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<center>'''Move List Showcase''' <br> | <center>'''Move List Showcase''' <br> | ||
<youtube>8iCJonJ4sH4</youtube></center> | <youtube>8iCJonJ4sH4</youtube></center> | ||
==Movelist== | ==Movelist== | ||
====Impact==== | ====Impact==== | ||
[[File: | [[File:Snka.gif]][[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkc.gif]] | ||
''(Air)'' [[File:Snka.gif]][[File: | ''(Air)'' [[File:Snka.gif]][[File:Snka.gif]][[File:Snkb.gif]][[File:Snkd.gif]][[File:Snkc.gif]] | ||
====Command Normals==== | ====Command Normals==== | ||
{{f}}[[File: | {{f}}[[File:Snkb.gif]] | ||
====Special Moves==== | ====Special Moves==== | ||
{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - | {{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Zuum | ||
{{ | {{dp}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Zuum Cross | ||
{{ | {{hcb}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Ichi Ni San | ||
{{qcf}}[[File: | {{hcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Cat Attack | ||
''(Air)'' {{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Comet | |||
====Super Moves==== | ====Super Moves==== | ||
{{qcb}}{{ | {{qcb}}{{qcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] ''(Hold [[File:Snka.gif]]/[[File:Snkc.gif]])'' - Cross Sword | ||
Line 67: | Line 39: | ||
|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=5 | ||
|Adv. Hit= | |Adv. Hit=+4 | ||
|Adv. Guard= | |Adv. Guard=+3 | ||
|description= | |description= | ||
}} | }} | ||
Line 85: | Line 57: | ||
|Stun=4 | |Stun=4 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=7 | ||
|Adv. Hit= | |Adv. Hit=+2 | ||
|Adv. Guard= | |Adv. Guard=+1 | ||
|description= | |description= | ||
}} | }} | ||
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|Stun=8 | |Stun=8 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=12 | ||
|Adv. Hit= | |Adv. Hit=+2/+5 | ||
|Adv. Guard= | |Adv. Guard=-1 | ||
|description= | |description= | ||
}} | }} | ||
Line 121: | Line 93: | ||
|Stun=10 | |Stun=10 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=15 | ||
|Adv. Hit= | |Adv. Hit=+2 | ||
|Adv. Guard= | |Adv. Guard=-4 | ||
|description= | |description= | ||
}} | }} | ||
Line 141: | Line 113: | ||
|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=3+3 | ||
|Recovery= | |Recovery=5 | ||
|Adv. Hit= | |Adv. Hit=0 | ||
|Adv. Guard= | |Adv. Guard=-1 | ||
|description= | |description= | ||
}} | }} | ||
Line 159: | Line 131: | ||
|Stun=5 | |Stun=5 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=13 | ||
|Adv. Hit= | |Adv. Hit=-5 | ||
|Adv. Guard= | |Adv. Guard=-6 | ||
|description= | |description= | ||
}} | }} | ||
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|Stun=10 | |Stun=10 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=9 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=19 | ||
|Adv. Hit= | |Adv. Hit=-5/-2 | ||
|Adv. Guard= | |Adv. Guard=-8 | ||
|description= | |description= | ||
}} | }} | ||
Line 195: | Line 167: | ||
|Stun=12 | |Stun=12 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=13 | ||
|Active= | |Active=4 | ||
|Recovery= | |Recovery=21 | ||
|Adv. Hit= | |Adv. Hit=-9/-6 | ||
|Adv. Guard= | |Adv. Guard=-12 | ||
|description= | |description=Annie moves forward a bit. | ||
}} | }} | ||
}} | }} | ||
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|Stun=2 | |Stun=2 | ||
|Cancel=Chain, Command, Special | |Cancel=Chain, Command, Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=8 | ||
|Adv. Hit= | |Adv. Hit=-3 | ||
|Adv. Guard= | |Adv. Guard=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 233: | Line 205: | ||
|Stun=4 | |Stun=4 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=8 | ||
|Active= | |Active=3+4 | ||
|Recovery= | |Recovery=8 | ||
|Adv. Hit= | |Adv. Hit=-4 | ||
|Adv. Guard= | |Adv. Guard=-5 | ||
|description= | |description=A small slide which doesn't chain. | ||
}} | }} | ||
}} | }} | ||
Line 251: | Line 223: | ||
|Stun=8 | |Stun=8 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=13 | ||
|Adv. Hit= | |Adv. Hit=+3 | ||
|Adv. Guard= | |Adv. Guard=-3 | ||
|description= | |description= | ||
}} | }} | ||
Line 269: | Line 241: | ||
|Stun=15 | |Stun=15 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=7 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery=17 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-2 | ||
|description= | |description= | ||
}} | }} | ||
Line 289: | Line 261: | ||
|Stun=6 | |Stun=6 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=16 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 307: | Line 279: | ||
|Stun=8 | |Stun=8 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=3 | ||
|Active= | |Active=16+2 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 325: | Line 297: | ||
|Stun=12 | |Stun=12 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=4 | ||
|Active= | |Active=2 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 343: | Line 315: | ||
|Stun=12 | |Stun=12 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=6 | ||
|Active= | |Active=12 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 361: | Line 333: | ||
