Rage of The Dragons/Annie/Movelist: Difference between revisions

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<center>'''Move List Showcase''' <br>
<center>'''Move List Showcase''' <br>
<youtube>8iCJonJ4sH4</youtube></center>
<youtube>8iCJonJ4sH4</youtube></center>
==Command Moves==
j.6C - Air throw. Great air to air option.<br>
6B - Double knee strike, you can cancel this move from any hit.<br>
==Special Moves==
'''Zumm'''<br>
:236A - Fast move, good for meter build when the opponent is knocked down.<br>
:236C - Same as the A version but it hits twice. With the added hits comes less frame advantage on block.<br>
'''Zumm Cross'''<br>
:623A - Decent DP, best used for anti-airs. <br>
:623C - Exactly the same as the light version but Annie spins towards the opponent in the air. The final spinning hit can cross-up. Just don't do this move on block or whiff it, you'll get punished.<br>
'''One, Two, Three'''<br>
:63214B/D - Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a duplex attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo.<br>
'''Cat Attack'''<br>
:63214A - Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.<br>
:63214C - Exactly the same as the A version except the lunge arc is much further and can go over opponents if you're too close to them.<br>
'''Comet'''<br>
:j.236A/C - Annie throws a small energy comet at you. This move hits mid. Depending on the button you press, the angle of the projectile will change. <br>
==Super Moves==
'''Cross Sword'''
:214214A - You can hold the button to delay the super. This move has a hitbox over Annie's head, the hitbox moves when she throws the projectile. Not a bad anti-air.<br>
:214214C - Same as the A version except Annie throws two projectiles.<br>
WIP


==Movelist==
==Movelist==
====Impact====
====Impact====
[[File:Snkb.gif]][[File:Snka.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]]
[[File:Snka.gif]][[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkc.gif]]


''(Air)'' [[File:Snka.gif]][[File:Snkb.gif]][[File:Snkc.gif]][[File:Snkd.gif]][[File:Snkd.gif]]
''(Air)'' [[File:Snka.gif]][[File:Snka.gif]][[File:Snkb.gif]][[File:Snkd.gif]][[File:Snkc.gif]]


====Command Normals====
====Command Normals====
{{f}}[[File:Snka.gif]]
{{f}}[[File:Snkb.gif]]


====Special Moves====
====Special Moves====
{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Zuum


{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Move
{{dp}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Zuum Cross


{{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{hcb}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Ichi Ni San


{{qcf}}[[File:Snkb.gif]]/[[File:Snkd.gif]] - Move
{{hcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Cat Attack
 
''(Air)'' {{qcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Comet


====Super Moves====
====Super Moves====
{{qcb}}{{hcf}}[[File:Snka.gif]]/[[File:Snkc.gif]] - Move
{{qcb}}{{qcb}}[[File:Snka.gif]]/[[File:Snkc.gif]] ''(Hold [[File:Snka.gif]]/[[File:Snkc.gif]])'' - Cross Sword




