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| |onhit=- | | |onhit=- |
| |onblock=- | | |onblock=- |
| |properties=Invuln (as Crossover Counter) frames 1 - ???, Projectile Nullification (Medium Priority) | | |properties=Invuln (as Crossover Counter) frames 1 - ???, Projectile Nullification (Medium Priority), Fixed Hitstun |
| |description= | | |description= |
| Recommended Assist. Viper punches at an upwards angle, knocking opponents up as well. Functionally similar to 236H (H Thunder Knuckle). It has short range and low blockstun, and while it has a guarenteed minimum hitstun it leaves the opponent very high on hit, making if difficult to use in combos for most characters. Despite this because it is invulnerable through the active frames (and feint window) as a Crossover Counter and has fast startup it is still very useful. | | Recommended Assist. Viper punches at an upwards angle, knocking opponents up as well. Functionally similar to 236H (H Thunder Knuckle). It has short range, low blockstun, and short hitstun. On the other hand this assist is exceptionally fast, covers a strong angle, and has Fixed Hitstun. These traits make this an unorthodox but powerful assist when applied correctly. Arguably the most powerful feature is not the assist itself but rather the invulnerable Crossover Counter this assist provides. |
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| When used as a CC it can punish many things on block into a full staircase combo. It can also function as a cheap and safe way to get Viper back on point if she was tagged out, negating a weakness of the character. A feint in the first 4 frames after landing allows Viper to recover while still invulnerable making it an extremely safe option to get he back on point for only a single bar. | | When used as a CC this assist can punish many attacks into a full staircase combo. It can also function as a cheap and safe way to get Viper back on point if she was tagged out, negating a weakness of the character. A feint in the first 4 frames after landing allows Viper to recover while still invulnerable making it an extremely safe option to get he back on point for only a single bar. |
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| Thunder Knuckle Assist is not subject to hitstun deterioration, unlike the regular non-assist version.
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| * THC Hyper: 236XX (Emergency Combination) | | * THC Hyper: 236XX (Emergency Combination) |
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| |onhit=- | | |onhit=- |
| |onblock=- | | |onblock=- |
| |properties=* Feint Windows (as Cross-over Counter After Landing): 1-4f (before contact), 5-6f (after contact), {{softknockdown}}, Priority: Low, Durability: 5 | | |properties=Forced {{softknockdown}}, Priority: Low, Durability: 5 |
| |description= | | |description= |
| Recommended assist. Viper leaps into the air with a kick that is both a projectile and an overhead. As an overhead assist, it can be used to set up dangerous high-low mixups or even unblockables when paired with any low attack from the point character. As it is Forced Soft Knockdown it can be used to extend even very late into combos. Can be feint-canceled if used as a crossover counter, but only before the move becomes active. | | Recommended assist. Viper leaps into the air with a kick that is both a projectile and an overhead. As an overhead assist, it can be used to set up dangerous high-low mixups or even unblockables when paired with any low attack from the point character. As it is Forced Soft Knockdown it can be used to extend even very late into combos. Can be feint-canceled if used as a crossover counter, but only before the move becomes active. |
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| Burning Kick Assist is not subject to hitstun deterioration.
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| * THC Hyper: 214XX (Burst Time) | | * THC Hyper: 214XX (Burst Time) |
| * Feint Window (as Cross-over Counter After Landing): ?-??f | | * Feint Windows (as Cross-over Counter After Landing): 1-4f (before contact), 5-6f (after contact) |
| }} | | }} |
| }} | | }} |
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| |damage=75,000 | | |damage=75,000 |
| |guard=Mid | | |guard=Mid |
| |startup=9 | | |startup=8 |
| |active=3 | | |active=3 |
| |recovery=22 | | |recovery=22 |
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| |guard=Mid | | |guard=Mid |
| |startup=8 | | |startup=8 |
| |active=5(3)5 | | |active=5(3)6 |
| |recovery=24 | | |recovery=24 |
| |onhit=Launch | | |onhit=Launch |
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| |recovery=35 | | |recovery=35 |
| |onhit=-7 | | |onhit=-7 |
| |onblock=-18 | | |onblock=-21 |
| |properties={{otg}}, {{jcancel}}, Priority: Low, Durability: 5 | | |properties={{otg}}, {{jcancel}}, Priority: Low, Durability: 5 |
| |description= | | |description= |
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| [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c3=Doctor+Strange Replay Theater Footage] | | [https://replaytheater.app/?game=umvc3&c1=C.+Viper&p1c3=Doctor+Strange Replay Theater Footage] |
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| | === Players to Watch === |
| {{PlayersToWatchTableHeader-UMVC3}} | | {{PlayersToWatchTableHeader-UMVC3}} |
| {{PlayersToWatchTableRow-UMVC3 | | {{PlayersToWatchTableRow-UMVC3 |