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| |-| Dormammu + Doctor Doom = | | |-| Dormammu + Doctor Doom = |
| [[File:UMVC3 Doctor Doom Icon.png|center|100px]] | | [[File:UMVC3 Doctor Doom Icon.png|center|100px]] |
| <center>[[File:Alpha.png|20px]][[File:Beta.png|20px]][[File:Gamma.png|20px]]</center> | | <center>[[File:UMVC3_Alpha.png|20px]][[File:UMVC3_Beta.png|20px]][[File:UMVC3_Gamma.png|20px]]</center> |
| Doctor Doom is arguably Dormammu's single best friend, and provides incredible unique utility to the Lord of the Dark Dimension. All three of Doctor Doom's assists are useful and helpful to Dormammu, with Hidden Missiles being a standout. As such, any point who can utilize Hidden Missiles and Dark Hole is a great fit for a team with a Dormammu/Doom shell. But that is by no means the only use case for the shell. With Plasma Beam, it enables such diverse points as Taskmaster, Spider-man, Wesker, and Felicia. While Molecular Shield has a more limited use case - not least due to it changing Doom's THC to Sphere Flame - were it not competing for real estate, it would still be a top 5 assist in the game. Dormammu additionally supports Doctor Doom very well, with Doom using Dark Hole well in neutral and combos. Finally, THC Chaotic Flame for 2 meters is a very potent tool in a Doom's arsenal. | | Doctor Doom is arguably Dormammu's single best friend, and provides incredible unique utility to the Lord of the Dark Dimension. All three of Doctor Doom's assists are useful and helpful to Dormammu, with Hidden Missiles being a standout. As such, any point who can utilize Hidden Missiles and Dark Hole is a great fit for a team with a Dormammu/Doom shell. But that is by no means the only use case for the shell. With Plasma Beam, it enables such diverse points as Taskmaster, Spider-man, Wesker, and Felicia. While Molecular Shield has a more limited use case - not least due to it changing Doom's THC to Sphere Flame - were it not competing for real estate, it would still be a top 5 assist in the game. Dormammu additionally supports Doctor Doom very well, with Doom using Dark Hole well in neutral and combos. Finally, THC Chaotic Flame for 2 meters is a very potent tool in a Doom's arsenal. |
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| [[File:UMVC3 Magneto Icon.png|center|100px]] | | [[File:UMVC3 Magneto Icon.png|center|100px]] |
| <center>[[File:Alpha.png|20px]]</center> | | <center>[[File:UMVC3_Alpha.png|20px]]</center> |
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| The Master of Magnetism and the Lord of the Dark Dimension are a tried-and-true pair, and work together in either order. When placed in front of Dormammu, Magneto is a capable point character who can compensate for Dorm's weaknesses whilst offering unique strengths of his own and benefiting from Dormammu's unique support. When placed behind Dorm, Magneto enables nasty teleport mixes and corner follow-ups that pump Dormammu's damage into the stratosphere. The "masta-CJ" - Call Disruptor and Teleport - is an iconic maneuver for a reason. S tier pair. | | The Master of Magnetism and the Lord of the Dark Dimension are a tried-and-true pair, and work together in either order. When placed in front of Dormammu, Magneto is a capable point character who can compensate for Dorm's weaknesses whilst offering unique strengths of his own and benefiting from Dormammu's unique support. When placed behind Dorm, Magneto enables nasty teleport mixes and corner follow-ups that pump Dormammu's damage into the stratosphere. The "masta-CJ" - Call Disruptor and Teleport - is an iconic maneuver for a reason. S tier pair. |
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| |-| Dormammu + Shuma-Gorath = | | |-| Dormammu + Shuma-Gorath = |
| [[File:UMVC3 Shuma-Gorath Icon.png|center|100px]] | | [[File:UMVC3 Shuma-Gorath Icon.png|center|100px]] |
| <center>[[File:Alpha.png|20px]]</center> | | <center>[[File:UMVC3_Alpha.png|20px]]</center> |
| The Lord of the Dark Dimension works quite well with the Great One Who Slumbers. This pairing is iconic, and enables some fun shenanigans such as OTG THC chaotic flame, or following up after a DHC into Dormammu from Shuma-Gorath using eyes. The pair support one another exceptionally well and are considered best friends for a reason. S-tier pair. | | The Lord of the Dark Dimension works quite well with the Great One Who Slumbers. This pairing is iconic, and enables some fun shenanigans such as OTG THC chaotic flame, or following up after a DHC into Dormammu from Shuma-Gorath using eyes. The pair support one another exceptionally well and are considered best friends for a reason. S-tier pair. |
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| [[File:UMVC3 Haggar Icon.png|center|100px]] | | [[File:UMVC3 Haggar Icon.png|center|100px]] |
| <center>[[File:Alpha.png|20px]]</center> | | <center>[[File:UMVC3_Alpha.png|20px]]</center> |
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| The Mayor of Metro City is a very strong partner for Dormammu, who can utilize Double Lariat to make himself significantly safer from rushdown. Lariat is one of Dormammu's single best assists, in both neutral and in combos, and Dormammu likewise elevates Haggar in return. The pair exhibit strong two-way synergy and elevate one another into better characters. | | The Mayor of Metro City is a very strong partner for Dormammu, who can utilize Double Lariat to make himself significantly safer from rushdown. Lariat is one of Dormammu's single best assists, in both neutral and in combos, and Dormammu likewise elevates Haggar in return. The pair exhibit strong two-way synergy and elevate one another into better characters. |
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| [[File:UMVC3 Dante Icon.png|center|100px]] | | [[File:UMVC3 Dante Icon.png|center|100px]] |
| <center>[[File:Alpha.png|20px]]</center> | | <center>[[File:UMVC3_Alpha.png|20px]]</center> |
| Dormammu/Dante is an interesting pairing that doesn't get as much play as it arguably should. There are two archetypical users of this shell and both play it with Dante on point and Dormammu behind. One of the benefits of this order is that Dante can actually kill off nearly any touch, in addition to building oodles of meter thanks to Dark Hole extensions. However, the real fun of the shell comes from putting Dante behind Dormammu, which unlocks insane THC tech - if you're willing to blow X-factor, too. All in all, Dormammu with Jam Session alone makes this pairing worth your time. | | Dormammu/Dante is an interesting pairing that doesn't get as much play as it arguably should. There are two archetypical users of this shell and both play it with Dante on point and Dormammu behind. One of the benefits of this order is that Dante can actually kill off nearly any touch, in addition to building oodles of meter thanks to Dark Hole extensions. However, the real fun of the shell comes from putting Dante behind Dormammu, which unlocks insane THC tech - if you're willing to blow X-factor, too. All in all, Dormammu with Jam Session alone makes this pairing worth your time. |
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