | |||
* Hits Luke for solid damage and corner carry }} | * Hits Luke for solid damage and corner carry }} | ||
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze | {{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze | ||
* Whiffs | * Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}. | ||
🟧 j.214P | 🟧 j.214P before Super freeze | ||
* Whiffs | * Whiffs; can punish Luke with Dash, {{clr|DR|DR~}}{{clr|H|5HP}} | ||
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed. | |||
}} | |||
}} | }} | ||
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| character = M.Bison | | character = M.Bison | ||
| icon = Mbison | | icon = Mbison | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|51.4%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; M.Bison can only punish if Mai's back is to the corner. His {{clr|SA|SA1}} must be evaded with dive. | |||
{{SF6-MU-3Top | | M. Bison's Punish | | {{SF6-MU-3Top | | M. Bison's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA1}} | | {{SF6-MU-3End | {{clr|SA|SA1}} | Any | 🟩 j.214P after Super freeze | ||
* Whiffs | * Whiffs; can punish M. Bison with Dash(x2), {{clr|H|5HP}} or Dash, {{clr|H|j.HK}}. | ||
}} | |||
}} | }} | ||
Line 294: | Line 338: | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
Safe unless the opposing Mai has both {{clr|3|Flame Stocks}} and {{clr|SA|SA2}}, in which case only use this Target Combo when {{clr|SA|SA2}} is available. | |||
{{SF6-MU-3Top | | Mai's Punish | | {{SF6-MU-3Top | | Mai's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA2}}<br>(Flame Enhanced) | | {{SF6-MU-3End | {{clr|SA|SA2}}<br>(Flame Enhanced) | Any | | ||
🟨 {{clr|SA|Air SA2}} after Super freeze | 🟨 {{clr|SA|Air SA2}} after Super freeze | ||
* Whiffs | * Whiffs. Expensive, but just as expensive as the opponent's {{clr|SA|SA2}}. | ||
🟧 j.214P | 🟧 j.214P before Super freeze | ||
* Whiffs | * Whiffs; can punish with your own {{clr|SA|Flame-Enhanced SA2}} | ||
}} | |||
}} | }} | ||
Line 308: | Line 352: | ||
| character = Manon | | character = Manon | ||
| icon = Manon | | icon = Manon | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.0%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
If Manon has meter for {{clr|SA|SA2}} and is not burned out, this Target Combo must be spaced. | |||
{{ | {{SF6-MU-3Top | | Manon's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟦 Spacing trap | |||
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
🟥 Guaranteed punish for Manon if not spaced. }} | |||
}} | }} | ||
Line 321: | Line 366: | ||
| character = Marisa | | character = Marisa | ||
| icon = Marisa | | icon = Marisa | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|50.0%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Marisa can only punish if Mai's back is to the corner. | ||
}} | }} | ||
Line 331: | Line 376: | ||
| character = Rashid | | character = Rashid | ||
| icon = Rashid | | icon = Rashid | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|52.8%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Rashid can only punish if Mai's back is to the corner. | ||
}} | }} | ||
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| character = Ryu | | character = Ryu | ||
| icon = Ryu | | icon = Ryu | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|P|53.9%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Ryu can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} must be evaded with dive. | |||
{{ | {{SF6-MU-3Top | | Ryu's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟦 Spacing trap | |||
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | |||
🟩 j.214P after Super freeze | |||
* Hits Ryu (can use {{clr|OD|OD}} version for higher reward) }} | * Hits Ryu (can use {{clr|OD|OD}} version for higher reward) }} | ||
}} | }} | ||
Line 354: | Line 401: | ||
| character = Terry | | character = Terry | ||
| icon = Terry | | icon = Terry | ||
| favorability = {{sf6-adv|E| | | favorability = {{sf6-adv|E|49.3%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr|4|Safe}}; Terry can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} must be evaded with dive. | |||
{{ | {{SF6-MU-3Top | | Terry's Punish | Range | Mai's Options }} | ||
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟦 Spacing trap | |||
* Whiffs | * Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}. | ||
🟩 j.214P after Super freeze | |||
* Whiffs; can only punish with {{clr|SA|Flame Enhanced SA2}} }} | |||
}} | }} | ||
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| character = Zangief | | character = Zangief | ||
| icon = Zangief | | icon = Zangief | ||
| favorability = {{sf6-adv| | | favorability = {{sf6-adv|M|47.3%}} | ||
| data = | | data = | ||
<big>'''5LK~LK~LK Target Combo:'''</big><br> | <big>'''5LK~LK~LK Target Combo:'''</big><br> | ||
{{clr| | {{clr|4|Safe}}; Zangief can only punish if Mai's back is to the corner. | ||
}} | }} | ||
Latest revision as of 07:45, 27 April 2025
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Matchup Favorability
Favorability ratings are based on data collected by @CatCammy6 on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play. |
Click the character's portrait to open their Wiki page.
A.K.I.

5LK~LK~LK Target Combo:
If A.K.I. has meter for SA3 and is not burned out, do not use this Target Combo on block unless SA2 is available.
A.K.I.'s Punish | Range | Mai's Options |
---|---|---|
2HP | Point-blank | 🟦 Spacing trap
🟧 j.214P (no reactable visual cue)
|
SA3 | Any | 🟨 Air SA2 after Super freeze
🟧 j.214P before Super freeze
|
Akuma

5LK~LK~LK Target Combo:
Blanka

5LK~LK~LK Target Combo:
If Blanka has meter for SA3 and is not burned out, do not use this Target Combo on block.
Blanka's Punish | Range | Mai's Options |
---|---|---|
SA1 | Far | 🟩 j.214P after Super freeze
🟦 Spacing trap (Except during Lightning Beast)
|
SA3 | Any | 🟥 Guaranteed punish for Blanka |
Cammy

Beating Cammy's SA3 Startup: whiff LK Upkicks (623LK), no punish
- Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
- Works because SA3 is airborne for all of its active frames
5LK~LK~LK Target Combo:
Safe; Cammy can only punish if Mai's back is to the corner. Her SA3 must be evaded with dive.
Cammy's Punish | Range | Mai's Options |
---|---|---|
SA3 | Any | 🟩 j.214P after Super freeze
|
Chun-Li

5LK~LK~LK Target Combo:
Safe; Chun-Li can only punish if Mai's back is to the corner. At close range her SA3 must be evaded with dive.
Chun-Li's Punish | Range | Mai's Options |
---|---|---|
SA3 | Point-blank | 🟦 Spacing trap
🟩 j.214P after Super freeze
|
Serenity Stream stance will low-profile the following moves:
- 5LP, 5HP, j.LP, 236P (all), 214HP, 236K (2nd hit, all meterless)
Dee Jay

5LK~LK~LK Target Combo:
Dhalsim

5LK~LK~LK Target Combo:
Safe; Dhalsim can only punish if Mai's back is to the corner. His SA1 must be evaded with dive.
Dhalsim's Punish | Range | Mai's Options |
---|---|---|
SA1 (LP version) |
Any | 🟩 j.214P after Super freeze
|
Ed

5LK~LK~LK Target Combo:
If Ed has meter for SA3 and is not burned out, this Target Combo must be spaced unless SA2 is available.
Ed's Punish | Range | Mai's Options |
---|---|---|
SA3 | Close | 🟦 Spacing trap
🟨 Air SA2 after Super freeze
🟧 j.214P just before Super freeze
|
E.Honda

5LK~LK~LK Target Combo:
If E. Honda has meter for SA3 and is not burned out, this Target Combo must be spaced unless SA2 is available.
E. Honda's Punish | Range | Mai's Options |
---|---|---|
SA3 | Close | 🟦 Spacing trap
🟨 Air SA2 after Super freeze
🟧 j.214P just before Super freeze
|
Elena
Guile

5LK~LK~LK Target Combo:
If Guile is not burned out he can punish at point-blank with HK Somersault, but this is easy to space out. If he has meter for SA1 then increase the spacing slightly so it doesn't work properly.
Guile's Punish | Range | Mai's Options |
---|---|---|
HK Somersault ([2]8HK) |
Close | 🟦 Spacing trap
|
SA1 (HP ver.) | Close | 🟩 Air SA2 after Super freeze
|
SA1 (HP ver.) | Any | 🟩 Flame Enhanced Air SA2 after Super freeze
|
SA1 (HP ver.) | Far | 🟨 Spacing trap
|
Jamie

