< Street Fighter 6 | Ryu
(→214PP) |
(→214HP) |
||
(15 intermediate revisions by 2 users not shown) | |||
Line 289: | Line 289: | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.572 | | atkRange = 1.572 | ||
| notes = Whiffs on crouching opponents | | notes = Whiffs on crouching opponents unless they extend a vertical hurtbox; 2 extra recovery frames on block; good horizontal anti-air that puts airborne opponents into limited juggle state (higher launch on Punish Counter juggle); {{sf6-adv|VP|+11}} before Punish Counter crumple state goes airborne; the leg hurtbox that appears 1f before active is only vulnerable to projectiles | ||
}} | }} | ||
Line 475: | Line 475: | ||
| jugLimit = 0 | | jugLimit = 0 | ||
| atkRange = 1.482 | | atkRange = 1.482 | ||
| notes = Range: 1.482; | | notes = Range: 1.482; DR cancel is delayed until after active frames | ||
}} | }} | ||
Line 837: | Line 837: | ||
| driveDmgBlk = 2000,1000 | | driveDmgBlk = 2000,1000 | ||
| driveDmgHit = [3000x2] | | driveDmgHit = [3000x2] | ||
| driveGain = | | driveGain = 1500,2000 | ||
| superGainHit = 500x2 (350x2) | | superGainHit = 500x2 (350x2) | ||
| superGainBlk = 250x2 (125x2) | | superGainBlk = 250x2 (125x2) | ||
Line 877: | Line 877: | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1 | | jugIncrease = 1 | ||
| jugLimit = | | jugLimit = 1 | ||
| atkRange = 1.924 | | atkRange = 1.924 | ||
| notes = Cancelable to Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne); high pushback on block; puts airborne opponents into limited juggle state | | notes = Cancelable to regular/OD Air Tatsu on hit/block; Low Crush on frames 13-20 (not airborne); high pushback on block; puts airborne opponents into limited juggle state; good juggle option after midscreen OD High Blade Kick for corner carry and oki | ||
}} | }} | ||
Line 1,370: | Line 1,370: | ||
| superGainBlk = 150x3 (75x3) | | superGainBlk = 150x3 (75x3) | ||
| jugStart = 1 | | jugStart = 1 | ||
| jugIncrease = 1,1, | | jugIncrease = 1,1,1 | ||
| jugLimit = 3,3,6 | | jugLimit = 3,3,6 | ||
| projSpeed = 0.145 | | projSpeed = 0.145 | ||
Line 1,658: | Line 1,658: | ||
| input = j.214K | | input = j.214K | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214k.png | ||
| hitboxes = SF6_Ryu_j214k_hitbox.png | | hitboxes = SF6_Ryu_j214k_hitbox.png | ||
| damage = 900 | | damage = 900 | ||
Line 1,685: | Line 1,685: | ||
| jugLimit = 8 forward / 3 back | | jugLimit = 8 forward / 3 back | ||
| atkRange = 1.12 | | atkRange = 1.12 | ||
| notes = Can be input during forward jump; not an overhead; can cross-up; at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state; | | notes = Can be input during forward jump; not an overhead; can cross-up (4f less blockstun when landing as a cross-up); at least +3 on block vs. crouching opponents; puts opponent into limited juggle state (can juggle 2HK or SA1); the last 13f of recovery puts Ryu in a crouching state | ||
}} | |||
====== 6HK~214K ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214k | moveType = Special | |||
| input = 6HK~214K | |||
| name = Aerial Tatsumaki Senpu-kyaku | |||
| images = SF6_Ryu_214k.png | |||
| hitboxes = SF6_Ryu_j214k_hitbox.png | |||
| damage = 900 | |||
| chip = 225 | |||
| startup = 11 | |||
| active = 3 | |||
| recovery = 13+16 land | |||
| total = 42 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +38 | |||
| blockAdv = {{sf6-adv|VM|-16}} | |||
| punishAdv = KD +38 | |||
| blockstun = 16 | |||
| hitstop = 13 | |||
| driveDmgBlk = 4000 | |||
| driveDmgHit = [5000] | |||
| driveGain = 2000 | |||
| superGainHit = 600 (420) | |||
| superGainBlk = 300 (150) | |||
| airborne = 1-26 (FKD) | |||
| jugStart = 4 | |||
| jugIncrease = 4 | |||
| jugLimit = 3 | |||
| atkRange = 1.79 (1.67) | |||
| notes = Version canceled from 6HK; no follow-up juggle like after jumping Air Tatsu; the last frame of recovery puts Ryu in a crouching state; useful juggle ender after midscreen OD High Blade Kick for damage, corner carry, and oki | |||
}} | }} | ||
Line 1,692: | Line 1,724: | ||
| input = j.214KK | | input = j.214KK | ||
| name = Aerial Tatsumaki Senpu-kyaku | | name = Aerial Tatsumaki Senpu-kyaku | ||
| images = | | images = SF6_Ryu_214kk.png | ||
| hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | | hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | ||
| damage = 300,200x3,600 (1500) | | damage = 300,200x3,600 (1500) | ||
Line 1,719: | Line 1,751: | ||
| jugLimit = 10,11,12,13,14 | | jugLimit = 10,11,12,13,14 | ||
| atkRange = 1.559 (1.31) | | atkRange = 1.559 (1.31) | ||
| notes = Can be input during forward jump; cannot hit cross-up; can only hit crouching | | notes = Can be input during forward jump; cannot hit cross-up; cannot hit crouching opponents (unless they extend a vertical hurtbox), and 1st hit can only hit standing opponents on the final 3 airborne frames of jump; puts opponent into limited juggle state; the last 13f of recovery puts Ryu in a crouching state | ||
}} | |||
====== 6HK~214KK ====== | |||
{{FrameData-SF6 | chara = Ryu | moveId = ryu_6hk_214kk | moveType = Special | |||
| input = 6HK~214KK | |||
| name = Aerial Tatsumaki Senpu-kyaku | |||
| images = SF6_Ryu_214kk.png | |||
| hitboxes = SF6_Ryu_j214kk_hitbox.png, SF6_Ryu_j214kk2_hitbox.png, SF6_Ryu_j214kk3_hitbox.png | |||
| damage = 300,200x3,600 (1500) | |||
| chip = 75 | |||
| dmgScaling = Combo (15% extra) | |||
| startup = 11 | |||
| active = 2(1)2(2)2(2)2(3)2 | |||
| recovery = 12+16 land | |||
| total = 56 | |||
| guard = LH | |||
| cancel = - | |||
| hitAdv = KD +47(+48) | |||
| blockAdv = {{sf6-adv|VM|-30}} | |||
| punishAdv = KD +47(+48) | |||
| blockstun = 16 | |||
| hitstop = 6,2x3,15 | |||
| driveDmgBlk = 800 | |||
| driveDmgHit = [1000x5] | |||
| driveGain = -20000 | |||
| superGainHit = 200,100x4 (140,70x4) | |||
| superGainBlk = 100 (50) | |||
| airborne = 1-40 (FKD) | |||
| jugStart = 1x5 | |||
| jugIncrease = 1x5 | |||
| jugLimit = 10,11,12,13,14 | |||
| atkRange = 2.17 (1.93) | |||
| notes = Version canceled from 6HK; can hit crouching opponents unlike the jumping version; puts opponent into limited juggle state (follow-up only possible near the corner); the last frame of recovery puts Ryu in a crouching state | |||
}} | }} | ||
Line 1,738: | Line 1,803: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 22 | | hitconfirm = 22 | ||
| hitAdv = KD +42 | | hitAdv = KD +42~46 | ||
| blockAdv = {{sf6-adv|VM|-11}} | | blockAdv = {{sf6-adv|VM|-11(-7)}} | ||
| punishAdv = KD +42 | | punishAdv = KD +42~46 | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-26(-22)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
Line 1,753: | Line 1,818: | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 1.962 (1.751) | | atkRange = 1.962 (1.751) | ||
| notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP | | notes = Puts opponent into limited juggle state on hit; sets up auto-timed safe jump against cornered opponents; can combo when canceled from any normal except 5LP; the last 2 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 5) | ||
}} | }} | ||
Line 1,771: | Line 1,836: | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 25 | | hitconfirm = 25 | ||
| hitAdv = KD +40 | | hitAdv = KD +40~46 | ||
| blockAdv = {{sf6-adv|VM|-8}} | | blockAdv = {{sf6-adv|VM|-8}}{{sf6-adv|M|(-2)}} | ||
| punishAdv = KD +40 | | punishAdv = KD +40~46 | ||
| perfParryAdv = {{sf6-adv|VM|-26}} | | perfParryAdv = {{sf6-adv|VM|-26(-20)}} | ||
| blockstun = 20 | | blockstun = 20 | ||
| hitstop = 15 | | hitstop = 15 | ||
Line 1,786: | Line 1,851: | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 2.162 (1.951) | | atkRange = 2.162 (1.951) | ||
| notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff | | notes = Puts opponent into limited juggle state on hit; can be spaced safely due to its range and high active frame count; 3 extra recovery frames on whiff; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | ||
}} | }} | ||
Line 1,800: | Line 1,865: | ||
| active = 9 | | active = 9 | ||
| recovery = 15 | | recovery = 15 | ||
| total = | | total = 50 | ||
| guard = LH | | guard = LH | ||
| cancel = SA3 | | cancel = SA3 | ||
| hitconfirm = 30 | | hitconfirm = 30 | ||
| hitAdv = KD +45 | | hitAdv = KD +45~51 | ||
| blockAdv = {{sf6-adv|M|-3}} | | blockAdv = {{sf6-adv|M|-3}}{{sf6-adv|P|(+5)}} | ||
| punishAdv = KD + | | punishAdv = KD +96~102 Tumble | ||
| perfParryAdv = {{sf6-adv|VM|- | | perfParryAdv = {{sf6-adv|VM|-22(-16)}} | ||
| blockstun = | | blockstun = 21 | ||
