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| == Offense == | | == Okizeme == |
| === Frame Traps ===
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| '''Light Chains''' -
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| <br>
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| === Okizeme ===
| | '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; |
| | | <tabber> |
| '''Knockdown Advantage:''' all scenarios assume that opponent will Back Rise midscreen when possible; all midscreen oki also functional in the corner; opponent is always assumed to be standing when hit unless scenario specifies a juggle combo | | |-|Grounded Connect= |
| | All scenarios assume the opponent is grounded when hit. |
| {| class="wikitable" border="1" style="margin": 1em auto 1em auto; | | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| |+ Okizeme Routes | | |+ Okizeme Routes - Grounded Connect |
| !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes | | !style="width: 12%"| Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' | | | CORNER: <br>=> {{clr|L|236LK}} <br>--> ''safejump'' |
| <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|VP|+6}}oB) | | <br>=> {{clr|8|236MK}} <br>--> ''forward dash'', ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB) |
| <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) | | <br><br>=> {{clr|H|236HK}} [''NEAR CORNER''] <br>--> ''forward dash x2'', ''meaty'' {{clr|M|5MP}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+1}}oB) |
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| |} | | |} |
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| | |-|Aerial/Juggle Connect= |
| | All scenarios follow a juggle sequence or aerial connect |
| | {| class="wikitable" border="1" style="margin": 1em auto 1em auto; |
| | |+ Okizeme Routes - Aerial/Juggle Connect |
| | !style="width: 35%"| Launch (...) Knockdown !!style="width: 10%"| KD Adv. !! Oki/Notes |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|236MK}} ||rowspan="1"| +40 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''framekill {{clr|7|5LK}}'', ''+3 strike/throw mix'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|9|236HK}} ||rowspan="1"| +42 ||rowspan="1"| CORNER:<br>--> ''safejump setup'' |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|8|214MK}} ||rowspan="1"| +40 ||rowspan="1"| ANYWHERE:<br>--> ''forward dash'', ''walk-up throw/{{clr|8|5MP}} (''manually-timed'') |
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| | |rowspan="1"| ''CH'' {{clr|7|214LP}}/{{clr|8|214MP}}, {{clr|4|PDR}}, {{clr|8|2MP}} > {{clr|4|DRC}}, {{clr|9|5HP}} > {{clr|9|236HK}} ||rowspan="1"| +46 ||rowspan="1"| CORNER:<br>--> ''forward dash x2'', ''meaty'' {{clr|8|5MP}}: ({{sf6-adv|VP|+10}}oH/{{sf6-adv|VP|+12}}cH/{{sf6-adv|P|+2}}oB)<br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|VP|+4}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|7|214LP}}, {{clr|9|2HK}} ||rowspan="1"| +39 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', {{clr|4|PDR}}, ''counter-hit'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''meaty'' {{clr|9|5HP}}: (''manually-timed'') <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HK}} (''2nd hit'') > {{clr|8|214MK}} ||rowspan="1"| +24 ||rowspan="1"| ANYWHERE: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash'', ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|7|5LP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''safejump setup'' |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|7|214LP}}, {{clr|7|623LP}} ||rowspan="1"| +37 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''framekill'' {{clr|9|5HP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) <br>--> ''framekill'' {{clr|7|2LP}}, ''meaty'' {{clr|7|LP Hadoken}}: ({{sf6-adv|VP|+9}}oH/{{sf6-adv|VP|+11}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan = "1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|5HP}} > {{clr|4|DRC}}, {{clr|9|4HP}} > {{clr|9|236HK}} ||rowspan="1"| +45 ||rowspan="1"| CORNER: ''works w/ or w/o Denjin Charge''<br>--> ''forward dash x2'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) |
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| | |rowspan="1"| {{clr|9|236HK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''meaty'' {{clr|9|236HK}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+3}}oB) <br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''whiff'' {{clr|8|2MK}}, ''auto-shimmy'' (''avoids throws due to pushback on whiff''), {{sf6-adv|P|+3}} ''on whiff enables counter-hit {{clr|8|2MP}}, etc.'' |
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| | |rowspan="1"| {{clr|10|236PP}}, {{clr|9|623HP}} ||rowspan="1"| +30 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|7|5LP}}, ''counter-hit'' {{clr|9|6HP}}: ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+3}}oB) |
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| | |rowspan="1"| {{clr|10|236PP}}, {{clr|10|236236P}} ||rowspan="1"| +26 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|8|2MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+2}}oB) <br>--> {{clr|4|PDR}}, ''whiff'' {{clr|7|5LP}} ''to bait reversals'', {{sf6-adv|P|+2}} ''on whiff'' |
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| | |rowspan="1"| ''DENJIN'' {{clr|10|214PP}}, ''dash/walk'', {{clr|9|5HP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|10|236KK}}, {{clr|9|4HK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| MIDSCREEN:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) |
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| | |rowspan="1"| {{clr|10|236KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}, {{clr|9|6HK}} > 214K ||rowspan="1"| +42 ||rowspan="1"| APPROACHING CORNER:<br>--> ''safejump setup'' |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|9|623HP}} ||rowspan="1"| +31 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|4|PDR}}, {{clr|8|5MP}}/{{clr|8|2MP}} > {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| {{clr|10|214KK}}, {{clr|10|236236P}} ||rowspan="1"| +27 ||rowspan="1"| CORNER:<br>--> ''framekill'' {{clr|8|2MP}}, ''meaty'' throw/''safejab'' {{clr|7|5LP}} (safejab against 9-frame reversals): ({{sf6-adv|VP|+6}}oH/{{sf6-adv|VP|+8}}cH/{{sf6-adv|P|+1}}oB) |
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| | |rowspan="1"| ''Lvl 3 Charge'' {{clr|10|214214P}}, {{clr|4|PDR}}, {{clr|9|2HP}} > {{clr|4|DRC}}, {{clr|9|2HP}} > {{clr|8|236MK}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}}, {{clr|8|214MP}}, {{clr|9|623HP}} ||rowspan="1"| +29 ||rowspan="1"| CORNER:<br>--> {{clr|4|PDR}}, ''counter-hit'' {{clr|8|6MP}}: ({{sf6-adv|VP|+7}}oH/{{sf6-adv|VP|+9}}cH/{{sf6-adv|P|+3}}oB}}) <br>--> ''framekill'' {{clr|7|5LP}}, ''meaty'' {{clr|7|LP Hashogeki}}: {{sf6-adv|VP|+7}}/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''framekill'' {{clr|7|2LK}}, ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) <br>--> ''counter-hit'' {{clr|H|214HP}}: ({{sf6-adv|VP|LAUNCH}}oH/{{sf6-adv|VP|LAUNCH}}cH/{{sf6-adv|P|+2}}) |
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| | |rowspan="1"| ''DRIVE IMPACT'', ''wall splat'' {{clr|9|5HP}} > ''DENJIN'' {{clr|9|214HP}}, {{clr|4|PDR}}, {{clr|9|4HP}} > {{clr|8|236MK}}, {{clr|8|623MP}} ||rowspan="1"| +32 ||rowspan="1"| CORNER:<br>--> ''forward dash'', ''meaty'' {{clr|9|5HP}}: ({{sf6-adv|VP|+8}}oH/{{sf6-adv|VP|+10}}cH/{{sf6-adv|P|+2}}oB) |
| | |} |
| | </tabber> |
| <br> | | <br> |
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| === vs. Burnout ===
| | == vs. Burnout == |
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| Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. | | Ryu has strong guaranteed/true blockstring sequences that cause a large amount of chip damage on block, meaning guaranteed chip kills are possible. |
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| === Drive Rush ===
| | == Drive Rush == |
| When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. | | When canceling a normal into Drive Rush on block and following it up with another normal, there may be an interruptible gap in the blockstring. The following table lists these blockstring gaps when performed at the fastest possible timing. |
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| |} | | |} |
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| | <br> |
| | |
| | == Offense == |
| | === Frame Traps === |
| | '''Light Chains''' - |
| <br> | | <br> |
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