Street Fighter 6/Mai/Matchups: Difference between revisions

From SuperCombo Wiki
No edit summary
 
(3 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Character Subnav SF6 | chara=Mai }}
{{Character Subnav SF6 | chara=Mai }}
{{#vardefine:player|Mai}}
{{#vardefine:player|Mai}}
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/CatCammy6/status/1800621012435767428 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' DD MM YYYY}}
{{Ambox | border=yellow | icon=Icon_warning.png | type=Matchup Favorability| info=Favorability ratings are based on data collected by [https://twitter.com/catcammy6/status/1915957808844988551 @CatCammy6] on Twitter based on ranked matches of similarly-skilled high rank players. This should not be taken as 100% factual, as even highly ranked players may lack information due to the rarity of certain matchups. These stats may also differ from those found at other levels of play.<br>'''Most recent data update:''' 25 April 2025}}
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55  --->
<!--- Use {{sf6-adv|VM/M/E/P/VP|x%}} template for matchup win percentage. VM <45 / M 45-48 / E 48-52 / P 52-55 / VP >55  --->


Line 10: Line 10:
| character    = A.K.I.
| character    = A.K.I.
| icon        = A.K.I.
| icon        = A.K.I.
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|50.7%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If A.K.I. has meter for {{clr|SA|SA3}} and is not burned out, do not use this Target Combo on block unless {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | A.K.I.'s Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | A.K.I.'s Punish | Range | Mai's Options }}   
{{SF6-MU-3Row | {{clr|H|2HP}} | Close | 🟨 j.214P (no reactable visual cue)
{{SF6-MU-3Row | {{clr|H|2HP}} | Point-blank | 🟦 Spacing trap
* Safe on block after anything '''except''' {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}.
🟧 j.214P (no reactable visual cue)
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward)
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward)
* Risk consideration: late divekick is safe but can lose to jumps, while early divekick is unsafe if blocked}}
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.}}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟧 j.214P just before Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}.
* A.K.I. has time to punish if her back was to the corner.
🟧 j.214P before Super freeze
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward)
* Hits A.K.I. (can use {{clr|OD|OD}} version for higher reward)
* Risky guess (could either eat an {{clr|SA|SA3}} or a punish on blocked divekick)
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs; very expensive bailout for such a low-reward option
}}
}}
Recommended to only use this Target Combo when spaced near its max range, especially when A.K.I. has meter for {{clr|SA|SA3}}.
}}
}}


Line 31: Line 33:
| character    = Akuma
| character    = Akuma
| icon        = Akuma
| icon        = Akuma
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|53.1%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Akuma cannot punish regardless of starting position
{{clr|4|Safe}}; Akuma can only punish if Mai's back is to the corner.
}}
}}


Line 41: Line 43:
| character    = Blanka
| character    = Blanka
| icon        = Blanka
| icon        = Blanka
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.6%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Blanka has meter for {{clr|SA|SA3}} and is not burned out, do not use this Target Combo on block.
{{SF6-MU-3Top | | Blanka's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Blanka's Punish | Range | Mai's Options }}   
{{SF6-MU-3Row | {{clr|SA|SA1}} | Close/Far | 🟩 j.214P after Super freeze
{{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟩 j.214P after Super freeze
* Hits Blanka (can use {{clr|OD|OD}} version for higher reward) }}
* Hits Blanka (can use {{clr|OD|OD}} version for higher reward)
{{SF6-MU-3End | {{clr|SA|SA3}} | Close/Far | 🟥 Guaranteed punish for Blanka }}
🟦 Spacing trap (Except during Lightning Beast)
If Blanka has meter for {{clr|SA|SA3}}, stop using this Target Combo.
* Safe on block at the very tip of its range.
* {{clr|DR|DR}}~{{clr|L|2LP}}/{{clr|L|2LK}}/{{clr|L|5LK}}, {{clr|L|2LP}}, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}}
}}
{{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟥 Guaranteed punish for Blanka }}
}}
}}


Line 56: Line 61:
| character    = Cammy
| character    = Cammy
| icon        = Cammy
| icon        = Cammy
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|49.0%}}
| data        =  
| data        =  
'''Beating Cammy's {{clr|SA|SA3}} Startup''': whiff {{clr|L|LK Upkicks (623LK)}}, no punish  
'''Beating Cammy's {{clr|SA|SA3}} Startup''': whiff {{clr|L|LK Upkicks (623LK)}}, no punish  
Line 64: Line 69:


<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Cammy can only punish if Mai's back is to the corner. Her {{clr|SA|SA3}} must be evaded with dive.
{{SF6-MU-3Top | | Cammy's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Cammy's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA3}} | Close/Far | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Any | 🟩 j.214P after Super freeze
* Whiffs (free escape, no punish) }}
* Whiffs; free escape, no punish. }}
}}
}}


Line 74: Line 79:
| character    = Chun-Li
| character    = Chun-Li
| icon        = Chun-Li
| icon        = Chun-Li
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|52.4%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Chun-Li can only punish if Mai's back is to the corner. At close range her {{clr|SA|SA3}} must be evaded with dive.
{{SF6-MU-3Top | | Chun-Li's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Chun-Li's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Point-blank | 🟦 Spacing trap
* Hits Chun-Li (can use {{clr|OD|OD}} version for higher reward) }}
* Safe on block after anything '''except''' {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}.
 
🟩 j.214P after Super freeze
* Hits Chun-Li (can use {{clr|OD|OD}} version for higher reward)  
}}


'''Serenity Stream''' stance will low-profile the following moves:
'''Serenity Stream''' stance will low-profile the following moves:
Line 91: Line 98:
| character    = DeeJay
| character    = DeeJay
| icon        = DeeJay
| icon        = DeeJay
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.6%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Dee Jay cannot punish regardless of starting position
{{clr|4|Safe}}; Dee Jay can only punish if Mai's back is to the corner.
}}
}}


Line 101: Line 108:
| character    = Dhalsim
| character    = Dhalsim
| icon        = Dhalsim
| icon        = Dhalsim
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|VM|44.8%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Dhalsim can only punish if Mai's back is to the corner. His {{clr|SA|SA1}} must be evaded with dive.
{{SF6-MU-3Top | | Dhalsim's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Dhalsim's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA1}}<br>({{clr|L|LP version}}) | Close/Far | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA1}}<br>({{clr|L|LP version}}) | Any | 🟩 j.214P after Super freeze
* Hits Dhalsim (can use {{clr|OD|OD}} version for higher reward) }}
* Hits Dhalsim (can use {{clr|OD|OD}} version for higher reward) }}
}}
}}
Line 114: Line 121:
| character    = Ed
| character    = Ed
| icon        = Ed
| icon        = Ed
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.3%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Ed has meter for {{clr|SA|SA3}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | Ed's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Ed's Punish | Range | Mai's Options }}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟦 Spacing trap
* Whiffs; very expensive bailout for such a low-reward option
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}.
* Ed has time to punish if his back was to the corner.
🟧 j.214P just before Super freeze
🟧 j.214P just before Super freeze
* Trades in Mai's favor (1200 vs. 500 damage)
* Trades in Mai's favor (1200 vs. 500 damage)
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
}}
}}
If Ed has meter for {{clr|SA|SA3}}, it's recommended to only use this Target Combo near max range.
}}
}}


Line 131: Line 141:
| character    = E.Honda
| character    = E.Honda
| icon        = Ehonda
| icon        = Ehonda
| favorability = {{sf6-adv|P|52.0%}}
| data        =
<big>'''5LK~LK~LK Target Combo:'''</big><br>
If E. Honda has meter for {{clr|SA|SA3}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | E. Honda's Punish | Range | Mai's Options }} 
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟦 Spacing trap
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}.
* E. Honda has time to punish if his back was to the corner.
🟧 j.214P just before Super freeze
* Whiffs; can punish E. Honda with {{clr|DR|DR~}}{{clr|H|5HP}}.
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
}}
}}
=====<font style="visibility:hidden; float:right">Elena</font>=====
{{MatchupData-SF6 | player ={{#var:player}}
| character    = Elena
| icon        = Elena
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|?%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
 
{{SF6-MU-3Top | | E. Honda's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Elena's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3End | {{clr|SA|?}} | ? | ?
* Whiffs; very expensive bailout for such a low-reward option
🟧 j.214P just before Super freeze (precise timing)
* Whiffs (can punish E. Honda with {{clr|DR|DR~}}{{clr|H|5HP}}, {{clr|H|5HP}} ...)
* Risky guess (could either eat an {{clr|SA|SA3}} or a punish on blocked divekick)
}}
}}
If E. Honda has meter for {{clr|SA|SA3}}, it's recommended to only use this Target Combo near max range.
}}
}}


Line 149: Line 174:
| character    = Guile
| character    = Guile
| icon        = Guile
| icon        = Guile
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|50.2%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Guile is not burned out he can punish at point-blank with {{clr|H|HK Somersault}}, but this is easy to space out. If he has meter for {{clr|SA|SA1}} then increase the spacing slightly so it doesn't work properly.
{{SF6-MU-3Top | | Guile's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Guile's Punish | Range | Mai's Options }}   
{{SF6-MU-3Row | {{clr|H|HK Somersault}}<br>({{clr|H|[2]8HK}}) | Close | 🟥 {{clr|SA|Air SA2}} prediction (precise timing)
{{SF6-MU-3Row | {{clr|H|HK Somersault}}<br>({{clr|H|[2]8HK}}) | Close | 🟦 Spacing trap
* Whiffs, making it an extremely expensive gamble for no reward
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|L|2LK}}/{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
* Mai is punishable if Guile doesn't take the bait }}
}}
{{SF6-MU-3End | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Close/{{clr|M|Far*}} | '''Close:''' 🟩 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3Row | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Close | 🟩 {{clr|SA|Air SA2}} after Super freeze
* Hits Guile for solid damage and corner carry
* Hits Guile for solid damage and corner carry
'''Far:''' 🟨 {{clr|SA|Flame Enhanced Air SA2}} after Super freeze
* Works at the spacing after {{clr|DR|DR}}~{{clr|L|5LP}}/{{clr|L|2LP}}/{{clr|L|5LK}} but no further.
}}
{{SF6-MU-3Row | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Any | 🟩 {{clr|SA|Flame Enhanced Air SA2}} after Super freeze
* Hits Guile for solid damage and corner carry
* Hits Guile for solid damage and corner carry
* If Mai does nothing, she falls out after 1 hit of {{clr|SA|SA1}} (200 damage)
}}
}}
Only use this Target Combo when spaced near its max range, as it's never worth trying to bait the {{clr|H|HK Somersault}}.<br>
{{SF6-MU-3End | {{clr|SA|SA1}} ({{clr|H|HP ver.}}) | Far | 🟨 Spacing trap
A far-range {{clr|SA|SA1}} punish from Guile is low risk, especially if you can {{clr|SA|Flame Air SA2}} punish in response.
* Relatively safe after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
* Mai will fall out after 1 hit of {{clr|SA|SA1}} (200 damage)
}}
}}
}}


Line 171: Line 199:
| character    = Jamie
| character    = Jamie
| icon        = Jamie
| icon        = Jamie
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|52.7%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Jamie can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} and {{clr|SA|SA3}} must be evaded with dive.
{{SF6-MU-3Top | | Jamie's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Jamie's Punish | Range | Mai's Options }}   
{{SF6-MU-3Row | {{clr|SA|SA1}} | Close/Far | 🟩 j.214P after Super freeze
{{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟩 j.214P after Super freeze
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }}
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward)
🟦 Spacing trap
* Safe on block at the very tip of its range.
* {{clr|DR|DR}}~({{clr|L|Any Light}})x2, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}}
}}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟩 j.214P after Super freeze
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }}
* Hits Jamie (can use {{clr|OD|OD}} version for higher reward) }}
Line 186: Line 218:
| character    = JP
| character    = JP
| icon        = JP
| icon        = JP
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.6%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; JP cannot punish regardless of starting position
{{clr|4|Safe}}; JP can only punish if Mai's back is to the corner.
 


<big>'''OD Amnesia Bombs:'''</big><br>
<big>'''OD Amnesia Bombs:'''</big><br>
Line 201: Line 232:
| character    = Juri
| character    = Juri
| icon        = Juri
| icon        = Juri
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.8%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Juri has meter for {{clr|SA|SA1}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available.<br>
{{SF6-MU-3Top | | Juri's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Juri's Punish | Range | Mai's Options }}
{{SF6-MU-3Row | {{clr|SA|SA1}} | Close/Far | 🟩 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3Row | {{clr|SA|SA1}} | Mid | 🟦 Spacing trap
* Safe on block after {{clr|M|6MP}}/{{clr|H|5HP}}, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|5HP}}/{{clr|H|4HK}}.
🟩 {{clr|SA|Air SA2}} after Super freeze
* Whiffs, but Mai can easily walk/dash up for a full punish combo
* Whiffs, but Mai can easily walk/dash up for a full punish combo
🟨 j.214P immediate prediction
* Juri has time to punish if her back was to the corner.
* Hits Juri (can use {{clr|OD|OD}} version for higher reward, but unsafe if blocked) }}
🟧 Immediate j.214P before Super freeze
* Hits Juri (can use {{clr|OD|OD}} version for higher reward)
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.
}}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs; very expensive bailout for such a low-reward option
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}.
🟧 j.214P slightly before Super freeze (precise timing)
🟧 j.214P slightly before Super freeze (precise timing)
* Hits Juri (can use {{clr|OD|OD}} version for higher reward, but expensive risk)
* Hits Juri (can use {{clr|OD|OD}} version for higher reward)
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.
}}
}}
If Juri has meter for {{clr|SA|SA1}}, you should generally only attempt this Target Combo on block when you have {{clr|SA|SA2}} available.<br>
If Juri has {{clr|SA|SA3}}, it's best to use the max range TC just to be safe.
}}
}}


Line 223: Line 258:
| character    = Ken
| character    = Ken
| icon        = Ken
| icon        = Ken
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|54.5%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Ken has meter for {{clr|SA|SA2}} and is not burned out, this Target Combo must be spaced unless {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | Ken's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Ken's Punish | Range | Mai's Options }}
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟩 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟦 Spacing trap
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟩 {{clr|SA|Air SA2}} after Super freeze
* Hits Ken for solid damage and corner carry
* Hits Ken for solid damage and corner carry
🟧 j.214P just before Super freeze (precise timing)
🟧 j.214P just before Super freeze (precise timing)
* Hits Ken (can use {{clr|OD|OD}} version for higher reward, but expensive risk)
* Hits Ken (can use {{clr|OD|OD}} version for higher reward)
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.
🟥 j.214P after Super freeze
* Gets hit at a height where the juggle deals only 2200 damage instead of 2800 damage.
}}
}}
Recommended to use this Target Combo from max range, or at close range when you have meter available for {{clr|SA|SA2}}.
}}
}}


Line 240: Line 279:
| character    = Kimberly
| character    = Kimberly
| icon        = Kimberly
| icon        = Kimberly
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|48.8%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Kimberly cannot punish regardless of starting position
{{clr|4|Safe}}; Kimberly can only punish if Mai's back is to the corner.
}}
}}


Line 250: Line 289:
| character    = Lily
| character    = Lily
| icon        = Lily
| icon        = Lily
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|53.2%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Lily cannot punish regardless of starting position
{{clr|4|Safe}}; Lily can only punish if Mai's back is to the corner.
}}
}}


Line 260: Line 299:
| character    = Luke
| character    = Luke
| icon        = Luke
| icon        = Luke
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|53.5%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Luke has meter for {{clr|SA|SA1}} and is not burned out, only use very specific safe spacing setups unless {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | Luke's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Luke's Punish | Range | Mai's Options }}
{{SF6-MU-3Row | {{clr|SA|SA1}} | Close/Far | 🟩 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3Row | {{clr|SA|SA1}} | Far | 🟦 Spacing trap
* Safe on block at the very tip of its range.
* {{clr|DR|DR}}~{{clr|L|5LK}}, {{clr|L|5LP}}/{{clr|L|2LP}}, {{clr|L|5LK}}~{{clr|L|LK}}~{{clr|L|LK}}
🟩 {{clr|SA|Air SA2}} after Super freeze
* Hits Luke for solid damage and corner carry }}
* Hits Luke for solid damage and corner carry }}
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
{{SF6-MU-3End | {{clr|SA|SA3}} | Close | 🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs; very expensive bailout for such a low-reward option
* Whiffs. Expensive, but not as expensive as the opponent's {{clr|SA|SA3}}.
🟧 j.214P prediction (early timing, unsafe if blocked)
🟧 j.214P before Super freeze
* Whiffs (can punish Luke with Dash + {{clr|DR|DR~}}{{clr|H|5HP}}, {{clr|H|5HP}} ...) }}
* Whiffs; can punish Luke with Dash, {{clr|DR|DR~}}{{clr|H|5HP}}
Only use this Target Combo when you have meter for {{clr|SA|SA2}}. If Luke has {{clr|SA|SA3}}, only attempt from max range.
* High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
}}
}}
}}


Line 278: Line 321:
| character    = M.Bison
| character    = M.Bison
| icon        = Mbison
| icon        = Mbison
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|51.4%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; M.Bison can only punish if Mai's back is to the corner. His {{clr|SA|SA1}} must be evaded with dive.
{{SF6-MU-3Top | | M. Bison's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | M. Bison's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA1}} | Close/Far | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA1}} | Any | 🟩 j.214P after Super freeze
* Whiffs (free escape, can punish M. Bison with Dash + {{clr|DR|DR~}}{{clr|H|5HP}}, {{clr|H|5HP}} ...) }}
* Whiffs; can punish M. Bison with Dash(x2), {{clr|H|5HP}} or Dash, {{clr|H|j.HK}}.
}}
}}
}}


Line 294: Line 338:
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
Safe unless the opposing Mai has both {{clr|3|Flame Stocks}} and {{clr|SA|SA2}}, in which case only use this Target Combo when {{clr|SA|SA2}} is available.
{{SF6-MU-3Top | | Mai's Punish | Close/Far start | Mai's Options }}   
{{SF6-MU-3Top | | Mai's Punish | Range | Mai's Options }}   
{{SF6-MU-3End | {{clr|SA|SA2}}<br>(Flame Enhanced) | Close/Far |  
{{SF6-MU-3End | {{clr|SA|SA2}}<br>(Flame Enhanced) | Any |  
🟨 {{clr|SA|Air SA2}} after Super freeze
🟨 {{clr|SA|Air SA2}} after Super freeze
* Whiffs; very expensive bailout for such a low-reward option
* Whiffs. Expensive, but just as expensive as the opponent's {{clr|SA|SA2}}.
🟧 j.214P prediction just before freeze
🟧 j.214P before Super freeze
* Whiffs (can punish with your own {{clr|SA|Flame-Enhanced SA2}} }}
* Whiffs; can punish with your own {{clr|SA|Flame-Enhanced SA2}}
You can safely use this Target Combo unless the opposing Mai has both Flame Stocks and {{clr|SA|SA2}}.
}}
}}
}}


Line 308: Line 352:
| character    = Manon
| character    = Manon
| icon        = Manon
| icon        = Manon
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|49.0%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
If Manon has meter for {{clr|SA|SA2}} and is not burned out, this Target Combo must be spaced.
{{SF6-MU-3Top | | Manon's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Manon's Punish | Range | Mai's Options }}
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟥 Guaranteed punish for Manon }}
{{SF6-MU-3End | {{clr|SA|SA2}} | Close | 🟦 Spacing trap
If Manon has meter for {{clr|SA|SA2}}, only use this Target Combo from max range.
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟥 Guaranteed punish for Manon if not spaced. }}
}}
}}


Line 321: Line 366:
| character    = Marisa
| character    = Marisa
| icon        = Marisa
| icon        = Marisa
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|50.0%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Marisa cannot punish regardless of starting position
{{clr|4|Safe}}; Marisa can only punish if Mai's back is to the corner.
}}
}}


Line 331: Line 376:
| character    = Rashid
| character    = Rashid
| icon        = Rashid
| icon        = Rashid
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|52.8%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Rashid cannot punish regardless of starting position
{{clr|4|Safe}}; Rashid can only punish if Mai's back is to the corner.
}}
}}


Line 341: Line 386:
| character    = Ryu
| character    = Ryu
| icon        = Ryu
| icon        = Ryu
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|P|53.9%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Ryu can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} must be evaded with dive.
{{SF6-MU-3Top | | Ryu's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Ryu's Punish | Range | Mai's Options }}
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟦 Spacing trap
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟩 j.214P after Super freeze
* Hits Ryu (can use {{clr|OD|OD}} version for higher reward) }}
* Hits Ryu (can use {{clr|OD|OD}} version for higher reward) }}
}}
}}
Line 354: Line 401:
| character    = Terry
| character    = Terry
| icon        = Terry
| icon        = Terry
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|E|49.3%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
"Close" = point blank {{clr|L|5LK}}; "Far" = spaced out (e.g. {{clr|L|5LP}}, {{clr|L|5LK}} or {{clr|DR|DR~}}{{clr|M|6MP}}, {{clr|L|5LK}})
{{clr|4|Safe}}; Terry can only punish if Mai's back is to the corner. At close range his {{clr|SA|SA1}} must be evaded with dive.
{{SF6-MU-3Top | | Terry's Punish | Close/Far start | Mai's Options }}
{{SF6-MU-3Top | | Terry's Punish | Range | Mai's Options }}
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟩 j.214P after Super freeze
{{SF6-MU-3End | {{clr|SA|SA1}} | Close | 🟦 Spacing trap
* Whiffs (free escape; can only punish with {{clr|SA|Flame Enhanced SA2}}) }}
* Safe on block after any normal move, or {{clr|DR|DR}}~{{clr|M|6MP}}/{{clr|H|4HK}}/{{clr|H|5HP}}/{{clr|H|2HP}}.
🟩 j.214P after Super freeze
* Whiffs; can only punish with {{clr|SA|Flame Enhanced SA2}} }}
}}
}}


Line 367: Line 416:
| character    = Zangief
| character    = Zangief
| icon        = Zangief
| icon        = Zangief
| favorability = {{sf6-adv|E|?%}}
| favorability = {{sf6-adv|M|47.3%}}
| data        =  
| data        =  
<big>'''5LK~LK~LK Target Combo:'''</big><br>
<big>'''5LK~LK~LK Target Combo:'''</big><br>
{{clr|DR|Safe}}; Zangief cannot punish regardless of starting position
{{clr|4|Safe}}; Zangief can only punish if Mai's back is to the corner.
}}
}}



Latest revision as of 07:45, 27 April 2025


Click the character's portrait to open their Wiki page.

A.K.I.
SF6 A.K.I. Icon.png Mai vs. A.K.I. (50.7%)

5LK~LK~LK Target Combo:
If A.K.I. has meter for SA3 and is not burned out, do not use this Target Combo on block unless SA2 is available.

A.K.I.'s Punish Range Mai's Options
2HP Point-blank 🟦 Spacing trap
  • Safe on block after anything except DR~5LP/2LP.

🟧 j.214P (no reactable visual cue)

  • Hits A.K.I. (can use OD version for higher reward)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
SA3 Any 🟨 Air SA2 after Super freeze
  • Whiffs. Expensive, but not as expensive as the opponent's SA3.
  • A.K.I. has time to punish if her back was to the corner.

🟧 j.214P before Super freeze

  • Hits A.K.I. (can use OD version for higher reward)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
Akuma
SF6 Akuma Icon.png Mai vs. Akuma (53.1%)

5LK~LK~LK Target Combo:

Safe; Akuma can only punish if Mai's back is to the corner.
Blanka
SF6 Blanka Icon.png Mai vs. Blanka (51.6%)

5LK~LK~LK Target Combo:
If Blanka has meter for SA3 and is not burned out, do not use this Target Combo on block.

Blanka's Punish Range Mai's Options
SA1 Far 🟩 j.214P after Super freeze
  • Hits Blanka (can use OD version for higher reward)

🟦 Spacing trap (Except during Lightning Beast)

  • Safe on block at the very tip of its range.
  • DR~2LP/2LK/5LK, 2LP, 5LK~LK~LK
SA3 Any 🟥 Guaranteed punish for Blanka
Cammy
SF6 Cammy Icon.png Mai vs. Cammy (49.0%)

Beating Cammy's SA3 Startup: whiff LK Upkicks (623LK), no punish

  • Useful if Cammy uses SA3 on reaction to your Drive Rush; in neutral, you can just jump away.
  • Works because SA3 is airborne for all of its active frames


5LK~LK~LK Target Combo:
Safe; Cammy can only punish if Mai's back is to the corner. Her SA3 must be evaded with dive.

Cammy's Punish Range Mai's Options
SA3 Any 🟩 j.214P after Super freeze
  • Whiffs; free escape, no punish.
Chun-Li
SF6 Chun-Li Icon.png Mai vs. Chun-Li (52.4%)

5LK~LK~LK Target Combo:
Safe; Chun-Li can only punish if Mai's back is to the corner. At close range her SA3 must be evaded with dive.

Chun-Li's Punish Range Mai's Options
SA3 Point-blank 🟦 Spacing trap
  • Safe on block after anything except DR~5LP/2LP.

🟩 j.214P after Super freeze

  • Hits Chun-Li (can use OD version for higher reward)

Serenity Stream stance will low-profile the following moves:

  • 5LP, 5HP, j.LP, 236P (all), 214HP, 236K (2nd hit, all meterless)
Dee Jay
SF6 DeeJay Icon.png Mai vs. DeeJay (51.6%)

5LK~LK~LK Target Combo:

Safe; Dee Jay can only punish if Mai's back is to the corner.
Dhalsim
SF6 Dhalsim Icon.png Mai vs. Dhalsim (44.8%)

5LK~LK~LK Target Combo:
Safe; Dhalsim can only punish if Mai's back is to the corner. His SA1 must be evaded with dive.

Dhalsim's Punish Range Mai's Options
SA1
(LP version)
Any 🟩 j.214P after Super freeze
  • Hits Dhalsim (can use OD version for higher reward)
Ed
SF6 Ed Icon.png Mai vs. Ed (51.3%)

5LK~LK~LK Target Combo:
If Ed has meter for SA3 and is not burned out, this Target Combo must be spaced unless SA2 is available.

Ed's Punish Range Mai's Options
SA3 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟨 Air SA2 after Super freeze

  • Whiffs. Expensive, but not as expensive as the opponent's SA3.
  • Ed has time to punish if his back was to the corner.

🟧 j.214P just before Super freeze

  • Trades in Mai's favor (1200 vs. 500 damage)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
E.Honda
SF6 Ehonda Icon.png Mai vs. E.Honda (52.0%)

5LK~LK~LK Target Combo:
If E. Honda has meter for SA3 and is not burned out, this Target Combo must be spaced unless SA2 is available.

E. Honda's Punish Range Mai's Options
SA3 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟨 Air SA2 after Super freeze

  • Whiffs. Expensive, but not as expensive as the opponent's SA3.
  • E. Honda has time to punish if his back was to the corner.

🟧 j.214P just before Super freeze

  • Whiffs; can punish E. Honda with DR~5HP.
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
Elena
SF6 Elena Icon.png Mai vs. Elena (?%)

5LK~LK~LK Target Combo:

Elena's Punish Range Mai's Options
? ? ?
Guile
SF6 Guile Icon.png Mai vs. Guile (50.2%)

5LK~LK~LK Target Combo:
If Guile is not burned out he can punish at point-blank with HK Somersault, but this is easy to space out. If he has meter for SA1 then increase the spacing slightly so it doesn't work properly.

Guile's Punish Range Mai's Options
HK Somersault
([2]8HK)
Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~2LK/6MP/4HK/5HP/2HP.
SA1 (HP ver.) Close 🟩 Air SA2 after Super freeze
  • Hits Guile for solid damage and corner carry
  • Works at the spacing after DR~5LP/2LP/5LK but no further.
SA1 (HP ver.) Any 🟩 Flame Enhanced Air SA2 after Super freeze
  • Hits Guile for solid damage and corner carry
SA1 (HP ver.) Far 🟨 Spacing trap
  • Relatively safe after any normal move, or DR~6MP/4HK/5HP/2HP.
  • Mai will fall out after 1 hit of SA1 (200 damage)
Jamie
SF6 Jamie Icon.png Mai vs. Jamie (52.7%)

5LK~LK~LK Target Combo:
Safe; Jamie can only punish if Mai's back is to the corner. At close range his SA1 and SA3 must be evaded with dive.

Jamie's Punish Range Mai's Options
SA1 Far 🟩 j.214P after Super freeze
  • Hits Jamie (can use OD version for higher reward)

🟦 Spacing trap

  • Safe on block at the very tip of its range.
  • DR~(Any Light)x2, 5LK~LK~LK
SA3 Close 🟩 j.214P after Super freeze
  • Hits Jamie (can use OD version for higher reward)
JP
SF6 JP Icon.png Mai vs. JP (51.6%)

5LK~LK~LK Target Combo:
Safe; JP can only punish if Mai's back is to the corner.

OD Amnesia Bombs:

  • After blocking/parrying the first bomb, instant j.HK makes the second bomb whiff
  • Be careful if JP is nearby, as he can hit you during your prejump frames for a combo
Juri
SF6 Juri Icon.png Mai vs. Juri (51.8%)

5LK~LK~LK Target Combo:
If Juri has meter for SA1 and is not burned out, this Target Combo must be spaced unless SA2 is available.

Juri's Punish Range Mai's Options
SA1 Mid 🟦 Spacing trap
  • Safe on block after 6MP/5HP, or DR~6MP/5HP/4HK.

🟩 Air SA2 after Super freeze

  • Whiffs, but Mai can easily walk/dash up for a full punish combo
  • Juri has time to punish if her back was to the corner.

🟧 Immediate j.214P before Super freeze

  • Hits Juri (can use OD version for higher reward)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs. Expensive, but not as expensive as the opponent's SA3.

🟧 j.214P slightly before Super freeze (precise timing)

  • Hits Juri (can use OD version for higher reward)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.
Ken
SF6 Ken Icon.png Mai vs. Ken (54.5%)

5LK~LK~LK Target Combo:
If Ken has meter for SA2 and is not burned out, this Target Combo must be spaced unless SA2 is available.

Ken's Punish Range Mai's Options
SA2 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟩 Air SA2 after Super freeze

  • Hits Ken for solid damage and corner carry

🟧 j.214P just before Super freeze (precise timing)

  • Hits Ken (can use OD version for higher reward)
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block.

🟥 j.214P after Super freeze

  • Gets hit at a height where the juggle deals only 2200 damage instead of 2800 damage.
Kimberly
SF6 Kimberly Icon.png Mai vs. Kimberly (48.8%)

5LK~LK~LK Target Combo:

Safe; Kimberly can only punish if Mai's back is to the corner.
Lily
SF6 Lily Icon.png Mai vs. Lily (53.2%)

5LK~LK~LK Target Combo:

Safe; Lily can only punish if Mai's back is to the corner.
Luke
SF6 Luke Icon.png Mai vs. Luke (53.5%)

5LK~LK~LK Target Combo:
If Luke has meter for SA1 and is not burned out, only use very specific safe spacing setups unless SA2 is available.

Luke's Punish Range Mai's Options
SA1 Far 🟦 Spacing trap
  • Safe on block at the very tip of its range.
  • DR~5LK, 5LP/2LP, 5LK~LK~LK

🟩 Air SA2 after Super freeze

  • Hits Luke for solid damage and corner carry
SA3 Close 🟨 Air SA2 after Super freeze
  • Whiffs. Expensive, but not as expensive as the opponent's SA3.

🟧 j.214P before Super freeze

  • Whiffs; can punish Luke with Dash, DR~5HP
  • High risk: Loses to backdash or back jump. Can be anti-aired on reaction. Unsafe on block unless delayed.
M.Bison
SF6 Mbison Icon.png Mai vs. M.Bison (51.4%)

5LK~LK~LK Target Combo:
Safe; M.Bison can only punish if Mai's back is to the corner. His SA1 must be evaded with dive.

M. Bison's Punish Range Mai's Options
SA1 Any 🟩 j.214P after Super freeze
  • Whiffs; can punish M. Bison with Dash(x2), 5HP or Dash, j.HK.
Mai
SF6 Mai Icon.png Mai vs. Mai (50%)

5LK~LK~LK Target Combo:
Safe unless the opposing Mai has both Flame Stocks and SA2, in which case only use this Target Combo when SA2 is available.

Mai's Punish Range Mai's Options
SA2
(Flame Enhanced)
Any

🟨 Air SA2 after Super freeze

  • Whiffs. Expensive, but just as expensive as the opponent's SA2.

🟧 j.214P before Super freeze

  • Whiffs; can punish with your own Flame-Enhanced SA2
Manon
SF6 Manon Icon.png Mai vs. Manon (49.0%)

5LK~LK~LK Target Combo:
If Manon has meter for SA2 and is not burned out, this Target Combo must be spaced.

Manon's Punish Range Mai's Options
SA2 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟥 Guaranteed punish for Manon if not spaced.

Marisa
SF6 Marisa Icon.png Mai vs. Marisa (50.0%)

5LK~LK~LK Target Combo:

Safe; Marisa can only punish if Mai's back is to the corner.
Rashid
SF6 Rashid Icon.png Mai vs. Rashid (52.8%)

5LK~LK~LK Target Combo:

Safe; Rashid can only punish if Mai's back is to the corner.
Ryu
SF6 Ryu Icon.png Mai vs. Ryu (53.9%)

5LK~LK~LK Target Combo:
Safe; Ryu can only punish if Mai's back is to the corner. At close range his SA1 must be evaded with dive.

Ryu's Punish Range Mai's Options
SA1 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟩 j.214P after Super freeze

  • Hits Ryu (can use OD version for higher reward)
Terry
SF6 Terry Icon.png Mai vs. Terry (49.3%)

5LK~LK~LK Target Combo:
Safe; Terry can only punish if Mai's back is to the corner. At close range his SA1 must be evaded with dive.

Terry's Punish Range Mai's Options
SA1 Close 🟦 Spacing trap
  • Safe on block after any normal move, or DR~6MP/4HK/5HP/2HP.

🟩 j.214P after Super freeze

  • Whiffs; can only punish with Flame Enhanced SA2
Zangief
SF6 Zangief Icon.png Mai vs. Zangief (47.3%)

5LK~LK~LK Target Combo:

Safe; Zangief can only punish if Mai's back is to the corner.



SF6 Navigation

General
FAQ
HUD
Characters
A.K.I.
Akuma
Blanka
Cammy
Chun-Li
Dee Jay
Dhalsim
Ed
E. Honda
Guile
Jamie
JP
Juri
Ken
Kimberly
Lily
Luke
M. Bison
Mai
Manon
Marisa
Rashid
Ryu
Terry
Zangief
Data
Akuma
Cammy
Ed
Guile
Jamie
JP
Juri
Ken
Lily
Luke
Mai
Manon
Ryu
Terry