| hitstop = 20 | | hitstop = 20 | ||
| driveDmgBlk = 10000 | | driveDmgBlk = 10000 | ||
Line 1,819: | Line 1,884: | ||
| jugLimit = 10 | | jugLimit = 10 | ||
| atkRange = 2.612 (1.969) | | atkRange = 2.612 (1.969) | ||
| notes = Puts opponent into limited juggle state on hit (can follow up with 623MP, 623PP, or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral | | notes = Puts opponent into limited juggle state on hit (can follow up with 623MP, 623PP, or SA3 in corner); Punish Counter tumble state can be hit OTG; has great range and forward movement, making it a useful poke in neutral; the last 3 active frames have identical range (the listed best-case frame advantage is when spaced at max range, active frame 7) | ||
}} | }} | ||
Line 1,952: | Line 2,017: | ||
| jugIncrease = 1,1 | | jugIncrease = 1,1 | ||
| jugLimit = 0,1 | | jugLimit = 0,1 | ||
| notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit | | notes = 2 hits, even if it connects on final active frame; strike hitbox but can nullify 1-hit meterless projectiles; puts opponent into spinning juggle state on hit; leaves Ryu inside throw range for a strike/throw mixup on block | ||
}} | }} | ||
Line 2,069: | Line 2,134: | ||
| hitAdv = - | | hitAdv = - | ||
| blockAdv = - | | blockAdv = - | ||
| notes = Charges up next fireball-based move (Hadoken, Hashogeki, | | notes = Charges up next fireball-based move (Hadoken, Hashogeki, SA1, SA2) into a more powerful Denjin version; Ryu is in a counter-hit state for the entire animation; gains the Denjin charge on frame 50; can only store 1 stock at a time (does not persist between rounds); can also be performed after 5HP~HK or 5MP~LK~HK (on hit) by inputting 2P | ||
}} | }} | ||
Latest revision as of 04:31, 14 March 2025
Character Vitals
Normals
Standing Normals
5LP
5MP
5HP
5LK
5MK
5HK
Crouching Normals
2LP
2MP
2HP
2LK
2MK
2HK
Jumping Normals
j.LP
j.MP
j.HP
j.LK
j.MK
j.HK
Command Normals
6MP
6HP
4HP
4HK
6HK
Target Combos
5MP~LK
5MP~LK~HK
5HP~HK
Throws
LPLK
4LPLK
Drive Moves
HPHK
Ryu
ryu_hphk
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HPHK Shingeki
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
800 | 200 | 20% Starter (Hit) 20% Multiplier (Block) |
LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
26 | 2 | 35 | - | 34 | 25 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
62 | 5000 | 10000 [15000] | -10000 | [3000(2100)] | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | 1-27 | - | 0 | 1 | 0 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 2.541 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
Crumple (Standing +21, Juggle +46, HKD +104) | -35 | ||||
Hit Advantage | Block Advantage | ||||
KD +35 / Wall Splat KD +65 | -3 / Wall Splat HKD +72 | ||||
Notes | |||||
See Drive Impact. Airborne connect gives spinning juggle state on Punish Counter or corner Wall Splat with variable height. |
6HPHK
Ryu
ryu_6hphk
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6HPHK Chest Strike (Block)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
20 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
48(53) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-22 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by inputting 6HPHK during blockstun; 5f extra recovery on hit; freezes the screen for 4f during startup; see Drive Reversal. |
Ryu
ryu_6hphk_recovery
|
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6HPHK Chest Strike (Recovery)
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
500 recoverable | 125 recoverable | - | LH | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
18 | 3 | 26(31) | - | 23 | 20 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
46(51) | - | - | -20000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
1-20 Full | Break | - | 200 | 100 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | 1.675 | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
KD +23 | -27 | ||||
Hit Advantage | Block Advantage | ||||
KD +23 | -6 | ||||
Notes | |||||
Performed by holding 6HPHK on wakeup; 5f extra recovery on hit; does not have any screen freeze; see Drive Reversal. |
MPMK
Ryu
ryu_mpmk
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MPMK Drive Parry
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 50% Multiplier (Perfect) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
1 | 12 or until released | 33(1)(11) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
45(3) | - | - | -5000,250~ | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
6 Full (after Perfect Parry) | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Parry. Perfect Parrying has only 1F of recovery and disables the opponent from canceling their attack. Perfect Parrying projectiles puts you into fixed 11 frames of recovery. After a Perfect Parry, all Super Gauge gain is reduced by 20% and Drive Gauge gain/damage is reduced by 50% for the entire punish combo. |
MPMK~66
Ryu
ryu_mpmk_66_pdr
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MPMK~66 Parry Drive Rush
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
3+8 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
26(48) | - | - | -10000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 1-bar version performed out of a Parry; startup refers to minimum time before an attack can cancel the Drive Rush animation (if performed immediately after a successful Parry, only 1+8 startup); the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties; Distance: 0.525 (min/throw), 1.878 (min/block), 3.628 (max/final DR frame) |
Ryu
ryu_mpmk_66_drc
|
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MPMK or 66 Drive Rush Cancel
|
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
- | - | 15% Multiplier (Mid-Combo) | - | - | - |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
9 | - | 15(37) | - | - | - |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
24(46) | - | - | -30000 | - | - |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | - | - | - |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | - | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
- | - | ||||
Hit Advantage | Block Advantage | ||||
- | - | ||||
Notes | |||||
See Drive Rush; 3-bar version performed on hit/block from a cancelable normal; can also be performed on whiff from cancelable light normals; startup refers to minimum time before an attack can cancel the Drive Rush animation; the first 15 recovery frames are cancelable into any attack; the final 22 recovery frames are cancelable into any attack or movement option or blocking (except Parry); only Normal and Command Normal attacks are enhanced with +4 frame advantage and improved juggle properties |
Special Moves
Hadoken
236LP
236MP
Ryu
ryu_236mp
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236MP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
14 | - | 33 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.070 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+3 | -23 | ||||
Hit Advantage | Block Advantage | ||||
-1 | -7 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236HP
Ryu
ryu_236hp
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236HP Hadoken
|
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![]() File:SF6 Ryu 236p hitbox.png |
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Damage | Chip Dmg | Dmg Scaling | Guard | Cancel | Hitconfirm Window |
600 | 150 | - | LH | SA3 | 4 |
Startup | Active | Recovery | Hitstun | Blockstun | Hitstop |
12 | - | 35 | 33 | 27 | 8 |
Total | DriveDmg Blk | DriveDmg Hit [PC] | Drive Gain | Super Gain Hit | Super Gain Blk |
47 | 2500 | [3000] | 1000 | 600 (420) | 300 (150) |
Invuln | Armor | Airborne | Juggle Start | Juggle Increase | Juggle Limit |
- | - | - | 1 air | 1 | 1 |
After DR Hit | After DR Blk | Projectile Speed | Attack Range | DR Cancel Hit | DR Cancel Blk |
- | - | 0.085 | - | - | - |
Punish Advantage | Perfect Parry Advantage | ||||
+1 | -25 | ||||
Hit Advantage | Block Advantage | ||||
-3 | -9 | ||||
Notes | |||||
1-hit projectile; puts airborne opponents into limited juggle state |
236PP
236HP(charged)
236PP(charged)
Shoryuken
623LP
623MP
623HP
623PP
Tatsumaki Senpukyaku
214LK
214MK
214HK
214KK
Air Tatsumaki Senpukyaku
j.214K
6HK~214K
j.214KK
6HK~214KK
High Blade Kick
236LK
236MK
236HK
236KK
Hashogeki
214LP
214MP
214HP
214PP
214HP(charged)
214PP(charged)
Denjin Charge
22P
Super Arts
236236P
214214P
214214P (Lv.2)
214214P (Lv.3)
236236K
236236K (CA)
Taunts
5PPPKKK
6PPPKKK
4PPPKKK
2PPPKKK