|Stun=12 | |Stun=12 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=3+10 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 379: | Line 351: | ||
|Stun=12 | |Stun=12 | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=5 | ||
|Active= | |Active=12 | ||
|Recovery= | |Recovery= | ||
|Adv. Hit= | |Adv. Hit= | ||
Line 390: | Line 362: | ||
==Command Normals== | ==Command Normals== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Annie_6B.png | ||
|caption= | |caption= | ||
|name= | |name=6B | ||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=16 (6+10) | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=8 (4+4) | ||
|Cancel=Special | |Cancel=Special | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=8+(16)+8 | ||
|Recovery= | |Recovery=15 | ||
|Adv. Hit= | |Adv. Hit=-4 | ||
|Adv. Guard= | |Adv. Guard=-10 | ||
|description= | |description=Double knee strike. You can cancel either hit, but only the first hit deals enough hitstun to combo into Ichi Ni San. | ||
}} | }} | ||
}} | }} | ||
Line 424: | Line 396: | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=Annie throws the opponent three quarters of the screen away. | ||
}} | }} | ||
}} | }} | ||
Line 442: | Line 414: | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard= | ||
|description= | |description=Annie throws the opponent fullscreen. As with other air throws, this is a fantastic tool to have for air wars. | ||
}} | }} | ||
}} | }} | ||
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==System== | ==System== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Annie_stC.png | ||
|caption=BC | |caption=BC | ||
|name=Tag-In | |name=Tag-In | ||
Line 457: | Line 429: | ||
|Stun=0 | |Stun=0 | ||
|Cancel=Command, Special | |Cancel=Command, Special | ||
|Startup=6 | |Startup=6 (1-7 invuln) | ||
|Active=2 | |Active=2 | ||
|Recovery=25 | |Recovery=25 | ||
Line 466: | Line 438: | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Annie_236P.png | ||
|caption=gcCD | |caption=gcCD | ||
|name=Guard Cancel | |name=Guard Cancel | ||
Line 475: | Line 447: | ||
|Stun=10 | |Stun=10 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=15 (1-14 invuln) | ||
|Active= | |Active=3 | ||
|Recovery= | |Recovery=18 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard=- | |Adv. Guard=-4 | ||
|description= | |description=Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit. | ||
}} | }} | ||
}} | }} | ||
Line 493: | Line 465: | ||
|Stun=0 | |Stun=0 | ||
|Cancel=Hit: Command, Special | |Cancel=Hit: Command, Special | ||
|Startup= | |Startup=14 | ||
|Active= | |Active=6 | ||
|Recovery= | |Recovery=29 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-18 | ||
|description= | |description=Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility. | ||
}} | }} | ||
}} | }} | ||
Line 521: | Line 493: | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage=27 ( | |Damage=27 (35 with Radel) | ||
|Guard= | |Guard= | ||
|Stun=0 | |Stun=0 | ||
Line 536: | Line 508: | ||
==Special Moves== | ==Special Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Annie_236P.png | ||
|caption= | |image2=ROTD_Annie_236C.png | ||
|name= | |caption=236A/C | ||
|caption2=236C | |||
|name=Zuum | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=18 | |||
|Guard=Mid | |||
|Stun=8 | |||
|Cancel= | |||
|Startup=14 | |||
|Active=3 | |||
|Recovery=18 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-4 | |||
|description=Fast move, good for meter build when the opponent is knocked down. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=20 (10+10) | |||
|Guard=Mid | |||
|Stun=8 (4+4) | |||
|Cancel= | |||
|Startup=24 | |||
|Active=2+(4)+2 | |||
|Recovery=26 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-11 | |||
|description=Same as the A version but it hits twice. With the added hits comes less frame advantage on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Annie_623P.png | |||
|image2=ROTD_Annie_623C.png | |||
|caption=623A/C | |||
|caption2=623C | |||
|name=Zuum Cross | |||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=18 | ||
|Guard= | |Guard=Mid/Air | ||
|Stun= | |Stun=8 | ||
|Cancel= | |||
|Startup=8 (1-6 invuln) | |||
|Active=4+4 | |||
|Recovery=46 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-30 | |||
|description=Decent DP, best used for anti-airs. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=22 (12+10) | |||
|Guard=Mid/Air, High/Air | |||
|Stun=14 (8+6) | |||
|Cancel= | |||
|Startup=8 (1-6 invuln) | |||
|Active=4+4+(21)+1+[(5)+1+1+2]×4 | |||
|Recovery=22 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-18~-6 | |||
|description=Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Annie_63214K.png | |||
|image2=ROTD_Annie_63214D.png | |||
|caption=63214B/D | |||
|caption2=63214D | |||
|name=Ichi Ni San | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=14 (0×5+18) | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=16 | |||
|Active=18 | |||
|Recovery=29 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-3 | |||
|description=Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a Duplex Attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo. Does not break the wall. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=14 (0×5+18) | |||
|Guard=Mid | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=16 | |||
|Active=18+9 | |||
|Recovery=29 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-3 | |||
|description=Annie runs for longer. No other differences. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Annie_63214P.png | |||
|caption=63214A/C | |||
|name=Cat Attack | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=20 (10+0+0+10) | |||
|Guard=High/Air | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=15 | |||
|Active=6+6 | |||
|Recovery=23 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-46 | |||
|description=Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block. | |||
}} | |||
{{AttackData-ROTD | |||
|Damage=20 (10+0+0+10) | |||
|Guard=High/Air | |||
|Stun=0 | |||
|Cancel= | |||
|Startup=15 | |||
|Active=8+8 | |||
|Recovery=23 | |||
|Adv. Hit=KD | |||
|Adv. Guard=-48 | |||
|description=Exactly the same as the light version except the lunge arc is much further and can go over opponents if you're too close to them. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=ROTD_Annie_j236A.png | |||
|image2=ROTD_Annie_j236C.png | |||
|caption=j.236A | |||
|caption2=j.236C | |||
|name=Comet | |||
|data= | |||
{{AttackData-ROTD | |||
|Damage=14 | |||
|Guard=Mid/Air | |||
|Stun=8 | |||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=20 | ||
|Active= | |Active=24-46 | ||
|Recovery= | |Recovery=42-56 | ||
|Adv. Hit= | |Adv. Hit=≥+8/≥+14 | ||
|Adv. Guard= | |Adv. Guard=≥+1 | ||
|description= | |description=Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay. | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=14 | ||
|Guard= | |Guard=Mid/Air | ||
|Stun= | |Stun=8 | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=20 | ||
|Active= | |Active=48-92 | ||
|Recovery= | |Recovery=42-56 | ||
|Adv. Hit= | |Adv. Hit=≥+8/≥+16 | ||
|Adv. Guard= | |Adv. Guard=≥+1 | ||
|description= | |description=Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands. | ||
}} | }} | ||
}} | }} | ||
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==Super Moves== | ==Super Moves== | ||
{{MoveData | {{MoveData | ||
|image= | |image=ROTD_Annie_214214P_1.png | ||
|caption= | |image2=ROTD_Annie_214214P_2.png | ||
|name= | |caption=214214[A/C] | ||
|caption2=214214]A/C[ | |||
|name=Cross Sword | |||
|data= | |data= | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=40 (10+30) | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=8 (0+8) | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=8+[163]+∞ | ||
|Recovery= | |Recovery=45 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-13 | ||
|description= | |description=You can hold the button to delay the super, which constitutes the first hit. This move has a hitbox over Annie's head, which moves when she throws the projectile. Not a bad anti-air. | ||
}} | }} | ||
{{AttackData-ROTD | {{AttackData-ROTD | ||
|Damage= | |Damage=60 (10+20+30) | ||
|Guard= | |Guard=Mid | ||
|Stun= | |Stun=16 (0+8+8) | ||
|Cancel= | |Cancel= | ||
|Startup= | |Startup=10 | ||
|Active= | |Active=8+[163]+31+∞ | ||
|Recovery= | |Recovery=45 | ||
|Adv. Hit=KD | |Adv. Hit=KD | ||
|Adv. Guard= | |Adv. Guard=-11 | ||
|description= | |description=Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test. | ||
}} | }} | ||
}} | }} |
Latest revision as of 20:22, 15 November 2024
Movelist
Impact
Command Normals
Special Moves
Super Moves
Close Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 5 | +4 | +3 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 4 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 2 | 7 | +2 | +1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 12 | +2/+5 | -1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 2 | 15 | +2 | -4 |
Standing Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 3+3 | 5 | 0 | -1 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | Mid | 5 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3 | 13 | -5 | -6 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
18 | Mid | 10 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
9 | 2 | 19 | -5/-2 | -8 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | Mid | 12 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
13 | 4 | 21 | -9/-6 | -12 | |
Annie moves forward a bit. |
Crouching Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
6 | Mid | 2 | Chain, Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | 8 | -3 | -2 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
8 | Low | 4 | Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 | 3+4 | 8 | -4 | -5 | |
A small slide which doesn't chain. |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 8 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 3 | 13 | +3 | -3 |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
20 | Low | 15 | - | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
7 | 2 | 17 | KD | -2 |
Jumping Normals
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
8 | High/Air | 6 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 16 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
10 | High/Air | 8 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
3 | 16+2 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
4 | 2 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
14 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 | 12 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 3+10 | - | - | - |
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | High/Air | 12 | Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
5 | 12 | - | - | - |
Command Normals
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
16 (6+10) | Mid | 8 (4+4) | Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 8+(16)+8 | 15 | -4 | -10 | |
Double knee strike. You can cancel either hit, but only the first hit deals enough hitstun to combo into Ichi Ni San. |
Throws
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
Annie throws the opponent three quarters of the screen away. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
1 | 1 | - | KD | - | |
Annie throws the opponent fullscreen. As with other air throws, this is a fantastic tool to have for air wars. |
System
Damage | Guard | Stun | Cancel | |
---|---|---|---|---|
16 | Mid | 0 | Command, Special | |
Startup | Active | Recovery | Adv. Hit | Adv. Guard |
6 (1-7 invuln) | 2 | 25 | KD | -10 |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
10 | Mid | 10 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 (1-14 invuln) | 3 | 18 | KD | -4 | |
Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
5+5×5 | Mid | 0 | Hit: Command, Special | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 6 | 29 | KD | -18 | |
Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
30 | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
4 | 60 | 29 | KD | -13 | |
Your partner must be alive and able to tag in. | |||||
Damage | Guard | Stun | Cancel | ||
27 (35 with Radel) | - | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
- | - | - | KD | - | |
Follow up with another 236BC for more damage. Costs an extra bar. |
Special Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | Mid | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
14 | 3 | 18 | KD | -4 | |
Fast move, good for meter build when the opponent is knocked down. | |||||
Damage | Guard | Stun | Cancel | ||
20 (10+10) | Mid | 8 (4+4) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
24 | 2+(4)+2 | 26 | KD | -11 | |
Same as the A version but it hits twice. With the added hits comes less frame advantage on block. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
18 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 (1-6 invuln) | 4+4 | 46 | KD | -30 | |
Decent DP, best used for anti-airs. | |||||
Damage | Guard | Stun | Cancel | ||
22 (12+10) | Mid/Air, High/Air | 14 (8+6) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
8 (1-6 invuln) | 4+4+(21)+1+[(5)+1+1+2]×4 | 22 | KD | -18~-6 | |
Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
14 (0×5+18) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
16 | 18 | 29 | KD | -3 | |
Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a Duplex Attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo. Does not break the wall. | |||||
Damage | Guard | Stun | Cancel | ||
14 (0×5+18) | Mid | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
16 | 18+9 | 29 | KD | -3 | |
Annie runs for longer. No other differences. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
20 (10+0+0+10) | High/Air | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 6+6 | 23 | KD | -46 | |
Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block. | |||||
Damage | Guard | Stun | Cancel | ||
20 (10+0+0+10) | High/Air | 0 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
15 | 8+8 | 23 | KD | -48 | |
Exactly the same as the light version except the lunge arc is much further and can go over opponents if you're too close to them. |
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
14 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
20 | 24-46 | 42-56 | ≥+8/≥+14 | ≥+1 | |
Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay. | |||||
Damage | Guard | Stun | Cancel | ||
14 | Mid/Air | 8 | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
20 | 48-92 | 42-56 | ≥+8/≥+16 | ≥+1 | |
Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands. |
Super Moves
Damage | Guard | Stun | Cancel | ||
---|---|---|---|---|---|
40 (10+30) | Mid | 8 (0+8) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 8+[163]+∞ | 45 | KD | -13 | |
You can hold the button to delay the super, which constitutes the first hit. This move has a hitbox over Annie's head, which moves when she throws the projectile. Not a bad anti-air. | |||||
Damage | Guard | Stun | Cancel | ||
60 (10+20+30) | Mid | 16 (0+8+8) | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Guard | |
10 | 8+[163]+31+∞ | 45 | KD | -11 | |
Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test. |