5LK~LK~LK Target Combo:
Safe; Jamie can only punish if Mai's back is to the corner. At close range his SA1 and SA3 must be evaded with dive.
Jamie's Punish | Range | Mai's Options |
---|---|---|
SA1 | Far | 🟩 j.214P after Super freeze
🟦 Spacing trap
|
SA3 | Close | 🟩 j.214P after Super freeze
|
JP

5LK~LK~LK Target Combo:
Safe; JP can only punish if Mai's back is to the corner.
OD Amnesia Bombs:
- After blocking/parrying the first bomb, instant j.HK makes the second bomb whiff
- Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri

5LK~LK~LK Target Combo:
If Juri has meter for SA1 and is not burned out, this Target Combo must be spaced unless SA2 is available.
Juri's Punish | Range | Mai's Options |
---|---|---|
SA1 | Mid | 🟦 Spacing trap
🟩 Air SA2 after Super freeze
🟧 Immediate j.214P before Super freeze
|
SA3 | Close | 🟨 Air SA2 after Super freeze
🟧 j.214P slightly before Super freeze (precise timing)
|
Ken

5LK~LK~LK Target Combo:
If Ken has meter for SA2 and is not burned out, this Target Combo must be spaced unless SA2 is available.
Ken's Punish | Range | Mai's Options |
---|---|---|
SA2 | Close | 🟦 Spacing trap
🟩 Air SA2 after Super freeze
🟧 j.214P just before Super freeze (precise timing)
🟥 j.214P after Super freeze
|
Kimberly

5LK~LK~LK Target Combo:
Lily

5LK~LK~LK Target Combo:
Luke

5LK~LK~LK Target Combo:
If Luke has meter for SA1 and is not burned out, only use very specific safe spacing setups unless SA2 is available.
Luke's Punish | Range | Mai's Options |
---|---|---|
SA1 | Far | 🟦 Spacing trap
🟩 Air SA2 after Super freeze
|
SA3 | Close | 🟨 Air SA2 after Super freeze
🟧 j.214P before Super freeze
|
M.Bison

5LK~LK~LK Target Combo:
Safe; M.Bison can only punish if Mai's back is to the corner. His SA1 must be evaded with dive.
M. Bison's Punish | Range | Mai's Options |
---|---|---|
SA1 | Any | 🟩 j.214P after Super freeze
|
Mai

5LK~LK~LK Target Combo:
Safe unless the opposing Mai has both Flame Stocks and SA2, in which case only use this Target Combo when SA2 is available.
Mai's Punish | Range | Mai's Options |
---|---|---|
SA2 (Flame Enhanced) |
Any |
🟨 Air SA2 after Super freeze
🟧 j.214P before Super freeze
|
Manon

5LK~LK~LK Target Combo:
If Manon has meter for SA2 and is not burned out, this Target Combo must be spaced.
Manon's Punish | Range | Mai's Options |
---|---|---|
SA2 | Close | 🟦 Spacing trap
🟥 Guaranteed punish for Manon if not spaced. |
Marisa

5LK~LK~LK Target Combo:
Rashid

5LK~LK~LK Target Combo:
Ryu

5LK~LK~LK Target Combo:
Safe; Ryu can only punish if Mai's back is to the corner. At close range his SA1 must be evaded with dive.
Ryu's Punish | Range | Mai's Options |
---|---|---|
SA1 | Close | 🟦 Spacing trap
🟩 j.214P after Super freeze
|
Terry

5LK~LK~LK Target Combo:
Safe; Terry can only punish if Mai's back is to the corner. At close range his SA1 must be evaded with dive.
Terry's Punish | Range | Mai's Options |
---|---|---|
SA1 | Close | 🟦 Spacing trap
🟩 j.214P after Super freeze
|
Zangief

5LK~LK~LK Target Combo: