Notation | Meaning |
---|---|
(Leave a space) cancel from the previous normal to the following. | |
, | Link from the previous move to the following. |
> | Cancel the previous move into the following special / super move. |
~ | Cancel special into set followup or plink previous attack into the following. |
dl. / delay | Delay the following move. |
whiff | Must whiff the following move. |
land | Must land on the ground before the next move. |
rejump | Must land then jump again before the next move. |
j. / sj. | Move is done in a jump / superjump. |
jc / sjc | Cancel previous move into a jump / superjump. |
ia./tk. | Instant Air or Tiger Knee Special or Super Move. |
XX | Any two attack buttons excluding S. |
NXX | Dash / Airdash in N direction. |
X+S | Any other attack button and S pressed at the same time. |
AA | Anti-Air |
[X] | Hold input |
-X- | Release input |
(N) | Connect with only the Nth hit of this attack. |
(Move) | Move is optional. |
[sequence] x N | Repeat sequence N times. |
Combos
X-Factor Combos
236XX xx X-Factor (Level 1+), 6H xx 421L, j.5H > j.5S, rejump, j.5M > j.5H > j.5S, rejump, j.5M > j.5H > j.5S, land, 2H > 5S sjc. j.5M > j.5M > j.5H > j.5S, land, 623X xx 236XX
Video Guide. X-Factor confirm off sniping an opponent with fullscreen Chaotic Flame.
Sample Team Combos
Deadpool/Dorm/Strider
Deadpool/Dorm/Taskmaster
Dorm synergies with Doom, X-23, Trish, and Strider
TAC Infinites
Beginner Combos
- Work on all or nearly all characters.
- Require little to no resources (Meter, Assists, Character Specific Stocks).
- Need minimal adjustments for positioning or starter.
This basic magic sequence combo is the basis of a lot of Dormammu's combo structure. Get this down before you try anything else.
This is the above combo, but with an extension from Flame Carpet (3H) and a horizontal assist. Just about any horizontal/beam assist will do, though some are easier to confirm with than others, and some only work in the corner.
This is the basic Dorm BNB with hidden missiles. There are many more advanced variants, but this one is easy and reliable.
Core Combos
- Works against a selected set of characters.
- Can require adjustments for positioning and resources.
- Are expected to be consistently performable by a skilled player who main the character.
This combo is useful if you're in the corner, or if you know you can't get the corner. It's good if you don't have an assist to pick up after. If you do, you probably want to opt for MMHS.
A good and fun advanced combo utilizing hidden missiles and spells.
This combo is most reliable on pixies - short characters like Wolverine or Rocket Raccoon.
Advanced Combos
- May only work on a few characters or in specific circumstances.
- Can have any amount of requirements such as meter, positioning, starter.
- Are not necessarily harder than core combos, but require more specific knowledge.
Finally, after all these years
A good and fun advanced combo utilizing hidden missiles and spells.
Assist Extensions & Hard Tags
A relatively simple dormammu to doom hard tag using spells.
A relatively simple dormammu to doom hard tag using spells. Two Tiger Knee inputs are required for this combo.