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| {{clr|M|5MP}} is the only medium cancel that combos directly into {{clr|H|HP Backfist}}, if you would prefer its stronger oki or the juggle from a Psycho Mine detonation. | | {{clr|M|5MP}} is the only medium cancel that combos directly into {{clr|H|HP Backfist}}, if you would prefer its stronger oki or the juggle from a Psycho Mine detonation. |
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| | {{TheoryBox |
| | | Title = {{clr|H|4HK}} starter |
| | | Oneliner = |
| | | Difficulty = {{clr|1|Easy}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}}/{{clr|DR|PDR}}~{{clr|H|4HK}}, {{clr|M|5MP}}, {{clr|M|2MP}} ... <br> {{clr|PC|CH}} {{clr|H|4HK}}, {{clr|M|2MP}} > {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|H|4HK}} > {{clr|H|214HP}} <br> {{clr|H|4HK}}, {{clr|L|2LP}}, {{clr|L|2LP}} > {{clr|L|214LP}} <br> {{clr|PC|CH}}+{{clr|DR|PDR}}~{{clr|H|4HK}}, {{clr|H|4HK}}/{{clr|H|2HP}} > {{clr|H|214HP}} or {{clr|H|[4]6HP}} > {{clr|SA|Super Art 3}} |
| | | content = {{clr|H|Evil Knee}} is one of Bison's best normals as it gives him easy access to plus frames on block without {{clr|DR|Drive Rush}}. On {{clr|DR|Drive Rush}} and {{clr|PC|Punish Counter}}, this move combos into many of Bison's other good starters. This is very convenient due to its speed, allowing him to {{clr|DR|Drive Rush}} after the opponent when hit with a throw or {{clr|H|Backfist Combo}}. <br> |
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| | On regular {{clr|PC|Counterhit}}, Bison can only combo into {{clr|M|Crouching Medium Punch}}, which locks him off of decent damaging combos with no {{clr|DR|Drive Gauge}} usage that set up {{clr|H|Backfist Combo}}. <br> |
| | In the event that Bison hits this move without hitting a {{clr|PC|Punish Counter}} or regular {{clr|PC|Counter Hit}}, which most likely happens if Bison is catching the opponent jumping, Bison can combo into lights and set up a light bomb OKI situation. As this is most likely to happen in the corner, this isn't bad for Bison as he can set up OKI right away. <br> |
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| | Bison's simple {{clr|PC|Counter Hit}} combo route into {{clr|SA|Super Art 2}} deals 4620 damage, which is incredible for being counterhit and costing such a little amount of {{clr|DR|Drive Gauge}}. Use this combo if your opponent likes to mash on wakeup. Due Bison cancelling out of {{clr|OD|OD Backfist Combo}}, he can choose if the {{clr|SA|Super Art 2}} side swaps or not. <br> |
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| | On {{clr|PC|Counter Hit}} and {{clr|DR|Drive Rush}}, Bison can combo into another {{clr|H|Evil Knee}}, or in the corner or during closer setups, {{clr|H|Crouching Heavy Punch}}, the latter of which deals slightly more damage. This combo allows Bison to get back charge for a {{clr|H|Psycho Crusher}} to potentially end the round meterless or combo into {{clr|SA|Super Art 3}}. |
| }} | | }} |
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| | Anchor = | | | Anchor = |
| | Youtube = | | | Youtube = |
| | Recipe = {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} | | | Recipe = {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|M|214MP}} / {{clr|M|236MK}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|H|214HP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|5HK}}, {{clr|M|2MP}} > {{clr|OD|236KK}}, {{clr|DR|DR}}~{{clr|M|5MP}}~{{clr|H|6HP}}, {{clr|L|214LP}} / {{clr|L|[4]6LP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|DR|DR~}}{{clr|M|2MP}}, {{clr|M|5MP}}, {{clr|M|2MP}} > {{clr|M|214MP}} <br> {{clr|PC|PC}} {{clr|H|5HP}}, {{clr|H|2HP}} > {{clr|H|214HP}} |
| | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. | | | content = Depending on range, may need to remove {{clr|H|5HK}} and go straight to {{clr|M|2MP}} or {{clr|M|2MK}}. For meterless combo, link directly to {{clr|M|MK Knee Press}} for standing oki or {{clr|M|MP Psycho Mine}} to set up the bomb. |
| }} | | }} |
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| *YOUR TIME ENDS HERE!!! | | *YOUR TIME ENDS HERE!!! |
| *Begone | | *Begone |
| | }} |
| | |
| | |-| 5HK and Down Charge = |
| | {{TheoryBox |
| | | Title = {{clr|H|5HK and Down Charge}} |
| | | Oneliner = |
| | | Difficulty = {{clr|2|Medium}} |
| | | Damage = |
| | | Meter = |
| | | Anchor = |
| | | Youtube = |
| | | Recipe = {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|H|5HP}} > {{clr|SA|Super Art 1/2/3}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|OD|214PP}} > {{clr|SA|Super Art 2}} <br> {{clr|PC|PC}} {{clr|H|5HK}}, {{clr|OD|[2]8KK}}~{{clr|OD|KK}}, {{clr|DR|PDR}}~{{clr|H|2HP}} > {{clr|H|214HP}} |
| | | content = Bison's best way to deal damage with minimal {{clr|DR|Drive Gauge}}. For comboing into {{clr|SA|Super Art 3}}, this combo deals more damage with {{clr|H|standing heavy punch}} as it causes less scaling than {{clr|M|medium Psycho Crusher}}. In exchange for two extra bars of {{clr|DR|Drive Gauge}} for {{clr|OD|OD Backfist Combo}} allows {{clr|SA|Super Art 2}} to deal more damage and choose whether or not Bison wants to cross up the opponent. Cancelling from {{clr|H|standing heavy punch}} forces him to cross up every time. <br> For another bar of {{clr|DR|Drive Gauge}}, you can combo into heavy bomb with decent damage and generally more than most {{clr|OD|Scissor Kick}} combos. |
| }} | | }} |
| </tabber> | | </tabber> |