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{{Character Subnav ROTD|name=Cassandra}} | {{Character Subnav ROTD|name=Cassandra}} | ||
<center>'''Combo Showcase'''</center> | |||
<center><youtube>3Yrim6iPMgY</youtube></center> | |||
{| colspan="6" align="center" border="1em" cellpadding="3" cellspacing="1" | {| colspan="6" align="center" border="1em" cellpadding="3" cellspacing="1" | ||
| align="center"|'''Combo''' | | align="center"|'''Combo''' | ||
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|38/41 | |38/41 | ||
|Damage comparisons. You only get three hits if you hit cl.C point blank against a wide character like Abubo or Kang (from a jump, you can microwalk to get it). For the rest, you only get two hits, which deals less damage but more stun than 623A. | |Damage comparisons. You only get three hits if you hit cl.C point blank against a wide character like Abubo or Kang (from a jump, you can microwalk to get it). For the rest, you only get two hits, which deals less damage but more stun than 623A. | ||
|- | |||
|9D > cl.D > 23[B]6C > 236BC | |||
|73/100 | |||
|34 | |||
|This input is tricky, but it's the only way Cassandra gets a grounded combo into super. You have to do 23B, keep B held, then input 6C a few frames after; this will trick the game into thinking you cancelled into 236B, then it leverages this to let her combo into Duplex. | |||
|- | |- | ||
|8B > j.214D | |8B > j.214D | ||
|30 | |30 | ||
|28 | |28 | ||
|Instant overhead. | |Instant overhead from hop. Does not work on Pupa. 1f leniency: Everyone else. 2f: Lynn, Cassandra. 3f: Radel, Annie, Kang, Sonia. 4f: Elias. 7f: Abubo. | ||
|- | |- | ||
|6B > 623A/C | |6B > 623A/C | ||
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|16/18 | |16/18 | ||
|Basic cancels from overhead. | |Basic cancels from overhead. | ||
|- | |- | ||
|6B > 2C > 3B > 623A | |6B > 2C > 3B > 623A | ||
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| colspan="6" align="center" | '''Wall Combos''' | | colspan="6" align="center" | '''Wall Combos''' | ||
|- | |- | ||
|9D > 2C > 3B > 623A (WH) > Air Impact > | |9D > 2C > 3B > 623A (WH) > Air Impact > 623C | ||
| | |96 | ||
| | |45 | ||
|For those who can't TK divekick well. | |For those who can't TK divekick well. | ||
|- | |- | ||
|9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > | |9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > 623C | ||
| | |96 | ||
| | |43 | ||
|Builds 2.3 meter. | |Builds 2.3 meter. | ||
|- | |- | ||
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|104/115 | |104/115 | ||
|36 | |36 | ||
|Self-fueling combo for level 1. You need at least .1 meter for level 2. | |Self-fueling combo for level 1. You need at least .1 meter for level 2. On most characters, White Wave will deal two or three hits depending on the timing — in this case, do it fast to get all three — but on Annie and Jimmy, it will always deal two. To rectify this, land after Air Impact without cancelling, then do 2363214, 8A/C. | ||
|- | |- | ||
|9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > 236BC > 236BC | |9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > 236BC > 236BC |
Latest revision as of 04:49, 10 December 2024
Combo | Damage | Stun | Notes | ||
Tag-In Combos | |||||
Tag-In > 623C | 38 | 9 | May sometimes miss if opponent is too high. | ||
Tag-In > 2141236A/C | 46/56 | 0 | May miss on thinner opponents like Alice. | ||
No Wall Combos | |||||
9D > 2C > 3B > 623A | 60 | 36 | 623A deals more damage than 623C's last hit, which is often the only hit you get. You can, however, delay the cancel from slide to get more 623C hits. | ||
9D > cl.C > 3B > 623C (2/3 hits) | 56/63 | 38/41 | Damage comparisons. You only get three hits if you hit cl.C point blank against a wide character like Abubo or Kang (from a jump, you can microwalk to get it). For the rest, you only get two hits, which deals less damage but more stun than 623A. | ||
9D > cl.D > 23[B]6C > 236BC | 73/100 | 34 | This input is tricky, but it's the only way Cassandra gets a grounded combo into super. You have to do 23B, keep B held, then input 6C a few frames after; this will trick the game into thinking you cancelled into 236B, then it leverages this to let her combo into Duplex. | ||
8B > j.214D | 30 | 28 | Instant overhead from hop. Does not work on Pupa. 1f leniency: Everyone else. 2f: Lynn, Cassandra. 3f: Radel, Annie, Kang, Sonia. 4f: Elias. 7f: Abubo. | ||
6B > 623A/C | 28/26 | 16/18 | Basic cancels from overhead. | ||
6B > 2C > 3B > 623A | 56 | 36 | Crouching Opponent Only. | ||
Rapid Chain Combo | |||||
cl.A ~> 2C > 3B > 623A | 50 | 36 | |||
Wall Combos | |||||
9D > 2C > 3B > 623A (WH) > Air Impact > 623C | 96 | 45 | For those who can't TK divekick well. | ||
9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > 623C | 96 | 43 | Builds 2.3 meter. | ||
9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > j.2363214A/C | 104/115 | 36 | Self-fueling combo for level 1. You need at least .1 meter for level 2. On most characters, White Wave will deal two or three hits depending on the timing — in this case, do it fast to get all three — but on Annie and Jimmy, it will always deal two. To rectify this, land after Air Impact without cancelling, then do 2363214, 8A/C. | ||
9D > 2C > 3B > 623A (WH) > (whiff) TK j.214D x2 > Air Impact > 236BC > 236BC | 125 | 36 | Self-fueling combo but you need at least .1 meter to start. Partner must be "CHANGE OK" to Duplex. |