Rage of The Dragons/Annie/Movelist: Difference between revisions

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(TO ADD: hitboxes, Active and Recovery frames)
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Line 40: Line 40:
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=4
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=5
   |Adv. Hit=+4
   |Adv. Hit=+4
   |Adv. Guard=+3
   |Adv. Guard=+3
Line 58: Line 58:
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=5
   |Startup=5
   |Active=
   |Active=2
   |Recovery=
   |Recovery=7
   |Adv. Hit=+2
   |Adv. Hit=+2
   |Adv. Guard=+1
   |Adv. Guard=+1
Line 76: Line 76:
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6
   |Startup=6
   |Active=
   |Active=2
   |Recovery=
   |Recovery=12
   |Adv. Hit=+2/+5
   |Adv. Hit=+2/+5
   |Adv. Guard=-1
   |Adv. Guard=-1
Line 94: Line 94:
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6
   |Startup=6
   |Active=
   |Active=2
   |Recovery=
   |Recovery=15
   |Adv. Hit=+2
   |Adv. Hit=+2
   |Adv. Guard=-4
   |Adv. Guard=-4
Line 114: Line 114:
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=4
   |Startup=4
   |Active=
   |Active=3+3
   |Recovery=
   |Recovery=5
   |Adv. Hit=0
   |Adv. Hit=0
   |Adv. Guard=-1
   |Adv. Guard=-1
Line 132: Line 132:
   |Cancel=
   |Cancel=
   |Startup=5
   |Startup=5
   |Active=
   |Active=3
   |Recovery=
   |Recovery=13
   |Adv. Hit=-5
   |Adv. Hit=-5
   |Adv. Guard=-6
   |Adv. Guard=-6
Line 150: Line 150:
   |Cancel=
   |Cancel=
   |Startup=9
   |Startup=9
   |Active=
   |Active=2
   |Recovery=
   |Recovery=19
   |Adv. Hit=-5/-2
   |Adv. Hit=-5/-2
   |Adv. Guard=-8
   |Adv. Guard=-8
Line 168: Line 168:
   |Cancel=
   |Cancel=
   |Startup=13
   |Startup=13
   |Active=
   |Active=4
   |Recovery=
   |Recovery=21
   |Adv. Hit=-9/-6
   |Adv. Hit=-9/-6
   |Adv. Guard=-12
   |Adv. Guard=-12
Line 188: Line 188:
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=4
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=8
   |Adv. Hit=-3
   |Adv. Hit=-3
   |Adv. Guard=-2
   |Adv. Guard=-2
Line 206: Line 206:
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=8
   |Startup=8
   |Active=
   |Active=3+4
   |Recovery=
   |Recovery=8
   |Adv. Hit=-4
   |Adv. Hit=-4
   |Adv. Guard=-5
   |Adv. Guard=-5
Line 224: Line 224:
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6
   |Startup=6
   |Active=
   |Active=3
   |Recovery=
   |Recovery=13
   |Adv. Hit=+3
   |Adv. Hit=+3
   |Adv. Guard=-3
   |Adv. Guard=-3
Line 242: Line 242:
   |Cancel=
   |Cancel=
   |Startup=7
   |Startup=7
   |Active=
   |Active=2
   |Recovery=
   |Recovery=17
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-2
   |Adv. Guard=-2
Line 262: Line 262:
   |Cancel=Special
   |Cancel=Special
   |Startup=3
   |Startup=3
   |Active=
   |Active=16
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 280: Line 280:
   |Cancel=Special
   |Cancel=Special
   |Startup=3
   |Startup=3
   |Active=
   |Active=16+2
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 298: Line 298:
   |Cancel=Special
   |Cancel=Special
   |Startup=4
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 316: Line 316:
   |Cancel=Special
   |Cancel=Special
   |Startup=6
   |Startup=6
   |Active=
   |Active=12
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 334: Line 334:
   |Cancel=Special
   |Cancel=Special
   |Startup=5
   |Startup=5
   |Active=
   |Active=3+10
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 352: Line 352:
   |Cancel=Special
   |Cancel=Special
   |Startup=5
   |Startup=5
   |Active=
   |Active=12
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 372: Line 372:
   |Cancel=Special
   |Cancel=Special
   |Startup=14
   |Startup=14
   |Active=
   |Active=8+(16)+8
   |Recovery=
   |Recovery=15
   |Adv. Hit=-4
   |Adv. Hit=-4
   |Adv. Guard=-10
   |Adv. Guard=-10
Line 420: Line 420:
==System==
==System==
{{MoveData
{{MoveData
|image=ROTD_Annie_BC.png
|image=ROTD_Annie_stC.png
|caption=BC
|caption=BC
|name=Tag-In
|name=Tag-In
Line 429: Line 429:
   |Stun=0
   |Stun=0
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6 (1-11 invuln)
   |Startup=6 (1-7 invuln)
   |Active=2
   |Active=2
   |Recovery=25
   |Recovery=25
Line 438: Line 438:
}}
}}
{{MoveData
{{MoveData
|image=ROTD_Annie_GC.png
|image=ROTD_Annie_236P.png
|caption=gcCD
|caption=gcCD
|name=Guard Cancel
|name=Guard Cancel
Line 447: Line 447:
   |Stun=10
   |Stun=10
   |Cancel=
   |Cancel=
   |Startup=15
   |Startup=15 (1-14 invuln)
   |Active=
   |Active=3
   |Recovery=
   |Recovery=18
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-4
   |Adv. Guard=-4
   |description=
   |description=Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit.
}}
}}
}}
}}
Line 466: Line 466:
   |Cancel=Hit: Command, Special
   |Cancel=Hit: Command, Special
   |Startup=14
   |Startup=14
   |Active=
   |Active=6
   |Recovery=
   |Recovery=29
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-18
   |Adv. Guard=-18
   |description=
   |description=Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility.
}}
}}
}}
}}
Line 520: Line 520:
   |Cancel=
   |Cancel=
   |Startup=14
   |Startup=14
   |Active=
   |Active=3
   |Recovery=
   |Recovery=18
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-4
   |Adv. Guard=-4
Line 532: Line 532:
   |Cancel=
   |Cancel=
   |Startup=24
   |Startup=24
   |Active=
   |Active=2+(4)+2
   |Recovery=
   |Recovery=26
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-11
   |Adv. Guard=-11
Line 552: Line 552:
   |Cancel=
   |Cancel=
   |Startup=8 (1-6 invuln)
   |Startup=8 (1-6 invuln)
   |Active=
   |Active=4+4
   |Recovery=
   |Recovery=46
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-30
   |Adv. Guard=-30
Line 564: Line 564:
   |Cancel=
   |Cancel=
   |Startup=8 (1-6 invuln)
   |Startup=8 (1-6 invuln)
   |Active=
   |Active=4+4+(21)+1+[(5)+1+1+2]×4
   |Recovery=
   |Recovery=22
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-18~-6
   |Adv. Guard=-18~-6
   |description=Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished.
   |description=Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished.
}}
}}
}}
}}
{{MoveData
{{MoveData
|image=ROTD_Annie_63214K.png
|image=ROTD_Annie_63214K.png
|image2=ROTD_Annie_63214D.png
|caption=63214B/D
|caption=63214B/D
|caption2=63214D
|name=Ichi Ni San
|name=Ichi Ni San
|data=
|data=
Line 582: Line 584:
   |Cancel=
   |Cancel=
   |Startup=16
   |Startup=16
   |Active=
   |Active=18
   |Recovery=
   |Recovery=29
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-3
   |Adv. Guard=-3
Line 594: Line 596:
   |Cancel=
   |Cancel=
   |Startup=16
   |Startup=16
   |Active=
   |Active=18+9
   |Recovery=
   |Recovery=29
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-3
   |Adv. Guard=-3
   |description=Annie runs fullscreen instead of three quarters of the way, which in theory allows for a Blanka Ball feint type mixup, but in practice, no. No other differences.
   |description=Annie runs for longer. No other differences.
}}
}}
}}
}}
Line 612: Line 614:
   |Cancel=
   |Cancel=
   |Startup=15
   |Startup=15
   |Active=
   |Active=6+6
   |Recovery=
   |Recovery=23
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-46
   |Adv. Guard=-46
Line 624: Line 626:
   |Cancel=
   |Cancel=
   |Startup=15
   |Startup=15
   |Active=
   |Active=8+8
   |Recovery=
   |Recovery=23
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-48
   |Adv. Guard=-48
Line 632: Line 634:
}}
}}
{{MoveData
{{MoveData
|image=ROTD_Annie_j236P.png
|image=ROTD_Annie_j236A.png
|caption=j.236A/C
|image2=ROTD_Annie_j236C.png
|caption=j.236A
|caption2=j.236C
|name=Comet
|name=Comet
|data=
|data=
Line 642: Line 646:
   |Cancel=
   |Cancel=
   |Startup=20
   |Startup=20
   |Active=
   |Active=24-46
   |Recovery=
   |Recovery=42-56
   |Adv. Hit=~8/~14
   |Adv. Hit=≥+8/≥+14
   |Adv. Guard=~1
   |Adv. Guard=≥+1
   |description=Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay.
   |description=Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay.
}}
}}
Line 654: Line 658:
   |Cancel=
   |Cancel=
   |Startup=20
   |Startup=20
   |Active=
   |Active=48-92
   |Recovery=
   |Recovery=42-56
   |Adv. Hit=~8/~16
   |Adv. Hit=≥+8/≥+16
   |Adv. Guard=~1
   |Adv. Guard=≥+1
   |description=Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands.
   |description=Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands.
}}
}}
Line 664: Line 668:
==Super Moves==
==Super Moves==
{{MoveData
{{MoveData
|image=ROTD_Annie_214214P.png
|image=ROTD_Annie_214214P_1.png
|caption=214214A/C
|image2=ROTD_Annie_214214P_2.png
|caption=214214[A/C]
|caption2=214214]A/C[
|name=Cross Sword
|name=Cross Sword
|data=
|data=
Line 674: Line 680:
   |Cancel=
   |Cancel=
   |Startup=10
   |Startup=10
   |Active=
   |Active=8+[163]+∞
   |Recovery=
   |Recovery=45
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-13
   |Adv. Guard=-13
Line 686: Line 692:
   |Cancel=
   |Cancel=
   |Startup=10
   |Startup=10
   |Active=
   |Active=8+[163]+31+∞
   |Recovery=
   |Recovery=45
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-11
   |Adv. Guard=-11
   |description=Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs at fullscreen is an IQ test.
   |description=Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test.
}}
}}
}}
}}

Latest revision as of 20:22, 15 November 2024

Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkb.gifSnkc.gifSnkc.gif

(Air) Snka.gifSnka.gifSnkb.gifSnkd.gifSnkc.gif

Command Normals

F.pngSnkb.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif - Zuum

Dp.pngSnka.gif/Snkc.gif - Zuum Cross

Hcb.pngSnkb.gif/Snkd.gif - Ichi Ni San

Hcb.pngSnka.gif/Snkc.gif - Cat Attack

(Air) Qcf.pngSnka.gif/Snkc.gif - Comet

Super Moves

Qcb.pngQcb.pngSnka.gif/Snkc.gif (Hold Snka.gif/Snkc.gif) - Cross Sword


Close Normals

cl.A
ROTD Annie clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 5 +4 +3
cl.B
ROTD Annie clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 2 7 +2 +1
cl.C
ROTD Annie clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 12 +2/+5 -1
cl.D
ROTD Annie clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 15 +2 -4

Standing Normals

st.A
ROTD Annie stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 3+3 5 0 -1
st.B
ROTD Annie stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 3 13 -5 -6
st.C
ROTD Annie stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 2 19 -5/-2 -8
st.D
ROTD Annie stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 21 -9/-6 -12

Annie moves forward a bit.

Crouching Normals

cr.A
ROTD Annie crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 8 -3 -2
cr.B
ROTD Annie crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
8 3+4 8 -4 -5

A small slide which doesn't chain.

cr.C
ROTD Annie crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 3 13 +3 -3
cr.D
ROTD Annie crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
7 2 17 KD -2

Jumping Normals

j.A
ROTD Annie jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Annie jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16+2 - - -
nj.C
ROTD Annie njC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 - - -
j.C
ROTD Annie jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 12 - - -
nj.D
ROTD Annie njD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3+10 - - -
j.D
ROTD Annie jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 12 - - -

Command Normals

6B
ROTD Annie 6B.png
Damage Guard Stun Cancel
16 (6+10) Mid 8 (4+4) Special
Startup Active Recovery Adv. Hit Adv. Guard
14 8+(16)+8 15 -4 -10

Double knee strike. You can cancel either hit, but only the first hit deals enough hitstun to combo into Ichi Ni San.

Throws

4/6C
ROTD Annie throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Annie throws the opponent three quarters of the screen away.

j.6C
ROTD Annie airthrow.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Annie throws the opponent fullscreen. As with other air throws, this is a fantastic tool to have for air wars.

System

Tag-In
ROTD Annie stC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-7 invuln) 2 25 KD -10
Guard Cancel
ROTD Annie 236P.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
15 (1-14 invuln) 3 18 KD -4

Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit.

First Impact
ROTD Annie CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 6 29 KD -18

Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility.

Duplex Attack
ROTD Annie run.png
236CD
ROTD Annie 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (35 with Radel) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Zuum
ROTD Annie 236P.png
236A/C
ROTD Annie 236C.png
236C
Damage Guard Stun Cancel
18 Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
14 3 18 KD -4

Fast move, good for meter build when the opponent is knocked down.

Damage Guard Stun Cancel
20 (10+10) Mid 8 (4+4) -
Startup Active Recovery Adv. Hit Adv. Guard
24 2+(4)+2 26 KD -11

Same as the A version but it hits twice. With the added hits comes less frame advantage on block.

Zuum Cross
ROTD Annie 623P.png
623A/C
ROTD Annie 623C.png
623C
Damage Guard Stun Cancel
18 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-6 invuln) 4+4 46 KD -30

Decent DP, best used for anti-airs.

Damage Guard Stun Cancel
22 (12+10) Mid/Air, High/Air 14 (8+6) -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-6 invuln) 4+4+(21)+1+[(5)+1+1+2]×4 22 KD -18~-6

Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished.

Ichi Ni San
ROTD Annie 63214K.png
63214B/D
ROTD Annie 63214D.png
63214D
Damage Guard Stun Cancel
14 (0×5+18) Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
16 18 29 KD -3

Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a Duplex Attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo. Does not break the wall.

Damage Guard Stun Cancel
14 (0×5+18) Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
16 18+9 29 KD -3

Annie runs for longer. No other differences.

Cat Attack
ROTD Annie 63214P.png
63214A/C
Damage Guard Stun Cancel
20 (10+0+0+10) High/Air 0 -
Startup Active Recovery Adv. Hit Adv. Guard
15 6+6 23 KD -46

Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.

Damage Guard Stun Cancel
20 (10+0+0+10) High/Air 0 -
Startup Active Recovery Adv. Hit Adv. Guard
15 8+8 23 KD -48

Exactly the same as the light version except the lunge arc is much further and can go over opponents if you're too close to them.

Comet
ROTD Annie j236A.png
j.236A
ROTD Annie j236C.png
j.236C
Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
20 24-46 42-56 ≥+8/≥+14 ≥+1

Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay.

Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
20 48-92 42-56 ≥+8/≥+16 ≥+1

Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands.

Super Moves

Cross Sword
ROTD Annie 214214P 1.png
214214[A/C]
ROTD Annie 214214P 2.png
214214]A/C[
Damage Guard Stun Cancel
40 (10+30) Mid 8 (0+8) -
Startup Active Recovery Adv. Hit Adv. Guard
10 8+[163]+∞ 45 KD -13

You can hold the button to delay the super, which constitutes the first hit. This move has a hitbox over Annie's head, which moves when she throws the projectile. Not a bad anti-air.

Damage Guard Stun Cancel
60 (10+20+30) Mid 16 (0+8+8) -
Startup Active Recovery Adv. Hit Adv. Guard
10 8+[163]+31+∞ 45 KD -11

Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann