Rage of The Dragons/Johann/Movelist: Difference between revisions

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<youtube>EdUsiJ2NLMk</youtube></center>
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===Impact===
==Movelist==
====Impact====
N/A
N/A


====Command Moves====
===Command Moves===
N/A
N/A


====Special Moves====
===Special Moves===
{{qcb}}[[File:Snka.gif]] - Shadow Ball
{{qcb}}[[File:Snka.gif]] - Shadow Ball


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===Standing Normals===
==Standing Normals==
{{MoveData
{{MoveData
|image=ROTDJohann5A.JPG
|image=ROTDJohann5A.JPG
Line 102: Line 100:
}}
}}


===Crouching Normals===
==Crouching Normals==
{{MoveData
{{MoveData
|image=ROTDJohann2D.JPG
|image=ROTDJohann2D.JPG
Line 140: Line 138:
}}
}}


===Jumping Normals===
==Jumping Normals==
{{MoveData
{{MoveData
|image=ROTDJohann8D.JPG
|image=ROTDJohann8D.JPG
Line 160: Line 158:
}}
}}


===Special Moves===
==Special Moves==
{{MoveData
{{MoveData
|image=ROTDJohann214A.JPG
|image=ROTDJohann214A.JPG
Line 236: Line 234:
}}
}}


===Super Moves===
==Super Moves==
{{MoveData
{{MoveData
|image=ROTDJohannSuper-1.JPG
|image=ROTDJohannSuper-1.JPG

Latest revision as of 02:13, 4 November 2024

Move List Showcase

Impact

N/A

Command Moves

N/A

Special Moves

Qcb.pngSnka.gif - Shadow Ball

Qcb.pngSnkb.gif - Realm Slash

Qcb.pngSnkc.gif - Hell's Dragon

Qcb.pngSnkd.gif - Painful Scream (Command Grab)

Super Moves

Qcf.pngHcb.pngSnka.gif/Snkc.gif - Dragon Nightmare



Standing Normals

5A
ROTDJohann5A.JPG
This move shakes the screen.
Damage Guard Stun Cancel
20 Mid 10 Special/Super
Startup Active Recovery Adv. Hit Adv. Guard
5 22 24 +4 +6
5B
ROTDJohann5B.JPG
Damage Guard Stun Cancel
20,20 (40) Mid 10,10 Special/Super
Startup Active Recovery Adv. Hit Adv. Guard
2 35 26 -5 +6

If you don't cancel this move is minus on hit.

5C
ROTDJohann5C.JPG
This move also shakes the screen.
Damage Guard Stun Cancel
20 Mid 10 Special/Super
Startup Active Recovery Adv. Hit Adv. Guard
7 24 23 +16 +7

Causes a knockdown on hit.

5D
ROTDJohann5B.JPG
First Move
ROTDJohann2D.JPG
Second move
Damage Guard Stun Cancel
20,10,24 (54) Mid to Low 10,10,10(30) Special/Super
Startup Active Recovery Adv. Hit Adv. Guard
2 24,22 21 +5 +7

Causes a knockdown on hit.

Crouching Normals

2B / 2D
ROTDJohann2D.JPG
Damage Guard Stun Cancel
24 Low 10 N/A
Startup Active Recovery Adv. Hit Adv. Guard
3 25 22 +6 +6

Both 2B and 2D are the same move.

2C
ROTDJohann2C.JPG
Damage Guard Stun Cancel
20 Mid 10 Special/Super
Startup Active Recovery Adv. Hit Adv. Guard
5 22 21 +6 +6

If your opponent is point blank, the hitbox will whiff past them if they're thin enough.

Jumping Normals

j.D
ROTDJohann8D.JPG
His one and only air button.
Damage Guard Stun Cancel
20 High 10 N/A
Startup Active Recovery Adv. Hit Adv. Guard
2 Until You land 1 +11 +11

Special Moves

214A
ROTDJohann214A.JPG
Shadow Ball
Damage Guard Stun Cancel
20 Mid 10 N/A
Startup Active Recovery Adv. Hit Adv. Guard
16 ~38 (Point Blank) 11 +7 +5

Has enough advantage on hit to link into another move.

214B
ROTDJohann214B-2.JPG
Realm Slash
Damage Guard Stun Cancel
20 Mid 10 N/A
Startup Active Recovery Adv. Hit Adv. Guard
8 20 13 +28 +14

Launches the opponent on hit.

214D or 4/6C
ROTDJohann214D.JPG
Painful Scream
Damage Guard Stun Cancel
20 Command Grab 0 N/A
Startup Active Recovery Adv. Hit Adv. Guard
0 0 N/A +18 N/A

You can link into other moves since this command grabs juggles. You cannot break this grab for it's considered a command grab.

214C
ROTDJohann214C-1.JPG
Hell's Dragon
ROTDJohann-2.JPG
The actual projectile is too big to show.
Damage Guard Stun Cancel
2,2,2,2,2,1,2,1,8 (22) Mid 0 N/A
Startup Active Recovery Adv. Hit Adv. Guard
22 40 16 +24 +41

Launches into the air on hit. Only a few moves can bypass this huge projectile like Pepe's super or tag-in.

Super Moves

236-3214A
ROTDJohannSuper-1.JPG
Dragon Nightmare
ROTDJohannSuper-2.JPG
Second hit. Looks cool.
Damage Guard Stun Cancel
20,40 (60) Mid 30 N/A
Startup Active Recovery Adv. Hit Adv. Guard
40 27 26 +36 +23

The "Projectile" he launches has no hitbox.

236-3214C
ROTDJohannSuper-1.JPG
Dragon Nightmare
ROTDJohannSuper-2.JPG
Second hit. Actually a projectile.
Damage Guard Stun Cancel
20,40 (60) Mid 10,20 (30) N/A
Startup Active Recovery Adv. Hit Adv. Guard
40 27 26 +36 +23

The Projectile he launches has a hitbox. It also pierces projectiles.

236BC
ROTDJohannDuplex.JPG
Duplex Attack (NEO)
Just turn around.
Damage Guard Stun Cancel
~44 Mid 0 N/A
Startup Active Recovery Adv. Hit Adv. Guard
0 ~1-22 32 +60 -32

Requires your partner to be "CHANGE OK". This is the duplex attack from ROTD NEO and it barely functions as a duplex since you cannot follow up with a partner. I do not have a hitbox for the NEO duplex yet.

However, compared to the AES version duplex does something instead of Johann pelvic thrusting against your opponent. If you have Johann as your partner and initiate a duplex; your opponent will be infinitely stunned.

ROTD Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Billy
Lynn
Radel
Annie
Cassandra
Oni
Pepe
Pupa
Alice
Elias
Jones
Kang
Sonia
Jimmy
Abubo
Johann