Line 67: Line 39:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=5
   |Adv. Hit=
   |Adv. Hit=+4
   |Adv. Guard=
   |Adv. Guard=+3
   |description=
   |description=
}}
}}
Line 85: Line 57:
   |Stun=4
   |Stun=4
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=5
   |Active=
   |Active=2
   |Recovery=
   |Recovery=7
   |Adv. Hit=
   |Adv. Hit=+2
   |Adv. Guard=
   |Adv. Guard=+1
   |description=
   |description=
}}
}}
Line 103: Line 75:
   |Stun=8
   |Stun=8
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=6
   |Active=
   |Active=2
   |Recovery=
   |Recovery=12
   |Adv. Hit=
   |Adv. Hit=+2/+5
   |Adv. Guard=
   |Adv. Guard=-1
   |description=
   |description=
}}
}}
Line 121: Line 93:
   |Stun=10
   |Stun=10
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=6
   |Active=
   |Active=2
   |Recovery=
   |Recovery=15
   |Adv. Hit=
   |Adv. Hit=+2
   |Adv. Guard=
   |Adv. Guard=-4
   |description=
   |description=
}}
}}
Line 141: Line 113:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=3+3
   |Recovery=
   |Recovery=5
   |Adv. Hit=
   |Adv. Hit=0
   |Adv. Guard=
   |Adv. Guard=-1
   |description=
   |description=
}}
}}
Line 159: Line 131:
   |Stun=5
   |Stun=5
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=5
   |Active=
   |Active=3
   |Recovery=
   |Recovery=13
   |Adv. Hit=
   |Adv. Hit=-5
   |Adv. Guard=
   |Adv. Guard=-6
   |description=
   |description=
}}
}}
Line 177: Line 149:
   |Stun=10
   |Stun=10
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=9
   |Active=
   |Active=2
   |Recovery=
   |Recovery=19
   |Adv. Hit=
   |Adv. Hit=-5/-2
   |Adv. Guard=
   |Adv. Guard=-8
   |description=
   |description=
}}
}}
Line 195: Line 167:
   |Stun=12
   |Stun=12
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=13
   |Active=
   |Active=4
   |Recovery=
   |Recovery=21
   |Adv. Hit=
   |Adv. Hit=-9/-6
   |Adv. Guard=
   |Adv. Guard=-12
   |description=
   |description=Annie moves forward a bit.
}}
}}
}}
}}
Line 215: Line 187:
   |Stun=2
   |Stun=2
   |Cancel=Chain, Command, Special
   |Cancel=Chain, Command, Special
   |Startup=
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=8
   |Adv. Hit=
   |Adv. Hit=-3
   |Adv. Guard=
   |Adv. Guard=-2
   |description=
   |description=
}}
}}
Line 233: Line 205:
   |Stun=4
   |Stun=4
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=8
   |Active=
   |Active=3+4
   |Recovery=
   |Recovery=8
   |Adv. Hit=
   |Adv. Hit=-4
   |Adv. Guard=
   |Adv. Guard=-5
   |description=
   |description=A small slide which doesn't chain.
}}
}}
}}
}}
Line 251: Line 223:
   |Stun=8
   |Stun=8
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=
   |Startup=6
   |Active=
   |Active=3
   |Recovery=
   |Recovery=13
   |Adv. Hit=
   |Adv. Hit=+3
   |Adv. Guard=
   |Adv. Guard=-3
   |description=
   |description=
}}
}}
Line 269: Line 241:
   |Stun=15
   |Stun=15
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=7
   |Active=
   |Active=2
   |Recovery=
   |Recovery=17
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-2
   |description=
   |description=
}}
}}
Line 289: Line 261:
   |Stun=6
   |Stun=6
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=3
   |Active=
   |Active=16
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 307: Line 279:
   |Stun=8
   |Stun=8
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=3
   |Active=
   |Active=16+2
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 325: Line 297:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=4
   |Active=
   |Active=2
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 343: Line 315:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=6
   |Active=
   |Active=12
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 361: Line 333:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=5
   |Active=
   |Active=3+10
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 379: Line 351:
   |Stun=12
   |Stun=12
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=5
   |Active=
   |Active=12
   |Recovery=
   |Recovery=
   |Adv. Hit=
   |Adv. Hit=
Line 390: Line 362:
==Command Normals==
==Command Normals==
{{MoveData
{{MoveData
|image=ROTD_Annie_Command.png
|image=ROTD_Annie_6B.png
|caption=
|caption=
|name=Input
|name=6B
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=16 (6+10)
   |Guard=High/Mid/Low
   |Guard=Mid
   |Stun=
   |Stun=8 (4+4)
   |Cancel=Special
   |Cancel=Special
   |Startup=
   |Startup=14
   |Active=
   |Active=8+(16)+8
   |Recovery=
   |Recovery=15
   |Adv. Hit=
   |Adv. Hit=-4
   |Adv. Guard=
   |Adv. Guard=-10
   |description=
   |description=Double knee strike. You can cancel either hit, but only the first hit deals enough hitstun to combo into Ichi Ni San.
}}
}}
}}
}}
Line 424: Line 396:
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=
   |description=
   |description=Annie throws the opponent three quarters of the screen away.
}}
}}
}}
}}
Line 442: Line 414:
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=
   |description=Delete if character does not have air throw.
   |description=Annie throws the opponent fullscreen. As with other air throws, this is a fantastic tool to have for air wars.
}}
}}
}}
}}
Line 448: Line 420:
==System==
==System==
{{MoveData
{{MoveData
|image=ROTD_Annie_BC.png
|image=ROTD_Annie_stC.png
|caption=BC
|caption=BC
|name=Tag-In
|name=Tag-In
Line 457: Line 429:
   |Stun=0
   |Stun=0
   |Cancel=Command, Special
   |Cancel=Command, Special
   |Startup=6
   |Startup=6 (1-7 invuln)
   |Active=2
   |Active=2
   |Recovery=25
   |Recovery=25
Line 466: Line 438:
}}
}}
{{MoveData
{{MoveData
|image=ROTD_Annie_GC.png
|image=ROTD_Annie_236P.png
|caption=gcCD
|caption=gcCD
|name=Guard Cancel
|name=Guard Cancel
Line 475: Line 447:
   |Stun=10
   |Stun=10
   |Cancel=
   |Cancel=
   |Startup=13
   |Startup=15 (1-14 invuln)
   |Active=8
   |Active=3
   |Recovery=17
   |Recovery=18
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=-8
   |Adv. Guard=-4
   |description=
   |description=Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit.
}}
}}
}}
}}
Line 493: Line 465:
   |Stun=0
   |Stun=0
   |Cancel=Hit: Command, Special
   |Cancel=Hit: Command, Special
   |Startup=
   |Startup=14
   |Active=
   |Active=6
   |Recovery=
   |Recovery=29
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-18
   |description=
   |description=Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility.
}}
}}
}}
}}
Line 521: Line 493:
}}
}}
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=27 (? with Partner)
   |Damage=27 (35 with Radel)
   |Guard=
   |Guard=
   |Stun=0
   |Stun=0
Line 536: Line 508:
==Special Moves==
==Special Moves==
{{MoveData
{{MoveData
|image=ROTD_Annie_Special.png
|image=ROTD_Annie_236P.png
|caption=Input
|image2=ROTD_Annie_236C.png
|name=Move
|caption=236A/C
|caption2=236C
|name=Zuum
|data=
  {{AttackData-ROTD
  |Damage=18
  |Guard=Mid
  |Stun=8
  |Cancel=
  |Startup=14
  |Active=3
  |Recovery=18
  |Adv. Hit=KD
  |Adv. Guard=-4
  |description=Fast move, good for meter build when the opponent is knocked down.
}}
  {{AttackData-ROTD
  |Damage=20 (10+10)
  |Guard=Mid
  |Stun=8 (4+4)
  |Cancel=
  |Startup=24
  |Active=2+(4)+2
  |Recovery=26
  |Adv. Hit=KD
  |Adv. Guard=-11
  |description=Same as the A version but it hits twice. With the added hits comes less frame advantage on block.
}}
}}
{{MoveData
|image=ROTD_Annie_623P.png
|image2=ROTD_Annie_623C.png
|caption=623A/C
|caption2=623C
|name=Zuum Cross
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=18
   |Guard=
   |Guard=Mid/Air
   |Stun=
   |Stun=8
  |Cancel=
  |Startup=8 (1-6 invuln)
  |Active=4+4
  |Recovery=46
  |Adv. Hit=KD
