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[[image:XvSFCharlie.png]] | |||
Charlie is a member of the U.S. Air Force and is working to bring down the hidden empire of Shadloo. | |||
= Moves List = | = Moves List = | ||
== Normal Moves == | == Normal Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Jump Sobat || | | Jump Sobat || {{ {{b}} or {{f}} + Mk}} | ||
|- | |- | ||
| Step Kick || | | Step Kick || {{ {{b}} or {{f}} + Hk}} | ||
|- | |- | ||
| Spin Back Knuckle || | | Spin Back Knuckle || {{ {{f}} + Hp}} | ||
|} | |} | ||
== Special Moves == | == Special Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Sonic Boom || B(charge) | | Sonic Boom || {{ B (charge) {{f}} + P}} | ||
|- | |- | ||
| Somersault Shell || D(charge) | | Somersault Shell || {{ D (charge) {{u}} + K}} | ||
|- | |- | ||
| Razor Kick || | | Razor Kick || {{ {{u}} , {{uf}} , {{f}} + K}} | ||
|} | |} | ||
== Super Moves == | == Super Moves == | ||
{| border="1em" cellpadding="5" cellspacing="0" width="400" style | {| border="1em" cellpadding="5" cellspacing="0" width="400" border-style: solid; border-collapse:collapse;" border="1" | ||
|- | |- | ||
| Sonic Barrage || | | Sonic Barrage || {{ {{qcf}} + P P}} | ||
|- | |- | ||
| Sonic Blitz || | | Sonic Blitz || {{ {{qcf}} + K K}} | ||
|- | |- | ||
| Somersault Attack || | | Somersault Attack || {{ {{qcb}} + K K}} | ||
|} | |} | ||
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== Combos/Infinites == | == Combos/Infinites == | ||
Beginner | |||
1) J.HP , C.MP XX Razor Kick<br> | |||
2) C.LK , C.MK XX Somersault Justice<br> | |||
3) From a screen away. LP-Sonic Boom, Sonic Break, Sonic Break, Sonic Break<br> | |||
4) Have enemy in corner. J.HK , C.MK XX Sonic Break, Somersault Justice<br> | |||
Intermediate | |||
1) J.HK , D.S.LP , S.MP , S.HP XX Crossfire Blitz (FS)<br> | |||
2) HP Throw the enemy into the corner. S.MP XX Sonic Break, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS) , SJ.HK (FS)<br> | |||
3) J.HK , D.S.LP , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK XX Air Razor Kick<br> | |||
4) J.HP , J.HK , D.S.LP , C.MK , C.HK XX Sonic Break (OTG)<br> | |||
5) J.LP , J.HK , C.LK , C.MK XX Sonic Break, C.MK XX Sonic Break, D.S.LP, C.LK , C.MK XX Sonic Break<br> | |||
**Note: This combo will dizzy the enemy during the third Sonic Break set. | |||
6) J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP-Air Throw , C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HK (FS)<br> | |||
7) J.LP , J.HK , D.S.LP, S.LP, S.LP, S.LP , C.MK XX Somersault Justice<br> | |||
**Note: Different widths will permit different numbers of S.LPs possible. | |||
Expert | |||
1) Get a screen away from the opponent in the corner. LP Sonic Boom, D.J.LP , J.HK , D.S.LP , C.MK , S.HP XX Sonic Break, D.S.LK , C.MK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK XX Air Razor Kick, SJ.HK (OTG) , S.LP XX Sonic Break, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS), SJ.HK (FS), SJ.HK (FS) , J.LP , J.MP , J.HP (FS) , J.HK (FS) , S.LP , S.MK , S.HK<br> | |||
**Note: This combo is very variable. You can do one Sonic Break at the | |||
beginning and one in the middle, as is listed. You can also choose | |||
to do none at the beginning (Just do a Jump-in to Dashing Launch | |||
combo) and two in the middle (just do a second one right after the | |||
first one). You can even choose to do two at the Beginning (after | |||
the first one, just throw out the second one, or add a few Dashing | |||
hits in between the two) and none in the Middle (Just do a C.HP | |||
right after OTGing them with the SJ.HK). After the first | |||
SJ.HK in the second Air Combo, delay for about half a | |||
second before hitting HK again because you want to kick | |||
them with the second SJ.HK as low to the ground as | |||
possible. You can try putting a third Sonic Break in the combo | |||
anywhere you want as well, but the third set often dizzies the | |||
opponent, ending the combo prematurely. Also, after the | |||
S.HK at the VERY end of the combo, go for a Throw right | |||
when the enemy lands. I have yet to actually get this to combo, | |||
but it's hard to escape, and you can follow it up with anything you | |||
want, including the Crossfire Blitz, a cool way to use all three | |||
Supers and finish the whole sequence off with style! | |||
2) Get a screen away from the enemy, who is in the corner. LP Sonic Boom, Sonic Break, D.J.LP , J.MK , D.S.LP, C.LK , C.MK , T.HP XX Sonic Break, D.S.LP, C.LK , C.MK , T.HP XX Crossfire Blitz (FS), C.LK (OTG) , S.MK , C.HP<br> | |||
= Match-ups = | = Match-ups = | ||
{{Navbox-XMVSSF}} | |||
[[Category:X-Men vs Street Fighter]] | |||
[[Category:Charlie]] |
Latest revision as of 02:41, 31 December 2020
Charlie is a member of the U.S. Air Force and is working to bring down the hidden empire of Shadloo.
Moves List
Normal Moves
Jump Sobat | {{ ![]() ![]() |
Step Kick | {{ ![]() ![]() |
Spin Back Knuckle | {{ ![]() |
Special Moves
Sonic Boom | {{ B (charge) ![]() |
Somersault Shell | {{ D (charge) ![]() |
Razor Kick | {{ ![]() ![]() ![]() |
Super Moves
Sonic Barrage | {{ ![]() |
Sonic Blitz | {{ ![]() |
Somersault Attack | {{ ![]() |
The Basics
Advanced Strategy
Combos/Infinites
Beginner
1) J.HP , C.MP XX Razor Kick
2) C.LK , C.MK XX Somersault Justice
3) From a screen away. LP-Sonic Boom, Sonic Break, Sonic Break, Sonic Break
4) Have enemy in corner. J.HK , C.MK XX Sonic Break, Somersault Justice
Intermediate
1) J.HK , D.S.LP , S.MP , S.HP XX Crossfire Blitz (FS)
2) HP Throw the enemy into the corner. S.MP XX Sonic Break, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS) , SJ.HK (FS)
3) J.HK , D.S.LP , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK XX Air Razor Kick
4) J.HP , J.HK , D.S.LP , C.MK , C.HK XX Sonic Break (OTG)
5) J.LP , J.HK , C.LK , C.MK XX Sonic Break, C.MK XX Sonic Break, D.S.LP, C.LK , C.MK XX Sonic Break
**Note: This combo will dizzy the enemy during the third Sonic Break set.
6) J.HK , C.LK , C.HP SJ SJ.LP , SJ.LK , SJ.MP, MP-Air Throw , C.LK (OTG) , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HK (FS)
7) J.LP , J.HK , D.S.LP, S.LP, S.LP, S.LP , C.MK XX Somersault Justice
**Note: Different widths will permit different numbers of S.LPs possible.
Expert
1) Get a screen away from the opponent in the corner. LP Sonic Boom, D.J.LP , J.HK , D.S.LP , C.MK , S.HP XX Sonic Break, D.S.LK , C.MK , C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK XX Air Razor Kick, SJ.HK (OTG) , S.LP XX Sonic Break, C.HP SJ SJ.LP , SJ.LK , SJ.MP , SJ.MK , SJ.HP (FS), SJ.HK (FS), SJ.HK (FS) , J.LP , J.MP , J.HP (FS) , J.HK (FS) , S.LP , S.MK , S.HK
**Note: This combo is very variable. You can do one Sonic Break at the beginning and one in the middle, as is listed. You can also choose to do none at the beginning (Just do a Jump-in to Dashing Launch combo) and two in the middle (just do a second one right after the first one). You can even choose to do two at the Beginning (after the first one, just throw out the second one, or add a few Dashing hits in between the two) and none in the Middle (Just do a C.HP right after OTGing them with the SJ.HK). After the first SJ.HK in the second Air Combo, delay for about half a second before hitting HK again because you want to kick them with the second SJ.HK as low to the ground as possible. You can try putting a third Sonic Break in the combo anywhere you want as well, but the third set often dizzies the opponent, ending the combo prematurely. Also, after the S.HK at the VERY end of the combo, go for a Throw right when the enemy lands. I have yet to actually get this to combo, but it's hard to escape, and you can follow it up with anything you want, including the Crossfire Blitz, a cool way to use all three Supers and finish the whole sequence off with style!
2) Get a screen away from the enemy, who is in the corner. LP Sonic Boom, Sonic Break, D.J.LP , J.MK , D.S.LP, C.LK , C.MK , T.HP XX Sonic Break, D.S.LP, C.LK , C.MK , T.HP XX Crossfire Blitz (FS), C.LK (OTG) , S.MK , C.HP