  |Adv. Guard=-30
  |description=Decent DP, best used for anti-airs.
}}
  {{AttackData-ROTD
  |Damage=22 (12+10)
  |Guard=Mid/Air, High/Air
  |Stun=14 (8+6)
  |Cancel=
  |Startup=8 (1-6 invuln)
  |Active=4+4+(21)+1+[(5)+1+1+2]×4
  |Recovery=22
  |Adv. Hit=KD
  |Adv. Guard=-18~-6
  |description=Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished.
}}
}}
{{MoveData
|image=ROTD_Annie_63214K.png
|image2=ROTD_Annie_63214D.png
|caption=63214B/D
|caption2=63214D
|name=Ichi Ni San
|data=
  {{AttackData-ROTD
  |Damage=14 (0×5+18)
  |Guard=Mid
  |Stun=0
  |Cancel=
  |Startup=16
  |Active=18
  |Recovery=29
  |Adv. Hit=KD
  |Adv. Guard=-3
  |description=Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a Duplex Attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo. Does not break the wall.
}}
  {{AttackData-ROTD
  |Damage=14 (0×5+18)
  |Guard=Mid
  |Stun=0
  |Cancel=
  |Startup=16
  |Active=18+9
  |Recovery=29
  |Adv. Hit=KD
  |Adv. Guard=-3
  |description=Annie runs for longer. No other differences.
}}
}}
{{MoveData
|image=ROTD_Annie_63214P.png
|caption=63214A/C
|name=Cat Attack
|data=
  {{AttackData-ROTD
  |Damage=20 (10+0+0+10)
  |Guard=High/Air
  |Stun=0
  |Cancel=
  |Startup=15
  |Active=6+6
  |Recovery=23
  |Adv. Hit=KD
  |Adv. Guard=-46
  |description=Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.
}}
  {{AttackData-ROTD
  |Damage=20 (10+0+0+10)
  |Guard=High/Air
  |Stun=0
  |Cancel=
  |Startup=15
  |Active=8+8
  |Recovery=23
  |Adv. Hit=KD
  |Adv. Guard=-48
  |description=Exactly the same as the light version except the lunge arc is much further and can go over opponents if you're too close to them.
}}
}}
{{MoveData
|image=ROTD_Annie_j236A.png
|image2=ROTD_Annie_j236C.png
|caption=j.236A
|caption2=j.236C
|name=Comet
|data=
  {{AttackData-ROTD
  |Damage=14
  |Guard=Mid/Air
  |Stun=8
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=20
   |Active=
   |Active=24-46
   |Recovery=
   |Recovery=42-56
   |Adv. Hit=
   |Adv. Hit=≥+8/≥+14
   |Adv. Guard=
   |Adv. Guard=≥+1
   |description=Light version.
   |description=Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay.
}}
}}
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=14
   |Guard=
   |Guard=Mid/Air
   |Stun=
   |Stun=8
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=20
   |Active=
   |Active=48-92
   |Recovery=
   |Recovery=42-56
   |Adv. Hit=
   |Adv. Hit=≥+8/≥+16
   |Adv. Guard=
   |Adv. Guard=≥+1
   |description=Heavy version.
   |description=Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands.
}}
}}
}}
}}
Line 568: Line 668:
==Super Moves==
==Super Moves==
{{MoveData
{{MoveData
|image=ROTD_Annie_Super.png
|image=ROTD_Annie_214214P_1.png
|caption=Input
|image2=ROTD_Annie_214214P_2.png
|name=Move
|caption=214214[A/C]
|caption2=214214]A/C[
|name=Cross Sword
|data=
|data=
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=40 (10+30)
   |Guard=
   |Guard=Mid
   |Stun=
   |Stun=8 (0+8)
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=10
   |Active=
   |Active=8+[163]+∞
   |Recovery=
   |Recovery=45
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-13
   |description=
   |description=You can hold the button to delay the super, which constitutes the first hit. This move has a hitbox over Annie's head, which moves when she throws the projectile. Not a bad anti-air.
}}
}}
   {{AttackData-ROTD
   {{AttackData-ROTD
   |Damage=
   |Damage=60 (10+20+30)
   |Guard=
   |Guard=Mid
   |Stun=
   |Stun=16 (0+8+8)
   |Cancel=
   |Cancel=
   |Startup=
   |Startup=10
   |Active=
   |Active=8+[163]+31+∞
   |Recovery=
   |Recovery=45
   |Adv. Hit=KD
   |Adv. Hit=KD
   |Adv. Guard=
   |Adv. Guard=-11
   |description=The C version deals more damage and uses two bars.
   |description=Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test.
}}
}}
}}
}}

Latest revision as of 20:22, 15 November 2024

Move List Showcase

Movelist

Impact

Snka.gifSnka.gifSnkb.gifSnkc.gifSnkc.gif

(Air) Snka.gifSnka.gifSnkb.gifSnkd.gifSnkc.gif

Command Normals

F.pngSnkb.gif

Special Moves

Qcf.pngSnka.gif/Snkc.gif - Zuum

Dp.pngSnka.gif/Snkc.gif - Zuum Cross

Hcb.pngSnkb.gif/Snkd.gif - Ichi Ni San

Hcb.pngSnka.gif/Snkc.gif - Cat Attack

(Air) Qcf.pngSnka.gif/Snkc.gif - Comet

Super Moves

Qcb.pngQcb.pngSnka.gif/Snkc.gif (Hold Snka.gif/Snkc.gif) - Cross Sword


Close Normals

cl.A
ROTD Annie clA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 5 +4 +3
cl.B
ROTD Annie clB.png
Damage Guard Stun Cancel
8 Mid 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
5 2 7 +2 +1
cl.C
ROTD Annie clC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 12 +2/+5 -1
cl.D
ROTD Annie clD.png
Damage Guard Stun Cancel
18 Mid 10 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 2 15 +2 -4

Standing Normals

st.A
ROTD Annie stA.png
Damage Guard Stun Cancel
8 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 3+3 5 0 -1
st.B
ROTD Annie stB.png
Damage Guard Stun Cancel
10 Mid 5 -
Startup Active Recovery Adv. Hit Adv. Guard
5 3 13 -5 -6
st.C
ROTD Annie stC.png
Damage Guard Stun Cancel
18 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
9 2 19 -5/-2 -8
st.D
ROTD Annie stD.png
Damage Guard Stun Cancel
20 Mid 12 -
Startup Active Recovery Adv. Hit Adv. Guard
13 4 21 -9/-6 -12

Annie moves forward a bit.

Crouching Normals

cr.A
ROTD Annie crA.png
Damage Guard Stun Cancel
6 Mid 2 Chain, Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 8 -3 -2
cr.B
ROTD Annie crB.png
Damage Guard Stun Cancel
8 Low 4 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
8 3+4 8 -4 -5

A small slide which doesn't chain.

cr.C
ROTD Annie crC.png
Damage Guard Stun Cancel
16 Mid 8 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 3 13 +3 -3
cr.D
ROTD Annie crD.png
Damage Guard Stun Cancel
20 Low 15 -
Startup Active Recovery Adv. Hit Adv. Guard
7 2 17 KD -2

Jumping Normals

j.A
ROTD Annie jA.png
Damage Guard Stun Cancel
8 High/Air 6 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16 - - -
j.B
ROTD Annie jB.png
Damage Guard Stun Cancel
10 High/Air 8 Special
Startup Active Recovery Adv. Hit Adv. Guard
3 16+2 - - -
nj.C
ROTD Annie njC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
4 2 - - -
j.C
ROTD Annie jC.png
Damage Guard Stun Cancel
14 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
6 12 - - -
nj.D
ROTD Annie njD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 3+10 - - -
j.D
ROTD Annie jD.png
Damage Guard Stun Cancel
16 High/Air 12 Special
Startup Active Recovery Adv. Hit Adv. Guard
5 12 - - -

Command Normals

6B
ROTD Annie 6B.png
Damage Guard Stun Cancel
16 (6+10) Mid 8 (4+4) Special
Startup Active Recovery Adv. Hit Adv. Guard
14 8+(16)+8 15 -4 -10

Double knee strike. You can cancel either hit, but only the first hit deals enough hitstun to combo into Ichi Ni San.

Throws

4/6C
ROTD Annie throw.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Annie throws the opponent three quarters of the screen away.

j.6C
ROTD Annie airthrow.png
Damage Guard Stun Cancel
20 - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
1 1 - KD -

Annie throws the opponent fullscreen. As with other air throws, this is a fantastic tool to have for air wars.

System

Tag-In
ROTD Annie stC.png
BC
Damage Guard Stun Cancel
16 Mid 0 Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
6 (1-7 invuln) 2 25 KD -10
Guard Cancel
ROTD Annie 236P.png
gcCD
Damage Guard Stun Cancel
10 Mid 10 -
Startup Active Recovery Adv. Hit Adv. Guard
15 (1-14 invuln) 3 18 KD -4

Pretty much the same move as 236A. A bad guard cancel prone to getting stuffed, as it isn't invincible up to the hit.

First Impact
ROTD Annie CD.png
CD
Damage Guard Stun Cancel
5+5×5 Mid 0 Hit: Command, Special
Startup Active Recovery Adv. Hit Adv. Guard
14 6 29 KD -18

Short range and no anti-air ability. Outside of wall hits, the visuals fit this move's utility.

Duplex Attack
ROTD Annie run.png
236CD
ROTD Annie 236BC.png
236CD~236CD
Damage Guard Stun Cancel
30 Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
4 60 29 KD -13

Your partner must be alive and able to tag in.

Damage Guard Stun Cancel
27 (35 with Radel) - 0 -
Startup Active Recovery Adv. Hit Adv. Guard
- - - KD -

Follow up with another 236BC for more damage. Costs an extra bar.

Special Moves

Zuum
ROTD Annie 236P.png
236A/C
ROTD Annie 236C.png
236C
Damage Guard Stun Cancel
18 Mid 8 -
Startup Active Recovery Adv. Hit Adv. Guard
14 3 18 KD -4

Fast move, good for meter build when the opponent is knocked down.

Damage Guard Stun Cancel
20 (10+10) Mid 8 (4+4) -
Startup Active Recovery Adv. Hit Adv. Guard
24 2+(4)+2 26 KD -11

Same as the A version but it hits twice. With the added hits comes less frame advantage on block.

Zuum Cross
ROTD Annie 623P.png
623A/C
ROTD Annie 623C.png
623C
Damage Guard Stun Cancel
18 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-6 invuln) 4+4 46 KD -30

Decent DP, best used for anti-airs.

Damage Guard Stun Cancel
22 (12+10) Mid/Air, High/Air 14 (8+6) -
Startup Active Recovery Adv. Hit Adv. Guard
8 (1-6 invuln) 4+4+(21)+1+[(5)+1+1+2]×4 22 KD -18~-6

Exactly the same as the light version, but Annie spins towards the opponent in the air. The final spinning hit can crossup. Just don't do this move on block or whiff it, you'll get punished.

Ichi Ni San
ROTD Annie 63214K.png
63214B/D
ROTD Annie 63214D.png
63214D
Damage Guard Stun Cancel
14 (0×5+18) Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
16 18 29 KD -3

Hitgrab. Annie grabs you, slaps you and then kicks you upward into the air. You can follow this move up with a Duplex Attack or, depending on the character, if you're in the corner you can use a super or a DP. You cannot follow-up with DP in the corner against Abubo. Does not break the wall.

Damage Guard Stun Cancel
14 (0×5+18) Mid 0 -
Startup Active Recovery Adv. Hit Adv. Guard
16 18+9 29 KD -3

Annie runs for longer. No other differences.

Cat Attack
ROTD Annie 63214P.png
63214A/C
Damage Guard Stun Cancel
20 (10+0+0+10) High/Air 0 -
Startup Active Recovery Adv. Hit Adv. Guard
15 6+6 23 KD -46

Overhead hitgrab. Annie lunges at you and scratches your face. The strength of the button determines the arc Annie uses before the attack. Not a bad combo finisher. Very unsafe on block.

Damage Guard Stun Cancel
20 (10+0+0+10) High/Air 0 -
Startup Active Recovery Adv. Hit Adv. Guard
15 8+8 23 KD -48

Exactly the same as the light version except the lunge arc is much further and can go over opponents if you're too close to them.

Comet
ROTD Annie j236A.png
j.236A
ROTD Annie j236C.png
j.236C
Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
20 24-46 42-56 ≥+8/≥+14 ≥+1

Annie throws a small energy comet at you. Lower angle than the heavy version, which gears this version towards setplay.

Damage Guard Stun Cancel
14 Mid/Air 8 -
Startup Active Recovery Adv. Hit Adv. Guard
20 48-92 42-56 ≥+8/≥+16 ≥+1

Has a higher angle, which makes it ideal for winning neutral. Annie is usually plus enough to either pressure or even combo from this once she lands.

Super Moves

Cross Sword
ROTD Annie 214214P 1.png
214214[A/C]
ROTD Annie 214214P 2.png
214214]A/C[
Damage Guard Stun Cancel
40 (10+30) Mid 8 (0+8) -
Startup Active Recovery Adv. Hit Adv. Guard
10 8+[163]+∞ 45 KD -13

You can hold the button to delay the super, which constitutes the first hit. This move has a hitbox over Annie's head, which moves when she throws the projectile. Not a bad anti-air.

Damage Guard Stun Cancel
60 (10+20+30) Mid 16 (0+8+8) -
Startup Active Recovery Adv. Hit Adv. Guard
10 8+[163]+31+∞ 45 KD -11

Same as the light version except Annie throws two projectiles. However, she only charges the first one; she cannot stagger the second one's timing. Dodging the fireballs in neutral is an IQ test.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann